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blender-archive/source/blender/gpu/shaders/gpu_shader_3D_groundpoint_vert.glsl

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GLSL

/* Made to be used with dynamic batching so no Model Matrix needed */
uniform mat4 ViewProjectionMatrix;
in vec3 pos;
void main()
{
gl_Position = ViewProjectionMatrix * vec4(pos.xy, 0.0, 1.0);
gl_PointSize = 2.0;
}