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blender-archive/source/blender/bmesh/tools/bmesh_decimate.h
Campbell Barton ffaf271ab9 BMesh: decimator, allow vgroup factor over 1
Can be useful to apply more extreme weighting
2015-06-05 15:26:37 +10:00

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1.7 KiB
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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BMESH_DECIMATE_H__
#define __BMESH_DECIMATE_H__
/** \file blender/bmesh/tools/bmesh_decimate.h
* \ingroup bmesh
*/
void BM_mesh_decimate_collapse(
BMesh *bm, const float factor,
float *vweights, float vweight_factor,
const bool do_triangulate);
void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const bool tag_only);
void BM_mesh_decimate_unsubdivide(BMesh *bm, const int iterations);
void BM_mesh_decimate_dissolve_ex(
BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries,
BMO_Delimit delimit,
BMVert **vinput_arr, const int vinput_len,
BMEdge **einput_arr, const int einput_len,
const short oflag_out);
void BM_mesh_decimate_dissolve(
BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries,
const BMO_Delimit delimit);
#endif /* __BMESH_DECIMATE_H__ */