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blender-archive/source/blender/blenkernel/BKE_preferences.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

69 lines
2.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "BLI_compiler_attrs.h"
struct UserDef;
struct bUserAssetLibrary;
/** Name of the asset library added by default. Needs translation with `DATA_()` still. */
#define BKE_PREFS_ASSET_LIBRARY_DEFAULT_NAME N_("User Library")
struct bUserAssetLibrary *BKE_preferences_asset_library_add(struct UserDef *userdef,
const char *name,
const char *path) ATTR_NONNULL(1);
/**
* Unlink and free a library preference member.
* \note Free's \a library itself.
*/
void BKE_preferences_asset_library_remove(struct UserDef *userdef,
struct bUserAssetLibrary *library) ATTR_NONNULL();
void BKE_preferences_asset_library_name_set(struct UserDef *userdef,
struct bUserAssetLibrary *library,
const char *name) ATTR_NONNULL();
/**
* Set the library path, ensuring it is pointing to a directory.
* Single blend files can only act as "Current File" library; libraries on disk
* should always be directories. If the path does not exist, that's fine; it can
* created as directory if necessary later.
*/
void BKE_preferences_asset_library_path_set(struct bUserAssetLibrary *library, const char *path)
ATTR_NONNULL();
struct bUserAssetLibrary *BKE_preferences_asset_library_find_from_index(
const struct UserDef *userdef, int index) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
struct bUserAssetLibrary *BKE_preferences_asset_library_find_from_name(
const struct UserDef *userdef, const char *name) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
/**
* Return the bUserAssetLibrary that contains the given file/directory path. The given path can be
* the library's top-level directory, or any path inside that directory.
*
* When more than one asset libraries match, the first matching one is returned (no smartness when
* there nested asset libraries).
*
* Return NULL when no such asset library is found. */
struct bUserAssetLibrary *BKE_preferences_asset_library_containing_path(
const struct UserDef *userdef, const char *path) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
int BKE_preferences_asset_library_get_index(const struct UserDef *userdef,
const struct bUserAssetLibrary *library)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
void BKE_preferences_asset_library_default_add(struct UserDef *userdef) ATTR_NONNULL();
#ifdef __cplusplus
}
#endif