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blender-archive/source/blender/editors/screen/screen_edit.c
Julian Eisel ef7fd50f8a UI: Rewrite stacked full-screen logic, fixing issues
To recreate the main issue:
* Set render and file browser to show in full-screen in the preferences
* Default scene, press F12 in 3D View
* Press Alt+S to save the image
* Escape the file browser
* Escape the image editor
The former 3D View would now show the image editor. This is a common
use-case that should work.

Full-screen code is a hassle to get to work as expected. There are
reports from 2.5, I did lots of work years ago to get these kind of
use-cases to work fine. But apparently I broke this one with a fix for
another common use-case in March (0a28bb1422).
This now stores hints in the space, rather than the area, which should
make things much more controlable and hopefully help us fix issues like
this.
Here are a few references describing further common issues (all should
work fine now): 0a28bb1422, e61588c5a5, T19296

Checked over this with Bastien, we agreed that at some point we should
do a big rewrite of all of this, for now this is acceptable.
2019-11-04 21:01:38 +01:00

1707 lines
47 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edscr
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_workspace_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_image.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BKE_sound.h"
#include "BKE_workspace.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
#include "ED_clip.h"
#include "ED_node.h"
#include "UI_interface.h"
#include "WM_message.h"
#include "DEG_depsgraph_query.h"
#include "screen_intern.h" /* own module include */
/* adds no space data */
static ScrArea *screen_addarea_ex(ScrAreaMap *area_map,
ScrVert *bottom_left,
ScrVert *top_left,
ScrVert *top_right,
ScrVert *bottom_right,
short spacetype)
{
ScrArea *sa = MEM_callocN(sizeof(ScrArea), "addscrarea");
sa->v1 = bottom_left;
sa->v2 = top_left;
sa->v3 = top_right;
sa->v4 = bottom_right;
sa->spacetype = spacetype;
BLI_addtail(&area_map->areabase, sa);
return sa;
}
static ScrArea *screen_addarea(bScreen *sc,
ScrVert *left_bottom,
ScrVert *left_top,
ScrVert *right_top,
ScrVert *right_bottom,
short spacetype)
{
return screen_addarea_ex(
AREAMAP_FROM_SCREEN(sc), left_bottom, left_top, right_top, right_bottom, spacetype);
}
static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
{
ED_area_exit(C, sa);
BKE_screen_area_free(sa);
BLI_remlink(&sc->areabase, sa);
MEM_freeN(sa);
}
ScrArea *area_split(const wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
{
ScrArea *newa = NULL;
ScrVert *sv1, *sv2;
short split;
rcti window_rect;
if (sa == NULL) {
return NULL;
}
WM_window_rect_calc(win, &window_rect);
split = screen_geom_find_area_split_point(sa, &window_rect, dir, fac);
if (split == 0) {
return NULL;
}
/* note regarding (fac > 0.5f) checks below.
* normally it shouldn't matter which is used since the copy should match the original
* however with viewport rendering and python console this isn't the case. - campbell */
if (dir == 'h') {
/* new vertices */
sv1 = screen_geom_vertex_add(sc, sa->v1->vec.x, split);
sv2 = screen_geom_vertex_add(sc, sa->v4->vec.x, split);
/* new edges */
screen_geom_edge_add(sc, sa->v1, sv1);
screen_geom_edge_add(sc, sv1, sa->v2);
screen_geom_edge_add(sc, sa->v3, sv2);
screen_geom_edge_add(sc, sv2, sa->v4);
screen_geom_edge_add(sc, sv1, sv2);
if (fac > 0.5f) {
/* new areas: top */
newa = screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->spacetype);
/* area below */
sa->v2 = sv1;
sa->v3 = sv2;
}
else {
/* new areas: bottom */
newa = screen_addarea(sc, sa->v1, sv1, sv2, sa->v4, sa->spacetype);
/* area above */
sa->v1 = sv1;
sa->v4 = sv2;
}
ED_area_data_copy(newa, sa, true);
}
else {
/* new vertices */
sv1 = screen_geom_vertex_add(sc, split, sa->v1->vec.y);
sv2 = screen_geom_vertex_add(sc, split, sa->v2->vec.y);
/* new edges */
screen_geom_edge_add(sc, sa->v1, sv1);
screen_geom_edge_add(sc, sv1, sa->v4);
screen_geom_edge_add(sc, sa->v2, sv2);
screen_geom_edge_add(sc, sv2, sa->v3);
screen_geom_edge_add(sc, sv1, sv2);
if (fac > 0.5f) {
/* new areas: right */
newa = screen_addarea(sc, sv1, sv2, sa->v3, sa->v4, sa->spacetype);
/* area left */
sa->v3 = sv2;
sa->v4 = sv1;
}
else {
/* new areas: left */
newa = screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->spacetype);
/* area right */
sa->v1 = sv1;
sa->v2 = sv2;
}
ED_area_data_copy(newa, sa, true);
}
/* remove double vertices en edges */
if (merge) {
BKE_screen_remove_double_scrverts(sc);
}
BKE_screen_remove_double_scredges(sc);
BKE_screen_remove_unused_scredges(sc);
return newa;
}
/**
* Empty screen, with 1 dummy area without spacedata. Uses window size.
