276 lines
8.5 KiB
C++
276 lines
8.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/node/deg_node_operation.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "intern/depsgraph.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_factory.h"
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#include "intern/node/deg_node_id.h"
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namespace blender::deg {
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const char *operationCodeAsString(OperationCode opcode)
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{
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switch (opcode) {
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/* Generic Operations. */
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case OperationCode::OPERATION:
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return "OPERATION";
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case OperationCode::ID_PROPERTY:
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return "ID_PROPERTY";
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case OperationCode::PARAMETERS_ENTRY:
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return "PARAMETERS_ENTRY";
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case OperationCode::PARAMETERS_EVAL:
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return "PARAMETERS_EVAL";
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case OperationCode::PARAMETERS_EXIT:
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return "PARAMETERS_EXIT";
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/* Animation, Drivers, etc. */
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case OperationCode::ANIMATION_ENTRY:
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return "ANIMATION_ENTRY";
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case OperationCode::ANIMATION_EVAL:
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return "ANIMATION_EVAL";
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case OperationCode::ANIMATION_EXIT:
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return "ANIMATION_EXIT";
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case OperationCode::DRIVER:
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return "DRIVER";
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/* Scene related. */
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case OperationCode::SCENE_EVAL:
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return "SCENE_EVAL";
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case OperationCode::AUDIO_ENTRY:
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return "AUDIO_ENTRY";
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case OperationCode::AUDIO_VOLUME:
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return "AUDIO_VOLUME";
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/* Object related. */
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case OperationCode::OBJECT_FROM_LAYER_ENTRY:
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return "OBJECT_FROM_LAYER_ENTRY";
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case OperationCode::OBJECT_BASE_FLAGS:
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return "OBJECT_BASE_FLAGS";
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case OperationCode::OBJECT_FROM_LAYER_EXIT:
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return "OBJECT_FROM_LAYER_EXIT";
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case OperationCode::DIMENSIONS:
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return "DIMENSIONS";
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/* Transform. */
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case OperationCode::TRANSFORM_INIT:
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return "TRANSFORM_INIT";
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case OperationCode::TRANSFORM_LOCAL:
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return "TRANSFORM_LOCAL";
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case OperationCode::TRANSFORM_PARENT:
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return "TRANSFORM_PARENT";
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case OperationCode::TRANSFORM_CONSTRAINTS:
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return "TRANSFORM_CONSTRAINTS";
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case OperationCode::TRANSFORM_FINAL:
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return "TRANSFORM_FINAL";
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case OperationCode::TRANSFORM_EVAL:
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return "TRANSFORM_EVAL";
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case OperationCode::TRANSFORM_SIMULATION_INIT:
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return "TRANSFORM_SIMULATION_INIT";
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/* Rigid body. */
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case OperationCode::RIGIDBODY_REBUILD:
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return "RIGIDBODY_REBUILD";
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case OperationCode::RIGIDBODY_SIM:
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return "RIGIDBODY_SIM";
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case OperationCode::RIGIDBODY_TRANSFORM_COPY:
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return "RIGIDBODY_TRANSFORM_COPY";
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/* Geometry. */
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case OperationCode::GEOMETRY_EVAL_INIT:
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return "GEOMETRY_EVAL_INIT";
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case OperationCode::GEOMETRY_EVAL:
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return "GEOMETRY_EVAL";
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case OperationCode::GEOMETRY_EVAL_DONE:
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return "GEOMETRY_EVAL_DONE";
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case OperationCode::GEOMETRY_SHAPEKEY:
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return "GEOMETRY_SHAPEKEY";
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/* Object data. */
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case OperationCode::LIGHT_PROBE_EVAL:
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return "LIGHT_PROBE_EVAL";
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case OperationCode::SPEAKER_EVAL:
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return "SPEAKER_EVAL";
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case OperationCode::SOUND_EVAL:
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return "SOUND_EVAL";
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case OperationCode::ARMATURE_EVAL:
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return "ARMATURE_EVAL";
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/* Pose. */
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case OperationCode::POSE_INIT:
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return "POSE_INIT";
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case OperationCode::POSE_INIT_IK:
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return "POSE_INIT_IK";
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case OperationCode::POSE_CLEANUP:
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return "POSE_CLEANUP";
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case OperationCode::POSE_DONE:
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return "POSE_DONE";
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case OperationCode::POSE_IK_SOLVER:
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return "POSE_IK_SOLVER";
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case OperationCode::POSE_SPLINE_IK_SOLVER:
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return "POSE_SPLINE_IK_SOLVER";
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/* Bone. */
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case OperationCode::BONE_LOCAL:
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return "BONE_LOCAL";
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case OperationCode::BONE_POSE_PARENT:
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return "BONE_POSE_PARENT";
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case OperationCode::BONE_CONSTRAINTS:
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return "BONE_CONSTRAINTS";
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case OperationCode::BONE_READY:
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return "BONE_READY";
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case OperationCode::BONE_DONE:
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return "BONE_DONE";
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case OperationCode::BONE_SEGMENTS:
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return "BONE_SEGMENTS";
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/* Particle System. */
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case OperationCode::PARTICLE_SYSTEM_INIT:
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return "PARTICLE_SYSTEM_INIT";
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case OperationCode::PARTICLE_SYSTEM_EVAL:
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return "PARTICLE_SYSTEM_EVAL";
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case OperationCode::PARTICLE_SYSTEM_DONE:
