194 lines
6.5 KiB
C
194 lines
6.5 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation (2008).
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/makesrna/intern/rna_property.c
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* \ingroup RNA
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*/
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#include <stdlib.h>
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#include "RNA_define.h"
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#include "rna_internal.h"
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#include "DNA_property_types.h"
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#include "WM_types.h"
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#ifdef RNA_RUNTIME
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#include "BKE_property.h"
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static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr)
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{
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bProperty *property= (bProperty*)ptr->data;
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switch(property->type){
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case GPROP_BOOL:
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return &RNA_GameBooleanProperty;
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case GPROP_INT:
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return &RNA_GameIntProperty;
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case GPROP_FLOAT:
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return &RNA_GameFloatProperty;
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case GPROP_STRING:
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return &RNA_GameStringProperty;
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case GPROP_TIME:
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return &RNA_GameTimerProperty;
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default:
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return &RNA_GameProperty;
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}
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}
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/* for both float and timer */
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static float rna_GameFloatProperty_value_get(PointerRNA *ptr)
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{
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bProperty *prop= (bProperty*)(ptr->data);
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return *(float*)(&prop->data);
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}
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static void rna_GameFloatProperty_value_set(PointerRNA *ptr, float value)
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{
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bProperty *prop= (bProperty*)(ptr->data);
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CLAMP(value, -10000.0f, 10000.0f);
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*(float*)(&prop->data)= value;
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}
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static void rna_GameProperty_type_set(PointerRNA *ptr, int value)
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{
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bProperty *prop= (bProperty*)(ptr->data);
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if(prop->type != value) {
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prop->type= value;
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init_property(prop);
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}
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}
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static void rna_GameProperty_name_set(PointerRNA *ptr, const char *value)
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{
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bProperty *prop= (bProperty*)(ptr->data);
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BLI_strncpy(prop->name, value, sizeof(prop->name));
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unique_property(NULL, prop, 1);
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}
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#else
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void RNA_def_gameproperty(BlenderRNA *brna)
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{
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StructRNA *srna;
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PropertyRNA *prop;
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static EnumPropertyItem gameproperty_type_items[] ={
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{GPROP_BOOL, "BOOL", 0, "Boolean", ""},
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{GPROP_INT, "INT", 0, "Integer", ""},
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{GPROP_FLOAT, "FLOAT", 0, "Float", ""},
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{GPROP_STRING, "STRING", 0, "String", ""},
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{GPROP_TIME, "TIMER", 0, "Timer", ""},
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{0, NULL, 0, NULL, NULL}};
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/* Base Struct for GameProperty */
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srna= RNA_def_struct(brna, "GameProperty", NULL);
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RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property");
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RNA_def_struct_sdna(srna, "bProperty");
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RNA_def_struct_refine_func(srna, "rna_GameProperty_refine");
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prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
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RNA_def_property_ui_text(prop, "Name", "Available as GameObject attributes in the game engine's python API");
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RNA_def_struct_name_property(srna, prop);
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RNA_def_property_string_funcs(prop, NULL, NULL, "rna_GameProperty_name_set");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, gameproperty_type_items);
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RNA_def_property_ui_text(prop, "Type", "");
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RNA_def_property_enum_funcs(prop, NULL, "rna_GameProperty_type_set", NULL);
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "show_debug", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG);
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RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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/* GameBooleanProperty */
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srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty");
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RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined Boolean property");
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RNA_def_struct_sdna(srna, "bProperty");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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prop= RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "data", 1);
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RNA_def_property_ui_text(prop, "Value", "Property value");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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/* GameIntProperty */
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srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty");
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RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property");
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RNA_def_struct_sdna(srna, "bProperty");
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prop= RNA_def_property(srna, "value", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "data");
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RNA_def_property_ui_text(prop, "Value", "Property value");
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RNA_def_property_range(prop, -10000, 10000);
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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/* GameFloatProperty */
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srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty");
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RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating pointer number property");
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RNA_def_struct_sdna(srna, "bProperty");
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prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
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// RNA_def_property_float_sdna(prop, NULL, "data");
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RNA_def_property_ui_text(prop, "Value", "Property value");
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RNA_def_property_range(prop, -10000, 10000);
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RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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/* GameTimerProperty */
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srna= RNA_def_struct(brna, "GameTimerProperty", "GameProperty");
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RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property");
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RNA_def_struct_sdna(srna, "bProperty");
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prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
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// RNA_def_property_float_sdna(prop, NULL, "data");
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RNA_def_property_ui_text(prop, "Value", "Property value");
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RNA_def_property_range(prop, -10000, 10000);
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RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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/* GameStringProperty */
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srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty");
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RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property");
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RNA_def_struct_sdna(srna, "bProperty");
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prop= RNA_def_property(srna, "value", PROP_STRING, PROP_NONE);
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RNA_def_property_string_sdna(prop, NULL, "poin");
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RNA_def_property_string_maxlength(prop, MAX_PROPSTRING);
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RNA_def_property_ui_text(prop, "Value", "Property value");
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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}
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#endif
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