*/
bScreen *screen_add(Main *bmain, const char *name, const rcti *rect)
{
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
sc = BKE_libblock_alloc(bmain, ID_SCR, name, 0);
sc->do_refresh = true;
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
sv1 = screen_geom_vertex_add(sc, rect->xmin, rect->ymin);
sv2 = screen_geom_vertex_add(sc, rect->xmin, rect->ymax - 1);
sv3 = screen_geom_vertex_add(sc, rect->xmax - 1, rect->ymax - 1);
sv4 = screen_geom_vertex_add(sc, rect->xmax - 1, rect->ymin);
screen_geom_edge_add(sc, sv1, sv2);
screen_geom_edge_add(sc, sv2, sv3);
screen_geom_edge_add(sc, sv3, sv4);
screen_geom_edge_add(sc, sv4, sv1);
/* dummy type, no spacedata */
screen_addarea(sc, sv1, sv2, sv3, sv4, SPACE_EMPTY);
return sc;
}
void screen_data_copy(bScreen *to, bScreen *from)
{
ScrVert *s1, *s2;
ScrEdge *se;
ScrArea *sa, *saf;
/* free contents of 'to', is from blenkernel screen.c */
BKE_screen_free(to);
to->flag = from->flag;
BLI_duplicatelist(&to->vertbase, &from->vertbase);
BLI_duplicatelist(&to->edgebase, &from->edgebase);
BLI_duplicatelist(&to->areabase, &from->areabase);
BLI_listbase_clear(&to->regionbase);
s2 = to->vertbase.first;
for (s1 = from->vertbase.first; s1; s1 = s1->next, s2 = s2->next) {
s1->newv = s2;
}
for (se = to->edgebase.first; se; se = se->next) {
se->v1 = se->v1->newv;
se->v2 = se->v2->newv;
BKE_screen_sort_scrvert(&(se->v1), &(se->v2));
}
saf = from->areabase.first;
for (sa = to->areabase.first; sa; sa = sa->next, saf = saf->next) {
sa->v1 = sa->v1->newv;
sa->v2 = sa->v2->newv;
sa->v3 = sa->v3->newv;
sa->v4 = sa->v4->newv;
BLI_listbase_clear(&sa->spacedata);
BLI_listbase_clear(&sa->regionbase);
BLI_listbase_clear(&sa->actionzones);
BLI_listbase_clear(&sa->handlers);
ED_area_data_copy(sa, saf, true);
}
/* put at zero (needed?) */
for (s1 = from->vertbase.first; s1; s1 = s1->next) {
s1->newv = NULL;
}
}
/**
* Prepare a newly created screen for initializing it as active screen.
*/
void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new)
{
screen_new->winid = win->winid;
screen_new->do_refresh = true;
screen_new->do_draw = true;
}
/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
/* -1 = not valid check */
/* used with join operator */
int area_getorientation(ScrArea *sa, ScrArea *sb)
{
if (sa == NULL || sb == NULL) {
return -1;
}
ScrVert *saBL = sa->v1;
ScrVert *saTL = sa->v2;
ScrVert *saTR = sa->v3;
ScrVert *saBR = sa->v4;
ScrVert *sbBL = sb->v1;
ScrVert *sbTL = sb->v2;
ScrVert *sbTR = sb->v3;
ScrVert *sbBR = sb->v4;
int tolerance = U.pixelsize * 4;
if (saBL->vec.x == sbBR->vec.x && saTL->vec.x == sbTR->vec.x) { /* sa to right of sb = W */
if ((ABS(saBL->vec.y - sbBR->vec.y) <= tolerance) &&
(ABS(saTL->vec.y - sbTR->vec.y) <= tolerance)) {
return 0;
}
}
else if (saTL->vec.y == sbBL->vec.y && saTR->vec.y == sbBR->vec.y) { /* sa to bottom of sb = N */
if ((ABS(saTL->vec.x - sbBL->vec.x) <= tolerance) &&
(ABS(saTR->vec.x - sbBR->vec.x) <= tolerance)) {
return 1;
}
}
else if (saTR->vec.x == sbTL->vec.x && saBR->vec.x == sbBL->vec.x) { /* sa to left of sb = E */
if ((ABS(saTR->vec.y - sbTL->vec.y) <= tolerance) &&
(ABS(saBR->vec.y - sbBL->vec.y) <= tolerance)) {
return 2;
}
}
else if (saBL->vec.y == sbTL->vec.y && saBR->vec.y == sbTR->vec.y) { /* sa on top of sb = S*/
if ((ABS(saBL->vec.x - sbTL->vec.x) <= tolerance) &&
(ABS(saBR->vec.x - sbTR->vec.x) <= tolerance)) {
return 3;
}
}
return -1;
}
/* Helper function to join 2 areas, it has a return value, 0=failed 1=success
* used by the split, join operators
*/
int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2)
{
int dir = area_getorientation(sa1, sa2);
if (dir == -1) {
return 0;
}
/* Align areas if they are not. Do sanity checking before getting here. */
if (dir == 0 || dir == 2) {
/* horizontal join, so vertically align source vert to target */
sa2->v1->vec.y = sa1->v1->vec.y; /* vertical align sa1 BL */
sa2->v2->vec.y = sa1->v2->vec.y; /* vertical align sa1 TL */
sa2->v3->vec.y = sa1->v3->vec.y; /* vertical align sa1 TR */
sa2->v4->vec.y = sa1->v4->vec.y; /* vertical align sa1 BR */
}
else {
/* vertical join, so horizontally align source verts to target */
sa2->v1->vec.x = sa1->v1->vec.x; /* vertical align sa1 BL */
sa2->v2->vec.x = sa1->v2->vec.x; /* vertical align sa1 TL */
sa2->v3->vec.x = sa1->v3->vec.x; /* vertical align sa1 TR */
sa2->v4->vec.x = sa1->v4->vec.x; /* vertical align sa1 BR */
}
if (dir == 0) { /* sa1 to right of sa2 = W */
sa1->v1 = sa2->v1; /* BL */
sa1->v2 = sa2->v2; /* TL */
screen_geom_edge_add(scr, sa1->v2, sa1->v3);
screen_geom_edge_add(scr, sa1->v1, sa1->v4);
}
else if (dir == 1) { /* sa1 to bottom of sa2 = N */
sa1->v2 = sa2->v2; /* TL */
sa1->v3 = sa2->v3; /* TR */
screen_geom_edge_add(scr, sa1->v1, sa1->v2);
screen_geom_edge_add(scr, sa1->v3, sa1->v4);
}
else if (dir == 2) { /* sa1 to left of sa2 = E */
sa1->v3 = sa2->v3; /* TR */
sa1->v4 = sa2->v4; /* BR */
screen_geom_edge_add(scr, sa1->v2, sa1->v3);
screen_geom_edge_add(scr, sa1->v1, sa1->v4);
}
else if (dir == 3) { /* sa1 on top of sa2 = S */
sa1->v1 = sa2->v1; /* BL */
sa1->v4 = sa2->v4; /* BR */
screen_geom_edge_add(scr, sa1->v1, sa1->v2);
screen_geom_edge_add(scr, sa1->v3, sa1->v4);
