This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/src/buttons_object.c

5972 lines
257 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <time.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "BKE_action.h"
#include "BKE_cloth.h"
#include "BKE_fluidsim.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
#include "BKE_softbody.h"
#include "BKE_utildefines.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "BIF_butspace.h"
#include "BIF_editaction.h"
#include "BIF_editparticle.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_keyframing.h"
#include "BIF_keyval.h"
#include "BIF_mainqueue.h"
#include "BIF_mywindow.h"
#include "BIF_poseobject.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BIF_outliner.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
#include "mydevice.h"
#include "blendef.h"
/* -----includes for this file specific----- */
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_cloth_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
#include "DNA_particle_types.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_vfont_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_text_types.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_group.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_lattice.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "LBM_fluidsim.h"
#include "elbeem.h"
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
#include "BIF_editparticle.h"
#include "BSE_editipo.h"
#include "BSE_edit.h"
#include "BDR_editobject.h"
#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#endif
#include "butspace.h" // own module
static float prspeed=0.0;
float prlen=0.0;
/* ********************* CONSTRAINT ***************************** */
static void constraint_active_func(void *ob_v, void *con_v)
{
Object *ob= ob_v;
bConstraint *con;
ListBase *lb;
/* lets be nice and escape if its active already */
if(con_v) {
con= con_v;
if(con->flag & CONSTRAINT_ACTIVE) return;
}
lb= get_active_constraints(ob);
if (lb == NULL) return;
for(con= lb->first; con; con= con->next) {
if(con==con_v) con->flag |= CONSTRAINT_ACTIVE;
else con->flag &= ~CONSTRAINT_ACTIVE;
}
/* make sure ipowin and buttons shows it */
if(ob->ipowin==ID_CO) {
allqueue(REDRAWIPO, ID_CO);
allspace(REMAKEIPO, 0);
allqueue(REDRAWNLA, 0);
}
allqueue(REDRAWBUTSOBJECT, 0);
}
static void add_constraint_to_active(Object *ob, bConstraint *con)
{
ListBase *list= get_active_constraints(ob);
bPoseChannel *pchan= get_active_posechannel(ob);
if (list) {
unique_constraint_name(con, list);
BLI_addtail(list, con);
if (proxylocked_constraints_owner(ob, pchan))
con->flag |= CONSTRAINT_PROXY_LOCAL;
con->flag |= CONSTRAINT_ACTIVE;
for (con= con->prev; con; con= con->prev)
con->flag &= ~CONSTRAINT_ACTIVE;
}
}
/* returns base ID for Ipo, sets actname to channel if appropriate */
/* should not make action... */
static void get_constraint_ipo_context(void *ob_v, char *actname)
{
Object *ob= ob_v;
/* todo: check object if it has ob-level action ipo */
if (ob->flag & OB_POSEMODE) {
bPoseChannel *pchan;
pchan = get_active_posechannel(ob);
if (pchan) {
BLI_strncpy(actname, pchan->name, 32);
}
}
else if(ob->ipoflag & OB_ACTION_OB)
strcpy(actname, "Object");
}
/* initialize UI to show Ipo window and make sure channels etc exist */
static void enable_constraint_ipo_func (void *ob_v, void *con_v)
{
Object *ob= ob_v;
bConstraint *con = con_v;
char actname[32]="";
/* verifies if active constraint is set and shown in UI */
constraint_active_func(ob_v, con_v);
/* the context */
get_constraint_ipo_context(ob, actname);
/* adds ipo & channels & curve if needed */
if(con->flag & CONSTRAINT_OWN_IPO)
verify_ipo((ID *)ob, ID_CO, NULL, con->name, actname, 1);
else
verify_ipo((ID *)ob, ID_CO, actname, con->name, NULL, 1);
/* make sure ipowin shows it */
ob->ipowin= ID_CO;
allqueue(REDRAWIPO, ID_CO);
allspace(REMAKEIPO, 0);
allqueue(REDRAWNLA, 0);
}
static void add_influence_key_to_constraint_func (void *ob_v, void *con_v)
{
Object *ob= ob_v;
bConstraint *con = con_v;
IpoCurve *icu;
char actname[32]="";
/* verifies if active constraint is set and shown in UI */
constraint_active_func(ob_v, con_v);
/* the context */
get_constraint_ipo_context(ob, actname);
/* adds ipo & channels & curve if needed */
if(con->flag & CONSTRAINT_OWN_IPO)
icu= verify_ipocurve((ID *)ob, ID_CO, NULL, con->name, actname, CO_ENFORCE, 1);
else
icu= verify_ipocurve((ID *)ob, ID_CO, actname, con->name, NULL, CO_ENFORCE, 1);
if (!icu) {
error("Cannot get a curve from this IPO, may be dealing with linked data");
return;
}
if(ob->action)
insert_vert_icu(icu, get_action_frame(ob, (float)CFRA), con->enforce, 0);
else
insert_vert_icu(icu, CFRA, con->enforce, 0);
/* make sure ipowin shows it */
ob->ipowin= ID_CO;
allqueue(REDRAWIPO, ID_CO);
allspace(REMAKEIPO, 0);
allqueue(REDRAWNLA, 0);
BIF_undo_push("Insert Influence Key");
}
void del_constr_func (void *ob_v, void *con_v)
{
bConstraint *con= con_v;
bConstraintChannel *chan;
ListBase *lb;
/* remove ipo channel */
lb= get_active_constraint_channels(ob_v, 0);
if(lb) {
chan = get_constraint_channel(lb, con->name);
if(chan) {
if(chan->ipo) chan->ipo->id.us--;
BLI_freelinkN(lb, chan);
}
}
/* remove constraint itself */
lb= get_active_constraints(ob_v);
free_constraint_data(con);
BLI_freelinkN(lb, con);
constraint_active_func(ob_v, NULL);
}
static void del_constraint_func (void *ob_v, void *con_v)
{
del_constr_func (ob_v, con_v);
BIF_undo_push("Delete constraint");
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWIPO, 0);
}
static void verify_constraint_name_func (void *con_v, void *name_v)
{
Object *ob= OBACT;
bConstraint *con= con_v;
char oldname[32];
if (!con)
return;
/* put on the stack */
BLI_strncpy(oldname, (char *)name_v, 32);
rename_constraint(ob, con, oldname);
constraint_active_func(ob, con);
allqueue(REDRAWACTION, 0);
}
void const_moveUp(void *ob_v, void *con_v)
{
bConstraint *con, *constr= con_v;
ListBase *conlist;
if(constr->prev) {
conlist = get_active_constraints(ob_v);
for(con= conlist->first; con; con= con->next) {
if(con==constr) {
BLI_remlink(conlist, con);
BLI_insertlink(conlist, con->prev->prev, con);
break;
}
}
}
}
static void constraint_moveUp(void *ob_v, void *con_v)
{
const_moveUp(ob_v, con_v);
BIF_undo_push("Move constraint");
}
void const_moveDown(void *ob_v, void *con_v)
{
bConstraint *con, *constr= con_v;
ListBase *conlist;
if(constr->next) {
conlist = get_active_constraints(ob_v);
for(con= conlist->first; con; con= con->next) {
if(con==constr) {
BLI_remlink(conlist, con);
BLI_insertlink(conlist, con->next, con);
break;
}
}
}
}
static void constraint_moveDown(void *ob_v, void *con_v)
{
const_moveDown(ob_v, con_v);
BIF_undo_push("Move constraint");
}
/* autocomplete callback for buttons */
void autocomplete_bone(char *str, void *arg_v)
{
Object *ob= (Object *)arg_v;
if(ob==NULL || ob->pose==NULL) return;
/* search if str matches the beginning of name */
if(str[0]) {
AutoComplete *autocpl= autocomplete_begin(str, 32);
bPoseChannel *pchan;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next)
autocomplete_do_name(autocpl, pchan->name);
autocomplete_end(autocpl, str);
}
}
/* autocomplete callback for buttons */
void autocomplete_vgroup(char *str, void *arg_v)
{
Object *ob= (Object *)arg_v;
if(ob==NULL) return;
/* search if str matches the beginning of a name */
if(str[0]) {
AutoComplete *autocpl= autocomplete_begin(str, 32);
bDeformGroup *dg;
for(dg= ob->defbase.first; dg; dg= dg->next)
if(dg->name!=str)
autocomplete_do_name(autocpl, dg->name);
autocomplete_end(autocpl, str);
}
}
/* pole angle callback */
void con_kinematic_set_pole_angle(void *ob_v, void *con_v)
{
bConstraint *con= con_v;
bKinematicConstraint *data = con->data;
if(data->poletar) {
if(data->flag & CONSTRAINT_IK_SETANGLE) {
data->flag |= CONSTRAINT_IK_GETANGLE;
data->flag &= ~CONSTRAINT_IK_SETANGLE;
}
else {
data->flag &= ~CONSTRAINT_IK_GETANGLE;
data->flag |= CONSTRAINT_IK_SETANGLE;
}
}
}
/* some commonly used macros in the constraints drawing code */
#define is_armature_target(target) (target && target->type==OB_ARMATURE)
#define is_armature_owner(ob) ((ob->type == OB_ARMATURE) && (ob->flag & OB_POSEMODE))
#define is_geom_target(target) (target && (ELEM(target->type, OB_MESH, OB_LATTICE)) )
/* Helper function for draw constraint - draws constraint space stuff
* This function should not be called if no menus are required
* owner/target: -1 = don't draw menu; 0= not posemode, 1 = posemode
*/
static void draw_constraint_spaceselect (uiBlock *block, bConstraint *con, short xco, short yco, short owner, short target)
{
short tarx, ownx;
short bwidth;
/* calculate sizes and placement of menus */
if (owner == -1) {
bwidth = 125;
tarx = 120;
ownx = 0;
}
else if (target == -1) {
bwidth = 125;
tarx = 0;
ownx = 120;
}
else {
bwidth = 100;
tarx = 95;
ownx = tarx + bwidth;
}
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "CSpace:", xco, yco, 80,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiBlockBeginAlign(block);
/* Target-Space */
if (target == 1) {
uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Target Space %t|World Space %x0|Pose Space %x2|Local with Parent %x3|Local Space %x1",
tarx, yco, bwidth, 18, &con->tarspace, 0, 0, 0, 0, "Choose space that target is evaluated in");
}
else if (target == 0) {
uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Target Space %t|World Space %x0|Local (Without Parent) Space %x1",
tarx, yco, bwidth, 18, &con->tarspace, 0, 0, 0, 0, "Choose space that target is evaluated in");
}
/* Owner-Space */
if (owner == 1) {
uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Owner Space %t|World Space %x0|Pose Space %x2|Local with Parent %x3|Local Space %x1",
ownx, yco, bwidth, 18, &con->ownspace, 0, 0, 0, 0, "Choose space that owner is evaluated in");
}
else if (owner == 0) {
uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Owner Space %t|World Space %x0|Local (Without Parent) Space %x1",
ownx, yco, bwidth, 18, &con->ownspace, 0, 0, 0, 0, "Choose space that owner is evaluated in");
}
uiBlockEndAlign(block);
}
/* draw panel showing settings for a constraint */
static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, short *xco, short *yco)
{
Object *ob= OBACT;
bPoseChannel *pchan= get_active_posechannel(ob);
bConstraintTypeInfo *cti;
uiBut *but;
char typestr[32];
short height, width = 265;
short proxy_protected;
int rb_col;
/* get constraint typeinfo */
cti= constraint_get_typeinfo(con);
if (cti == NULL) {
/* exception for 'Null' constraint - it doesn't have constraint typeinfo! */
if (con->type == CONSTRAINT_TYPE_NULL)
strcpy(typestr, "Null");
else
strcpy(typestr, "Unknown");
}
else
strcpy(typestr, cti->name);
/* determine whether constraint is proxy protected or not */
if (proxylocked_constraints_owner(ob, pchan)) {
proxy_protected= (con->flag & CONSTRAINT_PROXY_LOCAL) ? 0 : 1;
}
else
proxy_protected= 0;
/* unless button has own callback, it adds this callback to button */
uiBlockSetFunc(block, constraint_active_func, ob, con);
/* Draw constraint header */
uiBlockSetEmboss(block, UI_EMBOSSN);
/* rounded header */
rb_col= (con->flag & CONSTRAINT_ACTIVE)?50:20;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-1, width+40, 22, NULL, 5.0, 0.0,
(con->flag & CONSTRAINT_EXPAND)?3:15 , rb_col-20, "");
/* open/close */
uiDefIconButBitS(block, ICONTOG, CONSTRAINT_EXPAND, B_CONSTRAINT_TEST, ICON_DISCLOSURE_TRI_RIGHT, *xco-10, *yco, 20, 20, &con->flag, 0.0, 0.0, 0.0, 0.0, "Collapse/Expand Constraint");
/* name */
if ((con->flag & CONSTRAINT_EXPAND) && (proxy_protected==0)) {
if (con->flag & CONSTRAINT_DISABLE)
uiBlockSetCol(block, TH_REDALERT);
uiBlockSetEmboss(block, UI_EMBOSS);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco, 100, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
but = uiDefBut(block, TEX, B_CONSTRAINT_TEST, "", *xco+120, *yco, 85, 18, con->name, 0.0, 29.0, 0.0, 0.0, "Constraint name");
uiButSetFunc(but, verify_constraint_name_func, con, NULL);
}
else {
uiBlockSetEmboss(block, UI_EMBOSSN);
if (con->flag & CONSTRAINT_DISABLE)
uiBlockSetCol(block, TH_REDALERT);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco, 100, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, con->name, *xco+120, *yco-1, 135, 19, NULL, 0.0, 0.0, 0.0, 0.0, "");
}
uiBlockSetCol(block, TH_AUTO);
/* proxy-protected constraints cannot be edited, so hide up/down + close buttons */
if (proxy_protected) {
uiBlockSetEmboss(block, UI_EMBOSSN);
/* draw a ghost icon (for proxy) and also a lock beside it, to show that constraint is "proxy locked" */
uiDefIconBut(block, BUT, B_CONSTRAINT_TEST, ICON_GHOST, *xco+244, *yco, 19, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Proxy Protected");
uiDefIconBut(block, BUT, B_CONSTRAINT_TEST, ICON_LOCKED, *xco+262, *yco, 19, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Proxy Protected");
uiBlockSetEmboss(block, UI_EMBOSS);
}
else {
short prev_proxylock, show_upbut, show_downbut;
/* Up/Down buttons:
* Proxy-constraints are not allowed to occur after local (non-proxy) constraints
* as that poses problems when restoring them, so disable the "up" button where
* it may cause this situation.
*
* Up/Down buttons should only be shown (or not greyed - todo) if they serve some purpose.
*/
if (proxylocked_constraints_owner(ob, pchan)) {
if (con->prev) {
prev_proxylock= (con->prev->flag & CONSTRAINT_PROXY_LOCAL) ? 0 : 1;
}
else
prev_proxylock= 0;
}
else
prev_proxylock= 0;
show_upbut= ((prev_proxylock == 0) && (con->prev));
show_downbut= (con->next) ? 1 : 0;
if (show_upbut || show_downbut) {
uiBlockBeginAlign(block);
uiBlockSetEmboss(block, UI_EMBOSS);
if (show_upbut) {
but = uiDefIconBut(block, BUT, B_CONSTRAINT_TEST, VICON_MOVE_UP, *xco+width-50, *yco, 16, 18, NULL, 0.0, 0.0, 0.0, 0.0, "Move constraint up in constraint stack");
uiButSetFunc(but, constraint_moveUp, ob, con);
}
if (show_downbut) {
but = uiDefIconBut(block, BUT, B_CONSTRAINT_TEST, VICON_MOVE_DOWN, *xco+width-50+18, *yco, 16, 18, NULL, 0.0, 0.0, 0.0, 0.0, "Move constraint down in constraint stack");
uiButSetFunc(but, constraint_moveDown, ob, con);
}
uiBlockEndAlign(block);
}
/* Close 'button' - emboss calls here disable drawing of 'button' behind X */
uiBlockSetEmboss(block, UI_EMBOSSN);
but = uiDefIconBut(block, BUT, B_CONSTRAINT_CHANGETARGET, ICON_X, *xco+262, *yco, 19, 19, list, 0.0, 0.0, 0.0, 0.0, "Delete constraint");
uiButSetFunc(but, del_constraint_func, ob, con);
uiBlockSetEmboss(block, UI_EMBOSS);
}
/* Set but-locks for protected settings (magic numbers are used here!) */
if (proxy_protected)
uiSetButLock(1, "Cannot edit Proxy-Protected Constraint");
/* Draw constraint data */
if ((con->flag & CONSTRAINT_EXPAND) == 0) {
(*yco) -= 21;
}
else {
switch (con->type) {
#ifndef DISABLE_PYTHON
case CONSTRAINT_TYPE_PYTHON:
{
bPythonConstraint *data = con->data;
bConstraintTarget *ct;
uiBut *but2;
int tarnum, theight;
static int pyconindex=0;
char *menustr;
theight = (data->tarnum)? (data->tarnum * 38) : (38);
height = theight + 78;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40, height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Script:", *xco+60, *yco-24, 55, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* do the scripts menu */
menustr = buildmenu_pyconstraints(data->text, &pyconindex);
but2 = uiDefButI(block, MENU, B_CONSTRAINT_TEST, menustr,
*xco+120, *yco-24, 150, 20, &pyconindex,
0, 0, 0, 0, "Set the Script Constraint to use");
uiButSetFunc(but2, validate_pyconstraint_cb, data, &pyconindex);
MEM_freeN(menustr);
/* draw target(s) */
if (data->flag & PYCON_USETARGETS) {
/* Draw target parameters */
for (ct=data->targets.first, tarnum=1; ct; ct=ct->next, tarnum++) {
char tarstr[32];
short yoffset= ((tarnum-1) * 38);
/* target label */
sprintf(tarstr, "Target %d:", tarnum);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, tarstr, *xco+45, *yco-(48+yoffset), 100, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* target space-selector - per target */
if (is_armature_target(ct->tar)) {
uiDefButS(block, MENU, B_CONSTRAINT_TEST, "Target Space %t|World Space %x0|Pose Space %x3|Local with Parent %x4|Local Space %x1",
*xco+10, *yco-(66+yoffset), 100, 18, &ct->space, 0, 0, 0, 0, "Choose space that target is evaluated in");
}
else {
uiDefButS(block, MENU, B_CONSTRAINT_TEST, "Target Space %t|World Space %x0|Local (Without Parent) Space %x1",
*xco+10, *yco-(66+yoffset), 100, 18, &ct->space, 0, 0, 0, 0, "Choose space that target is evaluated in");
}
uiBlockBeginAlign(block);
/* target object */
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-(48+yoffset), 150, 18, &ct->tar, "Target Object");
/* subtarget */
if (is_armature_target(ct->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-(66+yoffset),150,18, &ct->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)ct->tar);
}
else if (is_geom_target(ct->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-(66+yoffset),150,18, &ct->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)ct->tar);
}
else {
strcpy(ct->subtarget, "");
}
uiBlockEndAlign(block);
}
}
else {
/* Draw indication that no target needed */
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+60, *yco-48, 55, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Not Applicable", *xco+120, *yco-48, 150, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
}
/* settings */
uiBlockBeginAlign(block);
but=uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Options", *xco, *yco-(52+theight), (width/2),18, NULL, 0, 24, 0, 0, "Change some of the constraint's settings.");
uiButSetFunc(but, BPY_pyconstraint_settings, data, NULL);
but=uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Refresh", *xco+((width/2)+10), *yco-(52+theight), (width/2),18, NULL, 0, 24, 0, 0, "Force constraint to refresh it's settings");
uiBlockEndAlign(block);
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-(73+theight), is_armature_owner(ob), -1);
}
break;
#endif /* DISABLE_PYTHON */
case CONSTRAINT_TYPE_ACTION:
{
bActionConstraint *data = con->data;
float minval, maxval;
height = 108;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
/* Draw action/type buttons */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, B_CONSTRAINT_TEST, "AC:", *xco+((width/2)-117), *yco-64, 78, 18, &data->act, "Action containing the keyed motion for this bone");
uiDefButS(block, MENU, B_CONSTRAINT_TEST, "Key on%t|Loc X%x20|Loc Y%x21|Loc Z%x22|Rot X%x0|Rot Y%x1|Rot Z%x2|Size X%x10|Size Y%x11|Size Z%x12", *xco+((width/2)-117), *yco-84, 78, 18, &data->type, 0, 24, 0, 0, "Specify which transformation channel from the target is used to key the action");
uiBlockEndAlign(block);
/* Draw start/end frame buttons */
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_CONSTRAINT_TEST, "Start:", *xco+((width/2)-36), *yco-64, 78, 18, &data->start, 1, MAXFRAME, 0.0, 0.0, "Starting frame of the keyed motion");
uiDefButI(block, NUM, B_CONSTRAINT_TEST, "End:", *xco+((width/2)-36), *yco-84, 78, 18, &data->end, 1, MAXFRAME, 0.0, 0.0, "Ending frame of the keyed motion");
uiBlockEndAlign(block);
/* Draw minimum/maximum transform range buttons */
uiBlockBeginAlign(block);
if (data->type < 10) { /* rotation */
minval = -180.0f;
maxval = 180.0f;
}
else if (data->type < 20) { /* scaling */
minval = 0.0001f;
maxval = 1000.0f;
}
else { /* location */
minval = -1000.0f;
maxval = 1000.0f;
}
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Min:", *xco+((width/2)+45), *yco-64, 78, 18, &data->min, minval, maxval, 0, 0, "Minimum value for target channel range");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Max:", *xco+((width/2)+45), *yco-84, 78, 18, &data->max, minval, maxval, 0, 0, "Maximum value for target channel range");
uiBlockEndAlign(block);
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-104, -1, is_armature_target(data->tar));
}
break;
case CONSTRAINT_TYPE_CHILDOF:
{
bChildOfConstraint *data = con->data;
short normButWidth = (width/3);
height = 165;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Parent:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object to use as Parent");
if (is_armature_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone to use as Parent");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
/* Draw triples of channel toggles */
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Use Channel(s):", *xco+65, *yco-64, 150, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, CHILDOF_LOCX, B_CONSTRAINT_TEST, "Loc X", *xco, *yco-84, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Parent affects x-location");
uiDefButBitI(block, TOG, CHILDOF_LOCY, B_CONSTRAINT_TEST, "Loc Y", *xco+normButWidth, *yco-84, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Parent affects y-location");
uiDefButBitI(block, TOG, CHILDOF_LOCZ, B_CONSTRAINT_TEST, "Loc Z", *xco+(normButWidth * 2), *yco-84, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Parent affects z-location");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, CHILDOF_ROTX, B_CONSTRAINT_TEST, "Rot X", *xco, *yco-105, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Parent affects x-rotation");
uiDefButBitI(block, TOG, CHILDOF_ROTY, B_CONSTRAINT_TEST, "Rot Y", *xco+normButWidth, *yco-105, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Parent affects y-rotation");
uiDefButBitI(block, TOG, CHILDOF_ROTZ, B_CONSTRAINT_TEST, "Rot Z", *xco+(normButWidth * 2), *yco-105, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Parent affects z-rotation");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, CHILDOF_SIZEX, B_CONSTRAINT_TEST, "Scale X", *xco, *yco-126, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Parent affects x-scaling");
uiDefButBitI(block, TOG, CHILDOF_SIZEY, B_CONSTRAINT_TEST, "Scale Y", *xco+normButWidth, *yco-126, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Parent affects y-scaling");
uiDefButBitI(block, TOG, CHILDOF_SIZEZ, B_CONSTRAINT_TEST, "Scale Z", *xco+(normButWidth * 2), *yco-126, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Parent affects z-scaling");
uiBlockEndAlign(block);
/* Inverse options */
uiBlockBeginAlign(block);
but=uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Set Offset", *xco, *yco-151, (width/2),18, NULL, 0, 24, 0, 0, "Calculate current Parent-Inverse Matrix (i.e. restore offset from parent)");
uiButSetFunc(but, childof_const_setinv, con, NULL);
but=uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Clear Offset", *xco+((width/2)+10), *yco-151, (width/2),18, NULL, 0, 24, 0, 0, "Clear Parent-Inverse Matrix (i.e. clear offset from parent)");
uiButSetFunc(but, childof_const_clearinv, con, NULL);
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_LOCLIKE:
{
bLocateLikeConstraint *data = con->data;
height = 111;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
/* Draw XYZ toggles */
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, LOCLIKE_X, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component");
uiDefButBitI(block, TOG, LOCLIKE_X_INVERT, B_CONSTRAINT_TEST, "-", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Invert X component");
uiDefButBitI(block, TOG, LOCLIKE_Y, B_CONSTRAINT_TEST, "Y", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component");
uiDefButBitI(block, TOG, LOCLIKE_Y_INVERT, B_CONSTRAINT_TEST, "-", *xco+((width/2)+48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Invert Y component");
uiDefButBitI(block, TOG, LOCLIKE_Z, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+96), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component");
uiDefButBitI(block, TOG, LOCLIKE_Z_INVERT, B_CONSTRAINT_TEST, "-", *xco+((width/2)+128), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Invert Z component");
uiBlockEndAlign(block);
/* Draw options */
uiDefButBitI(block, TOG, LOCLIKE_OFFSET, B_CONSTRAINT_TEST, "Offset", *xco, *yco-89, (width/2), 18, &data->flag, 0, 24, 0, 0, "Add original location onto copied location");
if (is_armature_target(data->tar)) {
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Head/Tail:", *xco+(width/2), *yco-89, (width/2), 18, &con->headtail, 0.0, 1, 0.1, 0.1, "Target along length of bone: Head=0, Tail=1");
}
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-109, is_armature_owner(ob), is_armature_target(data->tar));
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data = con->data;
height = 101;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
/* Draw XYZ toggles */
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, ROTLIKE_X, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component");
uiDefButBitI(block, TOG, ROTLIKE_X_INVERT, B_CONSTRAINT_TEST, "-", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Invert X component");
uiDefButBitI(block, TOG, ROTLIKE_Y, B_CONSTRAINT_TEST, "Y", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component");
uiDefButBitI(block, TOG, ROTLIKE_Y_INVERT, B_CONSTRAINT_TEST, "-", *xco+((width/2)+48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Invert Y component");
uiDefButBitI(block, TOG, ROTLIKE_Z, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+96), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component");
uiDefButBitI(block, TOG, ROTLIKE_Z_INVERT, B_CONSTRAINT_TEST, "-", *xco+((width/2)+128), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Invert Z component");
uiBlockEndAlign(block);
/* draw offset toggle */
uiDefButBitI(block, TOG, ROTLIKE_OFFSET, B_CONSTRAINT_TEST, "Offset", *xco, *yco-64, 80, 18, &data->flag, 0, 24, 0, 0, "Add original rotation onto copied rotation");
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-94, is_armature_owner(ob), is_armature_target(data->tar));
}
break;
case CONSTRAINT_TYPE_SIZELIKE:
{
bSizeLikeConstraint *data = con->data;
height = 101;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
/* Draw XYZ toggles */
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, SIZELIKE_X, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component");
uiDefButBitI(block, TOG, SIZELIKE_Y, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component");
uiDefButBitI(block, TOG, SIZELIKE_Z, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component");
uiBlockEndAlign(block);
/* draw offset toggle */
uiDefButBitI(block, TOG, SIZELIKE_OFFSET, B_CONSTRAINT_TEST, "Offset", *xco, *yco-64, 80, 18, &data->flag, 0, 24, 0, 0, "Add original scaling onto copied scaling");
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-94, is_armature_owner(ob), is_armature_target(data->tar));
}
break;
case CONSTRAINT_TYPE_KINEMATIC:
{
bKinematicConstraint *data = con->data;
height = 146;
if(data->poletar)
height += 30;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
/* IK Target */
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco, *yco-24, 80, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco, *yco-44, 137, 19, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco, *yco-62,137,19, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco, *yco-62,137,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy (data->subtarget, "");
}
uiBlockEndAlign(block);
/* Settings */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, CONSTRAINT_IK_TIP, B_CONSTRAINT_TEST, "Use Tail", *xco, *yco-92, 137, 19, &data->flag, 0, 0, 0, 0, "Include Bone's tail also last element in Chain");
uiDefButS(block, NUM, B_CONSTRAINT_TEST, "ChainLen:", *xco, *yco-112,137,19, &data->rootbone, 0, 255, 0, 0, "If not zero, the amount of bones in this chain");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_CONSTRAINT_TEST, "PosW ", *xco+147, *yco-92, 137, 19, &data->weight, 0.01, 1.0, 2, 2, "For Tree-IK: weight of position control for this target");
uiDefButBitS(block, TOG, CONSTRAINT_IK_ROT, B_CONSTRAINT_TEST, "Rot", *xco+147, *yco-112, 40,19, &data->flag, 0, 0, 0, 0, "Chain follows rotation of target");
uiDefButF(block, NUMSLI, B_CONSTRAINT_TEST, "W ", *xco+187, *yco-112, 97, 19, &data->orientweight, 0.01, 1.0, 2, 2, "For Tree-IK: Weight of orientation control for this target");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, CONSTRAINT_IK_STRETCH, B_CONSTRAINT_TEST, "Stretch", *xco, *yco-137,137,19, &data->flag, 0, 0, 0, 0, "Enable IK stretching");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_CONSTRAINT_TEST, "Iterations:", *xco+147, *yco-137, 137, 19, &data->iterations, 1, 10000, 0, 0, "Maximum number of solving iterations");
uiBlockEndAlign(block);
/* Pole Vector */
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Pole Target:", *xco+147, *yco-24, 100, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+147, *yco-44, 137, 19, &data->poletar, "Pole Target Object");
if (is_armature_target(data->poletar)) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+147, *yco-62,137,19, &data->polesubtarget, 0, 24, 0, 0, "Pole Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->poletar);
}
else if (is_geom_target(data->poletar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+147, *yco-62,137,18, &data->polesubtarget, 0, 24, 0, 0, "Name of Vertex Group defining pole 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->poletar);
}
else {
strcpy(data->polesubtarget, "");
}
if (data->poletar) {
uiBlockBeginAlign(block);
#if 0
but = uiDefBut(block, BUT, B_CONSTRAINT_TEST, (data->flag & CONSTRAINT_IK_SETANGLE)? "Set Pole Offset": "Clear Pole Offset", *xco, *yco-167, 137, 19, 0, 0.0, 1.0, 0.0, 0.0, "Set the pole rotation offset from the current pose");
uiButSetFunc(but, con_kinematic_set_pole_angle, ob, con);
if (!(data->flag & CONSTRAINT_IK_SETANGLE))
#endif
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pole Offset ", *xco, *yco-167, 137, 19, &data->poleangle, -180.0, 180.0, 0, 0, "Pole rotation offset");
}
}
break;
case CONSTRAINT_TYPE_TRACKTO:
{
bTrackToConstraint *data = con->data;
if (is_armature_target(data->tar))
height = 118;
else
