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blender-archive/source/blender/depsgraph/intern/node/deg_node_operation.cc
Jacques Lucke b55c78a289 Simulation: Add modifier to access simulation data
For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.

There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D7549
2020-05-13 12:39:17 +02:00

268 lines
8.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#include "intern/node/deg_node_operation.h"
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "intern/depsgraph.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_factory.h"
#include "intern/node/deg_node_id.h"
namespace DEG {
const char *operationCodeAsString(OperationCode opcode)
{
switch (opcode) {
/* Generic Operations. */
case OperationCode::OPERATION:
return "OPERATION";
case OperationCode::ID_PROPERTY:
return "ID_PROPERTY";
case OperationCode::PARAMETERS_ENTRY:
return "PARAMETERS_ENTRY";
case OperationCode::PARAMETERS_EVAL:
return "PARAMETERS_EVAL";
case OperationCode::PARAMETERS_EXIT:
return "PARAMETERS_EXIT";
/* Animation, Drivers, etc. */
case OperationCode::ANIMATION_ENTRY:
return "ANIMATION_ENTRY";
case OperationCode::ANIMATION_EVAL:
return "ANIMATION_EVAL";
case OperationCode::ANIMATION_EXIT:
return "ANIMATION_EXIT";
case OperationCode::DRIVER:
return "DRIVER";
/* Scene related. */
case OperationCode::SCENE_EVAL:
return "SCENE_EVAL";
case OperationCode::AUDIO_VOLUME:
return "AUDIO_VOLUME";
/* Object related. */
case OperationCode::OBJECT_BASE_FLAGS:
return "OBJECT_BASE_FLAGS";
case OperationCode::DIMENSIONS:
return "DIMENSIONS";
/* Transform. */
case OperationCode::TRANSFORM_INIT:
return "TRANSFORM_INIT";
case OperationCode::TRANSFORM_LOCAL:
return "TRANSFORM_LOCAL";
case OperationCode::TRANSFORM_PARENT:
return "TRANSFORM_PARENT";
case OperationCode::TRANSFORM_CONSTRAINTS:
return "TRANSFORM_CONSTRAINTS";
case OperationCode::TRANSFORM_FINAL:
return "TRANSFORM_FINAL";
case OperationCode::TRANSFORM_EVAL:
return "TRANSFORM_EVAL";
case OperationCode::TRANSFORM_SIMULATION_INIT:
return "TRANSFORM_SIMULATION_INIT";
/* Rigid body. */
case OperationCode::RIGIDBODY_REBUILD:
return "RIGIDBODY_REBUILD";
case OperationCode::RIGIDBODY_SIM:
return "RIGIDBODY_SIM";
case OperationCode::RIGIDBODY_TRANSFORM_COPY:
return "RIGIDBODY_TRANSFORM_COPY";
/* Geometry. */
case OperationCode::GEOMETRY_EVAL_INIT:
return "GEOMETRY_EVAL_INIT";
case OperationCode::GEOMETRY_EVAL:
return "GEOMETRY_EVAL";
case OperationCode::GEOMETRY_EVAL_DONE:
return "GEOMETRY_EVAL_DONE";
case OperationCode::GEOMETRY_SHAPEKEY:
return "GEOMETRY_SHAPEKEY";
/* Object data. */
case OperationCode::LIGHT_PROBE_EVAL:
return "LIGHT_PROBE_EVAL";
case OperationCode::SPEAKER_EVAL:
return "SPEAKER_EVAL";
case OperationCode::SOUND_EVAL:
return "SOUND_EVAL";
case OperationCode::ARMATURE_EVAL:
return "ARMATURE_EVAL";
/* Pose. */
case OperationCode::POSE_INIT:
return "POSE_INIT";
case OperationCode::POSE_INIT_IK:
return "POSE_INIT_IK";
case OperationCode::POSE_CLEANUP:
return "POSE_CLEANUP";
case OperationCode::POSE_DONE:
return "POSE_DONE";
case OperationCode::POSE_IK_SOLVER:
return "POSE_IK_SOLVER";
case OperationCode::POSE_SPLINE_IK_SOLVER:
return "POSE_SPLINE_IK_SOLVER";
/* Bone. */
case OperationCode::BONE_LOCAL:
return "BONE_LOCAL";
case OperationCode::BONE_POSE_PARENT:
return "BONE_POSE_PARENT";
case OperationCode::BONE_CONSTRAINTS:
return "BONE_CONSTRAINTS";
case OperationCode::BONE_READY:
return "BONE_READY";
case OperationCode::BONE_DONE:
return "BONE_DONE";
