To convert old code to the current convention and use a single code style.
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Copyright 2011, Blender Foundation.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "COM_MultiThreadedOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
class DoubleEdgeMaskOperation : public NodeOperation {
|
|
private:
|
|
/**
|
|
* Cached reference to the input_program
|
|
*/
|
|
SocketReader *input_outer_mask_;
|
|
SocketReader *input_inner_mask_;
|
|
bool adjacent_only_;
|
|
bool keep_inside_;
|
|
|
|
/* TODO(manzanilla): To be removed with tiled implementation. */
|
|
float *cached_instance_;
|
|
|
|
bool is_output_rendered_;
|
|
|
|
public:
|
|
DoubleEdgeMaskOperation();
|
|
|
|
void do_double_edge_mask(float *imask, float *omask, float *res);
|
|
/**
|
|
* The inner loop of this operation.
|
|
*/
|
|
void execute_pixel(float output[4], int x, int y, void *data) override;
|
|
|
|
/**
|
|
* Initialize the execution
|
|
*/
|
|
void init_execution() override;
|
|
|
|
/**
|
|
* Deinitialize the execution
|
|
*/
|
|
void deinit_execution() override;
|
|
|
|
void *initialize_tile_data(rcti *rect) override;
|
|
|
|
bool determine_depending_area_of_interest(rcti *input,
|
|
ReadBufferOperation *read_operation,
|
|
rcti *output) override;
|
|
|
|
void set_adjecent_only(bool adjacent_only)
|
|
{
|
|
adjacent_only_ = adjacent_only;
|
|
}
|
|
void set_keep_inside(bool keep_inside)
|
|
{
|
|
keep_inside_ = keep_inside;
|
|
}
|
|
|
|
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
|
|
|
|
void update_memory_buffer(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs) override;
|
|
};
|
|
|
|
} // namespace blender::compositor
|