height = 96;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Align:", *xco+5, *yco-42, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButBitI(block, TOG, 1, B_CONSTRAINT_TEST, "TargetZ", *xco+60, *yco-42, 50, 18, &data->flags, 0, 1, 0, 0, "Target Z axis, not world Z axis, will constrain up direction");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+39, *yco-64,17,18, &data->reserved1, 12.0, 0.0, 0, 0, "X axis points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+56, *yco-64,17,18, &data->reserved1, 12.0, 1.0, 0, 0, "Y axis points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+73, *yco-64,17,18, &data->reserved1, 12.0, 2.0, 0, 0, "Z axis points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-X", *xco+90, *yco-64,24,18, &data->reserved1, 12.0, 3.0, 0, 0, "-X axis points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Y", *xco+114, *yco-64,24,18, &data->reserved1, 12.0, 4.0, 0, 0, "-Y axis points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Z", *xco+138, *yco-64,24,18, &data->reserved1, 12.0, 5.0, 0, 0, "-Z axis points to the target object");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+204, *yco-64,17,18, &data->reserved2, 13.0, 0.0, 0, 0, "X axis points upward");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+221, *yco-64,17,18, &data->reserved2, 13.0, 1.0, 0, 0, "Y axis points upward");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+238, *yco-64,17,18, &data->reserved2, 13.0, 2.0, 0, 0, "Z axis points upward");
uiBlockEndAlign(block);
if (is_armature_target(data->tar)) {
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Head/Tail:", *xco, *yco-94, 241, 18, &con->headtail, 0.0, 1, 0.1, 0.1, "Target along length of bone: Head=0, Tail=1");
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-116, is_armature_owner(ob), is_armature_target(data->tar));
}
else {
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-94, is_armature_owner(ob), is_armature_target(data->tar));
}
}
break;
case CONSTRAINT_TYPE_MINMAX:
{
bMinMaxConstraint *data = con->data;
if (is_armature_target(data->tar))
height = 88;
else
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Offset:", *xco, *yco-44, 100, 18, &data->offset, -100, 100, 100.0, 0.0, "Offset from the position of the object center");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
uiDefButBitI(block, TOG, MINMAX_STICKY, B_CONSTRAINT_TEST, "Sticky", *xco, *yco-24, 44, 18, &data->flag, 0, 24, 0, 0, "Immobilize object while constrained");
uiDefButBitI(block, TOG, MINMAX_USEROT, B_CONSTRAINT_TEST, "Use Rot", *xco+44, *yco-24, 64, 18, &data->flag, 0, 24, 0, 0, "Use target object rotation");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Max/Min:", *xco-8, *yco-64, 54, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiBlockBeginAlign(block);
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"X", *xco+51, *yco-64,17,18, &data->minmaxflag, 12.0, 0.0, 0, 0, "Will not pass below X of target");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Y", *xco+67, *yco-64,17,18, &data->minmaxflag, 12.0, 1.0, 0, 0, "Will not pass below Y of target");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Z", *xco+85, *yco-64,17,18, &data->minmaxflag, 12.0, 2.0, 0, 0, "Will not pass below Z of target");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"-X", *xco+102, *yco-64,24,18, &data->minmaxflag, 12.0, 3.0, 0, 0, "Will not pass above X of target");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"-Y", *xco+126, *yco-64,24,18, &data->minmaxflag, 12.0, 4.0, 0, 0, "Will not pass above Y of target");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"-Z", *xco+150, *yco-64,24,18, &data->minmaxflag, 12.0, 5.0, 0, 0, "Will not pass above Z of target");
uiBlockEndAlign(block);
if (is_armature_target(data->tar)) {
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Head/Tail:", *xco, *yco-86, 241, 18, &con->headtail, 0.0, 1, 0.1, 0.1, "Target along length of bone: Head=0, Tail=1");
}
}
break;
case CONSTRAINT_TYPE_LOCKTRACK:
{
bLockTrackConstraint *data = con->data;
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"X", *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "X axis points to the target object");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Y", *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "Y axis points to the target object");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Z", *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "Z axis points to the target object");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"-X", *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "-X axis points to the target object");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"-Y", *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "-Y axis points to the target object");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"-Z", *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "-Z axis points to the target object");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Lock:", *xco+166, *yco-64, 38, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"X", *xco+204, *yco-64,17,18, &data->lockflag, 13.0, 0.0, 0, 0, "X axis is locked");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Y", *xco+221, *yco-64,17,18, &data->lockflag, 13.0, 1.0, 0, 0, "Y axis is locked");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Z", *xco+238, *yco-64,17,18, &data->lockflag, 13.0, 2.0, 0, 0, "Z axis is locked");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_FOLLOWPATH:
{
bFollowPathConstraint *data = con->data;
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
/* Draw Curve Follow toggle */
uiDefButBitI(block, TOG, 1, B_CONSTRAINT_TEST, "CurveFollow", *xco+39, *yco-44, 100, 18, &data->followflag, 0, 24, 0, 0, "Object will follow the heading and banking of the curve");
/* Draw Offset number button */
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Offset:", *xco+155, *yco-44, 100, 18, &data->offset, -MAXFRAMEF, MAXFRAMEF, 100.0, 0.0, "Offset from the position corresponding to the time frame");
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Fw:", *xco+12, *yco-64, 27, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"X", *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Y", *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Z", *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"-X", *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"-Y", *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"-Z", *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "The axis that points forward along the path");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"X", *xco+204, *yco-64,17,18, &data->upflag, 13.0, 0.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Y", *xco+221, *yco-64,17,18, &data->upflag, 13.0, 1.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW, B_CONSTRAINT_TEST,"Z", *xco+238, *yco-64,17,18, &data->upflag, 13.0, 2.0, 0, 0, "The axis that points upward");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_STRETCHTO:
{
bStretchToConstraint *data = con->data;
height = 105;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
if (is_armature_target(data->tar)) {
uiDefButF(block, BUTM, B_CONSTRAINT_TEST, "R", *xco, *yco-60, 20, 18, &data->orglength, 0.0, 0, 0, 0, "Recalculate RLength");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Rest Length:", *xco+18, *yco-60,139,18, &data->orglength, 0.0, 100, 0.5, 0.5, "Length at Rest Position");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Head/Tail:", *xco+155, *yco-60,98,18, &con->headtail, 0.0, 1, 0.1, 0.1, "Target along length of bone: Head=0, Tail=1");
}
else {
uiDefButF(block, BUTM, B_CONSTRAINT_TEST, "R", *xco, *yco-60, 20, 18, &data->orglength, 0.0, 0, 0, 0, "Recalculate RLength");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Rest Length:", *xco+18, *yco-60, 237, 18, &data->orglength, 0.0, 100, 0.5, 0.5, "Length at Rest Position");
}
uiBlockEndAlign(block);
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Volume Variation:", *xco+18, *yco-82, 237, 18, &data->bulge, 0.0, 100, 0.5, 0.5, "Factor between volume variation and stretching");
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Vol:",*xco+14, *yco-104,30,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"XZ", *xco+44, *yco-104,30,18, &data->volmode, 12.0, 0.0, 0, 0, "Keep Volume: Scaling X & Z");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+74, *yco-104,20,18, &data->volmode, 12.0, 1.0, 0, 0, "Keep Volume: Scaling X");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+94, *yco-104,20,18, &data->volmode, 12.0, 2.0, 0, 0, "Keep Volume: Scaling Z");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"NONE", *xco+114, *yco-104,50,18, &data->volmode, 12.0, 3.0, 0, 0, "Ignore Volume");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST,"Plane:",*xco+175, *yco-104,40,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+215, *yco-104,20,18, &data->plane, 12.0, 0.0, 0, 0, "Keep X axis");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+235, *yco-104,20,18, &data->plane, 12.0, 2.0, 0, 0, "Keep Z axis");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_LOCLIMIT:
{
bLocLimitConstraint *data = con->data;
int togButWidth = 50;
int textButWidth = ((width/2)-togButWidth);
height = 136;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMIN, B_CONSTRAINT_TEST, "minX", *xco, *yco-28, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-28, (textButWidth-5), 18, &(data->xmin), -1000, 1000, 0.1,0.5,"Lowest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMAX, B_CONSTRAINT_TEST, "maxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-28, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum x value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-28, (textButWidth-5), 18, &(data->xmax), -1000, 1000, 0.1,0.5,"Highest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMIN, B_CONSTRAINT_TEST, "minY", *xco, *yco-50, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-50, (textButWidth-5), 18, &(data->ymin), -1000, 1000, 0.1,0.5,"Lowest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMAX, B_CONSTRAINT_TEST, "maxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-50, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum y value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-50, (textButWidth-5), 18, &(data->ymax), -1000, 1000, 0.1,0.5,"Highest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMIN, B_CONSTRAINT_TEST, "minZ", *xco, *yco-72, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-72, (textButWidth-5), 18, &(data->zmin), -1000, 1000, 0.1,0.5,"Lowest z value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMAX, B_CONSTRAINT_TEST, "maxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-72, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum z value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-72, (textButWidth-5), 18, &(data->zmax), -1000, 1000, 0.1,0.5,"Highest z value to allow");
uiBlockEndAlign(block);
/* special option(s) */
uiDefButBitS(block, TOG, LIMIT_TRANSFORM, B_CONSTRAINT_TEST, "For Transform", *xco+(width/4), *yco-100, (width/2), 18, &data->flag2, 0, 24, 0, 0, "Transforms are affected by this constraint as well");
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-130, is_armature_owner(ob), -1);
}
break;
case CONSTRAINT_TYPE_ROTLIMIT:
{
bRotLimitConstraint *data = con->data;
int normButWidth = (width/3);
height = 136;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XROT, B_CONSTRAINT_TEST, "LimitX", *xco, *yco-28, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Limit rotation on x-axis");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min:", *xco+normButWidth, *yco-28, normButWidth, 18, &(data->xmin), -360, 360, 0.1,0.5,"Lowest x value to allow");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max:", *xco+(normButWidth * 2), *yco-28, normButWidth, 18, &(data->xmax), -360, 360, 0.1,0.5,"Highest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YROT, B_CONSTRAINT_TEST, "LimitY", *xco, *yco-50, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Limit rotation on y-axis");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min:", *xco+normButWidth, *yco-50, normButWidth, 18, &(data->ymin), -360, 360, 0.1,0.5,"Lowest y value to allow");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max:", *xco+(normButWidth * 2), *yco-50, normButWidth, 18, &(data->ymax), -360, 360, 0.1,0.5,"Highest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZROT, B_CONSTRAINT_TEST, "LimitZ", *xco, *yco-72, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Limit rotation on z-axis");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min:", *xco+normButWidth, *yco-72, normButWidth, 18, &(data->zmin), -360, 360, 0.1,0.5,"Lowest z value to allow");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max:", *xco+(normButWidth * 2), *yco-72, normButWidth, 18, &(data->zmax), -360, 360, 0.1,0.5,"Highest z value to allow");
uiBlockEndAlign(block);
/* special option(s) */
uiDefButBitS(block, TOG, LIMIT_TRANSFORM, B_CONSTRAINT_TEST, "For Transform", *xco+(width/4), *yco-100, (width/2), 18, &data->flag2, 0, 24, 0, 0, "Transforms are affected by this constraint as well");
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-130, is_armature_owner(ob), -1);
}
break;
case CONSTRAINT_TYPE_SIZELIMIT:
{
bSizeLimitConstraint *data = con->data;
int togButWidth = 50;
int textButWidth = ((width/2)-togButWidth);
height = 136;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMIN, B_CONSTRAINT_TEST, "minX", *xco, *yco-28, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-28, (textButWidth-5), 18, &(data->xmin), 0.0001, 1000, 0.1,0.5,"Lowest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMAX, B_CONSTRAINT_TEST, "maxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-28, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum x value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-28, (textButWidth-5), 18, &(data->xmax), 0.0001, 1000, 0.1,0.5,"Highest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMIN, B_CONSTRAINT_TEST, "minY", *xco, *yco-50, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-50, (textButWidth-5), 18, &(data->ymin), 0.0001, 1000, 0.1,0.5,"Lowest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMAX, B_CONSTRAINT_TEST, "maxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-50, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum y value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-50, (textButWidth-5), 18, &(data->ymax), 0.0001, 1000, 0.1,0.5,"Highest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMIN, B_CONSTRAINT_TEST, "minZ", *xco, *yco-72, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-72, (textButWidth-5), 18, &(data->zmin), 0.0001, 1000, 0.1,0.5,"Lowest z value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMAX, B_CONSTRAINT_TEST, "maxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-72, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum z value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-72, (textButWidth-5), 18, &(data->zmax), 0.0001, 1000, 0.1,0.5,"Highest z value to allow");
uiBlockEndAlign(block);
/* special option(s) */
uiDefButBitS(block, TOG, LIMIT_TRANSFORM, B_CONSTRAINT_TEST, "For Transform", *xco+(width/4), *yco-100, (width/2), 18, &data->flag2, 0, 24, 0, 0, "Transforms are affected by this constraint as well");
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-130, is_armature_owner(ob), -1);
}
break;
case CONSTRAINT_TYPE_DISTLIMIT:
{
bDistLimitConstraint *data = con->data;
height = 105;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target(data->tar)) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
if (is_armature_target(data->tar)) {
uiDefButF(block, BUTM, B_CONSTRAINT_TEST, "R", *xco, *yco-60, 20, 18, &data->dist, 0, 0, 0, 0, "Recalculate distance");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Distance:", *xco+18, *yco-60,139,18, &data->dist, 0.0, 100, 0.5, 0.5, "Radius of limiting sphere");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Head/Tail:", *xco+155, *yco-60,100,18, &con->headtail, 0.0, 1, 0.1, 0.1, "Target along length of bone: Head=0, Tail=1");
}
else {
uiDefButF(block, BUTM, B_CONSTRAINT_TEST, "R", *xco, *yco-60, 20, 18, &data->dist, 0, 0, 0, 0, "Recalculate distance");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Distance:", *xco+18, *yco-60, 237, 18, &data->dist, 0.0, 100, 0.5, 0.5, "Radius of limiting sphere");
}
/* disabled soft-distance controls... currently it doesn't work yet. It was intended to be used for soft-ik (see xsi-blog for details) */
#if 0
uiDefButBitS(block, TOG, LIMITDIST_USESOFT, B_CONSTRAINT_TEST, "Soft", *xco, *yco-82, 50, 18, &data->flag, 0, 24, 0, 0, "Enables soft-distance");
if (data->flag & LIMITDIST_USESOFT)
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Soft-Distance:", *xco+50, *yco-82, 187, 18, &data->soft, 0.0, 100, 0.5, 0.5, "Distance surrounding radius when transforms should get 'delayed'");
#endif
uiBlockEndAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Clamp Region:",*xco+((width/2)-110), *yco-104,100,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButS(block, MENU, B_CONSTRAINT_TEST, "Limit Mode%t|Inside %x0|Outside %x1|Surface %x2", *xco+(width/2), *yco-104, 100, 18, &data->mode, 0, 24, 0, 0, "Distances in relation to sphere of influence to allow");
}
break;
case CONSTRAINT_TYPE_RIGIDBODYJOINT:
{
bRigidBodyJointConstraint *data = con->data;
float extremeLin = 999.f;
float extremeAngX = 180.f;
float extremeAngY = 45.f;
float extremeAngZ = 45.f;
int togButWidth = 70;
int offsetY = 150;
int textButWidth = ((width/2)-togButWidth);
height = 140;
if (data->type==CONSTRAINT_RB_GENERIC6DOF)
height = 270;
if (data->type==CONSTRAINT_RB_CONETWIST)
height = 200;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefButI(block, MENU, B_CONSTRAINT_TEST, "Joint Types%t|Ball%x1|Hinge%x2|Cone Twist%x4|Generic (experimental)%x12",//|Extra Force%x6",
*xco, *yco-25, 150, 18, &data->type, 0, 0, 0, 0, "Choose the joint type");
uiDefButBitS(block, TOG, CONSTRAINT_DISABLE_LINKED_COLLISION, B_CONSTRAINT_TEST, "No Col.", *xco+155, *yco-25, 111, 18, &data->flag, 0, 24, 0, 0, "Disable Collision Between Linked Bodies");
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "toObject:", *xco, *yco-50, 130, 18, &data->tar, "Child Object");
uiDefButBitS(block, TOG, CONSTRAINT_DRAW_PIVOT, B_CONSTRAINT_TEST, "ShowPivot", *xco+135, *yco-50, 130, 18, &data->flag, 0, 24, 0, 0, "Show pivot position and rotation");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pivot X:", *xco, *yco-75, 130, 18, &data->pivX, -1000, 1000, 100, 0.0, "Offset pivot on X");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pivot Y:", *xco, *yco-100, 130, 18, &data->pivY, -1000, 1000, 100, 0.0, "Offset pivot on Y");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Pivot Z:", *xco, *yco-125, 130, 18, &data->pivZ, -1000, 1000, 100, 0.0, "Offset pivot on z");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Ax X:", *xco+135, *yco-75, 130, 18, &data->axX, -360, 360, 1500, 0.0, "Rotate pivot on X Axis (in degrees)");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Ax Y:", *xco+135, *yco-100, 130, 18, &data->axY, -360, 360, 1500, 0.0, "Rotate pivot on Y Axis (in degrees)");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Ax Z:", *xco+135, *yco-125, 130, 18, &data->axZ, -360, 360, 1500, 0.0, "Rotate pivot on Z Axis (in degrees)");
if (data->type==CONSTRAINT_RB_GENERIC6DOF) {
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 1, B_CONSTRAINT_TEST, "LinMinX", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[0]), -extremeLin, extremeLin, 0.1,0.5,"min x limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 1, B_CONSTRAINT_TEST, "LinMaxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum x limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth), 18, &(data->maxLimit[0]), -extremeLin, extremeLin, 0.1,0.5,"max x limit");
uiBlockEndAlign(block);
offsetY += 20;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 2, B_CONSTRAINT_TEST, "LinMinY", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[1]), -extremeLin, extremeLin, 0.1,0.5,"min y limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 2, B_CONSTRAINT_TEST, "LinMaxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum y limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth), 18, &(data->maxLimit[1]), -extremeLin, extremeLin, 0.1,0.5,"max y limit");
uiBlockEndAlign(block);
offsetY += 20;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 4, B_CONSTRAINT_TEST, "LinMinZ", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[2]), -extremeLin, extremeLin, 0.1,0.5,"min z limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 4, B_CONSTRAINT_TEST, "LinMaxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum z limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth), 18, &(data->maxLimit[2]), -extremeLin, extremeLin, 0.1,0.5,"max z limit");
uiBlockEndAlign(block);
offsetY += 20;
}
if ((data->type==CONSTRAINT_RB_GENERIC6DOF) || (data->type==CONSTRAINT_RB_CONETWIST)) {
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 8, B_CONSTRAINT_TEST, "AngMinX", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[3]), -extremeAngX, extremeAngX, 0.1,0.5,"min x limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 8, B_CONSTRAINT_TEST, "AngMaxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum x limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth), 18, &(data->maxLimit[3]), -extremeAngX, extremeAngX, 0.1,0.5,"max x limit");
uiBlockEndAlign(block);
offsetY += 20;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 16, B_CONSTRAINT_TEST, "AngMinY", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[4]), -extremeAngY, extremeAngY, 0.1,0.5,"min y limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 16, B_CONSTRAINT_TEST, "AngMaxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum y limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth), 18, &(data->maxLimit[4]), -extremeAngY, extremeAngY, 0.1,0.5,"max y limit");
uiBlockEndAlign(block);
offsetY += 20;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 32, B_CONSTRAINT_TEST, "AngMinZ", *xco, *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-offsetY, (textButWidth-5), 18, &(data->minLimit[5]), -extremeAngZ, extremeAngZ, 0.1,0.5,"min z limit");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 32, B_CONSTRAINT_TEST, "AngMaxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-offsetY, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use maximum z limit");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-offsetY, (textButWidth), 18, &(data->maxLimit[5]), -extremeAngZ, extremeAngZ, 0.1,0.5,"max z limit");
uiBlockEndAlign(block);
}
}
break;
case CONSTRAINT_TYPE_CLAMPTO:
{
bClampToConstraint *data = con->data;
height = 90;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
/* Draw XYZ toggles */
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Main Axis:", *xco, *yco-64, 90, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW, B_CONSTRAINT_TEST, "Auto", *xco+100, *yco-64, 50, 18, &data->flag, 12.0, CLAMPTO_AUTO, 0, 0, "Automatically determine main-axis of movement");
uiDefButI(block, ROW, B_CONSTRAINT_TEST, "X", *xco+150, *yco-64, 32, 18, &data->flag, 12.0, CLAMPTO_X, 0, 0, "Main axis of movement is x-axis");
uiDefButI(block, ROW, B_CONSTRAINT_TEST, "Y", *xco+182, *yco-64, 32, 18, &data->flag, 12.0, CLAMPTO_Y, 0, 0, "Main axis of movement is y-axis");
uiDefButI(block, ROW, B_CONSTRAINT_TEST, "Z", *xco+214, *yco-64, 32, 18, &data->flag, 12.0, CLAMPTO_Z, 0, 0, "Main axis of movement is z-axis");
uiBlockEndAlign(block);
/* Extra Options Controlling Behaviour */
//uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Options:", *xco, *yco-88, 90, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButBitI(block, TOG, CLAMPTO_CYCLIC, B_CONSTRAINT_TEST, "Cyclic", *xco+((width/2)), *yco-88,60,19, &data->flag2, 0, 0, 0, 0, "Treat curve as cyclic curve (no clamping to curve bounding box)");
//uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_TRANSFORM:
{
bTransformConstraint *data = con->data;
float fmin, fmax, tmin, tmax;
height = 178;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
/* Draw target parameters */
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object to use as Parent");
if (is_armature_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone to use as Parent");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else if (is_geom_target(data->tar)) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "VG:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Name of Vertex Group defining 'target' points");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)data->tar);
}
else {
strcpy(data->subtarget, "");
}
uiBlockEndAlign(block);
/* Extrapolate Ranges? */
uiDefButBitC(block, TOG, 1, B_CONSTRAINT_TEST, "Extrapolate", *xco-10, *yco-42,80,19, &data->expo, 0, 0, 0, 0, "Extrapolate ranges");
/* Draw options for source motion */
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Source:", *xco-10, *yco-62, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* draw Loc/Rot/Size toggles */
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_CONSTRAINT_TEST, "Loc", *xco-5, *yco-82, 45, 18, &data->from, 12.0, 0, 0, 0, "Use Location transform channels from Target");
uiDefButS(block, ROW, B_CONSTRAINT_TEST, "Rot", *xco+40, *yco-82, 45, 18, &data->from, 12.0, 1, 0, 0, "Use Rotation transform channels from Target");
uiDefButS(block, ROW, B_CONSTRAINT_TEST, "Scale", *xco+85, *yco-82, 45, 18, &data->from, 12.0, 2, 0, 0, "Use Scale transform channels from Target");
uiBlockEndAlign(block);
/* Draw Pairs of Axis: Min/Max Value*/
if (data->from == 2) {
fmin= 0.0001;
fmax= 1000.0;
}
else if (data->from == 1) {
fmin= -360.0;
fmax= 360.0;
}
else {
fmin = -1000.0;
fmax= 1000.0;
}
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "X:", *xco-10, *yco-107, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min", *xco+20, *yco-107, 55, 18, &data->from_min[0], fmin, fmax, 0, 0, "Bottom of range of x-axis source motion for source->target mapping");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max", *xco+75, *yco-107, 55, 18, &data->from_max[0], fmin, fmax, 0, 0, "Top of range of x-axis source motion for source->target mapping");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Y:", *xco-10, *yco-127, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min", *xco+20, *yco-127, 55, 18, &data->from_min[1], fmin, fmax, 0, 0, "Bottom of range of y-axis source motion for source->target mapping");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max", *xco+75, *yco-127, 55, 18, &data->from_max[1], fmin, fmax, 0, 0, "Top of range of y-axis source motion for source->target mapping");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Z:", *xco-10, *yco-147, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min", *xco+20, *yco-147, 55, 18, &data->from_min[2], fmin, fmax, 0, 0, "Bottom of range of z-axis source motion for source->target mapping");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max", *xco+75, *yco-147, 55, 18, &data->from_max[2], fmin, fmax, 0, 0, "Top of range of z-axis source motion for source->target mapping");
uiBlockEndAlign(block);
/* Draw options for target motion */
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Destination:", *xco+150, *yco-62, 150, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* draw Loc/Rot/Size toggles */
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_CONSTRAINT_TEST, "Loc", *xco+150, *yco-82, 45, 18, &data->to, 12.0, 0, 0, 0, "Use as Location transform");
uiDefButS(block, ROW, B_CONSTRAINT_TEST, "Rot", *xco+195, *yco-82, 45, 18, &data->to, 12.0, 1, 0, 0, "Use as Rotation transform");
uiDefButS(block, ROW, B_CONSTRAINT_TEST, "Scale", *xco+245, *yco-82, 45, 18, &data->to, 12.0, 2, 0, 0, "Use as Scale transform");
uiBlockEndAlign(block);
/* Draw Pairs of Source-Axis: Min/Max Value*/
if (data->to == 2) {
tmin= 0.0001;
tmax= 1000.0;
}
else if (data->to == 1) {
tmin= -360.0;
tmax= 360.0;
}
else {
tmin = -1000.0;
tmax= 1000.0;
}
uiBlockBeginAlign(block);
uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Axis Mapping%t|X->X%x0|Y->X%x1|Z->X%x2", *xco+150, *yco-107, 40, 18, &data->map[0], 0, 24, 0, 0, "Specify which source axis the x-axis destination uses");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min", *xco+175, *yco-107, 50, 18, &data->to_min[0], tmin, tmax, 0, 0, "Bottom of range of x-axis destination motion for source->target mapping");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max", *xco+240, *yco-107, 50, 18, &data->to_max[0], tmin, tmax, 0, 0, "Top of range of x-axis destination motion for source->target mapping");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Axis Mapping%t|X->Y%x0|Y->Y%x1|Z->Y%x2", *xco+150, *yco-127, 40, 18, &data->map[1], 0, 24, 0, 0, "Specify which source axis the y-axis destination uses");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min", *xco+175, *yco-127, 50, 18, &data->to_min[1], tmin, tmax, 0, 0, "Bottom of range of y-axis destination motion for source->target mapping");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max", *xco+240, *yco-127, 50, 18, &data->to_max[1], tmin, tmax, 0, 0, "Top of range of y-axis destination motion for source->target mapping");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Axis Mapping%t|X->Z%x0|Y->Z%x1|Z->Z%x2", *xco+150, *yco-147, 40, 18, &data->map[2], 0, 24, 0, 0, "Specify which source axis the z-axis destination uses");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min", *xco+175, *yco-147, 50, 18, &data->to_min[2], tmin, tmax, 0, 0, "Bottom of range of z-axis destination motion for source->target mapping");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max", *xco+240, *yco-147, 50, 18, &data->to_max[2], tmin, tmax, 0, 0, "Top of range of z-axis destination motion for source->target mapping");
uiBlockEndAlign(block);
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-170, is_armature_owner(ob), is_armature_target(data->tar));
}
break;
case CONSTRAINT_TYPE_NULL:
{
height = 17;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
}
break;
default:
height = 0;
break;
}
(*yco)-=(24+height);
}
if (ELEM(con->type, CONSTRAINT_TYPE_NULL, CONSTRAINT_TYPE_RIGIDBODYJOINT)==0) {
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_CONSTRAINT_INF, "Influence ", *xco, *yco, 197, 20, &(con->enforce), 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution");
but = uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Show", *xco+200, *yco, 45, 20, 0, 0.0, 1.0, 0.0, 0.0, "Show constraint's ipo in the Ipo window, adds a channel if not there");
/* If this is on an object or bone, add ipo channel the constraint */
uiButSetFunc (but, enable_constraint_ipo_func, ob, con);
but = uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Key", *xco+245, *yco, 40, 20, 0, 0.0, 1.0, 0.0, 0.0, "Add an influence keyframe to the constraint");
/* Add a keyframe to the influence IPO */
uiButSetFunc (but, add_influence_key_to_constraint_func, ob, con);
uiBlockEndAlign(block);
(*yco)-=24;
}
else {
(*yco)-=3;
}
/* clear any locks set up for proxies/lib-linking */
uiClearButLock();
}
static uiBlock *add_constraintmenu(void *arg_unused)
{
Object *ob= OBACT;
uiBlock *block;
ListBase *conlist;
short yco= 0;
conlist = get_active_constraints(ob);
block= uiNewBlock(&curarea->uiblocks, "add_constraintmenu", UI_EMBOSSP, UI_HELV, curarea->win);
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_CHILDOF, "Child Of", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_TRANSFORM, "Transformation", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCLIKE, "Copy Location", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ROTLIKE, "Copy Rotation", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_SIZELIKE, "Copy Scale", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCLIMIT, "Limit Location", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ROTLIMIT, "Limit Rotation", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_SIZELIMIT, "Limit Scale", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_DISTLIMIT, "Limit Distance", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_TRACKTO, "Track To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_MINMAX, "Floor", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCKTRACK, "Locked Track", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_FOLLOWPATH, "Follow Path", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_CLAMPTO, "Clamp To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_STRETCHTO, "Stretch To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_RIGIDBODYJOINT, "Rigid Body Joint", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");//rcruiz
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
if (ob->flag & OB_POSEMODE) {
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_KINEMATIC, "IK Solver", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
}
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ACTION, "Action", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_PYTHON, "Script", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_NULL, "Null", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiTextBoundsBlock(block, 50);
uiBlockSetDirection(block, UI_DOWN);
return block;
}
void do_constraintbuts(unsigned short event)
{
Object *ob= OBACT;
bConstraint *con;
switch(event) {
case B_CONSTRAINT_TEST:
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWBUTSEDIT, 0);
break; // no handling
case B_CONSTRAINT_INF:
/* influence; do not execute actions for 1 dag_flush */
if (ob->pose)
ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
case B_CONSTRAINT_CHANGETARGET:
if (ob->pose) ob->pose->flag |= POSE_RECALC; // checks & sorts pose channels
DAG_scene_sort(G.scene);
break;
case B_CONSTRAINT_ADD_NULL:
{
con = add_new_constraint(CONSTRAINT_TYPE_NULL);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_PYTHON:
{
con = add_new_constraint(CONSTRAINT_TYPE_PYTHON);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_KINEMATIC:
{
con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_CHILDOF:
{
con= add_new_constraint(CONSTRAINT_TYPE_CHILDOF);
add_constraint_to_active(ob, con);
/* if this constraint is being added to a posechannel, make sure
* the constraint gets evaluated in pose-space
*/
if (ob->flag & OB_POSEMODE) {
con->ownspace = CONSTRAINT_SPACE_POSE;
con->flag |= CONSTRAINT_SPACEONCE;
}
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_TRACKTO:
{
con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_MINMAX:
{
con = add_new_constraint(CONSTRAINT_TYPE_MINMAX);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_ROTLIKE:
{
con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_LOCLIKE:
{
con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_SIZELIKE:
{
con = add_new_constraint(CONSTRAINT_TYPE_SIZELIKE);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_ACTION:
{
con = add_new_constraint(CONSTRAINT_TYPE_ACTION);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_LOCKTRACK:
{
con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_FOLLOWPATH:
{
con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_STRETCHTO:
{
con = add_new_constraint(CONSTRAINT_TYPE_STRETCHTO);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_LOCLIMIT:
{
con = add_new_constraint(CONSTRAINT_TYPE_LOCLIMIT);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_ROTLIMIT:
{
con = add_new_constraint(CONSTRAINT_TYPE_ROTLIMIT);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_SIZELIMIT:
{
con = add_new_constraint(CONSTRAINT_TYPE_SIZELIMIT);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_RIGIDBODYJOINT:
{
bRigidBodyJointConstraint *data;
Base *base_iter;
con = add_new_constraint(CONSTRAINT_TYPE_RIGIDBODYJOINT);
add_constraint_to_active(ob, con);
/* set selected first object as target - moved from new_constraint_data */
data = (bRigidBodyJointConstraint*)con->data;
base_iter = G.scene->base.first;
while ( base_iter && !data->tar ) {
if( ( ( base_iter->flag & SELECT ) &&
// ( base_iter->lay & G.vd->lay ) ) &&
( base_iter != G.scene->basact ) ))
{
data->tar=base_iter->object;
break;
}
base_iter = base_iter->next;
}
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_CLAMPTO:
{
con = add_new_constraint(CONSTRAINT_TYPE_CLAMPTO);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_TRANSFORM:
{
con = add_new_constraint(CONSTRAINT_TYPE_TRANSFORM);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_DISTLIMIT:
{
con = add_new_constraint(CONSTRAINT_TYPE_DISTLIMIT);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
default:
break;
}
object_test_constraints(ob);
if(ob->pose) update_pose_constraint_flags(ob->pose);
if(ob->type==OB_ARMATURE) DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA|OB_RECALC_OB);
else DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
void pointcache_bake(PTCacheID *pid, int startframe)
{
Base *base;
ScrArea *sa;
PointCache *cache;
ListBase pidlist;
float frameleno= G.scene->r.framelen;
int cfrao= CFRA, didbreak =0, endframe, cstart, cend;
G.scene->r.framelen= 1.0; // baking has to be in uncorrected time
sbSetInterruptCallBack(blender_test_break); // make softbody module ESC aware
G.afbreek=0; // init global break system
if(pid) {
cache= pid->cache;
BKE_ptcache_id_time(pid, 0.0f, &cstart, &cend, NULL);
startframe= startframe;
endframe= cend;
cache->flag |= PTCACHE_BAKING;
cache->flag &= ~PTCACHE_BAKED;
}
else {
startframe= MAXFRAME;
endframe= 0;
for(base=G.scene->base.first; base; base= base->next) {
if(TESTBASELIB(base)) {
BKE_ptcache_ids_from_object(&pidlist, base->object);
for(pid=pidlist.first; pid; pid=pid->next) {
cache= pid->cache;
BKE_ptcache_id_time(pid, 0.0f, &cstart, &cend, NULL);
startframe= MIN2(startframe, cstart);
endframe= MAX2(endframe, cend);
cache->flag |= PTCACHE_BAKING;
cache->flag &= ~PTCACHE_BAKED;
}
BLI_freelistN(&pidlist);
}
}
}
CFRA= startframe;
update_for_newframe_muted(); // put everything on this frame
curarea->win_swap= 0; // clean swapbuffers
for(; CFRA <= endframe; CFRA++) {
set_timecursor(CFRA);
update_for_newframe_muted();
for(sa= G.curscreen->areabase.first; sa; sa= sa->next)
if(sa->spacetype == SPACE_VIEW3D)
scrarea_do_windraw(sa);
screen_swapbuffers();
//blender_test_break() has a granularity of 10 ms, who cares .. baking the unit cube is kinda boring
if(blender_test_break()) {
didbreak = 1;
break;
}
}
if(didbreak && G.qual!=LR_SHIFTKEY) {
/* failed to bake, free the frames we baked */
if(pid) {
cache= pid->cache;
BKE_ptcache_id_time(pid, 0.0f, &cstart, &cend, NULL);
cache->flag &= ~PTCACHE_BAKING;
BKE_ptcache_id_reset(pid, PTCACHE_RESET_OUTDATED);
}
else {
for(base=G.scene->base.first; base; base= base->next) {
if(TESTBASELIB(base)) {
BKE_ptcache_ids_from_object(&pidlist, base->object);
for(pid=pidlist.first; pid; pid=pid->next) {
cache= pid->cache;
BKE_ptcache_id_time(pid, 0.0f, &cstart, &cend, NULL);
cache->flag &= ~PTCACHE_BAKING;
BKE_ptcache_id_reset(pid, PTCACHE_RESET_OUTDATED);
}
BLI_freelistN(&pidlist);
}
}
}
}
else {
/* succesfully finished baking */
if(pid) {
cache= pid->cache;
cache->flag &= ~PTCACHE_BAKING;
cache->flag |= PTCACHE_BAKED;
}
else {
for(base=G.scene->base.first; base; base= base->next) {
if(TESTBASELIB(base)) {
BKE_ptcache_ids_from_object(&pidlist, base->object);
for(pid=pidlist.first; pid; pid=pid->next) {
cache= pid->cache;
cache->flag &= ~PTCACHE_BAKING;
cache->flag |= PTCACHE_BAKED;
}
BLI_freelistN(&pidlist);
}
}
}
}
/* restore */
waitcursor(0);
sbSetInterruptCallBack(NULL); // softbody module won't ESC
G.afbreek=0; // reset global break system
CFRA= cfrao;
G.scene->r.framelen= frameleno;
update_for_newframe_muted();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
void pointcache_free(PTCacheID *pid, int cacheonly)
{
Base *base;
ListBase pidlist;
if(pid) {
if(cacheonly) {
BKE_ptcache_id_reset(pid, PTCACHE_RESET_DEPSGRAPH);
}
else {
BKE_ptcache_id_reset(pid, PTCACHE_RESET_BAKED);
pid->cache->flag &= ~PTCACHE_BAKED;
}
DAG_object_flush_update(G.scene, pid->ob, OB_RECALC_DATA);
}
else {
for(base=G.scene->base.first; base; base= base->next) {
if(TESTBASELIB(base)) {
BKE_ptcache_ids_from_object(&pidlist, base->object);
for(pid=pidlist.first; pid; pid=pid->next) {
if(cacheonly) {
BKE_ptcache_id_reset(pid, PTCACHE_RESET_DEPSGRAPH);
}
else {
BKE_ptcache_id_reset(pid, PTCACHE_RESET_BAKED);
pid->cache->flag &= ~PTCACHE_BAKED;
}
DAG_object_flush_update(G.scene, pid->ob, OB_RECALC_DATA);
}
BLI_freelistN(&pidlist);
}
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
// store processed path & file prefix for fluidsim bake directory
void fluidsimFilesel(char *selection)
{
Object *ob = OBACT;
char srcDir[FILE_MAXDIR+FILE_MAXFILE], srcFile[FILE_MAXFILE];
char prefix[FILE_MAXFILE];
char *srch, *srchSub, *srchExt, *lastFound;
int isElbeemSurf = 0;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
// make prefix
strcpy(srcDir, selection);
BLI_splitdirstring(srcDir, srcFile);
strcpy(prefix, srcFile);
// check if this is a previously generated surface mesh file
srch = strstr(prefix, "fluidsurface_");
// TODO search from back...
if(srch) {
srchSub = strstr(prefix,"_preview_");
if(!srchSub) srchSub = strstr(prefix,"_final_");
srchExt = strstr(prefix,".gz.bobj");
if(!srchExt) srchExt = strstr(prefix,".bobj");
if(srchSub && srchExt) {
*srch = '\0';
isElbeemSurf = 1;
}
}
if(!isElbeemSurf) {
// try to remove suffix
lastFound = NULL;
srch = strchr(prefix, '.'); // search last . from extension
while(srch) {
lastFound = srch;
if(srch) {
srch++;
srch = strchr(srch, '.');
}
}
if(lastFound) {
*lastFound = '\0';
}
}
if(fluidmd && fluidmd->fss) {
strcpy(fluidmd->fss->surfdataPath, srcDir);
//not necessary? strcat(ob->fluidsimSettings->surfdataPath, "/");
strcat(fluidmd->fss->surfdataPath, prefix);
// redraw view & buttons...
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
}
void do_object_panels(unsigned short event)
{
Object *ob;
ob= OBACT;
if(ob==NULL)
return;
switch(event) {
case B_TRACKBUTS:
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
break;
case B_RECALCPATH:
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
break;
case B_DUPLI_FRAME:
ob->transflag &= ~(OB_DUPLIVERTS|OB_DUPLIFACES|OB_DUPLIGROUP);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_DUPLI_VERTS:
ob->transflag &= ~(OB_DUPLIFRAMES|OB_DUPLIFACES|OB_DUPLIGROUP);
DAG_scene_sort(G.scene);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA|OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_DUPLI_FACES:
ob->transflag &= ~(OB_DUPLIVERTS|OB_DUPLIFRAMES|OB_DUPLIGROUP);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_DUPLI_GROUP:
ob->transflag &= ~(OB_DUPLIVERTS|OB_DUPLIFRAMES|OB_DUPLIFACES);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_PRINTSPEED:
{
float vec[3];
CFRA++;
do_ob_ipo(ob);
where_is_object(ob);
VECCOPY(vec, ob->obmat[3]);
CFRA--;
do_ob_ipo(ob);
where_is_object(ob);
VecSubf(vec, vec, ob->obmat[3]);
prspeed= Normalize(vec);
scrarea_queue_winredraw(curarea);
}
break;
case B_PRINTLEN:
if(ob->type==OB_CURVE) {
Curve *cu=ob->data;
if(cu->path) prlen= cu->path->totdist; else prlen= -1.0;
scrarea_queue_winredraw(curarea);
}
break;
case B_RELKEY:
allspace(REMAKEIPO, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWIPO, 0);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
break;
case B_CURVECHECK:
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
break;
case B_SOFTBODY_DEL_VG:
if(ob->soft) {
ob->soft->vertgroup= 0;
//ob->softflag |= OB_SB_REDO;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_FLUIDSIM_BAKE:
/* write config files (currently no simulation) */
fluidsimBake(ob);
break;
case B_FLUIDSIM_MAKEPART:
if(ob==NULL || ob->type!=OB_MESH) break;
else {
ParticleSettings *part = psys_new_settings("PSys", G.main);
ParticleSystem *psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
ModifierData *md;
ParticleSystemModifierData *psmd;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
part->type = PART_FLUID;
psys->part = part;
psys->pointcache = BKE_ptcache_add();
psys->flag |= PSYS_ENABLED;
fluidmd->fss->type = OB_FLUIDSIM_PARTICLE;
BLI_addtail(&ob->particlesystem,psys);
md= modifier_new(eModifierType_ParticleSystem);
sprintf(md->name, "FluidParticleSystem" );
psmd= (ParticleSystemModifierData*) md;
psmd->psys=psys;
BLI_addtail(&ob->modifiers, md);
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_FLUIDSIM_CHANGETYPE:
{
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
fluidmd->fss->flag &= ~OB_FLUIDSIM_REVERSE; // clear flag
if(ob && ob->particlesystem.first && fluidmd->fss->type!=OB_FLUIDSIM_PARTICLE){
ParticleSystem *psys;
for(psys=ob->particlesystem.first; psys; psys=psys->next) {
if(psys->part->type==PART_FLUID) {
/* clear modifier */
ParticleSystemModifierData *psmd= psys_get_modifier(ob,psys);
BLI_remlink(&ob->modifiers, psmd);
modifier_free((ModifierData *)psmd);
/* clear particle system */
BLI_remlink(&ob->particlesystem,psys);
psys_free(ob,psys);
BIF_undo_push("Delete particle system");
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWOOPS, 0);
break;
}
}
}
allqueue(REDRAWBUTSOBJECT, 0);
break;
}
case B_FLUIDSIM_SELDIR:
{
ScrArea *sa = closest_bigger_area();
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
/* choose dir for surface files */
areawinset(sa->win);
activate_fileselect(FILE_SPECIAL, "Select Directory", fluidmd->fss->surfdataPath, fluidsimFilesel);
}
break;
case B_GROUP_RELINK:
group_relink_nla_objects(ob);
allqueue(REDRAWVIEW3D, 0);
break;
case B_OBJECT_IPOFLAG:
if(ob->ipo) ob->ipo->showkey= (ob->ipoflag & OB_DRAWKEY)?1:0;
allqueue(REDRAWVIEW3D, 0);
break;
case B_CLOTH_CHANGEPREROLL:
{
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
if(clmd)
{
PTCacheID pid;
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
// do nothing in editmode
if(pid.cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
break;
CFRA= 1;
update_for_newframe_muted();
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
}
break;
case B_BAKE_CACHE_CHANGE:
{
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
break;
}
}
static void do_add_groupmenu(void *arg, int event)
{
Object *ob= OBACT;
if(ob) {
if(event== -1) {
Group *group= add_group( "Group" );
add_to_group(group, ob);
}
else
add_to_group(BLI_findlink(&G.main->group, event), ob);
ob->flag |= OB_FROMGROUP;
BASACT->flag |= OB_FROMGROUP;
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
}
static uiBlock *add_groupmenu(void *arg_unused)
{
uiBlock *block;
Group *group;
short xco=0, yco= 0, index=0;
char str[32];
block= uiNewBlock(&curarea->uiblocks, "add_constraintmenu", UI_EMBOSSP, UI_HELV, curarea->win);
uiBlockSetButmFunc(block, do_add_groupmenu, NULL);
uiDefBut(block, BUTM, B_NOP, "ADD NEW", 0, 20, 160, 19, NULL, 0.0, 0.0, 1, -1, "");
for(group= G.main->group.first; group; group= group->id.next, index++) {
/*if(group->id.lib) strcpy(str, "L ");*/ /* we cant allow adding objects inside linked groups, it wont be saved anyway */
if(group->id.lib==0) {
strcpy(str, " ");
strcat(str, group->id.name+2);
uiDefBut(block, BUTM, B_NOP, str, xco*160, -20*yco, 160, 19, NULL, 0.0, 0.0, 1, index, "");
yco++;
if(yco>24) {
yco= 0;
xco++;
}
}
}
uiTextBoundsBlock(block, 50);
uiBlockSetDirection(block, UI_DOWN);
return block;
}
static void group_ob_rem(void *gr_v, void *ob_v)
{
Object *ob= OBACT;
if(rem_from_group(gr_v, ob) && find_group(ob, NULL)==NULL) {
ob->flag &= ~OB_FROMGROUP;
BASACT->flag &= ~OB_FROMGROUP;
}
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
static void group_local(void *gr_v, void *unused)
{
Group *group= gr_v;
group->id.lib= NULL;
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
static void object_panel_object(Object *ob)
{
uiBlock *block;
uiBut *but;
Group *group;
int a, xco, yco=0;
short dx= 33, dy= 30;
int is_libdata = object_is_libdata(ob);
block= uiNewBlock(&curarea->uiblocks, "object_panel_object", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Object and Links", "Object", 0, 0, 318, 204)==0) return;
/* object name */
uiBlockSetCol(block, TH_BUT_SETTING2);
uiSetButLock(is_libdata, ERROR_LIBDATA_MESSAGE);
xco= std_libbuttons(block, 10, 180, 0, NULL, 0, ID_OB, 0, &ob->id, NULL, &(G.buts->menunr), B_OBALONE, B_OBLOCAL, 0, 0, B_KEEPDATA);
uiBlockSetCol(block, TH_AUTO);
/* parent */
uiSetButLock(is_libdata, ERROR_LIBDATA_MESSAGE);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_OBJECTPANELPARENT, "Par:", xco+5, 180, 305-xco, 20, &ob->parent, "Parent Object");
uiSetButLock(is_libdata, ERROR_LIBDATA_MESSAGE);
but = uiDefButS(block, NUM, B_NOP, "PassIndex:", xco+5, 150, 305-xco, 20, &ob->index, 0.0, 1000.0, 0, 0, "Index # for the IndexOB render pass.");
uiSetButLock(1, NULL);
uiDefBlockBut(block, add_groupmenu, NULL, "Add to Group", 10,150,150,20, "Add Object to a new Group");
/* all groups */
for(group= G.main->group.first; group; group= group->id.next) {
if(object_in_group(ob, group)) {
xco= 130;
if(group->id.lib) {
uiBlockBeginAlign(block);
uiSetButLock(GET_INT_FROM_POINTER(group->id.lib), ERROR_LIBDATA_MESSAGE); /* We cant actually use this button */
uiDefBut(block, TEX, B_IDNAME, "GR:", 10, 120-yco, 100, 20, group->id.name+2, 0.0, 21.0, 0, 0, "Displays Group name. Click to change.");
uiClearButLock();
but= uiDefIconBut(block, BUT, B_NOP, ICON_PARLIB, 110, 120-yco, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Make Group local");
uiButSetFunc(but, group_local, group, NULL);
uiBlockEndAlign(block);
} else {
but = uiDefBut(block, TEX, B_IDNAME, "GR:", 10, 120-yco, 120, 20, group->id.name+2, 0.0, 21.0, 0, 0, "Displays Group name. Click to change.");
uiButSetFunc(but, test_idbutton_cb, group->id.name, NULL);
}
uiSetButLock(GET_INT_FROM_POINTER(group->id.lib), ERROR_LIBDATA_MESSAGE);
uiBlockBeginAlign(block);
uiDefButF(block, NUM, REDRAWALL, "X:", xco+5, 120-yco, 50, 20, &group->dupli_ofs[0], -100000, 100000, 100, 0, "Offset to use when instacing the group");
uiDefButF(block, NUM, REDRAWALL, "Y:", xco+55, 120-yco, 50, 20, &group->dupli_ofs[1], -100000, 100000, 100, 0, "Offset to use when instacing the group");
uiDefButF(block, NUM, REDRAWALL, "Z:", xco+105, 120-yco, 50, 20, &group->dupli_ofs[2], -100000, 100000, 100, 0, "Offset to use when instacing the group");
uiBlockEndAlign(block);
uiClearButLock();
xco = 290;
if(group->id.lib==0) { /* cant remove objects from linked groups */
but = uiDefIconBut(block, BUT, B_NOP, VICON_X, xco, 120-yco, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Remove Group membership");
uiButSetFunc(but, group_ob_rem, group, ob);
}
yco+= 20;
xco= 10;
/* layers */
uiSetButLock(GET_INT_FROM_POINTER(group->id.lib), ERROR_LIBDATA_MESSAGE);
uiBlockBeginAlign(block);
for(a=0; a<5; a++)
uiDefButBitI(block, TOG, 1<<a, REDRAWVIEW3D, "", (short)(xco+a*(dx/2)), 120-yco, (short)(dx/2), (short)(dy/2), (int *)&(group->layer), 0, 0, 0, 0, "");
for(a=0; a<5; a++)
uiDefButBitI(block, TOG, 1<<(a+10), REDRAWVIEW3D, "", (short)(xco+a*(dx/2)), 105-yco, (short)(dx/2), (short)(dy/2), (int *)&(group->layer), 0, 0, 0, 0, "");
xco+= 7;
uiBlockBeginAlign(block);
for(a=5; a<10; a++)
uiDefButBitI(block, TOG, 1<<a, REDRAWVIEW3D, "", (short)(xco+a*(dx/2)), 120-yco, (short)(dx/2), (short)(dy/2), (int *)&(group->layer), 0, 0, 0, 0, "");
for(a=5; a<10; a++)
uiDefButBitI(block, TOG, 1<<(a+10), REDRAWVIEW3D, "", (short)(xco+a*(dx/2)), 105-yco, (short)(dx/2), (short)(dy/2), (int *)&(group->layer), 0, 0, 0, 0, "");
uiBlockEndAlign(block);
uiClearButLock();
yco+= 40;
}
}
if(120-yco < -10)
uiNewPanelHeight(block, 204 - (120-yco));
}
static void object_panel_anim_timeoffset_callback( void *data, void *timeoffset_ui) {
Object *ob = (Object *)data;
ob->sf = (*(float *)timeoffset_ui) - (give_timeoffset(ob) - ob->sf);
}
static void object_panel_anim(Object *ob)
{
uiBlock *block;
uiBut *but;
static float timeoffset_ui;
char str[32];
block= uiNewBlock(&curarea->uiblocks, "object_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Anim settings", "Object", 320, 0, 318, 204)==0) return;
uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_TRACKBUTS,"TrackX", 24,180,59,19, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"Y", 85,180,19,19, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"Z", 104,180,19,19, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"-X", 124,180,24,19, &ob->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"-Y", 150,180,24,19, &ob->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"-Z", 178,180,24,19, &ob->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object");
uiBlockBeginAlign(block);
uiDefButS(block, ROW,REDRAWVIEW3D,"UpX", 226,180,45,19, &ob->upflag, 13.0, 0.0, 0, 0, "Specify the axis that points up");
uiDefButS(block, ROW,REDRAWVIEW3D,"Y", 274,180,20,19, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up");
uiDefButS(block, ROW,REDRAWVIEW3D,"Z", 298,180,19,19, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_DRAWKEY, B_OBJECT_IPOFLAG, "Draw Key", 24,155,71,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position");
uiDefButBitS(block, TOG, OB_DRAWKEYSEL, REDRAWVIEW3D, "Draw Key Sel", 97,155,81,19, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys");
uiDefButBitS(block, TOG, OB_POWERTRACK, REDRAWVIEW3D, "Powertrack", 180,155,78,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off");
uiDefButBitS(block, TOG, PARSLOW, 0, "SlowPar", 260,155,56,19, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_DUPLIFRAMES, B_DUPLI_FRAME, "DupliFrames", 24,130,95,20, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame");
uiDefButBitS(block, TOG, OB_DUPLIVERTS, B_DUPLI_VERTS, "DupliVerts", 119,130,95,20, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices");
uiDefButBitS(block, TOG, OB_DUPLIFACES, B_DUPLI_FACES, "DupliFaces", 214,130,102,20, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all faces");
uiDefButBitS(block, TOG, OB_DUPLIGROUP, B_DUPLI_GROUP, "DupliGroup", 24,110,150,20, &ob->transflag, 0, 0, 0, 0, "Enable group instancing");
if(ob->transflag & OB_DUPLIFRAMES) {
uiDefButBitS(block, TOG, OB_DUPLINOSPEED, REDRAWVIEW3D, "No Speed", 174,110,142,20, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame");
} else if(ob->transflag & OB_DUPLIVERTS) {
uiDefButBitS(block, TOG, OB_DUPLIROT, REDRAWVIEW3D, "Rot", 174,110,142,20, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to vertex normal");
} else if(ob->transflag & OB_DUPLIFACES) {
uiDefButBitS(block, TOG, OB_DUPLIFACES_SCALE, REDRAWVIEW3D, "Scale", 174,110,80,20, &ob->transflag, 0, 0, 0, 0, "Scale dupli based on face size");
uiDefButF(block, NUM, REDRAWVIEW3D, "", 254,110,62,20, &ob->dupfacesca, 0.001, 10000.0, 0, 0, "Scale the DupliFace objects");
} else {
uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_GROUP_RELINK, "GR:", 174,110,142,20, &ob->dup_group, "Instance an existing group");
}
uiBlockBeginAlign(block);
/* DupSta and DupEnd are both shorts, so the maxframe is greater then their range
just limit the buttons to the max short */
uiDefButI(block, NUM, REDRAWVIEW3D, "DupSta:", 24,85,141,19, &ob->dupsta, 1.0, 32767, 0, 0, "Specify startframe for Dupliframes");
uiDefButI(block, NUM, REDRAWVIEW3D, "DupOn:", 170,85,146,19, &ob->dupon, 1.0, 1500.0, 0, 0, "Specify the number of frames to use between DupOff frames");
uiDefButI(block, NUM, REDRAWVIEW3D, "DupEnd", 24,65,140,19, &ob->dupend, 1.0, 32767, 0, 0, "Specify endframe for Dupliframes");
uiDefButI(block, NUM, REDRAWVIEW3D, "DupOff", 171,65,145,19, &ob->dupoff, 0.0, 1500.0, 0, 0, "Specify recurring frames to exclude from the Dupliframes");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
timeoffset_ui = give_timeoffset(ob);
but = uiDefButF(block, NUM, REDRAWALL, "TimeOffset:", 24,35,115,20, &timeoffset_ui, -MAXFRAMEF, MAXFRAMEF, 100, 0, "Animation offset in frames for ipo's and dupligroup instances");
uiButSetFunc(but, object_panel_anim_timeoffset_callback, ob, &timeoffset_ui);
uiDefBut(block, BUT, B_AUTOTIMEOFS, "Auto", 139,35,34,20, 0, 0, 0, 0, 0, "Assign selected objects a timeoffset within a range, starting from the active object");
uiDefBut(block, BUT, B_OFSTIMEOFS, "Ofs", 173,35,34,20, 0, 0, 0, 0, 0, "Offset selected objects timeoffset");
uiDefBut(block, BUT, B_RANDTIMEOFS, "Rand", 207,35,34,20, 0, 0, 0, 0, 0, "Randomize selected objects timeoffset");
uiDefBut(block, BUT, B_PRINTSPEED, "PrSpeed", 250,35,65,20, 0, 0, 0, 0, 0, "Print objectspeed");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_OFFS_OB, REDRAWALL, "OfsEdit", 24,10,56,20, &ob->ipoflag, 0, 0, 0, 0, "Use timeoffset when inserting keys and display timeoffset for ipo and action views");
uiDefButBitS(block, TOG, OB_OFFS_PARENT, REDRAWALL, "OfsParent", 82,10,56,20 , &ob->ipoflag, 0, 0, 0, 0, "Apply the timeoffset to this objects parent relationship");
uiDefButBitS(block, TOG, OB_OFFS_PARTICLE, REDRAWALL, "OfsParticle", 140,10,56,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect");
uiDefButBitS(block, TOG, OB_OFFS_PARENTADD, REDRAWALL, "AddParent", 196,10,56,20, &ob->ipoflag, 0, 0, 0, 0, "Add the parents timeoffset value");
uiBlockEndAlign(block);
sprintf(str, "%.4f", prspeed);
uiDefBut(block, LABEL, 0, str, 260,10,63,31, NULL, 1.0, 0, 0, 0, "");
}
static void object_panel_draw(Object *ob)
{
uiBlock *block;
int xco, a, dx, dy;
block= uiNewBlock(&curarea->uiblocks, "object_panel_draw", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Draw", "Object", 640, 0, 318, 204)==0) return;
uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
/* LAYERS */
xco= 65;
dx= 35;
dy= 30;
uiDefBut(block, LABEL, 0, "Layers", 10,170,100,20, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
for(a=0; a<5; a++)
uiDefButBitI(block, TOG, 1<<a, B_OBLAY+a, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), (int *)&(BASACT->lay), 0, 0, 0, 0, "");
for(a=0; a<5; a++)
uiDefButBitI(block, TOG, 1<<(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), (int *)&(BASACT->lay), 0, 0, 0, 0, "");
xco+= 7;
uiBlockBeginAlign(block);
for(a=5; a<10; a++)
uiDefButBitI(block, TOG, 1<<a, B_OBLAY+a, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), (int *)&(BASACT->lay), 0, 0, 0, 0, "");
for(a=5; a<10; a++)
uiDefButBitI(block, TOG, 1<<(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), (int *)&(BASACT->lay), 0, 0, 0, 0, "");
uiBlockEndAlign(block);
/* Object Color */
uiBlockBeginAlign(block);
uiDefButF(block, COL, REDRAWVIEW3D, "", 250, 180, 50, 15, ob->col, 0, 0, 0, 0, "Object color, used when faces have the ObCol mode enabled");
uiDefButF(block, NUM, REDRAWVIEW3D, "A:", 250, 165, 50, 15, &ob->col[3], 0.0f, 1.0f, 10, 2, "Object alpha, used when faces have the ObCol mode enabled");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Drawtype", 10,120,100,20, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButC(block, ROW, REDRAWVIEW3D, "Shaded", 10,100,100, 20, &ob->dt, 0, OB_SHADED, 0, 0, "Draw active object shaded or textured");
uiDefButC(block, ROW, REDRAWVIEW3D, "Solid", 10,80,100, 20, &ob->dt, 0, OB_SOLID, 0, 0, "Draw active object in solid");
uiDefButC(block, ROW, REDRAWVIEW3D, "Wire", 10,60, 100, 20, &ob->dt, 0, OB_WIRE, 0, 0, "Draw active object in wireframe");
uiDefButC(block, ROW, REDRAWVIEW3D, "Bounds", 10,40, 100, 20, &ob->dt, 0, OB_BOUNDBOX, 0, 0, "Only draw object with bounding box");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Draw Extra", 120,120,90,20, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitC(block, TOG, OB_BOUNDBOX, REDRAWVIEW3D, "Bounds", 120, 100, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's bounds");
uiDefButBitC(block, TOG, OB_DRAWNAME, REDRAWVIEW3D, "Name", 210, 100, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's name");
uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder%x4",
120, 80, 90, 20, &ob->boundtype, 0, 0, 0, 0, "Selects the boundary display type");
uiDefButBitC(block, TOG, OB_AXIS, REDRAWVIEW3D, "Axis", 210, 80, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's center and axis");
uiDefButBitC(block, TOG, OB_TEXSPACE, REDRAWVIEW3D, "TexSpace", 120, 60, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's texture space");
uiDefButBitC(block, TOG, OB_DRAWWIRE, REDRAWVIEW3D, "Wire", 210, 60, 90, 20, &ob->dtx, 0, 0, 0, 0, "Adds the active object's wireframe over solid drawing");
uiDefButBitC(block, TOG, OB_DRAWTRANSP, REDRAWVIEW3D, "Transp", 120, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Enables transparent materials for the active object (Mesh only)");
uiDefButBitC(block, TOG, OB_DRAWXRAY, REDRAWVIEW3D, "X-ray", 210, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Makes the active object draw in front of others");
}
void object_panel_constraint(char *context)
{
uiBlock *block;
Object *ob= OBACT;
ListBase *conlist;
bConstraint *curcon;
short xco, yco;
char str[64];
block= uiNewBlock(&curarea->uiblocks, "object_panel_constraint", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Constraints", context, 960, 0, 318, 204)==0) return;
uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
/* this is a variable height panel, newpanel doesnt force new size on existing panels */
/* so first we make it default height */
uiNewPanelHeight(block, 204);
/* do not allow this panel to draw in editmode - why?*/
if(G.obedit==OBACT) return; // ??