}
screen_delarea(C, scr, sa2);
BKE_screen_remove_double_scrverts(scr);
/* Update preview thumbnail */
BKE_icon_changed(scr->id.icon_id);
return 1;
}
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
/* screen sets cursor based on active region */
static void region_cursor_set(wmWindow *win, bool swin_changed)
{
bScreen *screen = WM_window_get_active_screen(win);
ED_screen_areas_iter(win, screen, sa)
{
for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar == screen->active_region) {
if (swin_changed || (ar->type && ar->type->event_cursor)) {
if (ar->gizmo_map != NULL) {
if (WM_gizmomap_cursor_set(ar->gizmo_map, win)) {
return;
}
}
ED_region_cursor_set(win, sa, ar);
}
return;
}
}
}
}
void ED_screen_do_listen(bContext *C, wmNotifier *note)
{
wmWindow *win = CTX_wm_window(C);
bScreen *screen = CTX_wm_screen(C);
/* generic notes */
switch (note->category) {
case NC_WM:
if (note->data == ND_FILEREAD) {
screen->do_draw = true;
}
break;
case NC_WINDOW:
screen->do_draw = true;
break;
case NC_SCREEN:
if (note->action == NA_EDITED) {
screen->do_draw = screen->do_refresh = true;
}
break;
case NC_SCENE:
if (note->data == ND_MODE) {
region_cursor_set(win, true);
}
break;
}
}
/* make this screen usable */
/* for file read and first use, for scaling window, area moves */
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
{
bScreen *screen = WM_window_get_active_screen(win);
/* exception for bg mode, we only need the screen context */
if (!G.background) {
/* header size depends on DPI, let's verify */
WM_window_set_dpi(win);
ED_screen_global_areas_refresh(win);
screen_geom_vertices_scale(win, screen);
ED_screen_areas_iter(win, screen, area)
{
/* set spacetype and region callbacks, calls init() */
/* sets subwindows for regions, adds handlers */
ED_area_initialize(wm, win, area);
}
/* wake up animtimer */
if (screen->animtimer) {
WM_event_timer_sleep(wm, win, screen->animtimer, false);
}
}
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: set screen\n", __func__);
}
screen->do_refresh = false;
/* prevent multiwin errors */
screen->winid = win->winid;
screen->context = ed_screen_context;
}
/* file read, set all screens, ... */
void ED_screens_initialize(Main *bmain, wmWindowManager *wm)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (BKE_workspace_active_get(win->workspace_hook) == NULL) {
BKE_workspace_active_set(win->workspace_hook, bmain->workspaces.first);
}
ED_screen_refresh(wm, win);
if (win->eventstate) {
ED_screen_set_active_region(NULL, win, &win->eventstate->x);
}
}
if (U.uiflag & USER_HEADER_FROM_PREF) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
BKE_screen_header_alignment_reset(screen);
}
}
}
void ED_screen_ensure_updated(wmWindowManager *wm, wmWindow *win, bScreen *screen)
{
if (screen->do_refresh) {
ED_screen_refresh(wm, win);
}
}
/**
* Utility to exit and free an area-region. Screen level regions (menus/popups) need to be treated
* slightly differently, see #ui_region_temp_remove().
*/
void ED_region_remove(bContext *C, ScrArea *sa, ARegion *ar)
{
ED_region_exit(C, ar);
BKE_area_region_free(sa->type, ar);
BLI_freelinkN(&sa->regionbase, ar);
}
/* *********** exit calls are for closing running stuff ******** */
void ED_region_exit(bContext *C, ARegion *ar)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
ARegion *prevar = CTX_wm_region(C);
if (ar->type && ar->type->exit) {
ar->type->exit(wm, ar);
}
CTX_wm_region_set(C, ar);
WM_event_remove_handlers(C, &ar->handlers);
WM_event_modal_handler_region_replace(win, ar, NULL);
WM_draw_region_free(ar);
if (ar->headerstr) {
MEM_freeN(ar->headerstr);
ar->headerstr = NULL;
}
if (ar->regiontimer) {
WM_event_remove_timer(wm, win, ar->regiontimer);
ar->regiontimer = NULL;
}
WM_msgbus_clear_by_owner(wm->message_bus, ar);
CTX_wm_region_set(C, prevar);
}
void ED_area_exit(bContext *C, ScrArea *sa)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
ScrArea *prevsa = CTX_wm_area(C);
ARegion *ar;
if (sa->type && sa->type->exit) {
sa->type->exit(wm, sa);
}
CTX_wm_area_set(C, sa);
for (ar = sa->regionbase.first; ar; ar = ar->next) {
ED_region_exit(C, ar);
}
WM_event_remove_handlers(C, &sa->handlers);
WM_event_modal_handler_area_replace(win, sa, NULL);
CTX_wm_area_set(C, prevsa);
}
void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *prevwin = CTX_wm_window(C);
CTX_wm_window_set(C, window);
if (screen->animtimer) {
WM_event_remove_timer(wm, window, screen->animtimer);
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Scene *scene = WM_window_get_active_scene(prevwin);
Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id);
BKE_sound_stop_scene(scene_eval);
}
screen->animtimer = NULL;
screen->scrubbing = false;
screen->active_region = NULL;
for (ARegion *ar = screen->regionbase.first; ar; ar = ar->next) {
ED_region_exit(C, ar);
}
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
ED_area_exit(C, sa);
}
/* Don't use ED_screen_areas_iter here, it skips hidden areas. */
for (ScrArea *sa = window->global_areas.areabase.first; sa; sa = sa->next) {
ED_area_exit(C, sa);
}
/* mark it available for use for other windows */
screen->winid = 0;
