Porting conservative depth rendering to use non-geometry shader path for Metal. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Differential Revision: https://developer.blender.org/D16424
Porting conservative depth rendering to use non-geometry shader path for Metal. Authored by Apple: Michael Parkin-White Ref T96261 Reviewed By: fclem Differential Revision: https://developer.blender.org/D16424