conlist = get_active_constraints(OBACT);
if (conlist) {
uiDefBlockBut(block, add_constraintmenu, NULL, "Add Constraint", 0, 190, 130, 20, "Add a new constraint");
/* print active object or bone */
str[0]= 0;
if (ob->flag & OB_POSEMODE) {
bPoseChannel *pchan= get_active_posechannel(ob);
if(pchan) sprintf(str, "To Bone: %s", pchan->name);
}
else {
sprintf(str, "To Object: %s", ob->id.name+2);
}
uiDefBut(block, LABEL, 1, str, 150, 190, 150, 20, NULL, 0.0, 0.0, 0, 0, "Displays Active Object or Bone name");
/* Go through the list of constraints and draw them */
xco = 10;
yco = 160;
for (curcon = conlist->first; curcon; curcon=curcon->next) {
/* hrms, the temporal constraint should not draw! */
if(curcon->type==CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data= curcon->data;
if(data->flag & CONSTRAINT_IK_TEMP)
continue;
}
/* Draw default constraint header */
draw_constraint(block, conlist, curcon, &xco, &yco);
}
if(yco < 0) uiNewPanelHeight(block, 204-yco);
}
}
void do_effects_panels(unsigned short event)
{
Object *ob;
ModifierData *md;
ParticleSystemModifierData *psmd;
ParticleSystem *psys;
ParticleSettings *part;
LinkNode *node, *firstnode;
ID *id,*idtest;
int nr;
ob= OBACT;
psys=psys_get_current(ob);
switch(event) {
case B_AUTOTIMEOFS:
auto_timeoffs();
break;
case B_OFSTIMEOFS:
ofs_timeoffs();
break;
case B_RANDTIMEOFS:
rand_timeoffs();
break;
case B_FRAMEMAP:
G.scene->r.framelen= G.scene->r.framapto;
G.scene->r.framelen/= G.scene->r.images;
allqueue(REDRAWALL, 0);
break;
case B_PARTBROWSE:
if(G.buts->menunr== -2) {
activate_databrowse((ID *)G.buts->lockpoin, ID_PA, 0, B_PARTBROWSE, &G.buts->menunr, do_effects_panels);
return;
}
if(G.buts->menunr < 0) return;
if(G.buts->pin) {
}
else {
psys= psys_get_current(ob);
if(psys)
part=psys->part;
else
part=NULL;
nr= 1;
id= (ID *)part;
idtest= G.main->particle.first;
while(idtest) {
if(nr==G.buts->menunr) {
break;
}
nr++;
idtest= idtest->next;
}
if(idtest==0) { /* new particle system */
if(id){
idtest= (ID *)psys_copy_settings((ParticleSettings *)id);
}
else {
idtest= (ID *)psys_new_settings("PSys", G.main);
}
idtest->us--;
}
else if(((ParticleSettings*)idtest)->type==PART_FLUID) {
error("Can't select fluid particles");
break;
}
if(idtest!=id) {
short nr=0;
if(id==0){ /* no psys previously -> no modifier -> need to create that also */
psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
psys->pointcache = BKE_ptcache_add();
psys->flag |= PSYS_ENABLED;
BLI_addtail(&ob->particlesystem,psys);
md= modifier_new(eModifierType_ParticleSystem);
sprintf(md->name, "ParticleSystem %i", BLI_countlist(&ob->particlesystem));
psmd= (ParticleSystemModifierData*) md;
psmd->psys=psys;
BLI_addtail(&ob->modifiers, md);
} else
id->us--;
idtest->us++;
psys->part=(ParticleSettings*)idtest;
psys->totpart=0;
psys->flag= PSYS_ENABLED|PSYS_CURRENT;
psys->cfra=bsystem_time(ob,G.scene->r.cfra+1,0.0);
/* check need for dupliobjects */
nr=0;
for(psys=ob->particlesystem.first; psys; psys=psys->next){
if(ELEM(psys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
nr++;
}
if(nr)
ob->transflag |= OB_DUPLIPARTS;
else
ob->transflag &= ~OB_DUPLIPARTS;
BIF_undo_push("Browse Particle System");
DAG_scene_sort(G.scene);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWOOPS, 0);
}
}
break;
case B_PARTDELETE:
if(ob && ob->particlesystem.first){
psys= psys_get_current(ob);
if(psys) {
/* clear modifier */
psmd= psys_get_modifier(ob,psys);
BLI_remlink(&ob->modifiers, psmd);
modifier_free((ModifierData *)psmd);
/* clear particle system */
BLI_remlink(&ob->particlesystem,psys);
psys_free(ob,psys);
BIF_undo_push("Delete particle system");
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWOOPS, 0);
}
}
break;
case B_PARTALONE: /* TODO: not too sure of how this works so someone check please, jahka */
if(ob && (psys=psys_get_current(ob))){
if(psys->part) {
if(psys->part->id.us>1){
if(okee("Make Single User")){
part=psys_copy_settings(psys->part);
part->id.us=1;
psys->part->id.us--;
psys->part=part;
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWOOPS, 0);
BIF_undo_push("Make single user or local");
}
}
}
}
break;
case B_PART_ALLOC:
case B_PART_DISTR:
case B_PART_INIT:
case B_PART_RECALC:
case B_PART_ALLOC_CHILD:
case B_PART_DISTR_CHILD:
case B_PART_INIT_CHILD:
case B_PART_RECALC_CHILD:
if(psys) {
Base *base;
Object *bob;
ParticleSystem *bpsys;
int flush;
nr=0;
for(bpsys=ob->particlesystem.first; bpsys; bpsys=bpsys->next){
if(ELEM(bpsys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
nr++;
}
if(nr)
ob->transflag |= OB_DUPLIPARTS;
else
ob->transflag &= ~OB_DUPLIPARTS;
if(psys->part->type==PART_REACTOR)
if(psys->target_ob)
DAG_object_flush_update(G.scene, psys->target_ob, OB_RECALC_DATA);
for(base = G.scene->base.first; base; base= base->next) {
bob= base->object;
flush= 0;
for(bpsys=bob->particlesystem.first; bpsys; bpsys=bpsys->next)
if(bpsys->part==psys->part)
flush= 1;
if(flush)
DAG_object_flush_update(G.scene, bob, OB_RECALC_DATA);
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
break;
/* there were separate update events before the pointcache refactor,
* now it only does a flush update which means it is recalculating
* more than strictly needed, but how to restore such partial updates
* i'm not sure - brecht. */
#if 0
case B_PART_ALLOC:
case B_PART_ALLOC_CHILD:
if(psys){
psys_flush_settings(psys->part,PSYS_ALLOC,event==B_PART_ALLOC);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWOOPS, 0);
}
break;
case B_PART_DISTR:
case B_PART_DISTR_CHILD:
if(psys){
psys_flush_settings(psys->part,PSYS_DISTR,event==B_PART_DISTR);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWOOPS, 0);
}
break;
case B_PART_INIT:
case B_PART_INIT_CHILD:
if(psys){
psys_flush_settings(psys->part,PSYS_INIT,event==B_PART_INIT);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWOOPS, 0);
}
break;
case B_PART_ENABLE:
if(psys) {
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWBUTSEDIT, 0);
}
break;
/* no break! */
#endif
case B_PART_REDRAW_DEPS:
if(event == B_PART_REDRAW_DEPS)
DAG_scene_sort(G.scene);
/* no break! */
case B_PART_REDRAW:
nr=0;
for(psys=ob->particlesystem.first; psys; psys=psys->next){
if(ELEM(psys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
nr++;
}
if(nr)
ob->transflag |= OB_DUPLIPARTS;
else
ob->transflag &= ~OB_DUPLIPARTS;
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_PARTTYPE:
if(psys) {
/* 1 = do DAG_object_flush_update */
firstnode= psys_using_settings(psys->part, 1);
for(node=firstnode; node; node=node->next)
psys_changed_type(node->link);
BLI_linklist_free(firstnode, NULL);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
break;
case B_PARTACT:
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWIPO, 0);
break;
case B_PARTTARGET:
if((psys=psys_get_current(ob))){
if(psys->keyed_ob==ob || psys->target_ob==ob){
if(psys->keyed_ob==ob)
psys->keyed_ob=NULL;
else
psys->target_ob=NULL;
}
else{
DAG_scene_sort(G.scene);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
break;
case B_PART_REKEY:
PE_rekey();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSEDIT, 0);
break;
case B_PART_EDITABLE:
if((psys = psys_get_current(ob))) {
if(psys->flag & PSYS_EDITED){
if(okee("Lose changes done in particle mode?")){
if(psys->edit)
PE_free_particle_edit(psys);
psys->flag &= ~PSYS_EDITED;
psys->recalc |= PSYS_RECALC_HAIR;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
}
else {
if(psys_check_enabled(ob, psys)) {
psys->flag |= PSYS_EDITED;
if(G.f & G_PARTICLEEDIT)
PE_create_particle_edit(ob, psys);
}
else
error("Particle system not enabled, skipping set editable");
}
}
case B_FIELD_DEP:
/* do this before scene sort, that one checks for CU_PATH */
if(ob->type==OB_CURVE && ob->pd->forcefield==PFIELD_GUIDE) {
Curve *cu= ob->data;
cu->flag |= (CU_PATH|CU_3D);
do_curvebuts(B_CU3D); /* all curves too */
}
DAG_scene_sort(G.scene);
if(ob->type==OB_CURVE && ob->pd->forcefield==PFIELD_GUIDE)
DAG_object_flush_update(G.scene, ob, OB_RECALC);
else
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_FIELD_CHANGE:
if(ob->pd->forcefield != PFIELD_TEXTURE && ob->pd->tex){
ob->pd->tex->id.us--;
ob->pd->tex=0;
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
break;
}
}
/* copy from buttons_editing.c */
static void field_testTexture(char *name, ID **idpp)
{
ID *id;
for(id = G.main->tex.first; id; id = id->next) {
if(strcmp(name, id->name + 2) == 0) {
*idpp = id;
/* texture gets user, objects not: delete object = clear modifier */
id_us_plus(id);
return;
}
}
*idpp = 0;
}
/* Panel for collision */
static void object_collision__enabletoggle ( void *ob_v, void *arg2 )
{
Object *ob = ob_v;
PartDeflect *pd= ob->pd;
ModifierData *md = modifiers_findByType ( ob, eModifierType_Collision );
if ( !md )
{
if(pd && (pd->deflect))
{
md = modifier_new ( eModifierType_Collision );
BLI_addtail ( &ob->modifiers, md );
DAG_scene_sort(G.scene);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
}
}
else
{
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
BLI_remlink ( &ob->modifiers, md );
modifier_free ( md );
DAG_scene_sort(G.scene);
allqueue(REDRAWBUTSEDIT, 0);
}
}
/* Panels for particle interaction settings */
static void object_panel_collision(Object *ob)
{
uiBlock *block;
uiBut *but;
block= uiNewBlock(&curarea->uiblocks, "object_panel_deflection", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Fields", "Physics");
if(uiNewPanel(curarea, block, "Collision", "Physics", 0, 0, 318, 204)==0) return;
uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
/* should become button, option? */
if(ob->pd==NULL) {
ob->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
/* and if needed, init here */
ob->pd->pdef_sbdamp = 0.1f;
ob->pd->pdef_sbift = 0.2f;
ob->pd->pdef_sboft = 0.02f;
}
/* only meshes collide now */
if(ob->pd && ob->type==OB_MESH) {
PartDeflect *pd= ob->pd;
but = uiDefButBitS(block, TOG, 1, B_REDR, "Collision",10,160,150,20, &pd->deflect, 0, 0, 0, 0, "Enable this objects as a collider for physics systems");
uiButSetFunc(but, object_collision__enabletoggle, ob, NULL);
uiDefBut(block, LABEL, 0, "",160,160,150,2, NULL, 0.0, 0, 0, 0, "");
if(pd->deflect) {
CollisionModifierData *collmd = (CollisionModifierData *)modifiers_findByType ( ob, eModifierType_Collision );
uiDefBut(block, LABEL, 0, "Particle Interaction", 10,135,310,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_FIELD_CHANGE, "Damping: ", 10,115,105,20, &pd->pdef_damp, 0.0, 1.0, 10, 2, "Amount of damping during particle collision");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Rnd: ", 115,115,75,20, &pd->pdef_rdamp, 0.0, 1.0, 10, 2, "Random variation of damping");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Friction: ", 10,95,105,20, &pd->pdef_frict, 0.0, 1.0, 10, 2, "Amount of friction during particle collision");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Rnd: ", 115,95,75,20, &pd->pdef_rfrict, 0.0, 1.0, 10, 2, "Random variation of friction");
uiBlockEndAlign(block);
uiDefButBitS(block, TOG, PDEFLE_KILL_PART, B_FIELD_CHANGE, "Kill",200,115,120,20, &pd->flag, 0, 0, 0, 0, "Kill collided particles");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Permeability: ", 200,90,120,20, &pd->pdef_perm, 0.0, 1.0, 10, 2, "Chance that the particle will pass through the mesh");
uiDefBut(block, LABEL, 0, "Soft Body and Cloth Interaction", 10,65,310,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_FIELD_CHANGE, "Inner:", 10,45,150,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Outer:", 160, 45,150,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
uiBlockEndAlign(block);
uiDefButF(block, NUM, B_FIELD_CHANGE, "Damping:", 10,25,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during collision");
uiDefButBitS(block, TOG, OB_SB_COLLFINAL, B_FIELD_CHANGE, "Ev.M.Stack", 160,25,150,20, &ob->softflag, 0, 0, 0, 0, "Pick collision object from modifier stack (softbody only)");
// collision options
if(collmd)
{
uiDefButS(block, NUM, B_FIELD_CHANGE, "Absorption: ", 10,0,150,20, &collmd->absorption, 0.0, 100, 1, 2, "How much of effector force gets lost during collision with this object (in percent).");
}
}
}
}
static void object_panel_fields(Object *ob)
{
uiBlock *block;
uiBut *but;
int particles=0;
static short actpsys=-1;
static char slot=0;
block= uiNewBlock(&curarea->uiblocks, "object_panel_fields", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Fields", "Physics", 0, 0, 318, 204)==0) return;
uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
/* should become button, option? */
if(ob->pd==NULL) {
ob->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
/* and if needed, init here */
ob->pd->pdef_sbdamp = 0.1f;
ob->pd->pdef_sbift = 0.2f;
ob->pd->pdef_sboft = 0.02f;
}
if(ob->pd) {
PartDeflect *pd= ob->pd;
char *menustr= MEM_mallocN(256, "temp string");
char *tipstr="Choose field type";
uiBlockBeginAlign(block);
if(ob->particlesystem.first) {
ParticleSystem *psys;
char *menustr2= psys_menu_string(ob,1);
psys= psys_get_current(ob);
if(psys && actpsys >= 0) {
actpsys= psys_get_current_num(ob)+1;
if(psys->part->pd==NULL)
psys->part->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
if(psys->part->pd2==NULL)
psys->part->pd2= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
pd= ((slot==1) ? psys->part->pd2 : psys->part->pd);
particles=1;
uiDefButC(block, ROW, B_REDR, "", 10, 163, 14, 14, &slot, 3.0, 0, 0, 0, "Edit first particle effector slot");
uiDefButC(block, ROW, B_REDR, "", 24, 163, 14, 14, &slot, 3.0, 1, 0, 0, "Edit second particle effector slot");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
}
else
actpsys= -1; /* -1 = object */
but=uiDefButS(block, MENU, B_BAKE_REDRAWEDIT, menustr2, 10,180,70,20, &actpsys, 14.0, 0.0, 0, 0, "Browse systems");
uiButSetFunc(but, PE_change_act, ob, &actpsys);
MEM_freeN(menustr2);
}
/* setup menu button */
if(particles){
sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d|Charge%%x%d|Lennard-Jones%%x%d",
PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_CHARGE, PFIELD_LENNARDJ);
if(pd->forcefield==PFIELD_FORCE) tipstr= "Particle attracts or repels particles (On shared object layers)";
else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of particle Z axis (On shared object layers)";
else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the particle (On shared object layers)";
}
else{
if(ob->type==OB_CURVE)
sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Curve Guide%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d|Charge%%x%d|Lennard-Jones%%x%d",
PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_GUIDE, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE, PFIELD_CHARGE, PFIELD_LENNARDJ);
else
sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d|Charge%%x%d|Lennard-Jones%%x%d",
PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE, PFIELD_CHARGE, PFIELD_LENNARDJ);
if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles (On shared object layers)";
else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis (On shared object layers)";
else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the Object (On shared object layers)";
else if(pd->forcefield==PFIELD_GUIDE) tipstr= "Use a Curve Path to guide particles (On shared object layers)";
}
if(ob->particlesystem.first)
uiDefButS(block, MENU, B_FIELD_DEP, menustr, 80,180,70,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr);
else
uiDefButS(block, MENU, B_FIELD_DEP, menustr, 10,180,140,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr);
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "",160,180,150,2, NULL, 0.0, 0, 0, 0, "");
if(pd->forcefield) {
uiBlockBeginAlign(block);
if(pd->forcefield == PFIELD_GUIDE) {
uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 10,140,140,20, &pd->f_strength, 0.0, 1000.0, 10, 0, "The distance from which particles are affected fully.");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,120,140,20, &pd->f_power, 0.0, 10.0, 10, 0, "Falloff factor, between mindist and maxdist");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Free: ", 10,100,140,20, &pd->free_end, 0.0, 0.99, 10, 0, "Guide-free time from particle life's end");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use", 10,80,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 50,80,100,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
}
else {
uiDefButF(block, NUM, B_FIELD_CHANGE, "Strength: ", 10,140,140,20, &pd->f_strength, -1000, 1000, 10, 3, "Strength of force field");
if(pd->forcefield == PFIELD_TEXTURE){
uiDefIDPoinBut(block, field_testTexture, ID_TE, B_FIELD_CHANGE, "Texture: ", 10,120,140,20, &pd->tex, "Texture to use as force");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PFIELD_TEX_OBJECT, B_FIELD_CHANGE, "Use Object Co", 10,95,140,20, &pd->flag, 0.0, 0, 0, 0, "Use object/global coordinates for texture");
uiDefButBitS(block, TOG, PFIELD_TEX_ROOTCO, B_FIELD_CHANGE, "Root TexCo", 10,75,100,20, &pd->flag, 0.0, 0, 0, 0, "Texture coords from root particle locations");
uiDefButBitS(block, TOG, PFIELD_TEX_2D, B_FIELD_CHANGE, "2D", 120,75,30,20, &pd->flag, 0.0, 0, 0, 0, "Apply force only in 2d");
}
else if(pd->forcefield == PFIELD_HARMONIC)
uiDefButF(block, NUM, B_FIELD_CHANGE, "Damp: ", 10,120,140,20, &pd->f_damp, 0, 10, 10, 0, "Damping of the harmonic force");
else if(pd->forcefield == PFIELD_WIND)
uiDefButF(block, NUM, B_FIELD_CHANGE, "Noise: ",10,120,140,20, &pd->f_noise, 0, 10, 100, 0, "Noise of the wind force");
}
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
if(pd->forcefield == PFIELD_GUIDE){
uiDefButBitS(block, TOG, PFIELD_GUIDE_PATH_ADD, B_FIELD_CHANGE, "Additive", 10,40,140,20, &pd->flag, 0.0, 0, 0, 0, "Based on distance/falloff it adds a portion of the entire path");
}
else if(pd->forcefield==PFIELD_TEXTURE){
uiDefButS(block, MENU, B_FIELD_CHANGE, "Texture mode%t|RGB%x0|Gradient%x1|Curl%x2", 10,50,140,20, &pd->tex_mode, 0.0, 0.0, 0, 0, "How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead)");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Nabla:", 10,30,140,20, &pd->tex_nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient and curl calculation");
}
else if(particles==0 && ELEM(pd->forcefield,PFIELD_VORTEX,PFIELD_WIND)==0){
//uiDefButF(block, NUM, B_FIELD_CHANGE, "Distance: ", 10,20,140,20, &pd->f_dist, 0, 1000.0, 10, 0, "Falloff power (real gravitational fallof = 2)");
uiDefButBitS(block, TOG, PFIELD_PLANAR, B_FIELD_CHANGE, "Planar", 10,15,140,20, &pd->flag, 0.0, 0, 0, 0, "Create planar field");
}
uiBlockEndAlign(block);
if(pd->forcefield==PFIELD_GUIDE){
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_FIELD_CHANGE, "Clump:", 160,180,140,20, &pd->clump_fac, -1.0, 1.0, 1, 3, "Amount of clumpimg");
uiDefButF(block, NUMSLI, B_FIELD_CHANGE, "Shape:", 160,160,140,20, &pd->clump_pow, -0.999, 0.999, 1, 3, "Shape of clumpimg");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
if(pd->kink){
uiDefButS(block, MENU, B_FIELD_CHANGE, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", 160,120,70,20, &pd->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the curve");
uiDefButS(block, MENU, B_FIELD_CHANGE, "Axis %t|Z %x2|Y %x1|X %x0", 230,120,70,20, &pd->kink_axis, 14.0, 0.0, 0, 0, "Which axis to use for offset");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Freq:", 160,100,140,20, &pd->kink_freq, 0.0, 10.0, 1, 3, "The frequency of the offset (1/total length)");
uiDefButF(block, NUMSLI, B_FIELD_CHANGE, "Shape:", 160,80,140,20, &pd->kink_shape, -0.999, 0.999, 1, 3, "Adjust the offset to the beginning/end");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Amplitude:", 160,60,140,20, &pd->kink_amp, 0.0, 10.0, 1, 3, "The amplitude of the offset");
}
else{
uiDefButS(block, MENU, B_FIELD_CHANGE, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", 160,120,140,20, &pd->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the curve");
}
uiBlockEndAlign(block);
}
else{
if(pd->forcefield==PFIELD_LENNARDJ) {
uiDefBut(block, LABEL, 0, "Fall-off determined", 160,140,140,20, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "by particle sizes", 160,120,140,20, NULL, 0.0, 0, 0, 0, "");
}
else {
uiDefButS(block, MENU, B_FIELD_DEP, "Fall-off%t|Cone%x2|Tube%x1|Sphere%x0", 160,180,140,20, &pd->falloff, 0.0, 0.0, 0, 0, "Fall-off shape");
if(pd->falloff==PFIELD_FALL_TUBE)
uiDefBut(block, LABEL, 0, "Longitudinal", 160,160,140,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PFIELD_POSZ, B_FIELD_CHANGE, "Pos", 160,140,40,20, &pd->flag, 0.0, 0, 0, 0, "Effect only in direction of positive Z axis");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 200,140,100,20, &pd->f_power, 0, 10, 10, 0, "Falloff power (real gravitational falloff = 2)");
uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use", 160,120,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,120,100,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
uiDefButBitS(block, TOG, PFIELD_USEMIN, B_FIELD_CHANGE, "Use", 160,100,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum distance for the field's fall-off");
uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,100,100,20, &pd->mindist, 0, 1000.0, 10, 0, "Minimum distance for the field's fall-off");
uiBlockEndAlign(block);
if(pd->falloff==PFIELD_FALL_TUBE){
uiDefBut(block, LABEL, 0, "Radial", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum radial distance for the field to work");
uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,40,100,20, &pd->maxrad, 0, 1000.0, 10, 0, "Maximum radial distance for the field to work");
uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum radial distance for the field's fall-off");
uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,20,100,20, &pd->minrad, 0, 1000.0, 10, 0, "Minimum radial distance for the field's fall-off");
uiBlockEndAlign(block);
}
else if(pd->falloff==PFIELD_FALL_CONE){
uiDefBut(block, LABEL, 0, "Angular", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum angle for the field to work");
uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxAngle: ", 200,40,100,20, &pd->maxrad, 0, 89.0, 10, 0, "Maximum angle for the field to work (in radians)");
uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum angle for the field's fall-off");
uiDefButF(block, NUM, B_FIELD_CHANGE, "MinAngle: ", 200,20,100,20, &pd->minrad, 0, 89.0, 10, 0, "Minimum angle for the field's fall-off (in radians)");
uiBlockEndAlign(block);
}
}
}
}
MEM_freeN(menustr);
}
}
/* Generic physics baking buttons */
static void object_physics__baketoggle(void *pid_v, void *unused_v)
{
PTCacheID *pid = pid_v;
Object *ob = pid->ob;
PointCache *cache = pid->cache;
ClothModifierData *clmd;
int cageIndex, stack_index, startframe, endframe;
// automatically enable modifier in editmode when we have a protected cache
if(!(cache->flag & PTCACHE_BAKED)) {
BKE_ptcache_id_time(pid, 0.0f, &startframe, &endframe, NULL);
pointcache_bake(pid, startframe);
if(pid->type == PTCACHE_TYPE_CLOTH) {
clmd= (ClothModifierData*)pid->data;
cageIndex = modifiers_getCageIndex(ob, NULL );
stack_index = modifiers_indexInObject(ob, (ModifierData *)clmd);
if(stack_index >= cageIndex)
((ModifierData *)clmd)->mode ^= eModifierMode_OnCage;
}
}
else {
if(cache->flag & PTCACHE_BAKE_EDIT_ACTIVE) {
notice("Can't free bake in editmode");
}
else {
if(pid->type == PTCACHE_TYPE_CLOTH) {
clmd= (ClothModifierData*)pid->data;
((ModifierData *)clmd)->mode ^= eModifierMode_OnCage;
}
cache->flag &= ~PTCACHE_BAKED;
BKE_ptcache_id_reset(pid, PTCACHE_RESET_OUTDATED);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
}
}
static void object_physics__rebake(void *pid_v, void *unused_v)
{
PTCacheID *pid = pid_v;
int curframe = (int)G.scene->r.cfra;
BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, curframe);
pointcache_bake(pid, curframe);
}
static void object_physics__clearcache(void *pid_v, void *unused_v)
{
PTCacheID *pid = pid_v;
Object *ob = pid->ob;
PointCache *cache = pid->cache;
if(cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
return;
BKE_ptcache_id_reset(pid, PTCACHE_RESET_BAKED);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
static void object_physics_bake_buttons(uiBlock *block, PTCacheID *pid, int y, int libdata)
{
uiBut *but;
PointCache *cache;
cache= pid->cache;
if(!libdata && G.obedit)
uiSetButLock(1, "Can't change bake settings in editmode");
if(cache->flag & PTCACHE_BAKED)
but = uiDefBut(block, BUT, REDRAWBUTSOBJECT, "Free Bake", 10,y+25,85,20, NULL, 0.0, 0.0, 0, 0, "Free baked simulation");
else
but = uiDefBut(block, BUT, REDRAWBUTSOBJECT, "Bake", 10,y+25,85,20, NULL, 0.0, 0.0, 0, 0, "Bake specified frame range");
uiButSetFunc(but, object_physics__baketoggle, pid, NULL);
if(!libdata && !G.obedit && (cache->flag & PTCACHE_BAKED))
uiSetButLock(1, "Simulation frames are baked");
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_BAKE_CACHE_CHANGE, "Start:", 100,y+25,105,20, &cache->startframe, 1, MAXFRAME, 1, 0, "Frame on which the simulation starts");
uiDefButI(block, NUM, B_BAKE_CACHE_CHANGE, "End:", 205,y+25,105,20, &cache->endframe, 1, MAXFRAME, 1, 0, "Frame on which the simulation stops");