if (!WM_window_is_temp_screen(prevwin)) {
/* use previous window if possible */
CTX_wm_window_set(C, prevwin);
}
else {
/* none otherwise */
CTX_wm_window_set(C, NULL);
}
}
/* *********************************** */
/* case when on area-edge or in azones, or outside window */
static void screen_cursor_set(wmWindow *win, const int xy[2])
{
const bScreen *screen = WM_window_get_active_screen(win);
AZone *az = NULL;
ScrArea *sa;
for (sa = screen->areabase.first; sa; sa = sa->next) {
if ((az = ED_area_actionzone_find_xy(sa, xy))) {
break;
}
}
if (sa) {
if (az->type == AZONE_AREA) {
WM_cursor_set(win, WM_CURSOR_EDIT);
}
else if (az->type == AZONE_REGION) {
if (az->edge == AE_LEFT_TO_TOPRIGHT || az->edge == AE_RIGHT_TO_TOPLEFT) {
WM_cursor_set(win, WM_CURSOR_X_MOVE);
}
else {
WM_cursor_set(win, WM_CURSOR_Y_MOVE);
}
}
}
else {
ScrEdge *actedge = screen_geom_find_active_scredge(win, screen, xy[0], xy[1]);
if (actedge) {
if (screen_geom_edge_is_horizontal(actedge)) {
WM_cursor_set(win, WM_CURSOR_Y_MOVE);
}
else {
WM_cursor_set(win, WM_CURSOR_X_MOVE);
}
}
else {
WM_cursor_set(win, WM_CURSOR_DEFAULT);
}
}
}
/* called in wm_event_system.c. sets state vars in screen, cursors */
/* event type is mouse move */
void ED_screen_set_active_region(bContext *C, wmWindow *win, const int xy[2])
{
bScreen *scr = WM_window_get_active_screen(win);
if (scr) {
ScrArea *sa = NULL;
ARegion *ar;
ARegion *old_ar = scr->active_region;
ED_screen_areas_iter(win, scr, area_iter)
{
if (xy[0] > area_iter->totrct.xmin && xy[0] < area_iter->totrct.xmax) {
if (xy[1] > area_iter->totrct.ymin && xy[1] < area_iter->totrct.ymax) {
if (ED_area_azones_update(area_iter, xy) == NULL) {
sa = area_iter;
break;
}
}
}
}
if (sa) {
/* make overlap active when mouse over */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ED_region_contains_xy(ar, xy)) {
scr->active_region = ar;
break;
}
}
}
else {
scr->active_region = NULL;
}
/* check for redraw headers */
if (old_ar != scr->active_region) {
ED_screen_areas_iter(win, scr, area_iter)
{
bool do_draw = false;
for (ar = area_iter->regionbase.first; ar; ar = ar->next) {
/* call old area's deactivate if assigned */
if (ar == old_ar && area_iter->type->deactivate) {
area_iter->type->deactivate(area_iter);
}
if (ar == old_ar && ar != scr->active_region) {
wmGizmoMap *gzmap = old_ar->gizmo_map;
if (gzmap) {
if (WM_gizmo_highlight_set(gzmap, NULL)) {
ED_region_tag_redraw_no_rebuild(old_ar);
}
}
}
if (ar == old_ar || ar == scr->active_region) {
do_draw = true;
}
}
if (do_draw) {
for (ar = area_iter->regionbase.first; ar; ar = ar->next) {
if (ELEM(ar->regiontype, RGN_TYPE_HEADER, RGN_TYPE_TOOL_HEADER)) {
ED_region_tag_redraw_no_rebuild(ar);
}
}
}
}
}
/* cursors, for time being set always on edges, otherwise aregion doesn't switch */
if (scr->active_region == NULL) {
screen_cursor_set(win, xy);
}
else {
/* notifier invokes freeing the buttons... causing a bit too much redraws */
if (old_ar != scr->active_region) {
region_cursor_set(win, true);
/* this used to be a notifier, but needs to be done immediate
* because it can undo setting the right button as active due
* to delayed notifier handling */
if (C) {
UI_screen_free_active_but(C, scr);
}
}
else {
region_cursor_set(win, false);
}
}
}
}
int ED_screen_area_active(const bContext *C)
{
wmWindow *win = CTX_wm_window(C);
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
if (win && sc && sa) {
AZone *az = ED_area_actionzone_find_xy(sa, &win->eventstate->x);
ARegion *ar;
if (az && az->type == AZONE_REGION) {
return 1;
}
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar == sc->active_region) {
return 1;
}
}
}
return 0;
}
/**
* Add an area and geometry (screen-edges and -vertices) for it to \a area_map,
* with coordinates/dimensions matching \a rect.
*/
static ScrArea *screen_area_create_with_geometry(ScrAreaMap *area_map,
const rcti *rect,
short spacetype)
{
ScrVert *bottom_left = screen_geom_vertex_add_ex(area_map, rect->xmin, rect->ymin);
ScrVert *top_left = screen_geom_vertex_add_ex(area_map, rect->xmin, rect->ymax);
ScrVert *top_right = screen_geom_vertex_add_ex(area_map, rect->xmax, rect->ymax);
ScrVert *bottom_right = screen_geom_vertex_add_ex(area_map, rect->xmax, rect->ymin);
screen_geom_edge_add_ex(area_map, bottom_left, top_left);
screen_geom_edge_add_ex(area_map, top_left, top_right);
screen_geom_edge_add_ex(area_map, top_right, bottom_right);
screen_geom_edge_add_ex(area_map, bottom_right, bottom_left);
return screen_addarea_ex(area_map, bottom_left, top_left, top_right, bottom_right, spacetype);
}
static void screen_area_set_geometry_rect(ScrArea *sa, const rcti *rect)
{
sa->v1->vec.x = rect->xmin;
sa->v1->vec.y = rect->ymin;
sa->v2->vec.x = rect->xmin;
sa->v2->vec.y = rect->ymax;
sa->v3->vec.x = rect->xmax;
sa->v3->vec.y = rect->ymax;
sa->v4->vec.x = rect->xmax;
sa->v4->vec.y = rect->ymin;
}
static void screen_global_area_refresh(wmWindow *win,
bScreen *screen,
eSpace_Type space_type,
GlobalAreaAlign align,
const rcti *rect,
const short height_cur,
const short height_min,
const short height_max)
{
ScrArea *area;
for (area = win->global_areas.areabase.first; area; area = area->next) {
