49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BMESH_DECIMATE_H__
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#define __BMESH_DECIMATE_H__
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/** \file blender/bmesh/tools/bmesh_decimate.h
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* \ingroup bmesh
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*/
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void BM_mesh_decimate_collapse(
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BMesh *bm, const float factor,
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float *vweights, float vweight_factor,
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const bool do_triangulate);
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void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, const int iterations, const bool tag_only);
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void BM_mesh_decimate_unsubdivide(BMesh *bm, const int iterations);
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void BM_mesh_decimate_dissolve_ex(
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BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries,
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BMO_Delimit delimit,
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BMVert **vinput_arr, const int vinput_len,
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BMEdge **einput_arr, const int einput_len,
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const short oflag_out);
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void BM_mesh_decimate_dissolve(
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BMesh *bm, const float angle_limit, const bool do_dissolve_boundaries,
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const BMO_Delimit delimit);
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#endif /* __BMESH_DECIMATE_H__ */
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