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blender-archive/source/blender/gpu
Clément Foucault 5e626e7664 Fix T61768 Eevee Offscreen rendering
The issue was caused by a bad usage of GPUOffscreen.

The Framebuffer was created using a window framebuffer and used
in a viewport callback when another GPUContext was bound.

This change allows up to 3 framebuffers per GPUOffscreen.

Most common case will be using 2 framebuffers (one for init and
one for drawing) but in the case of more (bad usage) it will just
degrade performance a bit.
2019-06-13 21:32:02 +02:00
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2019-02-18 08:22:12 +11:00
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