uiBlockEndAlign(block);
if(cache->flag & PTCACHE_BAKED) {
if(pid->type == PTCACHE_TYPE_CLOTH ||
(pid->type == PTCACHE_TYPE_SOFTBODY && !((SoftBody*)pid->data)->particles)) {
if(!libdata && !G.obedit)
uiClearButLock();
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, PTCACHE_BAKE_EDIT, REDRAWVIEW3D, "Bake Editing", 10,y,100,20, &cache->flag, 0, 0, 0, 0, "Enable editing of the baked results in editmode.");
but= uiDefBut(block, BUT, REDRAWBUTSOBJECT, "Rebake From Current Frame", 110,y,200,20, NULL, 0.0, 0.0, 0, 0, "Bake again from current frame");
uiButSetFunc(but, object_physics__rebake, pid, NULL);
uiBlockEndAlign(block);
}
if(!libdata)
uiClearButLock();
}
else {
char str[512];
int exist, startframe, endframe;
if(!libdata)
uiClearButLock();
BKE_ptcache_id_time(pid, 0.0f, &startframe, &endframe, NULL);
exist= BKE_ptcache_id_exist(pid, startframe);
sprintf(str, "%simulation frames in disk cache.", (exist)? "S": "No s");
uiDefBut(block, LABEL, 0, str, 10,y,200,20, NULL, 0.0, 0, 0, 0, "");
if(exist) {
but= uiDefBut(block, BUT, REDRAWBUTSOBJECT, "Free Cache", 210,y,100,20, NULL, 0.0, 0.0, 0, 0, "Free cached simulation results");
uiButSetFunc(but, object_physics__clearcache, pid, NULL);
}
}
}
/* Panel for softbodies */
static void object_softbodies__enable(void *ob_v, void *arg2)
{
Object *ob = ob_v;
ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody);
PTCacheID pid;
if(md) {
BLI_remlink(&ob->modifiers, md);
modifier_free(md);
BIF_undo_push("Del modifier");
ob->softflag &= ~OB_SB_ENABLE;
} else {
md = modifier_new(eModifierType_Softbody);
BLI_addhead(&ob->modifiers, md);
if (!ob->soft) {
ob->soft= sbNew();
ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
BKE_ptcache_id_from_softbody(&pid, ob, ob->soft);
BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
}
ob->softflag |= OB_SB_ENABLE;
}
/* needed so that initial state is cached correctly */
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
}
static int _can_softbodies_at_all(Object *ob)
{
// list of Yes
if ((ob->type==OB_MESH)
|| (ob->type==OB_CURVE)
|| (ob->type==OB_LATTICE)
|| (ob->type==OB_SURF)
) return 1;
// else deny
return 0;
}
static void object_softbodies__enable_psys(void *ob_v, void *psys_v)
{
ParticleSystem *psys = psys_v;
Object *ob = ob_v;
if(psys->softflag & OB_SB_ENABLE) {
psys->softflag &= ~OB_SB_ENABLE;
}
else{
if (!psys->soft) {
psys->soft= sbNew();
psys->softflag |= OB_SB_GOAL|OB_SB_EDGES;
psys->soft->particles=psys;
}
psys->softflag |= OB_SB_ENABLE;
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSEDIT, 0);
}
#ifdef _work_on_sb_solver
static char sbsolvers[] = "Solver %t|RKP almost SOFT not usable but for some german teachers %x1|STU ip semi implicit euler%x3|SI1 (half step)adaptive semi implict euler %x2|SI2 (use dv)adaptive semi implict euler %x4|SOFT step size controlled midpoint(1rst choice for real softbodies)%x0";
/* SIF would have been candidate .. well lack of time .. brecht is busy .. better make a stable version for peach now :) */
static char sbsolvers[] = "SIF semi implicit euler with fixed step size (worth a try with real stiff egdes)%x3|SOFT step size controlled midpoint(1rst choice for real softbodies)%x0";
#else
static char sbsolvers[] = "RKCP correct physics (harder to get stable but usefull for education :)%x1|SOFT step size controlled midpoint(1rst choice for real softbodies)%x0";
#endif
static void object_softbodies_collision(Object *ob)
{
SoftBody *sb=ob->soft;
uiBlock *block;
static int val;
short *softflag=&ob->softflag, psys_cur=0;
int ob_has_hair=psys_ob_has_hair(ob);
static PTCacheID staticpid;
int libdata;
if(!_can_softbodies_at_all(ob)) return;
/*bah that is ugly! creating missing data members in UI code*/
if(ob->pd == NULL){
ob->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
ob->pd->pdef_sbdamp = 0.1f;
ob->pd->pdef_sbift = 0.2f;
ob->pd->pdef_sboft = 0.02f;
}
block= uiNewBlock(&curarea->uiblocks, "object_softbodies_collision", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Soft Body", "Physics");
if(uiNewPanel(curarea, block, "Soft Body Collision", "Physics", 651, 0, 318, 204)==0) return;
libdata= object_is_libdata(ob);
uiSetButLock(libdata, ERROR_LIBDATA_MESSAGE);
if(ob_has_hair) {
if(PE_get_current_num(ob) >= 0) {
ParticleSystem *psys = PE_get_current(ob);
if(psys) {
sb = psys->soft;
softflag = &psys->softflag;
psys_cur = 1;
}
}
}
if(psys_cur) {
if(*softflag & OB_SB_ENABLE)
val = 1;
else
val = 0;
}
else
val = modifiers_isSoftbodyEnabled(ob);
if(!val) {
uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
uiBlockBeginAlign(block);
if(psys_cur){
uiDefBut(block, LABEL, 0, "Hair is not a softbody.",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
}
else {
uiDefBut(block, LABEL, 0, "Object is not a softbody.",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
}
uiBlockEndAlign(block);
}
else{
BKE_ptcache_id_from_softbody(&staticpid, ob, sb);
object_physics_bake_buttons(block, &staticpid, 125, libdata);
/* SELF COLLISION STUFF */
if ((ob->type==OB_MESH)||(ob->type==OB_CURVE) ) {
uiBlockBeginAlign(block);
if (*softflag & OB_SB_EDGES){
uiDefButBitS(block, TOG, OB_SB_SELF, B_BAKE_CACHE_CHANGE, "Self Collision", 10,80,150,20, softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
if(*softflag & OB_SB_SELF){
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Ball Size:", 160,80,150,20, &sb->colball, -10.0, 10.0, 10, 0, "Absolute ball size or factor if not manual adjusted");
uiDefButS(block, ROW, B_BAKE_CACHE_CHANGE, "Man",10,60,60,20, &sb->sbc_mode, 4.0,SBC_MODE_MANUAL, 0, 0, "Manual adjust");
uiDefButS(block, ROW, B_BAKE_CACHE_CHANGE, "Av",70,60,60,20, &sb->sbc_mode, 4.0,SBC_MODE_AVG, 0, 0, "Average Spring lenght * Ball Size");
uiDefButS(block, ROW, B_BAKE_CACHE_CHANGE, "Min",130,60,60,20, &sb->sbc_mode, 4.0,SBC_MODE_MIN, 0, 0, "Minimal Spring lenght * Ball Size");
uiDefButS(block, ROW, B_BAKE_CACHE_CHANGE, "Max",190,60,60,20, &sb->sbc_mode, 4.0,SBC_MODE_MAX, 0, 0, "Maximal Spring lenght * Ball Size");
uiDefButS(block, ROW, B_BAKE_CACHE_CHANGE, "AvMiMa",250,60,60,20, &sb->sbc_mode, 4.0,SBC_MODE_AVGMINMAX, 0, 0, "(Min+Max)/2 * Ball Size");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "B Stiff:", 10,40,150,20, &sb->ballstiff, 0.001, 100.0, 10, 0, "Ball inflating presure");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "B Damp:", 160,40,150,20, &sb->balldamp, 0.001, 1.0, 10, 0, "Blending to inelastic collision");
}
}
else{
uiDefBut(block, LABEL, 0, "<Self Collision> not available because there",10,80,300,20, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "are no edges, enable <Use Edges>",10,60,300,20, NULL, 0.0, 0, 0, 0, "");
}
uiBlockEndAlign(block);
/*SOLVER SETTINGS*/
/* done in another panel now*/
}
uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
}
uiBlockEndAlign(block);
}
static void object_softbodies_solver(Object *ob)
{
SoftBody *sb=ob->soft;
uiBlock *block;
static int val;
short *softflag=&ob->softflag, psys_cur=0, adaptive_mode=0;
int ob_has_hair=psys_ob_has_hair(ob);
if(!_can_softbodies_at_all(ob)) return;
block= uiNewBlock(&curarea->uiblocks, "object_softbodies_solver", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Soft Body", "Physics");
if(uiNewPanel(curarea, block, "Soft Body Solver", "Physics", 651, 0, 318, 204)==0) return;
uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
/* doubt that is really needed here but for now */
if(ob_has_hair) {
if(PE_get_current_num(ob) >= 0) {
ParticleSystem *psys = PE_get_current(ob);
if(psys) {
sb = psys->soft;
softflag = &psys->softflag;
psys_cur = 1;
}
}
}
if(psys_cur) {
if(*softflag & OB_SB_ENABLE)
val = 1;
else
val = 0;
}
else
val = modifiers_isSoftbodyEnabled(ob);
if(!val) {
uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
if(psys_cur){
uiDefBut(block, LABEL, 0, "Hair is not a softbody.",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
}
else {
uiDefBut(block, LABEL, 0, "Object is not a softbody.",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
}
}
else{
if ((ob->type==OB_MESH)||(ob->type==OB_CURVE) ) {
/*SOLVER SETTINGS*/
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, 0, "Solver select",10,200,300,20, NULL, 0.0, 0, 0, 0, "");
uiDefButS(block, MENU, B_BAKE_CACHE_CHANGE, sbsolvers,10,180,300,20, &sb->solver_ID, 14.0, 0.0, 0, 0, "Select Solver");
uiBlockEndAlign(block);
/*some have adapive step size - some not*/
switch (sb->solver_ID) {
case 0:
case 1:
{adaptive_mode = 1; break;}
case 3:
{adaptive_mode = 0; break;}
default: printf("SB_solver?\n"); // should never happen
}
if(adaptive_mode){
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, 0, "Step size controls",10,160,300,20, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Error Lim:", 10,140,280,20, &sb->rklimit , 0.001, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
uiDefButBitS(block, TOG, SBSO_OLDERR, B_BAKE_CACHE_CHANGE,"V", 290,140,20,20, &sb->solverflags, 0, 0, 0, 0, "Use velocities for automagic step sizes");
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "MinS:", 10,120,150,20, &sb->minloops, 0.00, 30000.0, 10, 0, "Minimal # solver steps/frame ");
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "MaxS:", 160,120,150,20, &sb->maxloops, 0.00, 30000.0, 10, 0, "Maximal # solver steps/frame ");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, 0, "Collision helpers",10,100,300,20, NULL, 0.0, 0, 0, 0, "");
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Choke:", 10,80,150,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Fuzzy:", 160,80,150,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, 0, "Diagnosis",10,60,300,20, NULL, 0.0, 0, 0, 0, "");
uiDefButBitS(block, TOG, SBSO_MONITOR, B_BAKE_CACHE_CHANGE,"Print Performance to Console", 10,40,300,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
uiBlockEndAlign(block);
}
else{
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Fuzzy:", 210,100,90,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
uiDefButBitS(block, TOG, SBSO_MONITOR, B_BAKE_CACHE_CHANGE,"M", 290,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
uiBlockEndAlign(block);
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Steps:", 10,80,100,20, &sb->minloops, 1.00, 30000.0, 10, 0, "Solver steps/frame ");
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
}
uiBlockEndAlign(block);
}
}
uiBlockEndAlign(block);
}
static void object_softbodies(Object *ob)
{
SoftBody *sb=ob->soft;
ParticleSystem *psys=NULL;
uiBlock *block;
uiBut *but;
ModifierData *md;
static int val;
short *softflag=&ob->softflag, psys_cur=0;
int ob_has_hair = psys_ob_has_hair(ob);
static short actsoft= -1;
if(!_can_softbodies_at_all(ob)) return;
block= uiNewBlock(&curarea->uiblocks, "object_softbodies", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Soft Body", "Physics");
if(uiNewPanel(curarea, block, "Soft Body", "Physics", 640, 0, 318, 204)==0) return;
uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
if(ob_has_hair) {
psys= psys_get_current(ob);
if(psys && actsoft >= 0) {
actsoft= psys_get_current_num(ob)+1;
sb=psys->soft;
softflag=&psys->softflag;
psys_cur=1;
}
else
actsoft= -1; /* -1 = object */
}
if(psys_cur && psys) {
if(*softflag & OB_SB_ENABLE)
val = 1;
else
val = 0;
but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,130,20, &val, 0, 0, 0, 0, "Sets hair to become soft body");
uiButSetFunc(but, object_softbodies__enable_psys, ob, psys);
}
else {
md = modifiers_findByType(ob, eModifierType_Softbody);
val = (md != NULL);
if(ob_has_hair)
but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
else
but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
uiButSetFunc(but, object_softbodies__enable, ob, NULL);
if(md) {
uiBlockBeginAlign(block);
uiDefIconButBitI(block, TOG, eModifierMode_Render, B_BAKE_CACHE_CHANGE, ICON_SCENE, 145, 200, 20, 20,&md->mode, 0, 0, 1, 0, "Enable soft body during rendering");
but= uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_BAKE_CACHE_CHANGE, VICON_VIEW3D, 165, 200, 20, 20,&md->mode, 0, 0, 1, 0, "Enable soft body during interactive display");
uiBlockEndAlign(block);
}
}
if(ob_has_hair) {
char *menustr = psys_menu_string(ob,1);
but=uiDefButS(block, MENU, B_BAKE_REDRAWEDIT, menustr, 210,200,100,20, &actsoft, 14.0, 0.0, 0, 0, "Browse systems");
uiButSetFunc(but, PE_change_act, ob, &actsoft);
MEM_freeN(menustr);
}
uiDefBut(block, LABEL, 0, "",10,10,300,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
if(val) {
int defCount;
char *menustr;
static char str[128];
if(sb->pointcache->flag & PTCACHE_BAKED)
uiSetButLock(1, "Simulation frames are baked");
//if(ob->softflag & OB_SB_BAKESET) {
// uiBlockBeginAlign(block);
// uiDefButI(block, NUM, B_DIFF, "Start:", 10, 170,100,20, &sb->sfra, 1.0, 10000.0, 10, 0, "Start frame for baking");
// uiDefButI(block, NUM, B_DIFF, "End:", 110, 170,100,20, &sb->efra, 1.0, 10000.0, 10, 0, "End frame for baking");
// uiDefButI(block, NUM, B_DIFF, "Interval:", 210, 170,100,20, &sb->interval, 1.0, 10.0, 10, 0, "Interval in frames between baked keys");
// uiBlockEndAlign(block);
// uiDefButS(block, TOG, B_DIFF, "Local", 10, 145,100,20, &sb->local, 0.0, 0.0, 0, 0, "Use local coordinates for baking");
// uiClearButLock();
// uiBlockBeginAlign(block);
// if(sb->keys) {
// char str[128];
// uiDefIconTextBut(block, BUT, B_SOFTBODY_BAKE_FREE, ICON_X, "FREE BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 0, 0, "Free baked result");
// sprintf(str, "Stored %d vertices %d keys %.3f MB", sb->totpoint, sb->totkey, ((float)16*sb->totpoint*sb->totkey)/(1024.0*1024.0));
// uiDefBut(block, LABEL, 0, str, 10, 100,300,20, NULL, 0.0, 0.0, 00, 0, "");
// }
// else
// uiDefBut(block, BUT, B_SOFTBODY_BAKE, "BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 10, 0, "Start baking. Press ESC to exit without baking");
//}
//else {
/* GENERAL STUFF */
if (sb->totpoint){
sprintf(str, "Vertex Mass; Object mass %f [k]",sb->nodemass*sb->totpoint/1000.0f);
}
else{
sprintf(str, "Vertex Mass");
}
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 50.0, 10, 0, "General media friction for point movements");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50000.0, 10, 0, str);
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Grav:", 10,150,150,20, &sb->grav , -10.0, 10.0, 10, 0, "Apply gravitation to point movement");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
uiBlockEndAlign(block);
/* GOAL STUFF */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_SB_GOAL, B_BAKE_CACHE_CHANGE, "Use Goal", 10,120,130,20, softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
if (*softflag & OB_SB_GOAL){
if(ob->type==OB_MESH) {
menustr= get_vertexgroup_menustr(ob);
defCount=BLI_countlist(&ob->defbase);
if(defCount==0) sb->vertgroup= 0;
uiDefButS(block, MENU, B_BAKE_CACHE_CHANGE, menustr, 140,120,20,20, &sb->vertgroup, 0, defCount, 0, 0, "Browses available vertex groups");
MEM_freeN (menustr);
if(sb->vertgroup) {
bDeformGroup *defGroup = BLI_findlink(&ob->defbase, sb->vertgroup-1);
if(defGroup)
uiDefBut(block, BUT, B_BAKE_CACHE_CHANGE, defGroup->name, 160,120,130,20, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
else
uiDefBut(block, BUT, B_BAKE_CACHE_CHANGE, "(no group)", 160,120,130,20, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VG, ICON_X, 290,120,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
}
else
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Goal:", 160,120,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
}
else {
uiDefButS(block, TOG, B_BAKE_CACHE_CHANGE, "W", 140,120,20,20, &sb->vertgroup, 0, 1, 0, 0, "Use control point weight values");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Goal:", 160,120,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
}
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Stiff:", 10,100,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Damp:", 160,100,150,20, &sb->goalfrict , 0.0, 50.0, 10, 0, "Goal (vertex target position) friction");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Min:", 10,80,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Max:", 160,80,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
}
uiBlockEndAlign(block);
/* EDGE SPRING STUFF */
if(ob->type!=OB_SURF) {
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_SB_EDGES, B_BAKE_CACHE_CHANGE, "Use Edges", 10,50,90,20, softflag, 0, 0, 0, 0, "Use Edges as springs");
if (*softflag & OB_SB_EDGES){
uiDefButBitS(block, TOG, OB_SB_QUADS, B_BAKE_CACHE_CHANGE, "Stiff Quads", 110,50,90,20, softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_BAKE_CACHE_CHANGE, "CEdge", 220,50,45,20, softflag, 0, 0, 0, 0, "Edge collide too");
uiDefButBitS(block, TOG, OB_SB_FACECOLL, B_BAKE_CACHE_CHANGE, "CFace", 265,50,45,20, softflag, 0, 0, 0, 0, "Faces collide too SLOOOOOW warning ");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Pull:", 10,30,75,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness when longer than rest length");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Push:", 85,30,75,20, &sb->inpush, 0.0, 0.999, 10, 0, "Edge spring stiffness when shorter than rest length");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Damp:", 160,30,70,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "SL:",250 ,30,60,20, &sb->springpreload, 0.0, 200.0, 10, 0, "Alter spring lenght to shrink/blow up (unit %) 0 to disable ");
uiDefButBitS(block, TOG,OB_SB_AERO_ANGLE,B_BAKE_CACHE_CHANGE, "N",10,10,20,20, softflag, 0, 0, 0, 0, "New aero(uses angle and length)");
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Aero:", 30,10,60,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Plas:", 90,10,60,20, &sb->plastic, 0.0, 100.0, 10, 0, "Permanent deform");
if(ob->type==OB_MESH) {
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Be:", 150,10,80,20, &sb->secondspring, 0.0, 10.0, 10, 0, "Bending Stiffness");
if (*softflag & OB_SB_QUADS){
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Sh:", 230,10,80,20, &sb->shearstiff, 0.0, 1.0, 10, 0, "Shear Stiffness");
}
}
else sb->secondspring = 0;
uiDefBut(block, LABEL, 0, "",10,10,1,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
}
uiBlockEndAlign(block);
}
//}
}
uiBlockEndAlign(block);
}
static void object_panel_particle_bake(Object *ob)
{
uiBlock *block;
ParticleSystem *psys= psys_get_current(ob);
static PTCacheID staticpid;
int libdata;
if (psys==NULL || psys->part==NULL) return;
if (ELEM(psys->part->type, PART_HAIR, PART_FLUID)) return;
if (psys->part->phystype == PART_PHYS_KEYED) return;
block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_bake", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Particle System", "Particle");
if(uiNewPanel(curarea, block, "Bake", "Particle", 320, 0, 318, 204)==0) return;
libdata= object_is_libdata(ob);
uiSetButLock(libdata, ERROR_LIBDATA_MESSAGE);
BKE_ptcache_id_from_particles(&staticpid, ob, psys);
object_physics_bake_buttons(block, &staticpid, 10, libdata);
}
/* Panels for new particles*/
static void object_panel_particle_children(Object *ob)
{
uiBlock *block;
ParticleSystem *psys = psys_get_current(ob);
ParticleSettings *part;
short butx=0, buty=160, butw=150, buth=20;
static short kink_ui=0;
if (psys==NULL) return;
part=psys->part;
if(part==NULL) return;
block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_child", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Extras", "Particle");
if(uiNewPanel(curarea, block, "Children", "Particle", 1300, 0, 318, 204)==0) return;
uiSetButLock((part->id.lib != NULL), ERROR_LIBDATA_MESSAGE);
if(part->type == PART_FLUID) {
uiDefBut(block, LABEL, 0, "No settings for fluid particles", butx,(buty-=2*buth),2*butw,buth, NULL, 0.0, 0, 0, 0, "");
return;
}
uiDefButS(block, MENU, B_PART_ALLOC_CHILD, "Children from:%t|Faces%x2|Particles%x1|None%x0", butx,buty,butw,buth, &part->childtype, 14.0, 0.0, 0, 0, "Create child particles");
if(part->childtype==0) return;
if(part->childtype==PART_CHILD_FACES && !(part->phystype==PART_PHYS_KEYED || part->type==PART_HAIR)) {
uiDefBut(block, LABEL, 0, "Hair or keyed", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "particles needed!", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
return;
}
uiBlockBeginAlign(block);
buty -= buth/2;
uiDefButI(block, NUM, B_PART_ALLOC_CHILD, "Amount:", butx,(buty-=buth),butw,buth, &part->child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent");
uiDefButI(block, NUM, B_DIFF, "Render Amount:", butx,(buty-=buth),butw,buth, &part->ren_child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent for rendering");
if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES) {
uiDefButF(block, NUMSLI, B_PART_DISTR_CHILD, "VParents:", butx,(buty-=buth),butw,buth, &part->parents, 0.0, 1.0, 1, 3, "Relative amount of virtual parents");
}
else {
uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Rad:", butx,(buty-=buth),butw,buth, &part->childrad, 0.0, 10.0, 1, 3, "Radius of children around parent");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Round:", butx,(buty-=buth),butw,buth, &part->childflat, 0.0, 1.0, 1, 3, "Roundness of children around parent");
}
uiBlockEndAlign(block);
buty -= buth/2;
/* clump */
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Clump:", butx,(buty-=buth),butw,buth, &part->clumpfac, -1.0, 1.0, 1, 3, "Amount of clumpimg");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->clumppow, -0.999, 0.999, 1, 3, "Shape of clumpimg");
uiBlockEndAlign(block);
buty -= buth/2;
uiBlockBeginAlign(block);
if(part->draw_as != PART_DRAW_PATH) {
uiDefButF(block, NUM, B_PART_REDRAW, "Size:", butx,(buty-=buth),butw/2,buth, &part->childsize, 0.01, 100, 10, 1, "A multiplier for the child particle size");
uiDefButF(block, NUM, B_PART_REDRAW, "Rand:", butx+butw/2,buty,butw/2,buth, &part->childrandsize, 0.0, 1.0, 10, 1, "Random variation to the size of the child particles");
}
if(part->childtype == PART_CHILD_FACES) {
/* only works if children could be emitted from volume, but that option isn't available now */
/*uiDefButF(block, NUM, B_PART_REDRAW, "Spread:",butx,(buty-=buth),butw/2,buth, &part->childspread, -1.0, 1.0, 10, 1, "Spread children from the faces");*/
uiDefButBitI(block, TOG, PART_CHILD_SEAMS, B_PART_DISTR_CHILD, "Use Seams", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Use seams to determine parents");
}
uiBlockEndAlign(block);
butx=160;
buty=180;
if(part->phystype==PART_PHYS_KEYED || part->type==PART_HAIR)
uiDefButBitS(block, TOG, 1, B_PART_REDRAW, "Kink/Branch", butx,(buty-=buth),butw,buth, &kink_ui, 0, 0, 0, 0, "Show kink and branch options");
else
buty-=buth;
if(kink_ui || !(part->phystype==PART_PHYS_KEYED || part->type==PART_HAIR)) {
buty -= buth/2;
/* kink */
uiBlockBeginAlign(block);
if(part->kink) {
uiDefButS(block, MENU, B_PART_RECALC_CHILD, "Kink:%t|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", butx,(buty-=buth),butw/2,buth, &part->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the path");
uiDefButS(block, MENU, B_PART_RECALC_CHILD, "Axis %t|Z %x2|Y %x1|X %x0", butx+butw/2,buty,butw/2,buth, &part->kink_axis, 14.0, 0.0, 0, 0, "Which axis to use for offset");
uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Freq:", butx,(buty-=buth),butw,buth, &part->kink_freq, 0.0, 10.0, 1, 3, "The frequency of the offset (1/total length)");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->kink_shape, -0.999, 0.999, 1, 3, "Adjust the offset to the beginning/end");
uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Amplitude:", butx,(buty-=buth),butw,buth, &part->kink_amp, 0.0, 10.0, 1, 3, "The amplitude of the offset");
}
else {
uiDefButS(block, MENU, B_PART_RECALC_CHILD, "Kink:%t|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", butx,(buty-=buth),butw,buth, &part->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the path");
buty-=3*buth;
}
uiBlockEndAlign(block);
if(part->childtype==PART_CHILD_PARTICLES && (part->phystype==PART_PHYS_KEYED || part->type==PART_HAIR)) {
if(part->flag & PART_BRANCHING) {
uiDefButBitI(block, TOG, PART_BRANCHING, B_PART_RECALC_CHILD, "Branching", butx,(buty-=2*buth),butw,buth, &part->flag, 0, 0, 0, 0, "Branch child paths from eachother");
uiDefButBitI(block, TOG, PART_ANIM_BRANCHING, B_PART_RECALC_CHILD, "Animated", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Animate branching");
uiDefButBitI(block, TOG, PART_SYMM_BRANCHING, B_PART_RECALC_CHILD, "Symmetric", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Start and end points are the same");
uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Threshold:", butx,(buty-=buth),butw,buth, &part->branch_thres, 0.0, 1.0, 1, 3, "Threshold of branching");
}
else
uiDefButBitI(block, TOG, PART_BRANCHING, B_PART_RECALC_CHILD, "Branching", butx,(buty-=2*buth),butw,buth, &part->flag, 0, 0, 0, 0, "Branch child paths from eachother");
}
}
else {
/* rough */
buty -= buth/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Rough1:", butx,(buty-=buth),butw,buth, &part->rough1, 0.0, 10.0, 1, 3, "Amount of location dependant rough");
uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Size1:", butx,(buty-=buth),butw,buth, &part->rough1_size, 0.01, 10.0, 1, 3, "Size of location dependant rough");
uiBlockEndAlign(block);
buty -= buth/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Rough2:", butx,(buty-=buth),butw,buth, &part->rough2, 0.0, 10.0, 1, 3, "Amount of random rough");
uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Size2:", butx,(buty-=buth),butw,buth, &part->rough2_size, 0.01, 10.0, 1, 3, "Size of random rough");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Thresh:", butx,(buty-=buth),butw,buth, &part->rough2_thres, 0.00, 1.0, 1, 3, "Amount of particles left untouched by random rough");
uiBlockEndAlign(block);
buty -= buth/2;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "RoughE:", butx,(buty-=buth),butw,buth, &part->rough_end, 0.0, 10.0, 1, 3, "Amount of end point rough");
uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->rough_end_shape, 0.0, 10.0, 1, 3, "Shape of end point rough");
uiBlockEndAlign(block);
}
}
static void particle_set_vg(void *ob_v, void *vgnum_v)
{
Object *ob= ob_v;
ParticleSystem *psys=psys_get_current(ob);
short vgnum = *((short *)vgnum_v);
if(vgnum==PSYS_VG_DENSITY)
psys->recalc|=PSYS_DISTR;
else if(vgnum!=PSYS_VG_SIZE)
psys->recalc|=PSYS_INIT;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
static void particle_del_vg(void *ob_v, void *vgnum_v)
{
Object *ob= ob_v;
ParticleSystem *psys=psys_get_current(ob);
short vgnum = *((short *)vgnum_v);
if(vgnum==PSYS_VG_DENSITY) {
psys->recalc|=PSYS_DISTR;
}
psys->vgroup[vgnum]=0;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
static void object_panel_particle_extra(Object *ob)
{
uiBlock *block;
uiBut *but;
ParticleSystem *psys=psys_get_current(ob);
ParticleSettings *part;
short butx=0, buty=160, butw=150, buth=20;
static short vgnum=0;
if (psys==NULL) return;
part=psys->part;
if(part==NULL) return;
block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_extra", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Extras", "Particle", 980, 0, 318, 204)==0) return;
uiSetButLock((part->id.lib != NULL), ERROR_LIBDATA_MESSAGE);
if(part->type == PART_FLUID) {
uiDefBut(block, LABEL, 0, "No settings for fluid particles", butx,(buty-=2*buth),2*butw,buth, NULL, 0.0, 0, 0, 0, "");
return;
}
uiDefBut(block, LABEL, 0, "Effectors:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_PART_RECALC, "GR:", butx, (buty-=buth), butw/2, buth, &part->eff_group, "Limit effectors to this Group");
uiDefButBitI(block, TOG, PART_SIZE_DEFL, B_PART_RECALC, "Size Deflect", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Use particle's size in deflection");
uiDefButBitI(block, TOG, PART_DIE_ON_COL, B_PART_RECALC, "Die on hit",butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Particles die when they collide with a deflector object");
uiDefButBitI(block, TOG, PART_STICKY, B_PART_RECALC, "Sticky", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Particles stick to collided objects if they die in the collision");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Time:", butx,(buty-=buth),butw/3,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, PART_GLOB_TIME, B_PART_RECALC, "Global", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Set all ipos that work on particles to be calculated in global/object time");
uiDefButBitI(block, TOG, PART_ABS_TIME, B_PART_RECALC, "Absolute", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Set all ipos that work on particles to be calculated in absolute/relative time");
//if(part->flag & PART_LOOP){
// uiDefButBitI(block, TOG, PART_LOOP, B_PART_RECALC, "Loop", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Loop particle lives");
// uiDefButBitI(block, TOG, PART_LOOP_INSTANT, B_PART_RECALC, "Instantly", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Loop particle life at time of death");
//}
//else
uiDefButBitI(block, TOG, PART_LOOP, B_PART_RECALC, "Loop", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Loop particle lives");
uiDefButF(block, NUM, B_PART_RECALC, "Tweak:", butx,(buty-=buth),butw,buth, &part->timetweak, 0.0, 10.0, 1, 0, "A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)");
uiBlockEndAlign(block);
if(ob->type==OB_MESH) {
char *menustr= get_vertexgroup_menustr(ob);
int defCount=BLI_countlist(&ob->defbase);
if(defCount==0) psys->vgroup[vgnum]= 0;
uiDefBut(block, LABEL, 0, "Vertex group:", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_PART_REDRAW, "Attribute%t|Effector%x11|TanRot%x10|TanVel%x9|Size%x8|RoughE%x7|Rough2%x6|Rough1%x5|Kink%x4|Clump%x3|Length%x2|Velocity%x1|Density%x0", butx,(buty-=buth),butw-40,buth, &vgnum, 14.0, 0.0, 0, 0, "Attribute effected by vertex group");
but=uiDefButBitS(block, TOG, (1<<vgnum), B_PART_RECALC, "Neg", butx+butw-40,buty,40,buth, &psys->vg_neg, 0, 0, 0, 0, "Negate the effect of the vertex group");
uiButSetFunc(but, particle_set_vg, (void *)ob, (void *)(&vgnum));
butx+=butw;
but= uiDefButS(block, MENU, B_PART_RECALC, menustr, butx,buty,buth,buth, psys->vgroup+vgnum, 0, defCount, 0, 0, "Browses available vertex groups");
uiButSetFunc(but, particle_set_vg, (void *)ob, (void *)(&vgnum));
MEM_freeN (menustr);
if(psys->vgroup[vgnum]) {
bDeformGroup *defGroup = BLI_findlink(&ob->defbase, psys->vgroup[vgnum]-1);
if(defGroup)
uiDefBut(block, BUT, B_PART_REDRAW, defGroup->name, butx+buth,buty,butw-2*buth,buth, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
else{
uiDefBut(block, BUT, B_PART_REDRAW, "(no group)", butx+buth,buty,butw-2*buth,buth, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
}
but=uiDefIconBut(block, BUT, B_PART_RECALC, ICON_X, butx+butw-buth,buty,buth,buth, 0, 0, 0, 0, 0, "Disable use of vertex group");
uiButSetFunc(but, particle_del_vg, (void *)ob, (void *)(&vgnum));
}
uiBlockEndAlign(block);
}
buty=butx=160;
uiDefButI(block, NUM, B_PART_DISTR, "Seed:", butx,(buty-=buth),butw,buth, &psys->seed, 0.0, 255.0, 1, 0, "Set an offset in the random table");
if(part->type == PART_HAIR) {
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_PART_RECALC, "Stiff:", butx,(buty-=buth),(butw*3)/5,buth, &part->eff_hair, 0.0, 1.0, 0, 0, "Hair stiffness for effectors");
uiDefButBitI(block, TOG, PART_CHILD_EFFECT, B_PART_RECALC, "Children", butx+(butw*3)/5,buty,(butw*2)/5,buth, &part->flag, 0, 0, 0, 0, "Apply effectors to children");
uiBlockEndAlign(block);
}
else if(part->phystype == PART_PHYS_NEWTON)
uiDefButBitI(block, TOG, PART_SELF_EFFECT, B_PART_RECALC, "Self Effect", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Particle effectors effect themselves");
else
buty-=buth;
/* size changes must create a recalc event always so that sizes are updated properly */
uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 1.0, 10, 1, "Give the particle size a random variation");
uiDefButBitI(block, TOG, PART_SIZEMASS, B_PART_RECALC, "Mass from size", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Multiply mass with particle size");
uiDefButF(block, NUM, B_PART_RECALC, "Mass:", butx,(buty-=buth),butw,buth, &part->mass, 0.01, 100, 10, 1, "Specify the mass of the particles");
}
/* copy from buttons_shading.c */
static void autocomplete_uv(char *str, void *arg_v)
{
Mesh *me;
CustomDataLayer *layer;
AutoComplete *autocpl;
int a;
if(str[0]==0)
return;
autocpl= autocomplete_begin(str, 32);
/* search if str matches the beginning of name */
for(me= G.main->mesh.first; me; me=me->id.next)
for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
if(layer->type == CD_MTFACE)
autocomplete_do_name(autocpl, layer->name);
autocomplete_end(autocpl, str);
}
static void object_panel_particle_visual(Object *ob)
{
uiBlock *block;
uiBut *but;
ParticleSystem *psys=psys_get_current(ob);
ParticleSettings *part;
short butx=0, buty=160, butw=150, buth=20;
static short bbuvnum=0;
if (psys==NULL) return;
part=psys->part;
if(part==NULL) return;
block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_visual", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Visualization", "Particle", 640, 0, 318, 204)==0) return;
uiDefButS(block, MENU, B_PART_RECALC, "Billboard %x9|Group %x8|Object %x7|Path %x6|Line %x5|Axis %x4|Cross %x3|Circle %x2|Point %x1|None %x0", butx,buty,butw,buth, &part->draw_as, 14.0, 0.0, 0, 0, "How particles are visualized");
if(part->draw_as==PART_DRAW_NOT) {
uiDefButBitS(block, TOG, PART_DRAW_EMITTER, B_PART_REDRAW, "Render emitter", butx,(buty-=2*buth),butw,buth, &part->draw, 0, 0, 0, 0, "Render emitter object");
return;
}
uiDefBut(block, LABEL, 0, "Draw:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PART_DRAW_VEL, B_PART_REDRAW, "Vel", butx,(buty-=buth),butw/3,buth, &part->draw, 0, 0, 0, 0, "Show particle velocity");
uiDefButBitS(block, TOG, PART_DRAW_SIZE, B_PART_REDRAW, "Size", butx+butw/3,buty,butw/3,buth, &part->draw, 0, 0, 0, 0, "Show particle size");
uiDefButBitS(block, TOG, PART_DRAW_NUM, B_PART_REDRAW, "Num", butx+2*butw/3,buty,butw/3,buth, &part->draw, 0, 0, 0, 0, "Show particle number");
uiDefButS(block, NUM, B_PART_REDRAW, "Draw Size:", butx,(buty-=buth),butw,buth, &part->draw_size, 0.0, 10.0, 0, 0, "Size of particles on viewport in pixels (0=default)");
uiDefButS(block, NUM, B_PART_RECALC_CHILD, "Disp:", butx,(buty-=buth),butw,buth, &part->disp, 0.0, 100.0, 10, 0, "Percentage of particles to display in 3d view");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Render:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_PART_DISTR, "Material:", butx,(buty-=buth),butw-30,buth, &part->omat, 1.0, 16.0, 0, 0, "Specify material used for the particles");
uiDefButBitS(block, TOG, PART_DRAW_MAT_COL, B_PART_RECALC, "Col", butx+butw-30,buty,30,buth, &part->draw, 0, 0, 0, 0, "Draw particles using material's diffuse color");
uiDefButBitS(block, TOG, PART_DRAW_EMITTER, B_PART_REDRAW, "Emitter", butx,(buty-=buth),butw/2,buth, &part->draw, 0, 0, 0, 0, "Render emitter Object also");
uiDefButBitS(block, TOG, PART_DRAW_PARENT, B_PART_REDRAW, "Parents", butx+butw/2,buty,butw/2,buth, &part->draw, 0, 0, 0, 0, "Render parent particles");
uiDefButBitI(block, TOG, PART_UNBORN, B_PART_REDRAW, "Unborn", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Show particles before they are emitted");
uiDefButBitI(block, TOG, PART_DIED, B_PART_REDRAW, "Died", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Show particles after they have died");
uiBlockEndAlign(block);
butx=160;
buty=160-buth;
uiBlockBeginAlign(block);
switch(part->draw_as) {
case PART_DRAW_OB:
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PART_REDRAW_DEPS, "OB:", butx,(buty-=buth),butw,buth, &part->dup_ob, "Show this Object in place of particles");
break;
case PART_DRAW_GR:
uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_PART_REDRAW_DEPS, "GR:", butx,(buty-=buth),butw,buth, &part->dup_group, "Show Objects in this Group in place of particles");
uiDefButBitS(block, TOG, PART_DRAW_WHOLE_GR, B_PART_REDRAW, "Dupli Group", butx,(buty-=buth),butw,buth, &part->draw, 0, 0, 0, 0, "Use whole group at once");
if((part->draw & PART_DRAW_WHOLE_GR)==0)
uiDefButBitS(block, TOG, PART_DRAW_RAND_GR, B_PART_REDRAW, "Pick Random", butx,(buty-=buth),butw,buth, &part->draw, 0, 0, 0, 0, "Pick objects from group randomly");
break;
case PART_DRAW_BB:
uiDefButBitS(block, TOG, PART_DRAW_BB_LOCK, B_PART_REDRAW, "Lock", butx,(buty+=buth),butw/2,buth, &part->draw, 0, 0, 0, 0, "Lock the billboards align axis");
uiDefButS(block, MENU, B_PART_REDRAW, "Align to%t|Velocity%x4|View%x3|Z%x2|Y%x1|X%x0", butx+butw/2,buty,butw/2,buth, &part->bb_align, 14.0, 0.0, 0, 0, "In respect to what the billboards are aligned");
uiDefButF(block, NUM, B_PART_REDRAW, "Tilt:", butx,(buty-=buth),butw/2,buth, &part->bb_tilt, -1.0, 1.0, 0, 0, "Tilt of the billboards");
uiDefButF(block, NUM, B_PART_REDRAW, "Rand:", butx+butw/2,buty,butw/2,buth, &part->bb_rand_tilt, 0.0, 1.0, 0, 0, "Random tilt of the billboards");
uiDefButS(block, NUM, B_PART_REDRAW, "UV Split:", butx,(buty-=buth),butw,buth, &part->bb_uv_split, 1.0, 10.0, 0, 0, "Amount of rows/columns to split uv coordinates for billboards");
uiDefButS(block, MENU, B_PART_REDRAW, "Animate%t|Angle%x2|Time%x1|None%x0", butx,(buty-=buth),butw/2,buth, &part->bb_anim, 14.0, 0.0, 0, 0, "How to animate billboard textures");
uiDefButS(block, MENU, B_PART_REDRAW, "Offset%t|Random%x2|Linear%x1|None%x0", butx+butw/2,buty,butw/2,buth, &part->bb_split_offset, 14.0, 0.0, 0, 0, "How to offset billboard textures");
uiDefButF(block, NUM, B_PART_REDRAW, "OffsetX:", butx,(buty-=buth),butw,buth, part->bb_offset, -1.0, 1.0, 0, 0, "Offset billboards horizontally");
uiDefButF(block, NUM, B_PART_REDRAW, "OffsetY:", butx,(buty-=buth),butw,buth, part->bb_offset+1, -1.0, 1.0, 0, 0, "Offset billboards vertically");
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PART_REDRAW, "OB:", butx,(buty-=buth),butw,buth, &part->bb_ob, "Billboards face this object (default is active camera)");
uiDefButS(block, MENU, B_PART_REDRAW, "UV channel%t|Split%x2|Time-Index (X-Y)%x1|Normal%x0", butx,(buty-=buth),butw,buth, &bbuvnum, 14.0, 0.0, 0, 0, "UV channel");
but=uiDefBut(block, TEX, B_PART_REDRAW, "UV:", butx,(buty-=buth),butw,buth, psys->bb_uvname+bbuvnum, 0, 31, 0, 0, "Set name of UV layer to use with billboards, default is active UV layer");
uiButSetCompleteFunc(but, autocomplete_uv, NULL);
break;
case PART_DRAW_LINE:
uiDefButBitS(block, TOG, PART_DRAW_VEL_LENGTH, B_PART_REDRAW, "Speed", butx,(buty-=buth),butw,buth, &part->draw, 0, 0, 0, 0, "Multiply line length by particle speed");
uiDefButF(block, NUM, B_PART_REDRAW, "Back:", butx,(buty-=buth),butw,buth, &part->draw_line[0], 0.0, 10.0, 0, 0, "Length of the line's tail");
uiDefButF(block, NUM, B_PART_REDRAW, "Front:", butx,(buty-=buth),butw,buth, &part->draw_line[1], 0.0, 10.0, 0, 0, "Length of the line's head");
break;
case PART_DRAW_PATH:
if(part->phystype==PART_PHYS_KEYED || part->type==PART_HAIR) {
uiDefButS(block, NUM, B_PART_RECALC, "Steps:", butx,(buty+=buth),butw,buth, &part->draw_step, 0.0, 7.0, 0, 0, "How many steps paths are drawn with (power of 2)");
uiDefButS(block, NUM, B_PART_REDRAW, "Render:", butx,(buty-=buth),butw,buth, &part->ren_step, 0.0, 9.0, 0, 0, "How many steps paths are rendered with (power of 2)");
uiDefButBitI(block, TOG, PART_ABS_LENGTH, B_PART_RECALC, "Abs Length", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Use maximum length for children");
uiDefButF(block, NUM, B_PART_RECALC, "Max Length:", butx,(buty-=buth),butw,buth, &part->abslength, 0.0, 10000.0, 1, 3, "Absolute maximum path length for children, in blender units");
uiDefButF(block, NUMSLI, B_PART_RECALC, "RLength:", butx,(buty-=buth),butw,buth, &part->randlength, 0.0, 1.0, 1, 3, "Give path length a random variation");
uiBlockEndAlign(block);
uiDefButBitI(block, TOG, PART_HAIR_BSPLINE, B_PART_RECALC, "B-Spline", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Interpolate hair using B-Splines");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PART_DRAW_REN_STRAND, B_PART_REDRAW, "Strand render", butx,buty-=buth,butw,buth, &part->draw, 0, 0, 0, 0, "Use the strand primitive for rendering");
if(part->draw & PART_DRAW_REN_STRAND) {
uiDefButS(block, NUM, B_PART_REDRAW, "Angle:", butx,(buty-=buth),butw,buth, &part->adapt_angle, 0.0, 45.0, 0, 0, "How many degrees path has to curve to make another render segment");
}
else {
uiDefButBitS(block, TOG, PART_DRAW_REN_ADAPT, B_PART_REDRAW, "Adaptive render", butx,buty-=buth,butw,buth, &part->draw, 0, 0, 0, 0, "Draw steps of the particle path");
if(part->draw & PART_DRAW_REN_ADAPT) {
uiDefButS(block, NUM, B_PART_REDRAW, "Angle:", butx,(buty-=buth),butw/2,buth, &part->adapt_angle, 0.0, 45.0, 0, 0, "How many degrees path has to curve to make another render segment");
uiDefButS(block, NUM, B_PART_REDRAW, "Pixel:", butx+butw/2,buty,(butw+1)/2,buth, &part->adapt_pix, 0.0, 50.0, 0, 0, "How many pixels path has to cover to make another render segment");
}
}
}
else {
uiDefBut(block, LABEL, 0, "Hair or keyed", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "particles needed!", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
}
break;
}
uiBlockEndAlign(block);
}
static void object_panel_particle_simplification(Object *ob)
{
uiBlock *block;
ParticleSystem *psys=psys_get_current(ob);
ParticleSettings *part;
short butx=0, buty=160, butw=150, buth=20;
if (psys==NULL) return;
part=psys->part;
if(part==NULL) return;
if(part->draw_as!=PART_DRAW_PATH || !(part->draw & PART_DRAW_REN_STRAND))
return;
if(part->childtype!=PART_CHILD_FACES)
return;
block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_simplification", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Visualization", "Particle");
if(uiNewPanel(curarea, block, "Simplification", "Particle", 640, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PART_SIMPLIFY_ENABLE, B_PART_REDRAW, "Child Simplification", butx,buty-=buth,butw,buth, &part->simplify_flag, 0, 0, 0, 0, "Remove child strands as the object becomes smaller on the screen");
uiBlockEndAlign(block);
if(part->simplify_flag & PART_SIMPLIFY_ENABLE) {
buty -= 10;
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_NOP, "Reference Size:", butx,(buty-=buth),butw,buth, &part->simplify_refsize, 1.0, 32768.0, 0, 0, "Reference size size in pixels, after which simplification begins");
uiDefButF(block, NUM, B_NOP, "Rate:", butx,(buty-=buth),butw,buth, &part->simplify_rate, 0.0, 1.0, 0, 0, "Speed of simplification");
uiDefButF(block, NUM, B_NOP, "Transition:", butx,(buty-=buth),butw,buth, &part->simplify_transition, 0.0, 1.0, 0, 0, "Transition period for fading out strands");
uiBlockEndAlign(block);
buty -= 10;
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PART_SIMPLIFY_VIEWPORT, B_PART_REDRAW, "Viewport", butx,buty-=buth,butw,buth, &part->simplify_flag, 0, 0, 0, 0, "Remove child strands as the object goes outside the viewport");
uiDefButF(block, NUM, B_NOP, "Rate:", butx,(buty-=buth),butw,buth, &part->simplify_viewport, 0.0, 0.999, 0, 0, "Speed of simplification");
uiBlockEndAlign(block);
}
uiBlockEndAlign(block);
}
static void boidrule_moveDown(void *part_v, void *rule_v)
{
ParticleSettings *part = part_v;
char r, *rule = rule_v;
int n= rule - part->boidrule;
if(n+1 < BOID_TOT_RULES) {
r=part->boidrule[n];
part->boidrule[n]=part->boidrule[n+1];
part->boidrule[n+1]=r;
}
}
static void boidrule_moveUp(void *part_v, void *rule_v)
{
ParticleSettings *part = part_v;
char r, *rule = rule_v;
int n= rule - part->boidrule;
if(n-1 >= 0) {
r=part->boidrule[n];
part->boidrule[n]=part->boidrule[n-1];
part->boidrule[n-1]=r;
}
}
static void object_panel_particle_physics(Object *ob)
{
uiBlock *block;
uiBut *but;
ParticleSystem *psys=psys_get_current(ob);
ParticleSettings *part;
short butx=0, buty=160, butw=150, buth=20;
if (psys==NULL) return;
part=psys->part;
if(part==NULL) return;
block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_physics", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Physics", "Particle", 320, 0, 318, 204)==0) return;
if(part->type == PART_FLUID) {
uiDefBut(block, LABEL, 0, "No settings for fluid particles", butx,(buty-=2*buth),2*butw,buth, NULL, 0.0, 0, 0, 0, "");
return;
}
if(ob->id.lib)
uiSetButLock(1, "Can't edit library data");
else if(psys->flag & PSYS_EDITED)
uiSetButLock(1, "Hair is edited!");
else if(psys->pointcache->flag & PTCACHE_BAKED)
uiSetButLock(1, "Simulation frames are baked!");
if(part->phystype==PART_PHYS_KEYED){
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, PSYS_FIRST_KEYED, B_PART_RECALC, "First", butx,buty,45,buth, &psys->flag, 0, 0, 0, 0, "Sets the system to be the starting point of keyed particles");
uiDefButS(block, MENU, B_PART_RECALC, "Physics %t|Boids%x3|Keyed %x2|Newtonian %x1|None %x0", butx+45,buty,butw-45,buth, &part->phystype, 14.0, 0.0, 0, 0, "Select particle physics type");
uiBlockEndAlign(block);
}
else
uiDefButS(block, MENU, B_PART_RECALC, "Physics%t|Boids%x3|Keyed%x2|Newtonian%x1|None%x0", butx,buty,butw,buth, &part->phystype, 14.0, 0.0, 0, 0, "Select particle physics type");
if(part->phystype==PART_PHYS_BOIDS) {
int i;
char *rules[BOID_TOT_RULES] = {"Collision", "Avoid", "Crowd", "Center", "AvVel", "Velocity", "Goal", "Level"};
char *ruletext[BOID_TOT_RULES] = {
"Avoid deflector objects",
"Avoid predators",
"Avoid other boids",
"Get to flock center",
"Maintain average velocity",
"Match velocity of nearby boids",
"Seek goal",
"Keep the Z level"
};
/* left column */
uiDefBut(block, LABEL, 0, "Behaviour:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
for(i=0; i<BOID_TOT_RULES; i++) {
uiBlockSetCol(block, TH_BUT_ACTION);
but = uiDefIconBut(block, BUT, B_PART_RECALC, VICON_MOVE_UP, butx, (buty-=buth), 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Move rule up");
uiButSetFunc(but, boidrule_moveUp, part, part->boidrule+i);
but = uiDefIconBut(block, BUT, B_PART_RECALC, VICON_MOVE_DOWN, butx+20, buty, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Move rule down");
uiButSetFunc(but, boidrule_moveDown, part, part->boidrule+i);
uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefButF(block, NUM, B_PART_RECALC, rules[part->boidrule[i]], butx+40,buty,butw-40,buth, part->boidfac+part->boidrule[i], -1.0, 2.0, 1, 3, ruletext[part->boidrule[i]]);
}
uiBlockSetCol(block, TH_AUTO);
uiBlockEndAlign(block);
buty=140;
butx=160;
uiDefBut(block, LABEL, 0, "Physics:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, PART_BOIDS_2D, B_PART_RECALC, "2D", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Constrain boids to a surface");
uiDefButF(block, NUM, B_PART_RECALC, "MaxVelocity:", butx,(buty-=buth),butw,buth, &part->max_vel, 0.0, 200.0, 1, 3, "Maximum velocity");
uiDefButF(block, NUM, B_PART_RECALC, "AvVelocity:", butx,(buty-=buth),butw,buth, &part->average_vel, 0.0, 1.0, 1, 3, "The usual speed % of max velocity");
uiDefButF(block, NUM, B_PART_RECALC, "LatAcc:", butx,(buty-=buth),butw,buth, &part->max_lat_acc, 0.0, 1.0, 1, 3, "Lateral acceleration % of max velocity");
uiDefButF(block, NUM, B_PART_RECALC, "TanAcc:", butx,(buty-=buth),butw,buth, &part->max_tan_acc, 0.0, 1.0, 1, 3, "Tangential acceleration % of max velocity");
if(part->flag & PART_BOIDS_2D) {
uiDefButF(block, NUM, B_PART_RECALC, "GroundZ:", butx,(buty-=buth),butw,buth, &part->groundz, -100.0, 100.0, 1, 3, "Default Z value");
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PARTTARGET, "OB:", butx,(buty-=buth),butw,buth, &psys->keyed_ob, "Constrain boids to object's surface");
}
else {
uiDefButF(block, NUM, B_PART_RECALC, "Banking:", butx,(buty-=buth),butw,buth, &part->banking, -10.0, 10.0, 1, 3, "Banking of boids on turns (1.0==natural banking)");
uiDefButF(block, NUM, B_PART_RECALC, "MaxBank:", butx,(buty-=buth),butw,buth, &part->max_bank, 0.0, 1.0, 1, 3, "How much a boid can bank at a single step");
}
uiBlockEndAlign(block);
uiDefButS(block, NUM, B_PART_RECALC, "N:", butx,(buty-=buth),butw,buth, &part->boidneighbours, 1.0, 10.0, 1, 3, "How many neighbours to consider for each boid");
}
else {
/* left column */
uiDefBut(block, LABEL, 0, "Initial velocity:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefButF(block, NUM, B_PART_RECALC, "Object:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->obfac, -1.0, 1.0, 1, 3, "Let the object give the particle a starting speed");
uiDefButF(block, NUM, B_PART_RECALC, "Normal:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->normfac, -200.0, 200.0, 1, 3, "Let the surface normal give the particle a starting speed");
uiDefButF(block, NUM, B_PART_RECALC, "Random:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->randfac, 0.0, 200.0, 1, 3, "Give the starting speed a random variation");
if(part->type==PART_REACTOR) {
uiDefButF(block, NUM, B_PART_RECALC, "Particle:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->partfac, -10.0, 10.0, 1, 3, "Let the target particle give the particle a starting speed");
uiDefButF(block, NUM, B_PART_RECALC, "Reactor:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->reactfac, -10.0, 10.0, 1, 3, "Let the vector away from the target particles location give the particle a starting speed");
}
else {
uiDefButF(block, NUM, B_PART_RECALC, "Tan:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->tanfac, -200.0, 200.0, 1, 3, "Let the surface tangent give the particle a starting speed");
uiDefButF(block, NUM, B_PART_RECALC, "Rot:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->tanphase, -1.0, 1.0, 1, 3, "Rotate the surface tangent");
}
uiBlockSetCol(block, TH_AUTO);
uiBlockEndAlign(block);
buty=160;
butx=160;
if(part->phystype==PART_PHYS_NEWTON)
uiDefButS(block, MENU, B_PART_RECALC, "Integration%t|RK4%x2|Midpoint%x1|Euler%x0", butx,buty,butw,buth, &part->integrator, 14.0, 0.0, 0, 0, "Select physics integrator type");
uiDefBut(block, LABEL, 0, "Rotation:", butx, (buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, PART_ROT_DYN, B_PART_RECALC, "Dynamic", butx,(buty-=buth*4/5),butw/2,buth*4/5, &part->flag, 0, 0, 0, 0, "Sets rotation to dynamic/constant");
