65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/*
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* Copyright 2019 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BLENDER_VIEWPORT_H__
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#define __BLENDER_VIEWPORT_H__
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#include "MEM_guardedalloc.h"
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#include "RNA_access.h"
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#include "RNA_blender_cpp.h"
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#include "RNA_types.h"
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#include "render/film.h"
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CCL_NAMESPACE_BEGIN
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class BlenderViewportParameters {
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public:
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/* Shader. */
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bool use_scene_world;
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bool use_scene_lights;
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float studiolight_rotate_z;
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float studiolight_intensity;
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float studiolight_background_alpha;
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ustring studiolight_path;
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/* Film. */
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PassType display_pass;
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BlenderViewportParameters();
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explicit BlenderViewportParameters(BL::SpaceView3D &b_v3d);
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/* Check whether any of shading related settings are different from the given parameters. */
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bool shader_modified(const BlenderViewportParameters &other) const;
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/* Check whether any of film related settings are different from the given parameters. */
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bool film_modified(const BlenderViewportParameters &other) const;
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/* Check whether any of settings are different from the given parameters. */
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bool modified(const BlenderViewportParameters &other) const;
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/* Returns truth when a custom shader defined by the viewport is to be used instead of the
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* regular background shader or scene light. */
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bool use_custom_shader() const;
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};
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PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes);
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CCL_NAMESPACE_END
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#endif
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