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blender-archive/source/blender/blenlib/BLI_threads.h
Ton Roosendaal 34a5739a8a Two fixes in renderpipe...
- Renderwin still used a thread-unsafe malloc, in the header text print

- Setting clipping flags in vertices for parts required a mutex lock after
  all... I thought it would go fine, but noticed on renders with small
  amounts of faces that sometimes faces disappear from a render.
  (was doing movie credits, so all faces are visible! Otherwise it would
  have hardly been noticable...)
2006-03-13 11:01:17 +00:00

57 lines
1.8 KiB
C++

/*
*
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BLI_THREADS_H
#define BLI_THREADS_H
/* default lock is to protect MEM_ module calls, one custom lock available now. van be extended */
#define LOCK_MALLOC 0
#define LOCK_CUSTOM1 1
void BLI_init_threads (ListBase *threadbase, void *(*do_thread)(void *), int tot);
int BLI_available_threads(ListBase *threadbase);
int BLI_available_thread_index(ListBase *threadbase);
void BLI_insert_thread (ListBase *threadbase, void *callerdata);
void BLI_remove_thread (ListBase *threadbase, void *callerdata);
void BLI_end_threads (ListBase *threadbase);
void BLI_lock_thread (int type);
void BLI_unlock_thread (int type);
/* threadsafe version of MEM_malloc and friends */
void *MEM_mallocT(int len, char *name);
void *MEM_callocT(int len, char *name);
void *MEM_mapallocT(int len, char *name);
void MEM_freeT(void *poin);
#endif