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blender-archive/source/blender/editors/space_time
Brecht Van Lommel 618bc6c679 GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens
with glBlendFunc, so this changes the blending throughout the code.
2018-02-14 14:00:57 +01:00
..
2014-10-07 15:47:32 -05:00