- Renderwin still used a thread-unsafe malloc, in the header text print - Setting clipping flags in vertices for parts required a mutex lock after all... I thought it would go fine, but noticed on renders with small amounts of faces that sometimes faces disappear from a render. (was doing movie credits, so all faces are visible! Otherwise it would have hardly been noticable...)
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/*
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*
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BLI_THREADS_H
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#define BLI_THREADS_H
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/* default lock is to protect MEM_ module calls, one custom lock available now. van be extended */
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#define LOCK_MALLOC 0
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#define LOCK_CUSTOM1 1
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void BLI_init_threads (ListBase *threadbase, void *(*do_thread)(void *), int tot);
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int BLI_available_threads(ListBase *threadbase);
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int BLI_available_thread_index(ListBase *threadbase);
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void BLI_insert_thread (ListBase *threadbase, void *callerdata);
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void BLI_remove_thread (ListBase *threadbase, void *callerdata);
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void BLI_end_threads (ListBase *threadbase);
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void BLI_lock_thread (int type);
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void BLI_unlock_thread (int type);
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/* threadsafe version of MEM_malloc and friends */
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void *MEM_mallocT(int len, char *name);
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void *MEM_callocT(int len, char *name);
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void *MEM_mapallocT(int len, char *name);
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void MEM_freeT(void *poin);
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#endif
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