Using header view3d pulldown for "align active camera to view" didn't clear the abused modifier value correctly. Learn from this: incorrect: G.qual &= ~LR_CTRLKEY|LR_ALTKEY; correct: G.qual &= ~(LR_CTRLKEY|LR_ALTKEY);
Using header view3d pulldown for "align active camera to view" didn't clear the abused modifier value correctly. Learn from this: incorrect: G.qual &= ~LR_CTRLKEY|LR_ALTKEY; correct: G.qual &= ~(LR_CTRLKEY|LR_ALTKEY);