if (area->spacetype == space_type) {
break;
}
}
if (area) {
screen_area_set_geometry_rect(area, rect);
}
else {
area = screen_area_create_with_geometry(&win->global_areas, rect, space_type);
SpaceType *stype = BKE_spacetype_from_id(space_type);
SpaceLink *slink = stype->new (area, WM_window_get_active_scene(win));
area->regionbase = slink->regionbase;
BLI_addhead(&area->spacedata, slink);
BLI_listbase_clear(&slink->regionbase);
/* Data specific to global areas. */
area->global = MEM_callocN(sizeof(*area->global), __func__);
area->global->size_max = height_max;
area->global->size_min = height_min;
area->global->align = align;
}
if (area->global->cur_fixed_height != height_cur) {
/* Refresh layout if size changes. */
area->global->cur_fixed_height = height_cur;
screen->do_refresh = true;
}
}
static int screen_global_header_size(void)
{
return (int)ceilf(ED_area_headersize() / UI_DPI_FAC);
}
static void screen_global_topbar_area_refresh(wmWindow *win, bScreen *screen)
{
const short size = screen_global_header_size();
rcti rect;
BLI_rcti_init(&rect, 0, WM_window_pixels_x(win) - 1, 0, WM_window_pixels_y(win) - 1);
rect.ymin = rect.ymax - size;
screen_global_area_refresh(
win, screen, SPACE_TOPBAR, GLOBAL_AREA_ALIGN_TOP, &rect, size, size, size);
}
static void screen_global_statusbar_area_refresh(wmWindow *win, bScreen *screen)
{
const short size_min = 1;
const short size_max = 0.8f * screen_global_header_size();
const short size = (screen->flag & SCREEN_COLLAPSE_STATUSBAR) ? size_min : size_max;
rcti rect;
BLI_rcti_init(&rect, 0, WM_window_pixels_x(win) - 1, 0, WM_window_pixels_y(win) - 1);
rect.ymax = rect.ymin + size_max;
screen_global_area_refresh(
win, screen, SPACE_STATUSBAR, GLOBAL_AREA_ALIGN_BOTTOM, &rect, size, size_min, size_max);
}
void ED_screen_global_areas_sync(wmWindow *win)
{
/* Update screen flags from height in window, this is weak and perhaps
* global areas should just become part of the screen instead. */
bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
screen->flag &= ~SCREEN_COLLAPSE_STATUSBAR;
for (ScrArea *area = win->global_areas.areabase.first; area; area = area->next) {
if (area->global->cur_fixed_height == area->global->size_min) {
if (area->spacetype == SPACE_STATUSBAR) {
screen->flag |= SCREEN_COLLAPSE_STATUSBAR;
}
}
}
}
void ED_screen_global_areas_refresh(wmWindow *win)
{
/* Don't create global area for child and temporary windows. */
bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
if ((win->parent != NULL) || screen->temp) {
if (win->global_areas.areabase.first) {
screen->do_refresh = true;
BKE_screen_area_map_free(&win->global_areas);
}
return;
}
screen_global_topbar_area_refresh(win, screen);
screen_global_statusbar_area_refresh(win, screen);
}
/* -------------------------------------------------------------------- */
/* Screen changing */
static bScreen *screen_fullscreen_find_associated_normal_screen(const Main *bmain, bScreen *screen)
{
for (bScreen *screen_iter = bmain->screens.first; screen_iter;
screen_iter = screen_iter->id.next) {
if ((screen_iter != screen) && ELEM(screen_iter->state, SCREENMAXIMIZED, SCREENFULL)) {
ScrArea *sa = screen_iter->areabase.first;
if (sa && sa->full == screen) {
return screen_iter;
}
}
}
return screen;
}
/**
* \return the screen to activate.
* \warning The returned screen may not always equal \a screen_new!
*/
bScreen *screen_change_prepare(
bScreen *screen_old, bScreen *screen_new, Main *bmain, bContext *C, wmWindow *win)
{
/* validate screen, it's called with notifier reference */
if (BLI_findindex(&bmain->screens, screen_new) == -1) {
return NULL;
}
screen_new = screen_fullscreen_find_associated_normal_screen(bmain, screen_new);
/* check for valid winid */
if (!(screen_new->winid == 0 || screen_new->winid == win->winid)) {
return NULL;
}
if (screen_old != screen_new) {
wmTimer *wt = screen_old->animtimer;
/* remove handlers referencing areas in old screen */
for (ScrArea *sa = screen_old->areabase.first; sa; sa = sa->next) {
WM_event_remove_area_handler(&win->modalhandlers, sa);
}
/* we put timer to sleep, so screen_exit has to think there's no timer */
screen_old->animtimer = NULL;
if (wt) {
WM_event_timer_sleep(CTX_wm_manager(C), win, wt, true);
}
ED_screen_exit(C, win, screen_old);
/* Same scene, "transfer" playback to new screen. */
if (wt) {
screen_new->animtimer = wt;
}
return screen_new;
}
return NULL;
}
void screen_change_update(bContext *C, wmWindow *win, bScreen *sc)
{
Scene *scene = WM_window_get_active_scene(win);
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
WorkSpaceLayout *layout = BKE_workspace_layout_find(workspace, sc);
CTX_wm_window_set(C, win); /* stores C->wm.screen... hrmf */
ED_screen_refresh(CTX_wm_manager(C), win);
BKE_screen_view3d_scene_sync(sc, scene); /* sync new screen with scene data */
WM_event_add_notifier(C, NC_WINDOW, NULL);
WM_event_add_notifier(C, NC_SCREEN | ND_LAYOUTSET, layout);
/* makes button hilites work */
WM_event_add_mousemove(C);
}
/**
* \brief Change the active screen.
*
* Operator call, WM + Window + screen already existed before
*
* \warning Do NOT call in area/region queues!
* \returns if screen changing was successful.
