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blender-archive/source/blender/compositor/operations/COM_ImageOperation.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

234 lines
6.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ImageOperation.h"
#include "BKE_scene.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
namespace blender::compositor {
BaseImageOperation::BaseImageOperation()
{
image_ = nullptr;
buffer_ = nullptr;
image_float_buffer_ = nullptr;
image_byte_buffer_ = nullptr;
image_user_ = nullptr;
imagewidth_ = 0;
imageheight_ = 0;
framenumber_ = 0;
image_depth_buffer_ = nullptr;
depth_buffer_ = nullptr;
number_of_channels_ = 0;
rd_ = nullptr;
view_name_ = nullptr;
}
ImageOperation::ImageOperation() : BaseImageOperation()
{
this->add_output_socket(DataType::Color);
}
ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
{
this->add_output_socket(DataType::Value);
}
ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
{
this->add_output_socket(DataType::Value);
}
ImBuf *BaseImageOperation::get_im_buf()
{
ImBuf *ibuf;
ImageUser iuser = *image_user_;
if (image_ == nullptr) {
return nullptr;
}
/* local changes to the original ImageUser */
if (BKE_image_is_multilayer(image_) == false) {
iuser.multi_index = BKE_scene_multiview_view_id_get(rd_, view_name_);
}
ibuf = BKE_image_acquire_ibuf(image_, &iuser, nullptr);
if (ibuf == nullptr || (ibuf->rect == nullptr && ibuf->rect_float == nullptr)) {
BKE_image_release_ibuf(image_, ibuf, nullptr);
return nullptr;
}
return ibuf;
}
void BaseImageOperation::init_execution()
{
ImBuf *stackbuf = get_im_buf();
buffer_ = stackbuf;
if (stackbuf) {
image_float_buffer_ = stackbuf->rect_float;
image_byte_buffer_ = stackbuf->rect;
image_depth_buffer_ = stackbuf->zbuf_float;
if (stackbuf->zbuf_float) {
depth_buffer_ = new MemoryBuffer(stackbuf->zbuf_float, 1, stackbuf->x, stackbuf->y);
}
imagewidth_ = stackbuf->x;
imageheight_ = stackbuf->y;
number_of_channels_ = stackbuf->channels;
}
}
void BaseImageOperation::deinit_execution()
{
image_float_buffer_ = nullptr;
image_byte_buffer_ = nullptr;
BKE_image_release_ibuf(image_, buffer_, nullptr);
if (depth_buffer_) {
delete depth_buffer_;
depth_buffer_ = nullptr;
}
}
void BaseImageOperation::determine_canvas(const rcti &UNUSED(preferred_area), rcti &r_area)
{
ImBuf *stackbuf = get_im_buf();
r_area = COM_AREA_NONE;
if (stackbuf) {
BLI_rcti_init(&r_area, 0, stackbuf->x, 0, stackbuf->y);
}
BKE_image_release_ibuf(image_, stackbuf, nullptr);
}
static void sample_image_at_location(
ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4])
{
if (ibuf->rect_float) {
switch (sampler) {
case PixelSampler::Nearest:
nearest_interpolation_color(ibuf, nullptr, color, x, y);
break;
case PixelSampler::Bilinear:
bilinear_interpolation_color(ibuf, nullptr, color, x, y);
break;
case PixelSampler::Bicubic:
bicubic_interpolation_color(ibuf, nullptr, color, x, y);
break;
}
}
else {
unsigned char byte_color[4];
switch (sampler) {
case PixelSampler::Nearest:
nearest_interpolation_color(ibuf, byte_color, nullptr, x, y);
break;
case PixelSampler::Bilinear:
bilinear_interpolation_color(ibuf, byte_color, nullptr, x, y);
break;
case PixelSampler::Bicubic:
bicubic_interpolation_color(ibuf, byte_color, nullptr, x, y);
break;
}
rgba_uchar_to_float(color, byte_color);
if (make_linear_rgb) {
IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace);
}
}
}
void ImageOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler)
{
int ix = x, iy = y;
if (image_float_buffer_ == nullptr && image_byte_buffer_ == nullptr) {
zero_v4(output);
}
else if (ix < 0 || iy < 0 || ix >= buffer_->x || iy >= buffer_->y) {
zero_v4(output);
}
else {
sample_image_at_location(buffer_, x, y, sampler, true, output);
}
}
void ImageOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
output->copy_from(buffer_, area, true);
}
void ImageAlphaOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float tempcolor[4];
if (image_float_buffer_ == nullptr && image_byte_buffer_ == nullptr) {
output[0] = 0.0f;
}
else {
tempcolor[3] = 1.0f;
sample_image_at_location(buffer_, x, y, sampler, false, tempcolor);
output[0] = tempcolor[3];
}
}
void ImageAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
output->copy_from(buffer_, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0);
}
void ImageDepthOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
if (image_depth_buffer_ == nullptr) {
output[0] = 0.0f;
}
else {
if (x < 0 || y < 0 || x >= this->get_width() || y >= this->get_height()) {
output[0] = 0.0f;
}
else {
int offset = y * get_width() + x;
output[0] = image_depth_buffer_[offset];
}
}
}
void ImageDepthOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
if (depth_buffer_) {
output->copy_from(depth_buffer_, area);
}
else {
output->fill(area, COM_VALUE_ZERO);
}
}
} // namespace blender::compositor