To convert old code to the current convention and use a single code style.
110 lines
2.9 KiB
C++
110 lines
2.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#pragma once
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#include "BLI_listbase.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_mask_types.h"
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#include "IMB_imbuf_types.h"
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/* Forward declarations. */
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struct MaskRasterHandle;
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namespace blender::compositor {
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/**
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* Class with implementation of mask rasterization
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*/
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class MaskOperation : public MultiThreadedOperation {
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protected:
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Mask *mask_;
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/* NOTE: these are used more like aspect,
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* but they _do_ impact on mask detail */
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int mask_width_;
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int mask_height_;
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float mask_width_inv_; /* `1 / mask_width_` */
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float mask_height_inv_; /* `1 / mask_height_` */
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float mask_px_ofs_[2];
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float frame_shutter_;
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int frame_number_;
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bool do_feather_;
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struct MaskRasterHandle *raster_mask_handles_[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
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unsigned int raster_mask_handle_tot_;
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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public:
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MaskOperation();
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void init_execution() override;
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void deinit_execution() override;
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void set_mask(Mask *mask)
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{
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mask_ = mask;
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}
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void set_mask_width(int width)
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{
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mask_width_ = width;
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mask_width_inv_ = 1.0f / (float)width;
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mask_px_ofs_[0] = mask_width_inv_ * 0.5f;
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}
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void set_mask_height(int height)
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{
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mask_height_ = height;
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mask_height_inv_ = 1.0f / (float)height;
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mask_px_ofs_[1] = mask_height_inv_ * 0.5f;
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}
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void set_framenumber(int frame_number)
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{
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frame_number_ = frame_number;
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}
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void set_feather(bool feather)
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{
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do_feather_ = feather;
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}
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void set_motion_blur_samples(int samples)
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{
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raster_mask_handle_tot_ = MIN2(MAX2(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX);
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}
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void set_motion_blur_shutter(float shutter)
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{
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frame_shutter_ = shutter;
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}
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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private:
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Vector<MaskRasterHandle *> get_non_null_handles() const;
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};
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} // namespace blender::compositor
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