*/
bool ED_screen_change(bContext *C, bScreen *sc)
{
Main *bmain = CTX_data_main(C);
wmWindow *win = CTX_wm_window(C);
bScreen *screen_old = CTX_wm_screen(C);
bScreen *screen_new = screen_change_prepare(screen_old, sc, bmain, C, win);
if (screen_new) {
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
WM_window_set_active_screen(win, workspace, sc);
screen_change_update(C, win, screen_new);
return true;
}
return false;
}
static void screen_set_3dview_camera(Scene *scene, ViewLayer *view_layer, ScrArea *sa, View3D *v3d)
{
/* fix any cameras that are used in the 3d view but not in the scene */
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !BKE_view_layer_base_find(view_layer, v3d->camera)) {
v3d->camera = BKE_view_layer_camera_find(view_layer);
// XXX if (sc == curscreen) handle_view3d_lock();
if (!v3d->camera) {
ARegion *ar;
ListBase *regionbase;
/* regionbase is in different place depending if space is active */
if (v3d == sa->spacedata.first) {
regionbase = &sa->regionbase;
}
else {
regionbase = &v3d->regionbase;
}
for (ar = regionbase->first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
rv3d->persp = RV3D_PERSP;
}
}
}
}
}
}
void ED_screen_scene_change(bContext *C, wmWindow *win, Scene *scene)
{
#if 0
ViewLayer *view_layer_old = WM_window_get_active_view_layer(win);
#endif
/* Switch scene. */
win->scene = scene;
if (CTX_wm_window(C) == win) {
CTX_data_scene_set(C, scene);
}
/* Ensure the view layer name is updated. */
WM_window_ensure_active_view_layer(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
#if 0
/* Mode Syncing. */
if (view_layer_old) {
WorkSpace *workspace = CTX_wm_workspace(C);
Object *obact_new = OBACT(view_layer);
UNUSED_VARS(obact_new);
eObjectMode object_mode_old = workspace->object_mode;
Object *obact_old = OBACT(view_layer_old);
UNUSED_VARS(obact_old, object_mode_old);
}
#endif
/* Update 3D view cameras. */
const bScreen *screen = WM_window_get_active_screen(win);
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
screen_set_3dview_camera(scene, view_layer, sa, v3d);
}
}
}
}
ScrArea *ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
{
wmWindow *win = CTX_wm_window(C);
ScrArea *newsa = NULL;
SpaceLink *newsl;
if (!sa || sa->full == NULL) {
newsa = ED_screen_state_toggle(C, win, sa, SCREENMAXIMIZED);
}
if (!newsa) {
newsa = sa;
}
BLI_assert(newsa);
newsl = newsa->spacedata.first;
/* Tag the active space before changing, so we can identify it when user wants to go back. */
if ((newsl->link_flag & SPACE_FLAG_TYPE_TEMPORARY) == 0) {
newsl->link_flag |= SPACE_FLAG_TYPE_WAS_ACTIVE;
}
ED_area_newspace(C, newsa, type, newsl->link_flag & SPACE_FLAG_TYPE_TEMPORARY);
return newsa;
}
/**
* \a was_prev_temp for the case previous space was a temporary fullscreen as well
*/
void ED_screen_full_prevspace(bContext *C, ScrArea *sa)
{
BLI_assert(sa->full);
if (sa->flag & AREA_FLAG_STACKED_FULLSCREEN) {
/* stacked fullscreen -> only go back to previous area and don't toggle out of fullscreen */
ED_area_prevspace(C, sa);
}
else {
ED_screen_restore_temp_type(C, sa);
}
}
void ED_screen_restore_temp_type(bContext *C, ScrArea *sa)
{
SpaceLink *sl = sa->spacedata.first;
/* In case nether functions below run. */
ED_area_tag_redraw(sa);
if (sl->link_flag & SPACE_FLAG_TYPE_TEMPORARY) {
ED_area_prevspace(C, sa);
}
if (sa->full) {
ED_screen_state_toggle(C, CTX_wm_window(C), sa, SCREENMAXIMIZED);
}
}
/* restore a screen / area back to default operation, after temp fullscreen modes */
void ED_screen_full_restore(bContext *C, ScrArea *sa)
{
wmWindow *win = CTX_wm_window(C);
SpaceLink *sl = sa->spacedata.first;
bScreen *screen = CTX_wm_screen(C);
short state = (screen ? screen->state : SCREENMAXIMIZED);
/* if fullscreen area has a temporary space (such as a file browser or fullscreen render
* overlaid on top of an existing setup) then return to the previous space */
if (sl->next) {
if (sl->link_flag & SPACE_FLAG_TYPE_TEMPORARY) {
ED_screen_full_prevspace(C, sa);
}
else {
ED_screen_state_toggle(C, win, sa, state);
}
/* warning: 'sa' may be freed */
}
/* otherwise just tile the area again */
else {
ED_screen_state_toggle(C, win, sa, state);
}
}
/**
* this function toggles: if area is maximized/full then the parent will be restored
*
* \warning \a sa may be freed.
*/
ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const short state)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
WorkSpace *workspace = WM_window_get_active_workspace(win);
bScreen *sc, *oldscreen;
ARegion *ar;
if (sa) {
/* ensure we don't have a button active anymore, can crash when
* switching screens with tooltip open because region and tooltip
* are no longer in the same screen */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
UI_blocklist_free(C, &ar->uiblocks);
if (ar->regiontimer) {
WM_event_remove_timer(wm, NULL, ar->regiontimer);
ar->regiontimer = NULL;
}
}
/* prevent hanging status prints */
ED_area_status_text(sa, NULL);
ED_workspace_status_text(C, NULL);
}
if (sa && sa->full) {
WorkSpaceLayout *layout_old = WM_window_get_active_layout(win);
/* restoring back to SCREENNORMAL */
sc = sa->full; /* the old screen to restore */
oldscreen = WM_window_get_active_screen(win); /* the one disappearing */
BLI_assert(BKE_workspace_layout_screen_get(layout_old) != sc);
BLI_assert(BKE_workspace_layout_screen_get(layout_old)->state != SCREENNORMAL);
sc->state = SCREENNORMAL;
sc->flag = oldscreen->flag;
/* find old area to restore from */
ScrArea *fullsa = NULL;
for (ScrArea *old = sc->areabase.first; old; old = old->next) {
/* area to restore from is always first */
if (old->full && !fullsa) {
fullsa = old;
}
/* clear full screen state */
old->full = NULL;
}
sa->full = NULL;
if (fullsa == NULL) {
if (G.debug & G_DEBUG) {
printf("%s: something wrong in areafullscreen\n", __func__);
}
return NULL;
}
if (state == SCREENFULL) {
/* unhide global areas */
for (ScrArea *glob_area = win->global_areas.areabase.first; glob_area;
glob_area = glob_area->next) {
glob_area->global->flag &= ~GLOBAL_AREA_IS_HIDDEN;
}
/* restore the old side panels/header visibility */
for (ar = sa->regionbase.first; ar; ar = ar->next) {
ar->flag = ar->flagfullscreen;
}
}
ED_area_data_swap(fullsa, sa);
/* animtimer back */
sc->animtimer = oldscreen->animtimer;
oldscreen->animtimer = NULL;
ED_screen_change(C, sc);
BKE_workspace_layout_remove(CTX_data_main(C), workspace, layout_old);
/* After we've restored back to SCREENNORMAL, we have to wait with
* screen handling as it uses the area coords which aren't updated yet.
