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blender-archive/source/blender/editors/asset/ED_asset_mark_clear.h
Germano Cavalcante a84f1c02d2 Assets: Snapping with visual feedback while dragging
The drag and drop feature of objects in 3D View has been modified to include:
- Snap the object being dragged.
- Visual feedback through a box and the placement tool grid.

Maniphest Tasks: T90198

Differential Revision: https://developer.blender.org/D12912
2021-10-25 11:57:26 -03:00

63 lines
1.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ID;
struct bContext;
struct Main;
/**
* Mark the datablock as asset.
*
* To ensure the datablock is saved, this sets Fake User.
*
* \return whether the datablock was marked as asset; false when it is not capable of becoming an
* asset, or when it already was an asset. */
bool ED_asset_mark_id(struct ID *id);
/**
* Generate preview image for the given datablock.
*
* The preview image might be generated using a background thread.
*/
void ED_asset_generate_preview(const struct bContext *C, struct ID *id);
/**
* Remove the asset metadata, turning the ID into a "normal" ID.
*
* This clears the Fake User. If for some reason the datablock is meant to be saved anyway, the
* caller is responsible for explicitly setting the Fake User.
*
* \return whether the asset metadata was actually removed; false when the ID was not an asset. */
bool ED_asset_clear_id(struct ID *id);
void ED_assets_pre_save(struct Main *bmain);
bool ED_asset_can_mark_single_from_context(const struct bContext *C);
#ifdef __cplusplus
}
#endif