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blender-archive/intern/cycles/kernel/svm/svm_normal.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

45 lines
1.5 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
ccl_device void svm_node_normal(KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint in_normal_offset,
uint out_normal_offset,
uint out_dot_offset,
int *offset)
{
/* read extra data */
uint4 node1 = read_node(kg, offset);
float3 normal = stack_load_float3(stack, in_normal_offset);
float3 direction;
direction.x = __int_as_float(node1.x);
direction.y = __int_as_float(node1.y);
direction.z = __int_as_float(node1.z);
direction = normalize(direction);
if (stack_valid(out_normal_offset))
stack_store_float3(stack, out_normal_offset, direction);
if (stack_valid(out_dot_offset))
stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal)));
}
CCL_NAMESPACE_END