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return "PARTICLE_SYSTEM_DONE";
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/* Particles Settings. */
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case OperationCode::PARTICLE_SETTINGS_INIT:
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return "PARTICLE_SETTINGS_INIT";
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case OperationCode::PARTICLE_SETTINGS_EVAL:
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return "PARTICLE_SETTINGS_EVAL";
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case OperationCode::PARTICLE_SETTINGS_RESET:
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return "PARTICLE_SETTINGS_RESET";
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/* Point Cache. */
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case OperationCode::POINT_CACHE_RESET:
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return "POINT_CACHE_RESET";
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/* File cache. */
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case OperationCode::FILE_CACHE_UPDATE:
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return "FILE_CACHE_UPDATE";
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/* Batch cache. */
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case OperationCode::GEOMETRY_SELECT_UPDATE:
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return "GEOMETRY_SELECT_UPDATE";
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/* Masks. */
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case OperationCode::MASK_ANIMATION:
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return "MASK_ANIMATION";
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case OperationCode::MASK_EVAL:
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return "MASK_EVAL";
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/* Collections. */
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case OperationCode::VIEW_LAYER_EVAL:
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return "VIEW_LAYER_EVAL";
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/* Copy on write. */
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case OperationCode::COPY_ON_WRITE:
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return "COPY_ON_WRITE";
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/* Shading. */
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case OperationCode::SHADING:
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return "SHADING";
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case OperationCode::MATERIAL_UPDATE:
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return "MATERIAL_UPDATE";
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case OperationCode::LIGHT_UPDATE:
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return "LIGHT_UPDATE";
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case OperationCode::WORLD_UPDATE:
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return "WORLD_UPDATE";
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/* Movie clip. */
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case OperationCode::MOVIECLIP_EVAL:
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return "MOVIECLIP_EVAL";
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case OperationCode::MOVIECLIP_SELECT_UPDATE:
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return "MOVIECLIP_SELECT_UPDATE";
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/* Image. */
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case OperationCode::IMAGE_ANIMATION:
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return "IMAGE_ANIMATION";
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/* Synchronization. */
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case OperationCode::SYNCHRONIZE_TO_ORIGINAL:
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return "SYNCHRONIZE_TO_ORIGINAL";
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/* Generic datablock. */
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case OperationCode::GENERIC_DATABLOCK_UPDATE:
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return "GENERIC_DATABLOCK_UPDATE";
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/* Sequencer. */
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case OperationCode::SEQUENCES_EVAL:
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return "SEQUENCES_EVAL";
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/* instancing/duplication. */
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case OperationCode::DUPLI:
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return "DUPLI";
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case OperationCode::SIMULATION_EVAL:
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return "SIMULATION_EVAL";
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}
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BLI_assert(!"Unhandled operation code, should never happen.");
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return "UNKNOWN";
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}
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OperationNode::OperationNode() : name_tag(-1), flag(0)
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{
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}
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OperationNode::~OperationNode()
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{
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}
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string OperationNode::identifier() const
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{
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return string(operationCodeAsString(opcode)) + "(" + name + ")";
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}
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/* Full node identifier, including owner name.
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* used for logging and debug prints. */
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string OperationNode::full_identifier() const
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{
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string owner_str = owner->owner->name;
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if (owner->type == NodeType::BONE || !owner->name.empty()) {
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owner_str += "/" + owner->name;
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}
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return owner_str + "/" + identifier();
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}
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void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
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{
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if ((flag & DEPSOP_FLAG_NEEDS_UPDATE) == 0) {
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graph->add_entry_tag(this);
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}
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/* Tag for update, but also note that this was the source of an update. */
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flag |= (DEPSOP_FLAG_NEEDS_UPDATE | DEPSOP_FLAG_DIRECTLY_MODIFIED);
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switch (source) {
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case DEG_UPDATE_SOURCE_TIME:
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case DEG_UPDATE_SOURCE_RELATIONS:
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case DEG_UPDATE_SOURCE_VISIBILITY:
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/* Currently nothing. */
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break;
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case DEG_UPDATE_SOURCE_USER_EDIT:
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flag |= DEPSOP_FLAG_USER_MODIFIED;
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break;
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}
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}
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void OperationNode::set_as_entry()
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{
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BLI_assert(owner != nullptr);
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owner->set_entry_operation(this);
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}
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void OperationNode::set_as_exit()
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{
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BLI_assert(owner != nullptr);
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owner->set_exit_operation(this);
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}
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DEG_DEPSNODE_DEFINE(OperationNode, NodeType::OPERATION, "Operation");
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static DepsNodeFactoryImpl<OperationNode> DNTI_OPERATION;
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void deg_register_operation_depsnodes()
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{
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register_node_typeinfo(&DNTI_OPERATION);
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}
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} // namespace blender::deg
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