To convert old code to the current convention and use a single code style.
182 lines
5.8 KiB
C++
182 lines
5.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#include "COM_DisplaceSimpleOperation.h"
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namespace blender::compositor {
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DisplaceSimpleOperation::DisplaceSimpleOperation()
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{
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this->add_input_socket(DataType::Color);
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this->add_input_socket(DataType::Vector);
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this->add_input_socket(DataType::Value);
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this->add_input_socket(DataType::Value);
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this->add_output_socket(DataType::Color);
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input_color_program_ = nullptr;
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input_vector_program_ = nullptr;
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input_scale_xprogram_ = nullptr;
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input_scale_yprogram_ = nullptr;
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}
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void DisplaceSimpleOperation::init_execution()
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{
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input_color_program_ = this->get_input_socket_reader(0);
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input_vector_program_ = this->get_input_socket_reader(1);
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input_scale_xprogram_ = this->get_input_socket_reader(2);
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input_scale_yprogram_ = this->get_input_socket_reader(3);
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width_x4_ = this->get_width() * 4;
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height_x4_ = this->get_height() * 4;
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}
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/* minimum distance (in pixels) a pixel has to be displaced
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* in order to take effect */
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// #define DISPLACE_EPSILON 0.01f
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void DisplaceSimpleOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float in_vector[4];
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float in_scale[4];
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float p_dx, p_dy; /* main displacement in pixel space */
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float u, v;
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input_scale_xprogram_->read_sampled(in_scale, x, y, sampler);
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float xs = in_scale[0];
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input_scale_yprogram_->read_sampled(in_scale, x, y, sampler);
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float ys = in_scale[0];
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/* clamp x and y displacement to triple image resolution -
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* to prevent hangs from huge values mistakenly plugged in eg. z buffers */
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CLAMP(xs, -width_x4_, width_x4_);
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CLAMP(ys, -height_x4_, height_x4_);
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input_vector_program_->read_sampled(in_vector, x, y, sampler);
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p_dx = in_vector[0] * xs;
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p_dy = in_vector[1] * ys;
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/* displaced pixel in uv coords, for image sampling */
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/* clamp nodes to avoid glitches */
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u = x - p_dx + 0.5f;
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v = y - p_dy + 0.5f;
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CLAMP(u, 0.0f, this->get_width() - 1.0f);
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CLAMP(v, 0.0f, this->get_height() - 1.0f);
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input_color_program_->read_sampled(output, u, v, sampler);
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}
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void DisplaceSimpleOperation::deinit_execution()
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{
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input_color_program_ = nullptr;
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input_vector_program_ = nullptr;
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input_scale_xprogram_ = nullptr;
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input_scale_yprogram_ = nullptr;
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}
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bool DisplaceSimpleOperation::determine_depending_area_of_interest(
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rcti *input, ReadBufferOperation *read_operation, rcti *output)
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{
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rcti color_input;
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NodeOperation *operation = nullptr;
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/* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */
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/* image */
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operation = get_input_operation(0);
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color_input.xmax = operation->get_width();
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color_input.xmin = 0;
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color_input.ymax = operation->get_height();
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color_input.ymin = 0;
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if (operation->determine_depending_area_of_interest(&color_input, read_operation, output)) {
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return true;
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}
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/* vector */
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if (operation->determine_depending_area_of_interest(input, read_operation, output)) {
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return true;
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}
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/* scale x */
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operation = get_input_operation(2);
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if (operation->determine_depending_area_of_interest(input, read_operation, output)) {
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return true;
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}
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/* scale y */
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operation = get_input_operation(3);
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if (operation->determine_depending_area_of_interest(input, read_operation, output)) {
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return true;
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}
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return false;
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}
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void DisplaceSimpleOperation::get_area_of_interest(const int input_idx,
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const rcti &output_area,
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rcti &r_input_area)
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{
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switch (input_idx) {
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case 0: {
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r_input_area = get_input_operation(input_idx)->get_canvas();
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break;
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}
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default: {
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r_input_area = output_area;
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break;
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}
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}
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}
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void DisplaceSimpleOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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const float width = this->get_width();
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const float height = this->get_height();
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const MemoryBuffer *input_color = inputs[0];
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for (BuffersIterator<float> it = output->iterate_with(inputs.drop_front(1), area); !it.is_end();
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++it) {
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float scale_x = *it.in(1);
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float scale_y = *it.in(2);
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/* Clamp x and y displacement to triple image resolution -
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* to prevent hangs from huge values mistakenly plugged in eg. z buffers. */
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CLAMP(scale_x, -width_x4_, width_x4_);
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CLAMP(scale_y, -height_x4_, height_x4_);
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/* Main displacement in pixel space. */
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const float *vector = it.in(0);
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const float p_dx = vector[0] * scale_x;
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const float p_dy = vector[1] * scale_y;
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/* Displaced pixel in uv coords, for image sampling. */
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/* Clamp nodes to avoid glitches. */
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float u = it.x - p_dx + 0.5f;
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float v = it.y - p_dy + 0.5f;
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CLAMP(u, 0.0f, width - 1.0f);
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CLAMP(v, 0.0f, height - 1.0f);
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input_color->read_elem_checked(u, v, it.out);
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}
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}
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} // namespace blender::compositor
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