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blender-archive/source/blender/depsgraph/intern/node/deg_node_operation.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
*/
#include "intern/node/deg_node_operation.h"
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "intern/depsgraph.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_factory.h"
#include "intern/node/deg_node_id.h"
namespace blender::deg {
const char *operationCodeAsString(OperationCode opcode)
{
switch (opcode) {
/* Generic Operations. */
case OperationCode::OPERATION:
return "OPERATION";
case OperationCode::ID_PROPERTY:
return "ID_PROPERTY";
case OperationCode::PARAMETERS_ENTRY:
return "PARAMETERS_ENTRY";
case OperationCode::PARAMETERS_EVAL:
return "PARAMETERS_EVAL";
case OperationCode::PARAMETERS_EXIT:
return "PARAMETERS_EXIT";
/* Animation, Drivers, etc. */
case OperationCode::ANIMATION_ENTRY:
return "ANIMATION_ENTRY";
case OperationCode::ANIMATION_EVAL:
return "ANIMATION_EVAL";
case OperationCode::ANIMATION_EXIT:
return "ANIMATION_EXIT";
case OperationCode::DRIVER:
return "DRIVER";
/* Scene related. */
case OperationCode::SCENE_EVAL:
return "SCENE_EVAL";
case OperationCode::AUDIO_ENTRY:
return "AUDIO_ENTRY";
case OperationCode::AUDIO_VOLUME:
return "AUDIO_VOLUME";
/* Object related. */
case OperationCode::OBJECT_FROM_LAYER_ENTRY:
return "OBJECT_FROM_LAYER_ENTRY";
case OperationCode::OBJECT_BASE_FLAGS:
return "OBJECT_BASE_FLAGS";
case OperationCode::OBJECT_FROM_LAYER_EXIT:
return "OBJECT_FROM_LAYER_EXIT";
case OperationCode::DIMENSIONS:
return "DIMENSIONS";
/* Transform. */
case OperationCode::TRANSFORM_INIT:
return "TRANSFORM_INIT";
case OperationCode::TRANSFORM_LOCAL:
return "TRANSFORM_LOCAL";
case OperationCode::TRANSFORM_PARENT:
return "TRANSFORM_PARENT";
case OperationCode::TRANSFORM_CONSTRAINTS:
return "TRANSFORM_CONSTRAINTS";
case OperationCode::TRANSFORM_FINAL:
return "TRANSFORM_FINAL";
case OperationCode::TRANSFORM_EVAL:
return "TRANSFORM_EVAL";
case OperationCode::TRANSFORM_SIMULATION_INIT:
return "TRANSFORM_SIMULATION_INIT";
/* Rigid body. */
case OperationCode::RIGIDBODY_REBUILD:
return "RIGIDBODY_REBUILD";
case OperationCode::RIGIDBODY_SIM:
return "RIGIDBODY_SIM";
case OperationCode::RIGIDBODY_TRANSFORM_COPY:
return "RIGIDBODY_TRANSFORM_COPY";
/* Geometry. */
case OperationCode::GEOMETRY_EVAL_INIT:
return "GEOMETRY_EVAL_INIT";
case OperationCode::GEOMETRY_EVAL:
return "GEOMETRY_EVAL";
case OperationCode::GEOMETRY_EVAL_DONE:
return "GEOMETRY_EVAL_DONE";
case OperationCode::GEOMETRY_SHAPEKEY:
return "GEOMETRY_SHAPEKEY";
/* Object data. */
case OperationCode::LIGHT_PROBE_EVAL:
return "LIGHT_PROBE_EVAL";
case OperationCode::SPEAKER_EVAL:
return "SPEAKER_EVAL";
case OperationCode::SOUND_EVAL:
return "SOUND_EVAL";
case OperationCode::ARMATURE_EVAL:
return "ARMATURE_EVAL";
/* Pose. */
case OperationCode::POSE_INIT:
return "POSE_INIT";
case OperationCode::POSE_INIT_IK:
return "POSE_INIT_IK";
case OperationCode::POSE_CLEANUP:
return "POSE_CLEANUP";
case OperationCode::POSE_DONE:
return "POSE_DONE";
case OperationCode::POSE_IK_SOLVER:
return "POSE_IK_SOLVER";
case OperationCode::POSE_SPLINE_IK_SOLVER:
return "POSE_SPLINE_IK_SOLVER";
/* Bone. */
case OperationCode::BONE_LOCAL:
return "BONE_LOCAL";
case OperationCode::BONE_POSE_PARENT:
return "BONE_POSE_PARENT";
case OperationCode::BONE_CONSTRAINTS:
return "BONE_CONSTRAINTS";
case OperationCode::BONE_READY:
return "BONE_READY";
case OperationCode::BONE_DONE:
return "BONE_DONE";
case OperationCode::BONE_SEGMENTS:
return "BONE_SEGMENTS";
