The drag and drop feature of objects in 3D View has been modified to include: - Snap the object being dragged. - Visual feedback through a box and the placement tool grid. Maniphest Tasks: T90198 Differential Revision: https://developer.blender.org/D12912
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup edasset
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ID;
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struct bContext;
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struct Main;
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/**
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* Mark the datablock as asset.
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*
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* To ensure the datablock is saved, this sets Fake User.
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*
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* \return whether the datablock was marked as asset; false when it is not capable of becoming an
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* asset, or when it already was an asset. */
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bool ED_asset_mark_id(struct ID *id);
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/**
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* Generate preview image for the given datablock.
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*
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* The preview image might be generated using a background thread.
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*/
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void ED_asset_generate_preview(const struct bContext *C, struct ID *id);
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/**
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* Remove the asset metadata, turning the ID into a "normal" ID.
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*
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* This clears the Fake User. If for some reason the datablock is meant to be saved anyway, the
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* caller is responsible for explicitly setting the Fake User.
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*
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* \return whether the asset metadata was actually removed; false when the ID was not an asset. */
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bool ED_asset_clear_id(struct ID *id);
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void ED_assets_pre_save(struct Main *bmain);
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bool ED_asset_can_mark_single_from_context(const struct bContext *C);
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#ifdef __cplusplus
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}
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#endif
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