* Without doing so, the screen handling gets wrong area coords,
* which in worst case can lead to crashes (see T43139) */
sc->skip_handling = true;
}
else {
/* change from SCREENNORMAL to new state */
WorkSpaceLayout *layout_new;
ScrArea *newa;
char newname[MAX_ID_NAME - 2];
BLI_assert(ELEM(state, SCREENMAXIMIZED, SCREENFULL));
oldscreen = WM_window_get_active_screen(win);
oldscreen->state = state;
BLI_snprintf(newname, sizeof(newname), "%s-%s", oldscreen->id.name + 2, "nonnormal");
layout_new = ED_workspace_layout_add(bmain, workspace, win, newname);
sc = BKE_workspace_layout_screen_get(layout_new);
sc->state = state;
sc->redraws_flag = oldscreen->redraws_flag;
sc->temp = oldscreen->temp;
sc->flag = oldscreen->flag;
/* timer */
sc->animtimer = oldscreen->animtimer;
oldscreen->animtimer = NULL;
/* use random area when we have no active one, e.g. when the
* mouse is outside of the window and we open a file browser */
if (!sa || sa->global) {
sa = oldscreen->areabase.first;
}
newa = (ScrArea *)sc->areabase.first;
/* copy area */
ED_area_data_swap(newa, sa);
newa->flag = sa->flag; /* mostly for AREA_FLAG_WASFULLSCREEN */
if (state == SCREENFULL) {
/* temporarily hide global areas */
for (ScrArea *glob_area = win->global_areas.areabase.first; glob_area;
glob_area = glob_area->next) {
glob_area->global->flag |= GLOBAL_AREA_IS_HIDDEN;
}
/* temporarily hide the side panels/header */
for (ar = newa->regionbase.first; ar; ar = ar->next) {
ar->flagfullscreen = ar->flag;
if (ELEM(ar->regiontype,
RGN_TYPE_UI,
RGN_TYPE_HEADER,
RGN_TYPE_TOOL_HEADER,
RGN_TYPE_FOOTER,
RGN_TYPE_TOOLS,
RGN_TYPE_NAV_BAR,
RGN_TYPE_EXECUTE)) {
ar->flag |= RGN_FLAG_HIDDEN;
}
}
}
sa->full = oldscreen;
newa->full = oldscreen;
ED_screen_change(C, sc);
}
/* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
CTX_wm_area_set(C, sc->areabase.first);
return sc->areabase.first;
}
/**
* Wrapper to open a temporary space either as fullscreen space, or as separate window, as defined
* by \a display_type.
*
* \param title: Title to set for the window, if a window is spawned.
* \param x, y: Position of the window, if a window is spawned.
* \param sizex, sizey: Dimensions of the window, if a window is spawned.
*/
ScrArea *ED_screen_temp_space_open(bContext *C,
const char *title,
int x,
int y,
int sizex,
int sizey,
eSpace_Type space_type,
int display_type,
bool dialog)
{
ScrArea *sa = NULL;
switch (display_type) {
case USER_TEMP_SPACE_DISPLAY_WINDOW:
if (WM_window_open_temp(C, title, x, y, sizex, sizey, (int)space_type, dialog)) {
sa = CTX_wm_area(C);
}
break;
case USER_TEMP_SPACE_DISPLAY_FULLSCREEN: {
ScrArea *ctx_sa = CTX_wm_area(C);
if (ctx_sa->full) {
sa = ctx_sa;
ED_area_newspace(C, ctx_sa, space_type, true);
sa->flag |= AREA_FLAG_STACKED_FULLSCREEN;
((SpaceLink *)sa->spacedata.first)->link_flag |= SPACE_FLAG_TYPE_TEMPORARY;
}
else if (ctx_sa->spacetype == space_type) {
sa = ED_screen_state_toggle(C, CTX_wm_window(C), ctx_sa, SCREENMAXIMIZED);
}
else {
sa = ED_screen_full_newspace(C, ctx_sa, (int)space_type);
((SpaceLink *)sa->spacedata.first)->link_flag |= SPACE_FLAG_TYPE_TEMPORARY;
}
break;
}
}
return sa;
}
/* update frame rate info for viewport drawing */
void ED_refresh_viewport_fps(bContext *C)
{
wmTimer *animtimer = CTX_wm_screen(C)->animtimer;
Scene *scene = CTX_data_scene(C);
/* is anim playback running? */
if (animtimer && (U.uiflag & USER_SHOW_FPS)) {
ScreenFrameRateInfo *fpsi = scene->fps_info;
/* if there isn't any info, init it first */
if (fpsi == NULL) {
fpsi = scene->fps_info = MEM_callocN(sizeof(ScreenFrameRateInfo),
"refresh_viewport_fps fps_info");
}
/* update the values */
fpsi->redrawtime = fpsi->lredrawtime;
fpsi->lredrawtime = animtimer->ltime;
}
else {
/* playback stopped or shouldn't be running */
if (scene->fps_info) {
MEM_freeN(scene->fps_info);
}
scene->fps_info = NULL;
}
}
/* redraws: uses defines from stime->redraws
* enable: 1 - forward on, -1 - backwards on, 0 - off
*/
void ED_screen_animation_timer(bContext *C, int redraws, int refresh, int sync, int enable)
{
bScreen *screen = CTX_wm_screen(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
Scene *scene = CTX_data_scene(C);
bScreen *stopscreen = ED_screen_animation_playing(wm);
if (stopscreen) {
WM_event_remove_timer(wm, win, stopscreen->animtimer);
stopscreen->animtimer = NULL;
}
if (enable) {
ScreenAnimData *sad = MEM_callocN(sizeof(ScreenAnimData), "ScreenAnimData");
screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS));
sad->ar = CTX_wm_region(C);
/* if startframe is larger than current frame, we put currentframe on startframe.
