Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
36 lines
1007 B
Python
36 lines
1007 B
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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# Filename : occluded_by_specific_object.py
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : Draws only the lines that are occluded by a given object
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from freestyle.chainingiterators import ChainSilhouetteIterator
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from freestyle.predicates import (
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AndUP1D,
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NotUP1D,
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QuantitativeInvisibilityUP1D,
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TrueUP1D,
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pyIsInOccludersListUP1D,
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)
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from freestyle.shaders import (
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ConstantColorShader,
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ConstantThicknessShader,
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SamplingShader,
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)
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from freestyle.types import Id, Operators
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# the id of the occluder (use SHIFT+click on the ViewMap to
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# retrieve ids)
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id = Id(3, 0)
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upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)), pyIsInOccludersListUP1D(id))
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Operators.select(upred)
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Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
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shaders_list = [
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SamplingShader(5),
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ConstantThicknessShader(3),
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ConstantColorShader(0.3, 0.3, 0.3, 1),
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]
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Operators.create(TrueUP1D(), shaders_list)
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