uiDefButS(block, MENU, B_PART_RECALC, "Rotation%t|Object Z%x8|Object Y%x7|Object X%x6|Global Z%x5|Global Y%x4|Global X%x3|Velocity%x2|Normal%x1|None%x0", butx+butw/2,buty,butw/2,buth*4/5, &part->rotmode, 14.0, 0.0, 0, 0, "Particles initial rotation");
uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefButF(block, NUM, B_PART_RECALC, "Random:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->randrotfac, 0.0, 1.0, 1, 3, "Randomize rotation");
uiDefButF(block, NUM, B_PART_RECALC, "Phase:", butx,(buty-=buth*4/5),butw/2,buth*4/5, &part->phasefac, -1.0, 1.0, 1, 3, "Initial rotation phase");
uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx+butw/2,buty,butw/2,buth*4/5, &part->randphasefac, 0.0, 1.0, 1, 3, "Randomize rotation phase");
uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, MENU, B_PART_RECALC, "Angular v %t|Random%x2|Spin%x1|None%x0", butx,(buty-=buth*4/5),butw,buth*4/5, &part->avemode, 14.0, 0.0, 0, 0, "Select particle angular velocity mode");
uiBlockSetCol(block, TH_BUT_SETTING2);
if(ELEM(part->avemode,PART_AVE_RAND,PART_AVE_SPIN))
uiDefButF(block, NUM, B_PART_RECALC, "Angular v:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->avefac, -200.0, 200.0, 1, 3, "Angular velocity amount");
uiBlockSetCol(block, TH_AUTO);
uiBlockEndAlign(block);
if(part->phystype==PART_PHYS_NEWTON) {
butx=0;
buty=40;
uiDefBut(block, LABEL, 0, "Global effects:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
butw=103;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_PART_RECALC, "AccX:", butx,(buty-=buth),butw,buth, part->acc, -200.0, 200.0, 10, 0, "Specify a constant acceleration along the X-axis");
uiDefButF(block, NUM, B_PART_RECALC, "AccY:", butx+butw,buty,butw,buth, part->acc+1,-200.0, 200.0, 10, 0, "Specify a constant acceleration along the Y-axis");
uiDefButF(block, NUM, B_PART_RECALC, "AccZ:", butx+2*butw,buty,butw+1,buth, part->acc+2, -200.0, 200.0, 10, 0, "Specify a constant acceleration along the Z-axis");
uiDefButF(block, NUM, B_PART_RECALC, "Drag:", butx,(buty-=buth),butw,buth, &part->dragfac, 0.0, 1.0, 1, 0, "Specify the amount of air-drag");
uiDefButF(block, NUM, B_PART_RECALC, "Brown:", butx+butw,buty,butw,buth, &part->brownfac, 0.0, 200.0, 1, 0, "Specify the amount of brownian motion");
uiDefButF(block, NUM, B_PART_RECALC, "Damp:", butx+2*butw,buty,butw+1,buth, &part->dampfac, 0.0, 1.0, 1, 0, "Specify the amount of damping");
uiBlockEndAlign(block);
}
else if(part->phystype==PART_PHYS_KEYED) {
short totkpsys=1;
butx=0;
buty=40;
uiDefBut(block, LABEL, 0, "Keyed Target:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
if(psys->keyed_ob){
if(psys->keyed_ob==ob || BLI_findlink(&psys->keyed_ob->particlesystem,psys->keyed_psys-1)==0)
uiBlockSetCol(block, TH_REDALERT);
else
totkpsys = BLI_countlist(&psys->keyed_ob->particlesystem);
}
else
uiBlockSetCol(block, TH_REDALERT);
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PARTTARGET, "OB:", butx,(buty-=buth),butw*2/3,buth, &psys->keyed_ob, "The object that has the target particle system");
uiDefButS(block, NUM, B_PARTTARGET, "Psys:", butx+butw*2/3,buty,butw/3,buth, &psys->keyed_psys, 1.0, totkpsys, 0, 0, "The target particle system number in the object");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_AUTO);
butx=160;
if(psys->flag & PSYS_FIRST_KEYED)
uiDefButBitI(block, TOG, PSYS_KEYED_TIME, B_PART_RECALC, "Timed", butx,buty,butw,buth, &psys->flag, 0, 0, 0, 0, "Use intermediate key times");
else
uiDefButF(block, NUMSLI, B_PART_RECALC, "Time:", butx,buty,butw,buth, &part->keyed_time, 0.0, 1.0, 1, 3, "Keyed key time relative to remaining particle life");
}
}
}
static void object_panel_particle_system(Object *ob)
{
uiBlock *block;
uiBut *but;
ParticleSystem *psys=NULL;
ParticleSettings *part;
ID *id, *idfrom;
ModifierData *md;
short butx=0, buty=160, butw=150, buth=20;
char str[30], *lockmessage= NULL;
static short partact;
short totpart, lock= 0;
block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_system", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Particle System", "Particle", 0, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
if(ELEM4(ob->type,OB_MESH,OB_FONT,OB_CURVE,OB_SURF)==0) {
uiDefBut(block, LABEL, 0, "Only Mesh or Curve Objects can generate particles", 10,180,300,20, NULL, 0.0, 0, 0, 0, "");
return;
}
psys=psys_get_current(ob);
if(psys)
id=(ID*)(psys->part);
else
id=NULL;
idfrom=&ob->id;
if(psys==0 || psys->part->type != PART_FLUID) {
/* browse buttons */
uiBlockSetCol(block, TH_BUT_SETTING2);
butx= std_libbuttons(block, butx, buty, 0, NULL, B_PARTBROWSE, ID_PA, 0, id, idfrom, &(G.buts->menunr), B_PARTALONE, 0, B_PARTDELETE, 0, 0);
}
uiBlockSetCol(block, TH_AUTO);
partact=psys_get_current_num(ob)+1;
totpart=BLI_countlist(&ob->particlesystem);
sprintf(str, "%d Part", totpart);
but=uiDefButS(block, NUM, B_PARTACT, str, 230,buty,83,buth, &partact, 1.0, totpart+1, 0, 0, "Shows the number of particle systems in the object and the active particle system");
uiButSetFunc(but, PE_change_act, ob, &partact);
if(psys==NULL)
return;
part=psys->part;
if(part==NULL)
return;
butx=0;
if(part->type == PART_FLUID) {
uiDefBut(block, LABEL, 0, "No settings for fluid particles", butx,buty,2*butw,buth, NULL, 0.0, 0, 0, 0, "");
return;
}
buty -= (buth+5);
if(part->type == PART_HAIR){
if(psys->flag & PSYS_EDITED)
uiDefBut(block, BUT, B_PART_EDITABLE, "Free Edit", butx+butw+10,buty,butw,buth, NULL, 0.0, 0.0, 10, 0, "Free editing");
else
uiDefBut(block, BUT, B_PART_EDITABLE, "Set Editable", butx+butw+10,buty,butw,buth, NULL, 0.0, 0.0, 10, 0, "Finalize hair to enable editing in particle mode");
}
md= (ModifierData*)psys_get_modifier(ob, psys);
if(md) {
uiBlockBeginAlign(block);
uiDefIconButBitI(block, TOG, eModifierMode_Render, B_PART_RECALC, ICON_SCENE, butx+butw-40, buty, 20, 20,&md->mode, 0, 0, 1, 0, "Enable particle system during rendering");
but= uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_PART_RECALC, VICON_VIEW3D, butx+butw-20, buty, 20, 20,&md->mode, 0, 0, 1, 0, "Enable particle system during interactive display");
uiBlockEndAlign(block);
}
if(psys->flag & PSYS_EDITED) {
lockmessage= "Hair is edited!";
lock= 1;
}
else if(psys->pointcache->flag & PTCACHE_BAKED) {
lockmessage= "Simulation frames are baked!";
lock= 1;
}
if(lock)
uiSetButLock(1, lockmessage);
uiDefButS(block, MENU, B_PARTTYPE, "Type%t|Hair%x2|Reactor%x1|Emitter%x0", butx,buty,butw-45,buth, &part->type, 14.0, 0.0, 0, 0, "Type of particle system");
buty-=5;
uiDefBut(block, LABEL, 0, "Basic:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
if(part->distr==PART_DISTR_GRID && part->from != PART_FROM_VERT)
uiDefButI(block, NUM, B_PART_ALLOC, "Resol:", butx,(buty-=buth),butw,buth, &part->grid_res, 1.0, 100.0, 0, 0, "The resolution of the particle grid");
else
uiDefButI(block, NUM, B_PART_ALLOC, "Amount:", butx,(buty-=buth),butw,buth, &part->totpart, 0.0, 100000.0, 0, 0, "The total number of particles");
if(part->type==PART_REACTOR) {
uiDefButBitI(block, TOG, PART_REACT_STA_END, B_PART_INIT, "Sta/End", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Give birth to unreacted particles eventually");
uiDefButS(block, MENU, B_PART_RECALC, "React on %t|Near %x2|Collision %x1|Death %x0", butx+butw/2,buty,butw/2,buth, &part->reactevent, 14.0, 0.0, 0, 0, "The event of target particles to react");
if(part->flag&PART_REACT_STA_END) {
uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, 1.0, part->end, 100, 1, "Frame # to start emitting particles");
uiDefButF(block, NUM, B_PART_INIT, "End:", butx,(buty-=buth),butw,buth, &part->end, part->sta, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
}
if(part->from!=PART_FROM_PARTICLE) {
uiDefButBitI(block, TOG, PART_REACT_MULTIPLE, B_PART_RECALC, "Multi React", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "React multiple times");
uiDefButF(block, NUM, B_PART_RECALC, "Shape:", butx,(buty-=buth),butw,buth, &part->reactshape, 0.0, 10.0, 100, 1, "Power of reaction strength dependence on distance to target");
}
}
else if(part->type==PART_HAIR) {
uiDefButS(block, NUM, B_PART_RECALC, "Segments:", butx,(buty-=buth),butw,buth, &part->hair_step, 2.0, 50.0, 0, 0, "Amount of hair segments");
}
else {
uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, -MAXFRAMEF, part->end, 100, 1, "Frame # to start emitting particles");
uiDefButF(block, NUM, B_PART_INIT, "End:", butx,(buty-=buth),butw,buth, &part->end, part->sta, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
}
if(part->type!=PART_HAIR) {
uiDefButF(block, NUM, B_PART_INIT, "Life:", butx,(buty-=buth),butw,buth, &part->lifetime, 1.0, MAXFRAMEF, 100, 1, "Specify the life span of the particles");
uiDefButF(block, NUM, B_PART_INIT, "Rand:", butx,(buty-=buth),butw,buth, &part->randlife, 0.0, 2.0, 10, 1, "Give the particle life a random variation");
}
uiBlockEndAlign(block);
butx=160;
buty=120;
buty-=10;
uiDefBut(block, LABEL, 0, "Emit From:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
if(lock) uiClearButLock();
uiDefButBitI(block, TOG, PART_TRAND, B_PART_DISTR, "Random", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Emit in random order of elements");
if(lock) uiSetButLock(1, lockmessage);
if(part->type==PART_REACTOR)
uiDefButS(block, MENU, B_PART_DISTR, "Particle %x3|Volume %x2|Faces %x1|Verts %x0", butx+butw/2,buty,butw/2,buth, &part->from, 14.0, 0.0, 0, 0, "Where to emit particles from");
else
uiDefButS(block, MENU, B_PART_DISTR, "Volume %x2|Faces %x1|Verts%x0", butx+butw/2,buty,butw/2,buth, &part->from, 14.0, 0.0, 0, 0, "Where to emit particles from");
if(ELEM(part->from,PART_FROM_FACE,PART_FROM_VOLUME)) {
if(lock) uiClearButLock();
uiDefButBitI(block, TOG, PART_EDISTR, B_PART_DISTR, "Even",butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Use even distribution from faces based on face areas or edge lengths");
if(lock) uiSetButLock(1, lockmessage);
uiDefButS(block, MENU, B_PART_DISTR, "Distribution %t|Grid%x2|Random%x1|Jittered%x0", butx+butw/2,buty,butw/2,buth, &part->distr, 14.0, 0.0, 0, 0, "How to distribute particles on selected element");
if(part->distr==PART_DISTR_JIT) {
uiDefButF(block, NUM, B_PART_DISTR, "Amount:", butx,(buty-=buth),butw,buth, &part->jitfac, 0, 2.0, 1, 1, "Amount of jitter applied to the sampling");
uiDefButI(block, NUM, B_PART_DISTR, "P/F:", butx,(buty-=buth),butw,buth, &part->userjit, 0, 1000.0, 1, 1, "Emission locations / face (0 = automatic)");
}
if(part->distr==PART_DISTR_GRID){
uiDefButBitI(block, TOG, PART_GRID_INVERT, B_PART_DISTR, "Invert",butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Invert what is considered object and what is not.");
}
}
uiBlockEndAlign(block);
buty=30;
if(part->type==PART_REACTOR) {
ParticleSystem *tpsys=0;
Object *tob=0;
int tottpsys;
uiDefBut(block, LABEL, 0, "Target:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
if(psys->target_ob)
tob=psys->target_ob;
else
tob=ob;
tottpsys=BLI_countlist(&tob->particlesystem);
uiBlockBeginAlign(block);
if(tob->particlesystem.first==0)
uiBlockSetCol(block, TH_REDALERT);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PARTTARGET, "OB:", butx,(buty-=buth),butw*2/3,buth, &psys->target_ob, "The object that has the target particle system (empty if same object)");
tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
if(tpsys) {
if(tob==ob && tpsys==psys)
uiBlockSetCol(block, TH_REDALERT);
}
else
uiBlockSetCol(block, TH_REDALERT);
uiDefButS(block, NUM, B_PARTTARGET, "Psys:", butx+butw*2/3,buty,butw/3,buth, &psys->target_psys, 1.0, tottpsys, 0, 0, "The target particle system number in the object");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_AUTO);
}
}
/* NT - Panel for fluidsim settings */
#ifndef DISABLE_ELBEEM
static int _can_fluidsim_at_all(Object *ob)
{
// list of Yes
if ((ob->type==OB_MESH)) return 1;
// else deny
return 0;
}
/* Panel for fluidsim */
static void object_fluidsim__enabletoggle(void *ob_v, void *arg2)
{
Object *ob = ob_v;
ModifierData *md = modifiers_findByType(ob, eModifierType_Fluidsim);
if (!md) {
md = modifier_new(eModifierType_Fluidsim);
BLI_addhead(&ob->modifiers, md);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA|OB_RECALC_OB);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
}
else {
Object *ob = ob_v;
ModifierData *md = modifiers_findByType(ob, eModifierType_Fluidsim);
if (!md)
return;
BLI_remlink(&ob->modifiers, md);
modifier_free(md);
BIF_undo_push("Del modifier");
//ob->softflag |= OB_SB_RESET;
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
allqueue(REDRAWOOPS, 0);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA|OB_RECALC_OB);
object_handle_update(ob);
countall();
}
}
#endif
static void object_panel_fluidsim(Object *ob)
{
#ifndef DISABLE_ELBEEM
uiBlock *block;
int yline = 174;
const int lineHeight = 20;
const int separateHeight = 2;
const int objHeight = 20;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
int libdata = 0;
static int val = 0;
uiBut *but=NULL;
block= uiNewBlock(&curarea->uiblocks, "object_fluidsim", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Fluid", "Physics", 1060, 0, 318, 204)==0) return;
libdata= object_is_libdata(ob);
uiSetButLock(libdata, ERROR_LIBDATA_MESSAGE);
val = (fluidmd ? 1:0);
if(!_can_fluidsim_at_all(ob))
{
uiDefBut(block, LABEL, 0, "Fluidsim can be activated on mesh only.", 10,200,300,20, NULL, 0.0, 0, 0, 0, "");
}
else
{
but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Fluid", 0,200,130,20, &val, 0, 0, 0, 0, "Sets object to participate in fluid simulation");
uiButSetFunc(but, object_fluidsim__enabletoggle, ob, NULL);
/*
// no pointcache used in fluidsim *YET*
md = (ModifierData*)clmd;
if(md) {
uiBlockBeginAlign(block);
uiDefIconButBitI(block, TOG, eModifierMode_Render, B_BAKE_CACHE_CHANGE, ICON_SCENE, 145, 200, 20, 20,&md->mode, 0, 0, 1, 0, "Enable fluidsim during rendering");
but= uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_BAKE_CACHE_CHANGE, VICON_VIEW3D, 165, 200, 20, 20,&md->mode, 0, 0, 1, 0, "Enable fluidsim during interactive display");
uiBlockEndAlign(block);
}
*/
}
uiDefBut(block, LABEL, 0, "",0,0,300,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
if(fluidmd)
{
FluidsimSettings *fss = fluidmd->fss;
if(!fss)
return;
/* GENERAL STUFF */
/*
if(!libdata) {
uiClearButLock();
if(cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
uiSetButLock(1, "Please leave editmode.");
else if(cache->flag & PTCACHE_BAKED)
uiSetButLock(1, "Simulation frames are baked");
}
*/
uiBlockBeginAlign ( block );
uiDefButS ( block, ROW, B_FLUIDSIM_CHANGETYPE ,"Domain", 90, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_DOMAIN, 20.0, 1.0, "Bounding box of this object represents the computational domain of the fluid simulation." );
uiDefButS ( block, ROW, B_FLUIDSIM_CHANGETYPE ,"Fluid", 160, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_FLUID, 20.0, 2.0, "Object represents a volume of fluid in the simulation." );
uiDefButS ( block, ROW, B_FLUIDSIM_CHANGETYPE ,"Obstacle", 230, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_OBSTACLE, 20.0, 3.0, "Object is a fixed obstacle." );
yline -= lineHeight;
uiDefButS ( block, ROW, B_FLUIDSIM_CHANGETYPE ,"Inflow", 90, yline, 52,objHeight, &fss->type, 15.0, OB_FLUIDSIM_INFLOW, 20.0, 4.0, "Object adds fluid to the simulation." );
uiDefButS ( block, ROW, B_FLUIDSIM_CHANGETYPE ,"Outflow", 142, yline, 52,objHeight, &fss->type, 15.0, OB_FLUIDSIM_OUTFLOW, 20.0, 5.0, "Object removes fluid from the simulation." );
uiDefButS ( block, ROW, B_FLUIDSIM_MAKEPART ,"Particle", 194, yline, 52,objHeight, &fss->type, 15.0, OB_FLUIDSIM_PARTICLE,20.0, 3.0, "Object is made a particle system to display particles generated by a fluidsim domain object." );
uiDefButS ( block, ROW, B_FLUIDSIM_CHANGETYPE ,"Control", 246, yline, 54,objHeight, &fss->type, 15.0, OB_FLUIDSIM_CONTROL,20.0, 3.0, "Object is made a fluid control mesh, which influences the fluid." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
/* display specific settings for each type */
if ( fss->type == OB_FLUIDSIM_DOMAIN )
{
const int maxRes = 1024;
char memString[32];
Mesh *mesh = ob->data;
// use mesh bounding box and object scaling
// TODO fix redraw issue
fluid_get_bb(mesh->mvert, mesh->totvert, ob->obmat, fss->bbStart, fss->bbSize);
elbeemEstimateMemreq ( fss->resolutionxyz,
fss->bbSize[0],fss->bbSize[1],fss->bbSize[2], fss->maxRefine, memString );
uiBlockBeginAlign ( block );
uiDefButS ( block, ROW, REDRAWBUTSOBJECT, "Std", 0,yline, 25,objHeight, &fss->show_advancedoptions, 16.0, 0, 20.0, 0, "Show standard domain options." );
uiDefButS ( block, ROW, REDRAWBUTSOBJECT, "Adv", 20,yline, 25,objHeight, &fss->show_advancedoptions, 16.0, 1, 20.0, 1, "Show advanced domain options." );
uiDefButS ( block, ROW, REDRAWBUTSOBJECT, "Bnd", 40,yline, 25,objHeight, &fss->show_advancedoptions, 16.0, 2, 20.0, 2, "Show domain boundary options." );
uiDefButS ( block, ROW, REDRAWBUTSOBJECT, "Par", 60,yline, 25,objHeight, &fss->show_advancedoptions, 16.0, 3, 20.0, 3, "Show particle options." );
uiBlockEndAlign ( block );
uiDefBut ( block, BUT, B_FLUIDSIM_BAKE, "BAKE",90, yline,210,objHeight, NULL, 0.0, 0.0, 10, 0, "Perform simulation and output and surface&preview meshes for each frame." );
yline -= lineHeight;
yline -= separateHeight;
if ( fss->show_advancedoptions == 1 )
{
// advanced options
uiDefBut ( block, LABEL, 0, "Gravity:", 0, yline, 120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
uiDefButF ( block, NUM, B_DIFF, "X:", 120, yline, 60,objHeight, &fss->gravx, -1000.1, 1000.1, 10, 0, "Gravity in X direction" );
uiDefButF ( block, NUM, B_DIFF, "Y:", 180, yline, 60,objHeight, &fss->gravy, -1000.1, 1000.1, 10, 0, "Gravity in Y direction" );
uiDefButF ( block, NUM, B_DIFF, "Z:", 240, yline, 60,objHeight, &fss->gravz, -1000.1, 1000.1, 10, 0, "Gravity in Z direction" );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
/* viscosity */
if ( fss->viscosityMode==1 ) /*manual*/
uiBlockBeginAlign ( block );
uiDefButS ( block, MENU, REDRAWVIEW3D, "Viscosity%t|Manual %x1|Water %x2|Oil %x3|Honey %x4",
0,yline, 90,objHeight, &fss->viscosityMode, 0, 0, 0, 0, "Set viscosity of the fluid to a preset value, or use manual input." );
if ( fss->viscosityMode==1 )
{
uiBlockBeginAlign ( block );
uiDefButF ( block, NUM, B_DIFF, "Value:", 120, yline, 90,objHeight, &fss->viscosityValue, 0.0, 10.0, 10, 0, "Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)." );
uiDefButS ( block, NUM, B_DIFF, "Neg-Exp.:", 210, yline, 90,objHeight, &fss->viscosityExponent, 0, 10, 10, 0, "Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6." );
uiBlockEndAlign ( block );
}
else
{
// display preset values
uiDefBut ( block, LABEL, 0, fluidsimViscosityPresetString[fss->viscosityMode], 120,yline,180,objHeight, NULL, 0.0, 0, 0, 0, "" );
}
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Realworld-size:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->realsize, 0.001, 10.0, 10, 0, "Size of the simulation domain in meters." );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Gridlevels:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButI ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->maxRefine, -1, 4, 10, 0, "Number of coarsened Grids to use (set to -1 for automatic selection)." );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Compressibility:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->gstar, 0.001, 0.10, 10,0, "Allowed compressibility due to gravitational force for standing fluid (directly affects simulation step size)." );
yline -= lineHeight;
}
else if ( fss->show_advancedoptions == 2 )
{
// copied from obstacle...
//yline -= lineHeight + 5;
//uiDefBut(block, LABEL, 0, "Domain boundary type settings:", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
//yline -= lineHeight;
uiDefBut ( block, LABEL, 0, "Boundary type:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block ); // domain
uiDefButS ( block, ROW, REDRAWBUTSOBJECT ,"Noslip", 120, yline,60,objHeight, &fss->typeFlags, 15.0, OB_FSBND_NOSLIP, 20.0, 1.0, "Obstacle causes zero normal and tangential velocity (=sticky). Default for all. Only option for moving objects." );
uiDefButS ( block, ROW, REDRAWBUTSOBJECT ,"Part", 180, yline,60,objHeight, &fss->typeFlags, 15.0, OB_FSBND_PARTSLIP, 20.0, 2.0, "Mix between no-slip and free-slip. Non moving objects only!" );
uiDefButS ( block, ROW, REDRAWBUTSOBJECT ,"Free", 240, yline,60,objHeight, &fss->typeFlags, 15.0, OB_FSBND_FREESLIP, 20.0, 3.0, "Obstacle only causes zero normal velocity (=not sticky). Non moving objects only!" );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "PartSlip Amount:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
if ( fss->typeFlags&OB_FSBND_PARTSLIP )
{
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->partSlipValue, 0.0, 1.0, 10,0, "Amount of mixing between no- and free-slip, 0=stickier, 1=same as free slip." );
}
else
{
uiDefBut ( block, LABEL, 0, "-", 120,yline,180,objHeight, NULL, 0.0, 0, 0, 0, "" );
}
yline -= lineHeight;
yline -= separateHeight;
// copied from obstacle...
uiDefBut ( block, LABEL, 0, "Surface Subdiv:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButI ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->surfaceSubdivs, 0.0, 5.0, 10,0, "Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times!" );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Surface Smoothing:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->surfaceSmoothing, 0.0, 5.0, 10,0, "Amount of surface smoothing (0=off, 1=normal, >1=stronger smoothing)." );
yline -= lineHeight;
yline -= separateHeight;
// use new variable...
uiDefBut ( block, LABEL, 0, "Generate SpeedVecs:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButBitC ( block, TOG, 1, REDRAWBUTSOBJECT, "Disable", 120, yline,180,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Default is to generate and use fluidsim vertex speed vectors, this option switches calculation off during bake, and disables loading." );
yline -= lineHeight;
}
else if ( fss->show_advancedoptions == 3 )
{
uiDefBut ( block, LABEL, 0, "Tracer Particles:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButI ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->generateTracers, 0.0, 10000.0, 10,0, "Number of tracer particles to generate." );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Generate Particles:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->generateParticles, 0.0, 10.0, 10,0, "Amount of particles to generate (0=off, 1=normal, >1=more)." );
yline -= lineHeight;
}
else
{
uiDefBut ( block, LABEL, 0, "Req. BAKE Mem.:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefBut ( block, LABEL, 0, memString, 120,yline,180,objHeight, NULL, 0.0, 0, 0, 0, "" );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Resolution:", 0,yline,90,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
uiDefButS ( block, NUM, REDRAWBUTSOBJECT, "Res.:", 90, yline,105,objHeight, &fss->resolutionxyz, 1, maxRes, 10, 0, "Domain resolution in X, Y and Z direction" );
uiDefButS ( block, NUM, B_DIFF, "Prev-Res.:", 195, yline,105,objHeight, &fss->previewresxyz, 1, 100, 10, 0, "Resolution of the preview meshes to generate, also in X, Y and Z direction" );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Time:", 0,yline,90,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
uiDefButF ( block, NUM, B_DIFF, "Start:", 90, yline,105,objHeight, &fss->animStart, 0.0, 100.0, 10, 0, "Simulation time of the first blender frame." );
uiDefButF ( block, NUM, B_DIFF, "End:", 195, yline,105,objHeight, &fss->animEnd, 0.0, 100.0, 10, 0, "Simulation time of the last blender frame." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
if ( ( fss->guiDisplayMode<1 ) || ( fss->guiDisplayMode>3 ) ) { fss->guiDisplayMode=2; } // can be changed by particle setting
uiDefBut ( block, LABEL, 0, "Disp.-Qual.:", 0,yline, 90,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
uiDefButS ( block, MENU, B_BAKE_CACHE_CHANGE, "GuiDisplayMode%t|Geometry %x1|Preview %x2|Final %x3",
90,yline,105,objHeight, &fss->guiDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh in the Blender GUI." );
uiDefButS ( block, MENU, B_DIFF, "RenderDisplayMode%t|Geometry %x1|Preview %x2|Final %x3",
195,yline,105,objHeight, &fss->renderDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh for rendering." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Reverse:", 0,yline,90,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButBitI ( block, TOG, OB_FLUIDSIM_REVERSE, REDRAWBUTSOBJECT, "Enable", 90, yline,210,objHeight, &fss->flag, 0, 0, 0, 0, "Reverse fluid frames." );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Path:", 0,yline,90,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefIconBut ( block, BUT, B_FLUIDSIM_SELDIR, ICON_FILESEL, 90, yline, 20, objHeight, 0, 0, 0, 0, 0, "Select Directory (and/or filename prefix) to store baked fluid simulation files in" );
uiDefBut ( block, TEX, B_BAKE_CACHE_CHANGE,"", 110, yline, 190, objHeight, fss->surfdataPath, 0.0,79.0, 0, 0, "Enter Directory (and/or filename prefix) to store baked fluid simulation files in" );
yline -= lineHeight + 2;
// FIXME what is the 79.0 above?