case OperationCode::BONE_SEGMENTS:
return "BONE_SEGMENTS";
/* Particle System. */
case OperationCode::PARTICLE_SYSTEM_INIT:
return "PARTICLE_SYSTEM_INIT";
case OperationCode::PARTICLE_SYSTEM_EVAL:
return "PARTICLE_SYSTEM_EVAL";
case OperationCode::PARTICLE_SYSTEM_DONE:
return "PARTICLE_SYSTEM_DONE";
/* Particles Settings. */
case OperationCode::PARTICLE_SETTINGS_INIT:
return "PARTICLE_SETTINGS_INIT";
case OperationCode::PARTICLE_SETTINGS_EVAL:
return "PARTICLE_SETTINGS_EVAL";
case OperationCode::PARTICLE_SETTINGS_RESET:
return "PARTICLE_SETTINGS_RESET";
/* Point Cache. */
case OperationCode::POINT_CACHE_RESET:
return "POINT_CACHE_RESET";
/* File cache. */
case OperationCode::FILE_CACHE_UPDATE:
return "FILE_CACHE_UPDATE";
/* Batch cache. */
case OperationCode::GEOMETRY_SELECT_UPDATE:
return "GEOMETRY_SELECT_UPDATE";
/* Masks. */
case OperationCode::MASK_ANIMATION:
return "MASK_ANIMATION";
case OperationCode::MASK_EVAL:
return "MASK_EVAL";
/* Collections. */
case OperationCode::VIEW_LAYER_EVAL:
return "VIEW_LAYER_EVAL";
/* Copy on write. */
case OperationCode::COPY_ON_WRITE:
return "COPY_ON_WRITE";
/* Shading. */
case OperationCode::SHADING:
return "SHADING";
case OperationCode::MATERIAL_UPDATE:
return "MATERIAL_UPDATE";
case OperationCode::WORLD_UPDATE:
return "WORLD_UPDATE";
/* Movie clip. */
case OperationCode::MOVIECLIP_EVAL:
return "MOVIECLIP_EVAL";
case OperationCode::MOVIECLIP_SELECT_UPDATE:
return "MOVIECLIP_SELECT_UPDATE";
/* Image. */
case OperationCode::IMAGE_ANIMATION:
return "IMAGE_ANIMATION";
/* Synchronization. */
case OperationCode::SYNCHRONIZE_TO_ORIGINAL:
return "SYNCHRONIZE_TO_ORIGINAL";
/* Generic datablock. */
case OperationCode::GENERIC_DATABLOCK_UPDATE:
return "GENERIC_DATABLOCK_UPDATE";
/* Sequencer. */
case OperationCode::SEQUENCES_EVAL:
return "SEQUENCES_EVAL";
/* instancing/duplication. */
case OperationCode::DUPLI:
return "DUPLI";
case OperationCode::SIMULATION_EVAL:
return "SIMULATION_EVAL";
}
BLI_assert(!"Unhandled operation code, should never happen.");
return "UNKNOWN";
}
OperationNode::OperationNode() : name_tag(-1), flag(0)
{
}
OperationNode::~OperationNode()
{
}
string OperationNode::identifier() const
{
return string(operationCodeAsString(opcode)) + "(" + name + ")";
}
/* Full node identifier, including owner name.
* used for logging and debug prints. */
string OperationNode::full_identifier() const
{
string owner_str = owner->owner->name;
if (owner->type == NodeType::BONE || !owner->name.empty()) {
owner_str += "/" + owner->name;
}
return owner_str + "/" + identifier();
}
void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
{
if ((flag & DEPSOP_FLAG_NEEDS_UPDATE) == 0) {
graph->add_entry_tag(this);
}
/* Tag for update, but also note that this was the source of an update. */
flag |= (DEPSOP_FLAG_NEEDS_UPDATE | DEPSOP_FLAG_DIRECTLY_MODIFIED);
switch (source) {
case DEG_UPDATE_SOURCE_TIME:
case DEG_UPDATE_SOURCE_RELATIONS:
case DEG_UPDATE_SOURCE_VISIBILITY:
/* Currently nothing. */
break;
case DEG_UPDATE_SOURCE_USER_EDIT:
flag |= DEPSOP_FLAG_USER_MODIFIED;
break;
}
}
void OperationNode::set_as_entry()
{
BLI_assert(owner != nullptr);
owner->set_entry_operation(this);
}
void OperationNode::set_as_exit()
{
BLI_assert(owner != nullptr);
owner->set_exit_operation(this);
}
DEG_DEPSNODE_DEFINE(OperationNode, NodeType::OPERATION, "Operation");
static DepsNodeFactoryImpl<OperationNode> DNTI_OPERATION;
void deg_register_operation_depsnodes()
{
register_node_typeinfo(&DNTI_OPERATION);
}
} // namespace DEG