* note: first frame then is not drawn! (ton) */
if (PRVRANGEON) {
if (scene->r.psfra > scene->r.cfra) {
sad->sfra = scene->r.cfra;
scene->r.cfra = scene->r.psfra;
}
else {
sad->sfra = scene->r.cfra;
}
}
else {
if (scene->r.sfra > scene->r.cfra) {
sad->sfra = scene->r.cfra;
scene->r.cfra = scene->r.sfra;
}
else {
sad->sfra = scene->r.cfra;
}
}
sad->redraws = redraws;
sad->refresh = refresh;
sad->flag |= (enable < 0) ? ANIMPLAY_FLAG_REVERSE : 0;
sad->flag |= (sync == 0) ? ANIMPLAY_FLAG_NO_SYNC : (sync == 1) ? ANIMPLAY_FLAG_SYNC : 0;
ScrArea *sa = CTX_wm_area(C);
char spacetype = -1;
if (sa) {
spacetype = sa->spacetype;
}
sad->from_anim_edit = (ELEM(spacetype, SPACE_GRAPH, SPACE_ACTION, SPACE_NLA));
screen->animtimer->customdata = sad;
}
/* notifier catched by top header, for button */
WM_event_add_notifier(C, NC_SCREEN | ND_ANIMPLAY, NULL);
}
/* helper for screen_animation_play() - only to be used for TimeLine */
static ARegion *time_top_left_3dwindow(bScreen *screen)
{
ARegion *aret = NULL;
ScrArea *sa;
int min = 10000;
for (sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_WINDOW) {
if (ar->winrct.xmin - ar->winrct.ymin < min) {
aret = ar;
min = ar->winrct.xmin - ar->winrct.ymin;
}
}
}
}
}
return aret;
}
void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
{
if (screen && screen->animtimer) {
wmTimer *wt = screen->animtimer;
ScreenAnimData *sad = wt->customdata;
sad->redraws = redraws;
sad->refresh = refresh;
sad->ar = NULL;
if (redraws & TIME_REGION) {
sad->ar = time_top_left_3dwindow(screen);
}
}
}
/* results in fully updated anim system */
void ED_update_for_newframe(Main *bmain, Depsgraph *depsgraph)
{
Scene *scene = DEG_get_input_scene(depsgraph);
DEG_id_tag_update_ex(bmain, &scene->id, ID_RECALC_TIME);
#ifdef DURIAN_CAMERA_SWITCH
void *camera = BKE_scene_camera_switch_find(scene);
if (camera && scene->camera != camera) {
bScreen *sc;
scene->camera = camera;
/* are there cameras in the views that are not in the scene? */
for (sc = bmain->screens.first; sc; sc = sc->id.next) {
BKE_screen_view3d_scene_sync(sc, scene);
}
DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
}
#endif
ED_clip_update_frame(bmain, scene->r.cfra);
/* this function applies the changes too */
BKE_scene_graph_update_for_newframe(depsgraph, bmain);
}
/*
* return true if any active area requires to see in 3D
*/
bool ED_screen_stereo3d_required(const bScreen *screen, const Scene *scene)
{
ScrArea *sa;
const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
for (sa = screen->areabase.first; sa; sa = sa->next) {
switch (sa->spacetype) {
case SPACE_VIEW3D: {
View3D *v3d;
if (!is_multiview) {
continue;
}
v3d = sa->spacedata.first;
if (v3d->camera && v3d->stereo3d_camera == STEREO_3D_ID) {
ARegion *ar;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiondata && ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = ar->regiondata;
if (rv3d->persp == RV3D_CAMOB) {
return true;
}
}
}
}
break;
}
case SPACE_IMAGE: {
SpaceImage *sima;
/* images should always show in stereo, even if
* the file doesn't have views enabled */
sima = sa->spacedata.first;
if (sima->image && BKE_image_is_stereo(sima->image) &&
(sima->iuser.flag & IMA_SHOW_STEREO)) {
return true;
}
break;
}
case SPACE_NODE: {
SpaceNode *snode;
if (!is_multiview) {
continue;
}
snode = sa->spacedata.first;
if ((snode->flag & SNODE_BACKDRAW) && ED_node_is_compositor(snode)) {
return true;
}
break;
}
case SPACE_SEQ: {
SpaceSeq *sseq;
if (!is_multiview) {
continue;
}
sseq = sa->spacedata.first;
if (ELEM(sseq->view, SEQ_VIEW_PREVIEW, SEQ_VIEW_SEQUENCE_PREVIEW)) {
return true;
}
if (sseq->draw_flag & SEQ_DRAW_BACKDROP) {
return true;
}
break;
}
}
}
return false;
}
/**
* Find the scene displayed in \a screen.
* \note Assumes \a screen to be visible/active!
*/
Scene *ED_screen_scene_find_with_window(const bScreen *screen,
const wmWindowManager *wm,
struct wmWindow **r_window)
{
for (wmWindow *win = wm->windows.first; win; win = win->next) {
if (WM_window_get_active_screen(win) == screen) {
if (r_window) {
*r_window = win;
}
return WM_window_get_active_scene(win);
}
}
BLI_assert(0);
return NULL;
}
ScrArea *ED_screen_area_find_with_spacedata(const bScreen *screen,
const SpaceLink *sl,
const bool only_visible)
{
if (only_visible) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacedata.first == sl) {
return sa;
}
}
}
else {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (BLI_findindex(&sa->spacedata, sl) != -1) {
return sa;
}
}
}
return NULL;
}
Scene *ED_screen_scene_find(const bScreen *screen, const wmWindowManager *wm)
{
return ED_screen_scene_find_with_window(screen, wm, NULL);
}
wmWindow *ED_screen_window_find(const bScreen *screen, const wmWindowManager *wm)
{
for (wmWindow *win = wm->windows.first; win; win = win->next) {
if (WM_window_get_active_screen(win) == screen) {
return win;
}
}
return NULL;
}