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blender-archive/source/blender/makesrna/intern/rna_property.c
2011-02-27 20:20:01 +00:00

194 lines
6.5 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation (2008).
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/makesrna/intern/rna_property.c
* \ingroup RNA
*/
#include <stdlib.h>
#include "RNA_define.h"
#include "rna_internal.h"
#include "DNA_property_types.h"
#include "WM_types.h"
#ifdef RNA_RUNTIME
#include "BKE_property.h"
static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr)
{
bProperty *property= (bProperty*)ptr->data;
switch(property->type){
case GPROP_BOOL:
return &RNA_GameBooleanProperty;
case GPROP_INT:
return &RNA_GameIntProperty;
case GPROP_FLOAT:
return &RNA_GameFloatProperty;
case GPROP_STRING:
return &RNA_GameStringProperty;
case GPROP_TIME:
return &RNA_GameTimerProperty;
default:
return &RNA_GameProperty;
}
}
/* for both float and timer */
static float rna_GameFloatProperty_value_get(PointerRNA *ptr)
{
bProperty *prop= (bProperty*)(ptr->data);
return *(float*)(&prop->data);
}
static void rna_GameFloatProperty_value_set(PointerRNA *ptr, float value)
{
bProperty *prop= (bProperty*)(ptr->data);
CLAMP(value, -10000.0f, 10000.0f);
*(float*)(&prop->data)= value;
}
static void rna_GameProperty_type_set(PointerRNA *ptr, int value)
{
bProperty *prop= (bProperty*)(ptr->data);
if(prop->type != value) {
prop->type= value;
init_property(prop);
}
}
static void rna_GameProperty_name_set(PointerRNA *ptr, const char *value)
{
bProperty *prop= (bProperty*)(ptr->data);
BLI_strncpy(prop->name, value, sizeof(prop->name));
unique_property(NULL, prop, 1);
}
#else
void RNA_def_gameproperty(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
static EnumPropertyItem gameproperty_type_items[] ={
{GPROP_BOOL, "BOOL", 0, "Boolean", ""},
{GPROP_INT, "INT", 0, "Integer", ""},
{GPROP_FLOAT, "FLOAT", 0, "Float", ""},
{GPROP_STRING, "STRING", 0, "String", ""},
{GPROP_TIME, "TIMER", 0, "Timer", ""},
{0, NULL, 0, NULL, NULL}};
/* Base Struct for GameProperty */
srna= RNA_def_struct(brna, "GameProperty", NULL);
RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property");
RNA_def_struct_sdna(srna, "bProperty");
RNA_def_struct_refine_func(srna, "rna_GameProperty_refine");
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_ui_text(prop, "Name", "Available as GameObject attributes in the game engine's python API");
RNA_def_struct_name_property(srna, prop);
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_GameProperty_name_set");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, gameproperty_type_items);
RNA_def_property_ui_text(prop, "Type", "");
RNA_def_property_enum_funcs(prop, NULL, "rna_GameProperty_type_set", NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "show_debug", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG);
RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property");
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameBooleanProperty */
srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty");
RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined Boolean property");
RNA_def_struct_sdna(srna, "bProperty");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "data", 1);
RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameIntProperty */
srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty");
RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property");
RNA_def_struct_sdna(srna, "bProperty");
prop= RNA_def_property(srna, "value", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "data");
RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_range(prop, -10000, 10000);
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameFloatProperty */
srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty");
RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating pointer number property");
RNA_def_struct_sdna(srna, "bProperty");
prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
// RNA_def_property_float_sdna(prop, NULL, "data");
RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_range(prop, -10000, 10000);
RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameTimerProperty */
srna= RNA_def_struct(brna, "GameTimerProperty", "GameProperty");
RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property");
RNA_def_struct_sdna(srna, "bProperty");
prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
// RNA_def_property_float_sdna(prop, NULL, "data");
RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_range(prop, -10000, 10000);
RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
/* GameStringProperty */
srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty");
RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property");
RNA_def_struct_sdna(srna, "bProperty");
prop= RNA_def_property(srna, "value", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "poin");
RNA_def_property_string_maxlength(prop, MAX_PROPSTRING);
RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
#endif