}
}
else if (
( fss->type == OB_FLUIDSIM_FLUID )
|| ( fss->type == OB_FLUIDSIM_INFLOW )
)
{
yline -=lineHeight - 10;
uiDefBut ( block, LABEL, 0, "Volume init:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block ); // fluid
uiDefButC ( block, ROW, REDRAWBUTSOBJECT ,"Volume", 120, yline,60,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh." );
uiDefButC ( block, ROW, REDRAWBUTSOBJECT ,"Shell", 180, yline,60,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defined by the faces of the mesh." );
uiDefButC ( block, ROW, REDRAWBUTSOBJECT ,"Both", 240, yline,60,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
if ( fss->type == OB_FLUIDSIM_FLUID ) uiDefBut ( block, LABEL, 0, "Initial velocity:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
if ( fss->type == OB_FLUIDSIM_INFLOW ) uiDefBut ( block, LABEL, 0, "Inflow velocity:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
//yline -= lineHeight;
uiBlockBeginAlign ( block );
uiDefButF ( block, NUM, B_DIFF, "X:", 120, yline, 60,objHeight, &fss->iniVelx, -1000.1, 1000.1, 10, 0, "Fluid velocity in X direction" );
uiDefButF ( block, NUM, B_DIFF, "Y:", 180, yline, 60,objHeight, &fss->iniVely, -1000.1, 1000.1, 10, 0, "Fluid velocity in Y direction" );
uiDefButF ( block, NUM, B_DIFF, "Z:", 240, yline, 60,objHeight, &fss->iniVelz, -1000.1, 1000.1, 10, 0, "Fluid velocity in Z direction" );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
if ( fss->type == OB_FLUIDSIM_INFLOW ) // inflow
{
uiDefBut ( block, LABEL, 0, "Local Coords:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButBitS ( block, TOG, OB_FSINFLOW_LOCALCOORD, REDRAWBUTSOBJECT, "Enable", 120, yline,180,objHeight, &fss->typeFlags, 0, 0, 0, 0, "Use local coordinates for inflow (e.g. for rotating objects)." );
yline -= lineHeight;
yline -= separateHeight;
}
else
{
}
// domainNovecgen "misused" here
uiDefBut ( block, LABEL, 0, "Animated Mesh:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButBitC ( block, TOG, 1, REDRAWBUTSOBJECT, "Export", 120, yline,180,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it." );
yline -= lineHeight;
} // fluid inflow
else if ( ( fss->type == OB_FLUIDSIM_OUTFLOW ) )
{
yline -= lineHeight - 10;
uiDefBut ( block, LABEL, 0, "Volumen init:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block ); // outflow
uiDefButC ( block, ROW, REDRAWBUTSOBJECT ,"Volume", 120, yline,60,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh." );
uiDefButC ( block, ROW, REDRAWBUTSOBJECT ,"Shell", 180, yline,60,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defined by the faces of the mesh." );
uiDefButC ( block, ROW, REDRAWBUTSOBJECT ,"Both", 240, yline,60,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
// domainNovecgen "misused" here
uiDefBut ( block, LABEL, 0, "Animated Mesh:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButBitC ( block, TOG, 1, REDRAWBUTSOBJECT, "Export", 120, yline,180,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it." );
yline -= lineHeight;
//uiDefBut(block, LABEL, 0, "No additional settings as of now...", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
}
else if ( ( fss->type == OB_FLUIDSIM_OBSTACLE ) )
{
yline -= lineHeight - 10; // obstacle
uiDefBut ( block, LABEL, 0, "Volume init:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block ); // obstacle
uiDefButC ( block, ROW, REDRAWBUTSOBJECT ,"Volume", 120, yline,60,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh." );
uiDefButC ( block, ROW, REDRAWBUTSOBJECT ,"Shell", 180, yline,60,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defined by the faces of the mesh." );
uiDefButC ( block, ROW, REDRAWBUTSOBJECT ,"Both", 240, yline,60,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Boundary type:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block ); // obstacle
uiDefButS ( block, ROW, REDRAWBUTSOBJECT ,"Noslip", 120, yline,60,objHeight, &fss->typeFlags, 15.0, OB_FSBND_NOSLIP, 20.0, 1.0, "Obstacle causes zero normal and tangential velocity (=sticky). Default for all. Only option for moving objects." );
uiDefButS ( block, ROW, REDRAWBUTSOBJECT ,"Part", 180, yline,60,objHeight, &fss->typeFlags, 15.0, OB_FSBND_PARTSLIP, 20.0, 2.0, "Mix between no-slip and free-slip. Non moving objects only!" );
uiDefButS ( block, ROW, REDRAWBUTSOBJECT ,"Free", 240, yline,60,objHeight, &fss->typeFlags, 15.0, OB_FSBND_FREESLIP, 20.0, 3.0, "Obstacle only causes zero normal velocity (=not sticky). Non moving objects only!" );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
// domainNovecgen "misused" here
uiDefBut ( block, LABEL, 0, "Animated Mesh:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButBitC ( block, TOG, 1, REDRAWBUTSOBJECT, "Export", 120, yline,180,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated loc/rot/scale IPOs do not require it." );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "PartSlip Amount:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
if ( fss->typeFlags&OB_FSBND_PARTSLIP )
{
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->partSlipValue, 0.0, 1.0, 10,0, "Amount of mixing between no- and free-slip, 0=stickier, 1=same as free slip." );
}
else { uiDefBut ( block, LABEL, 0, "-", 120,yline,180,objHeight, NULL, 0.0, 0, 0, 0, "" ); }
yline -= lineHeight;
yline -= separateHeight;
// generateParticles "misused" here
uiDefBut ( block, LABEL, 0, "Impact Factor:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->surfaceSmoothing, -2.0, 10.0, 10,0, "This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass." );
yline -= lineHeight;
}
else if ( fss->type == OB_FLUIDSIM_PARTICLE )
{
//fss->type == 0; // off, broken...
if ( 1 )
{
// limited selection, old fixed: fss->typeFlags = (1<<5)|(1<<1);
# define PARTBUT_WIDTH (180/3)
yline -=lineHeight - 10;
uiDefBut ( block, LABEL, 0, "Particle type:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
uiDefButBitS ( block, TOG, ( 1<<2 ) , REDRAWBUTSOBJECT, "Drops", 120 + 0*PARTBUT_WIDTH, yline, PARTBUT_WIDTH,objHeight, &fss->typeFlags, 0, 0, 0, 0, "Show drop particles." );
uiDefButBitS ( block, TOG, ( 1<<4 ) , REDRAWBUTSOBJECT, "Floats", 120 + 1*PARTBUT_WIDTH, yline, PARTBUT_WIDTH,objHeight, &fss->typeFlags, 0, 0, 0, 0, "Show floating foam particles." );
uiDefButBitS ( block, TOG, ( 1<<5 ) , REDRAWBUTSOBJECT, "Tracer", 120 + 2*PARTBUT_WIDTH, yline, PARTBUT_WIDTH,objHeight, &fss->typeFlags, 0, 0, 0, 0, "Show tracer particles." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
# undef PARTBUT_WIDTH
uiDefBut ( block, LABEL, 0, "Size Influence:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->particleInfSize, 0.0, 2.0, 10,0, "Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger." );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Alpha Influence:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->particleInfAlpha, 0.0, 2.0, 10,0, "Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full (large particles get lower alphas, smaller ones higher values)." );
yline -= lineHeight;
yline -= separateHeight;
// FSPARTICLE also select input files
uiDefBut ( block, LABEL, 0, "Path:", 0,yline,120,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
uiDefIconBut ( block, BUT, B_FLUIDSIM_SELDIR, ICON_FILESEL, 120, yline, 20, objHeight, 0, 0, 0, 0, 0, "Select fluid simulation bake directory/prefix to load particles from, same as for domain object." );
uiDefBut ( block, TEX, B_BAKE_CACHE_CHANGE,"", 140, yline, 160, objHeight, fss->surfdataPath, 0.0,79.0, 0, 0, "Enter fluid simulation bake directory/prefix to load particles from, same as for domain object." );
uiBlockEndAlign ( block );
yline -= lineHeight;
} // disabled for now...
}
else if ( fss->type == OB_FLUIDSIM_CONTROL )
{
yline -=lineHeight - 10;
uiDefBut ( block, LABEL, 0, "Time:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
uiDefButF ( block, NUM, B_DIFF, "Start:", 120, yline,90,objHeight, &fss->cpsTimeStart, 0.0, 100.0, 10, 0, "Specifies time when the control particles are activated." );
uiDefButF ( block, NUM, B_DIFF, "End:", 210, yline,90,objHeight, &fss->cpsTimeEnd , 0.0, 100.0, 10, 0, "Specifies time when the control particles are deactivated." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Attraction force:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->attractforceStrength, -10.0, 10.0, 10, 0, "Force strength for directional attraction towards the control object." );
uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->attractforceRadius, 0.0, 10.0, 10, 0, "Specifies the force field radius around the control object." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Velocity force:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->velocityforceStrength, 0.0, 10.0, 10, 0, "Force strength of how much of the control object's velocity is influencing the fluid velocity." );
uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->velocityforceRadius, 0.0, 10.0, 10, 0, "Specifies the force field radius around the control object." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Quality:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButF ( block, NUM, B_DIFF, "", 120, yline,180,objHeight, &fss->cpsQuality, 5.0, 100.0, 10, 0, "Specifies the quality which is used for object sampling (higher = better but slower)." );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Reverse:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiDefButBitI ( block, TOG, OB_FLUIDSIM_REVERSE, REDRAWBUTSOBJECT, "Enable", 120, yline,180,objHeight, &fss->flag, 0, 0, 0, 0, "Reverse control object movement." );
yline -= lineHeight;
}
else
{
yline -= lineHeight + 5;
/* not yet set */
uiDefBut ( block, LABEL, 0, "Select object type for simulation", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "" );
yline -= lineHeight;
}
return;
}
#endif // DISABLE_ELBEEM
}
/* Panel for cloth */
static void object_cloth__enabletoggle(void *ob_v, void *arg2)
{
Object *ob = ob_v;
ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
if (!md) {
md = modifier_new(eModifierType_Cloth);
BLI_addtail(&ob->modifiers, md);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
}
else {
Object *ob = ob_v;
ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
if (!md)
return;
BLI_remlink(&ob->modifiers, md);
modifier_free(md);
BIF_undo_push("Del modifier");
//ob->softflag |= OB_SB_RESET;
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
allqueue(REDRAWOOPS, 0);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
object_handle_update(ob);
countall();
}
}
static void cloth_presets_material(void *ob_v, void *arg2)
{
Object *ob = ob_v;
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
if(!clmd) return;
if(clmd->sim_parms->presets==0) return;
if(clmd->sim_parms->presets==1) /* SILK */
{
clmd->sim_parms->structural = clmd->sim_parms->shear = 5.0;
clmd->sim_parms->bending = 0.05;
clmd->sim_parms->Cdis = 0.0;
clmd->sim_parms->mass = 0.15;
}
else if(clmd->sim_parms->presets==2) /* COTTON */
{
clmd->sim_parms->structural = clmd->sim_parms->shear = 15.0;
clmd->sim_parms->bending = 0.5;
clmd->sim_parms->Cdis = 5.0;
clmd->sim_parms->mass = 0.3;
}
else if(clmd->sim_parms->presets==3) /* RUBBER */
{
clmd->sim_parms->structural = clmd->sim_parms->shear = 15.0;
clmd->sim_parms->bending = 25.0;
clmd->sim_parms->Cdis = 25.0;
clmd->sim_parms->stepsPerFrame = MAX2(clmd->sim_parms->stepsPerFrame, 7.0);
clmd->sim_parms->mass = 3.0;
}
else if(clmd->sim_parms->presets==4) /* DENIM */
{
clmd->sim_parms->structural = clmd->sim_parms->shear = 40.0;
clmd->sim_parms->bending = 10.0;
clmd->sim_parms->Cdis = 25.0;
clmd->sim_parms->stepsPerFrame = MAX2(clmd->sim_parms->stepsPerFrame, 12.0);
clmd->sim_parms->mass = 1.0;
}
else if(clmd->sim_parms->presets==5) /* LEATHER */
{
clmd->sim_parms->structural = clmd->sim_parms->shear = 80.0;
clmd->sim_parms->bending = 150.0;
clmd->sim_parms->Cdis = 25.0;
clmd->sim_parms->stepsPerFrame = MAX2(clmd->sim_parms->stepsPerFrame, 15.0);
clmd->sim_parms->mass = 0.4;
}
}
static void cloth_presets_custom_material(void *ob_v, void *arg2)
{
Object *ob = ob_v;
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
if(!clmd) return;
clmd->sim_parms->presets = 0;
}
static int _can_cloth_at_all(Object *ob)
{
// list of Yes
if ((ob->type==OB_MESH)) return 1;
// else deny
return 0;
}
static void object_panel_cloth(Object *ob)
{
uiBlock *block=NULL;
uiBut *but=NULL;
static int val, val2;
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
PointCache *cache;
ModifierData *md;
int libdata = 0;
block= uiNewBlock(&curarea->uiblocks, "object_cloth", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Cloth ", "Physics", 640, 0, 318, 204)==0) return;
libdata= object_is_libdata(ob);
uiSetButLock(libdata, ERROR_LIBDATA_MESSAGE);
val = (clmd ? 1:0);
if(!_can_cloth_at_all(ob))
{
uiDefBut(block, LABEL, 0, "Cloth can be activated on mesh only.", 10,200,300,20, NULL, 0.0, 0, 0, 0, "");
}
else
{
but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Cloth", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become cloth");
uiButSetFunc(but, object_cloth__enabletoggle, ob, NULL);
md = (ModifierData*)clmd;
if(md) {
uiBlockBeginAlign(block);
uiDefIconButBitI(block, TOG, eModifierMode_Render, B_BAKE_CACHE_CHANGE, ICON_SCENE, 145, 200, 20, 20,&md->mode, 0, 0, 1, 0, "Enable cloth during rendering");
but= uiDefIconButBitI(block, TOG, eModifierMode_Realtime, B_BAKE_CACHE_CHANGE, VICON_VIEW3D, 165, 200, 20, 20,&md->mode, 0, 0, 1, 0, "Enable cloth during interactive display");
uiBlockEndAlign(block);
}
}
uiDefBut(block, LABEL, 0, "",10,10,300,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
if(clmd)
{
int defCount;
char *clvg1, *clvg2;
char clmvg [] = "Vertex Groups%t|";
val2=0;
cache= clmd->point_cache;
/* GENERAL STUFF */
if(!libdata) {
uiClearButLock();
if(cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
uiSetButLock(1, "Please leave editmode.");
else if(cache->flag & PTCACHE_BAKED)
uiSetButLock(1, "Simulation frames are baked");
}
uiDefBut(block, LABEL, 0, "Material Preset:", 10,170,150,20, NULL, 0.0, 0, 0, 0, "");
but=uiDefButS(block, MENU, B_BAKE_CACHE_CHANGE, "Silk %x1|Cotton %x2|Rubber %x3|Denim %x4|Leather %x5|Custom %x0",
160,170,150,20, &clmd->sim_parms->presets, 0, 0, 0, 0, "");
uiButSetFunc(but, cloth_presets_material, ob, NULL);
uiBlockBeginAlign(block);
but = uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "StructStiff:", 10,150,150,20, &clmd->sim_parms->structural, 1.0, 10000.0, 100, 0, "Overall stiffness of structure");
uiButSetFunc(but, cloth_presets_custom_material, ob, NULL);
but = uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "BendStiff:", 160,150,150,20, &clmd->sim_parms->bending, 0.0, 10000.0, 1000, 0, "Wrinkle coefficient (higher = less smaller but more big wrinkles)");
uiButSetFunc(but, cloth_presets_custom_material, ob, NULL);
but = uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Spring Damp:", 10,130,150,20, &clmd->sim_parms->Cdis, 0.0, 50.0, 100, 0, "Damping of cloth velocity (higher = more smooth, less jiggling)");
uiButSetFunc(but, cloth_presets_custom_material, ob, NULL);
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Air Damp:", 160,130,150,20, &clmd->sim_parms->Cvi, 0.0, 10.0, 10, 0, "Air has normaly some thickness which slows falling things down");
uiDefButI(block, NUM, B_BAKE_CACHE_CHANGE, "Quality:", 10,110,150,20, &clmd->sim_parms->stepsPerFrame, 4.0, 80.0, 5, 0, "Quality of the simulation (higher=better=slower)");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Mass:", 160,110,150,20, &clmd->sim_parms->mass, 0.0, 10.0, 1000, 0, "Mass of cloth material.");
uiDefBut(block, LABEL, 0, "Gravity:", 10,90,60,20, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "X:", 70,90,80,20, &clmd->sim_parms->gravity[0], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Y:", 150,90,80,20, &clmd->sim_parms->gravity[1], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Z:", 230,90,80,20, &clmd->sim_parms->gravity[2], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
uiBlockEndAlign(block);
/* GOAL STUFF */
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_GOAL, B_BAKE_CACHE_CHANGE, "Pinning of cloth", 10,60,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (BLI_countlist (&ob->defbase) > 0))
{
if(ob->type==OB_MESH)
{
defCount = sizeof (clmvg);
clvg1 = get_vertexgroup_menustr (ob);
clvg2 = MEM_callocN (strlen (clvg1) + 1 + defCount, "clothVgMS");
if (! clvg2) {
printf ("draw_modifier: error allocating memory for cloth vertex group menu string.\n");
return;
}
defCount = BLI_countlist (&ob->defbase);
if (defCount == 0)
{
clmd->sim_parms->vgroup_mass = 0;
}
else
{
if(!clmd->sim_parms->vgroup_mass)
clmd->sim_parms->vgroup_mass = 1;
else if(clmd->sim_parms->vgroup_mass > defCount)
clmd->sim_parms->vgroup_mass = defCount;
}
sprintf (clvg2, "%s%s", clmvg, clvg1);
uiDefButS(block, MENU, B_BAKE_CACHE_CHANGE, clvg2, 160,60,150,20, &clmd->sim_parms->vgroup_mass, 0, defCount, 0, 0, "Browses available vertex groups");
MEM_freeN (clvg1);
MEM_freeN (clvg2);
}
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Pin Stiff:", 10,40,150,20, &clmd->sim_parms->goalspring, 0.0, 50.0, 50, 0, "Pin (vertex target position) spring stiffness");
uiDefBut(block, LABEL, 0, "",160,40,150,20, NULL, 0.0, 0, 0, 0, "");
// uiDefButI(block, NUM, B_BAKE_CACHE_CHANGE, "Pin Damp:", 160,50,150,20, &clmd->sim_parms->goalfrict, 1.0, 100.0, 10, 0, "Pined damping (higher = doesn't oszilate so much)");
/*
// nobody is changing these ones anyway
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Min:", 10,30,150,20, &clmd->sim_parms->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "G Max:", 160,30,150,20, &clmd->sim_parms->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
*/
}
else if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
{
uiDefBut(block, LABEL, 0, " ", 160,60,150,20, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "No vertex group for pinning available.", 10,30,300,20, NULL, 0.0, 0, 0, 0, "");
}
uiBlockEndAlign(block);
/*
// no tearing supported anymore since modifier stack restrictions
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, CSIMSETT_FLAG_TEARING_ENABLED, B_EFFECT_DEP, "Tearing", 10,0,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Sets object to become a cloth collision object");
if (clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)
{
uiDefButI(block, NUM, B_DIFF, "Max extent:", 160,0,150,20, &clmd->sim_parms->maxspringlen, 1.0, 1000.0, 10, 0, "Maximum extension before spring gets cut");
}
uiBlockEndAlign(block);
*/
}
uiBlockEndAlign(block);
uiBlockEndAlign(block);
}
static void object_panel_cloth_II(Object *ob)
{
uiBlock *block;
ClothModifierData *clmd = NULL;
PointCache *cache;
static PTCacheID staticpid;
int libdata;
block= uiNewBlock(&curarea->uiblocks, "object_cloth_II", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Cloth ", "Physics");
if(uiNewPanel(curarea, block, "Cloth Collision", "Physics", 651, 0, 318, 204)==0) return;
libdata= object_is_libdata(ob);
uiSetButLock(libdata, ERROR_LIBDATA_MESSAGE);
clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
if(clmd)
{
BKE_ptcache_id_from_cloth(&staticpid, ob, clmd);
cache= staticpid.cache;
if(!libdata) {
uiClearButLock();
if(cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
uiSetButLock(1, "Please leave editmode.");
}
object_physics_bake_buttons(block, &staticpid, 135, libdata);
uiDefBut(block, LABEL, 0, "",10,140,300,20, NULL, 0.0, 0, 0, 0, "");
if(!libdata) {
if(!(cache->flag & PTCACHE_BAKE_EDIT_ACTIVE))
if(cache->flag & PTCACHE_BAKED)
uiSetButLock(1, "Simulation frames are baked");
}
/*
TODO: implement this again in cloth!
if(length>1) // B_CLOTH_CHANGEPREROLL
uiDefButI(block, NUM, B_CLOTH_CHANGEPREROLL, "Preroll:", 10,80,145,20, &clmd->sim_parms->preroll, 0, length-1, 1, 0, "Simulation starts on this frame");
else
uiDefBut(block, LABEL, 0, " ", 10,80,145,20, NULL, 0.0, 0, 0, 0, "");
*/
#ifdef WITH_BULLET
uiDefButBitI(block, TOG, CLOTH_COLLSETTINGS_FLAG_ENABLED, B_BAKE_CACHE_CHANGE, "Enable collisions", 10,60,150,20, &clmd->coll_parms->flags, 0, 0, 0, 0, "Enable collisions with this object");
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)
{
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in, can be changed for each frame");
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Collision Quality:", 10,40,150,20, &clmd->coll_parms->loop_count, 1.0, 20.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower)");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Friction:", 160,40,150,20, &clmd->coll_parms->friction, 0.0, 80.0, 1.0, 0, "Friction force if a collision happened (0=movement not changed, 100=no movement left)");
uiDefButBitI(block, TOG, CLOTH_COLLSETTINGS_FLAG_SELF, B_BAKE_CACHE_CHANGE, "Enable selfcollisions", 10,20,150,20, &clmd->coll_parms->flags, 0, 0, 0, 0, "Enable selfcollisions with this object");
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF)
{
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "Min Distance:", 160,20,150,20, &clmd->coll_parms->selfepsilon, 0.5f, 1.0, 0.01f, 0, "0.5 means no distance at all, 1.0 is maximum distance");
// self_loop_count
uiDefButS(block, NUM, B_BAKE_CACHE_CHANGE, "Selfcoll Quality:", 10,0,150,20, &clmd->coll_parms->self_loop_count, 1.0, 10.0, 1.0, 0, "How many selfcollision iterations should be done. (higher = better = slower), can be changed for each frame");
}
else
uiDefBut(block, LABEL, 0, "",160,20,150,20, NULL, 0.0, 0, 0, 0, "");
}
else
uiDefBut(block, LABEL, 0, "",160,60,150,20, NULL, 0.0, 0, 0, 0, "");
#else
uiDefBut(block, LABEL, 0, "No collisions available (compile with bullet).",10,60,300,20, NULL, 0.0, 0, 0, 0, "");
#endif
}
uiBlockEndAlign(block);
}
static void object_panel_cloth_III(Object *ob)
{
uiBlock *block;
ClothModifierData *clmd = NULL;
PointCache *cache;
int libdata;
block= uiNewBlock(&curarea->uiblocks, "object_cloth_III", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Cloth ", "Physics");
if(uiNewPanel(curarea, block, "Cloth Advanced", "Physics", 651, 0, 318, 204)==0) return;
libdata= object_is_libdata(ob);
uiSetButLock(libdata, ERROR_LIBDATA_MESSAGE);
clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
if(clmd)
{
int defCount;
char *clvg1, *clvg2;
char clmvg [] = "Vertex Groups%t|None%x0|";
char clmvg2 [] = "Vertex Groups%t|None%x0|";
cache= clmd->point_cache;
if(!libdata) {
uiClearButLock();
if(cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
uiSetButLock(1, "Please leave editmode.");
else if(cache->flag & PTCACHE_BAKED)
uiSetButLock(1, "Simulation frames are baked");
}
uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_SCALING, B_BAKE_CACHE_CHANGE, "Enable stiffness scaling",10,130,300,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "If enabled, stiffness can be scaled along a weight painted vertex group.");
if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)&& (BLI_countlist (&ob->defbase) > 0))
{
uiDefBut(block, LABEL, 0, "StructStiff VGroup:",10,110,150,20, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "BendStiff VGroup:",160,110,150,20, NULL, 0.0, 0, 0, 0, "");
defCount = sizeof (clmvg);
clvg1 = get_vertexgroup_menustr (ob);
clvg2 = MEM_callocN (strlen (clvg1) + 1 + defCount, "clothVgST");
if (! clvg2) {
printf ("draw_modifier: error allocating memory for cloth vertex group menu string.\n");
return;
}
defCount = BLI_countlist (&ob->defbase);
if (defCount == 0)
{
clmd->sim_parms->vgroup_struct = 0;
}
else
{
if(clmd->sim_parms->vgroup_struct > defCount)
clmd->sim_parms->vgroup_struct = 0;
}
sprintf (clvg2, "%s%s", clmvg, clvg1);
uiDefButS(block, MENU, B_BAKE_CACHE_CHANGE, clvg2, 10,90,150,20, &clmd->sim_parms->vgroup_struct, 0, defCount, 0, 0, "Browses available vertex groups");
MEM_freeN (clvg1);
MEM_freeN (clvg2);
defCount = sizeof (clmvg);
clvg1 = get_vertexgroup_menustr (ob);
clvg2 = MEM_callocN (strlen (clvg1) + 1 + defCount, "clothVgBD");
if (! clvg2) {
printf ("draw_modifier: error allocating memory for cloth vertex group menu string.\n");
return;
}
defCount = BLI_countlist (&ob->defbase);
if (defCount == 0)
{
clmd->sim_parms->vgroup_bend = 0;
}
else
{
if(clmd->sim_parms->vgroup_bend > defCount)
clmd->sim_parms->vgroup_bend = 0;
}
sprintf (clvg2, "%s%s", clmvg2, clvg1);
uiDefButS(block, MENU, B_BAKE_CACHE_CHANGE, clvg2, 160,90,150,20, &clmd->sim_parms->vgroup_bend, 0, defCount, 0, 0, "Browses available vertex groups");
MEM_freeN (clvg1);
MEM_freeN (clvg2);
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "StructStiff Max:",10,70,150,20, &clmd->sim_parms->max_struct, clmd->sim_parms->structural, 10000.0, 0.01f, 0, "Maximum structural stiffness value");
uiDefButF(block, NUM, B_BAKE_CACHE_CHANGE, "BendStiff Max:",160,70,150,20, &clmd->sim_parms->max_bend, clmd->sim_parms->bending, 10000.0, 0.01f, 0, "Maximum bending stiffness value");
}
else if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)
{
uiDefBut(block, LABEL, 0, " ", 10,110,300,20, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "No vertex group for stiffness scaling available.", 10,90,300,20, NULL, 0.0, 0, 0, 0, "");
}
}
uiBlockEndAlign(block);
}
void object_panels()
{
Object *ob;
/* check context here */
ob= OBACT;
if(ob) {
object_panel_object(ob);
object_panel_anim(ob);
object_panel_draw(ob);
object_panel_constraint("Object");
uiClearButLock();
}
}
void physics_panels()
{
Object *ob;
/* check context here */
ob= OBACT;
if(ob) {
object_panel_fields(ob);
if(ob->type==OB_MESH)
object_panel_collision(ob);
object_softbodies(ob);
object_softbodies_collision(ob);
object_softbodies_solver(ob);
object_panel_cloth(ob);
object_panel_cloth_II(ob);
object_panel_cloth_III(ob);
object_panel_fluidsim(ob);
}
}
void particle_panels()
{
Object *ob;
ParticleSystem *psys;
ob=OBACT;
if(ob && ob->type==OB_MESH) {
object_panel_particle_system(ob);
psys=psys_get_current(ob);
if(psys ){
object_panel_particle_bake(ob);
object_panel_particle_physics(ob);
object_panel_particle_visual(ob);
object_panel_particle_simplification(ob);
object_panel_particle_extra(ob);
object_panel_particle_children(ob);
}
}
}