/* Particle System. */
case OperationCode::PARTICLE_SYSTEM_INIT:
return "PARTICLE_SYSTEM_INIT";
case OperationCode::PARTICLE_SYSTEM_EVAL:
return "PARTICLE_SYSTEM_EVAL";
case OperationCode::PARTICLE_SYSTEM_DONE:
return "PARTICLE_SYSTEM_DONE";
/* Particles Settings. */
case OperationCode::PARTICLE_SETTINGS_INIT:
return "PARTICLE_SETTINGS_INIT";
case OperationCode::PARTICLE_SETTINGS_EVAL:
return "PARTICLE_SETTINGS_EVAL";
case OperationCode::PARTICLE_SETTINGS_RESET:
return "PARTICLE_SETTINGS_RESET";
/* Point Cache. */
case OperationCode::POINT_CACHE_RESET:
return "POINT_CACHE_RESET";
/* File cache. */
case OperationCode::FILE_CACHE_UPDATE:
return "FILE_CACHE_UPDATE";
/* Batch cache. */
case OperationCode::GEOMETRY_SELECT_UPDATE:
return "GEOMETRY_SELECT_UPDATE";
/* Masks. */
case OperationCode::MASK_ANIMATION:
return "MASK_ANIMATION";
case OperationCode::MASK_EVAL:
return "MASK_EVAL";
/* Collections. */
case OperationCode::VIEW_LAYER_EVAL:
return "VIEW_LAYER_EVAL";
/* Copy on write. */
case OperationCode::COPY_ON_WRITE:
return "COPY_ON_WRITE";
/* Shading. */
case OperationCode::SHADING:
return "SHADING";
case OperationCode::MATERIAL_UPDATE:
return "MATERIAL_UPDATE";
case OperationCode::LIGHT_UPDATE:
return "LIGHT_UPDATE";
case OperationCode::WORLD_UPDATE:
return "WORLD_UPDATE";
/* Movie clip. */
case OperationCode::MOVIECLIP_EVAL:
return "MOVIECLIP_EVAL";
case OperationCode::MOVIECLIP_SELECT_UPDATE:
return "MOVIECLIP_SELECT_UPDATE";
/* Image. */
case OperationCode::IMAGE_ANIMATION:
return "IMAGE_ANIMATION";
/* Synchronization. */
case OperationCode::SYNCHRONIZE_TO_ORIGINAL:
return "SYNCHRONIZE_TO_ORIGINAL";
/* Generic datablock. */
case OperationCode::GENERIC_DATABLOCK_UPDATE:
return "GENERIC_DATABLOCK_UPDATE";
/* Sequencer. */
case OperationCode::SEQUENCES_EVAL:
return "SEQUENCES_EVAL";
/* instancing/duplication. */
case OperationCode::DUPLI:
return "DUPLI";
case OperationCode::SIMULATION_EVAL:
return "SIMULATION_EVAL";
}
BLI_assert(!"Unhandled operation code, should never happen.");
return "UNKNOWN";
}
OperationNode::OperationNode() : name_tag(-1), flag(0)
{
}
OperationNode::~OperationNode()
{
}
string OperationNode::identifier() const
{
return string(operationCodeAsString(opcode)) + "(" + name + ")";
}
/* Full node identifier, including owner name.
* used for logging and debug prints. */
string OperationNode::full_identifier() const
{
string owner_str = owner->owner->name;
if (owner->type == NodeType::BONE || !owner->name.empty()) {
owner_str += "/" + owner->name;
}
return owner_str + "/" + identifier();
}
void OperationNode::tag_update(Depsgraph *graph, eUpdateSource source)
{
if ((flag & DEPSOP_FLAG_NEEDS_UPDATE) == 0) {
graph->add_entry_tag(this);
}
/* Tag for update, but also note that this was the source of an update. */
flag |= (DEPSOP_FLAG_NEEDS_UPDATE | DEPSOP_FLAG_DIRECTLY_MODIFIED);
switch (source) {
case DEG_UPDATE_SOURCE_TIME:
case DEG_UPDATE_SOURCE_RELATIONS:
case DEG_UPDATE_SOURCE_VISIBILITY:
/* Currently nothing. */
break;
case DEG_UPDATE_SOURCE_USER_EDIT:
flag |= DEPSOP_FLAG_USER_MODIFIED;
break;
}
}
void OperationNode::set_as_entry()
{
BLI_assert(owner != nullptr);
owner->set_entry_operation(this);
}
void OperationNode::set_as_exit()
{
BLI_assert(owner != nullptr);
owner->set_exit_operation(this);
}
DEG_DEPSNODE_DEFINE(OperationNode, NodeType::OPERATION, "Operation");
static DepsNodeFactoryImpl<OperationNode> DNTI_OPERATION;
void deg_register_operation_depsnodes()
{
register_node_typeinfo(&DNTI_OPERATION);
}
} // namespace blender::deg