12 lines
220 B
GLSL
12 lines
220 B
GLSL
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/* Made to be used with dynamic batching so no Model Matrix needed */
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uniform mat4 ViewProjectionMatrix;
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in vec3 pos;
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void main()
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{
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gl_Position = ViewProjectionMatrix * vec4(pos.xy, 0.0, 1.0);
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gl_PointSize = 2.0;
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}
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