Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup balembic
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*/
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#include "abc_writer_camera.h"
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#include "abc_writer_transform.h"
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#include "DNA_camera_types.h"
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#include "DNA_object_types.h"
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using Alembic::AbcGeom::OCamera;
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using Alembic::AbcGeom::OFloatProperty;
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AbcCameraWriter::AbcCameraWriter(Object *ob,
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AbcTransformWriter *parent,
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uint32_t time_sampling,
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ExportSettings &settings)
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: AbcObjectWriter(ob, time_sampling, settings, parent)
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{
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OCamera camera(parent->alembicXform(), m_name, m_time_sampling);
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m_camera_schema = camera.getSchema();
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m_custom_data_container = m_camera_schema.getUserProperties();
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m_stereo_distance = OFloatProperty(m_custom_data_container, "stereoDistance", m_time_sampling);
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m_eye_separation = OFloatProperty(m_custom_data_container, "eyeSeparation", m_time_sampling);
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}
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void AbcCameraWriter::do_write()
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{
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Camera *cam = static_cast<Camera *>(m_object->data);
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m_stereo_distance.set(cam->stereo.convergence_distance);
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m_eye_separation.set(cam->stereo.interocular_distance);
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const double apperture_x = cam->sensor_x / 10.0;
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const double apperture_y = cam->sensor_y / 10.0;
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const double film_aspect = apperture_x / apperture_y;
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m_camera_sample.setFocalLength(cam->lens);
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m_camera_sample.setHorizontalAperture(apperture_x);
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m_camera_sample.setVerticalAperture(apperture_y);
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m_camera_sample.setHorizontalFilmOffset(apperture_x * cam->shiftx);
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m_camera_sample.setVerticalFilmOffset(apperture_y * cam->shifty * film_aspect);
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m_camera_sample.setNearClippingPlane(cam->clip_start);
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m_camera_sample.setFarClippingPlane(cam->clip_end);
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if (cam->dof.focus_object) {
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Imath::V3f v(m_object->loc[0] - cam->dof.focus_object->loc[0],
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m_object->loc[1] - cam->dof.focus_object->loc[1],
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m_object->loc[2] - cam->dof.focus_object->loc[2]);
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m_camera_sample.setFocusDistance(v.length());
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}
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else {
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m_camera_sample.setFocusDistance(cam->dof.focus_distance);
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}
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/* Blender camera does not have an fstop param, so try to find a custom prop
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* instead. */
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m_camera_sample.setFStop(cam->dof.aperture_fstop);
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m_camera_sample.setLensSqueezeRatio(1.0);
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m_camera_schema.set(m_camera_sample);
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}
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