Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
40 lines
948 B
C++
40 lines
948 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2006 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "DNA_ID.h"
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#include "DNA_movieclip_types.h"
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#include "DNA_node_types.h"
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#include "BLT_translation.h"
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#include "BKE_colorband.h"
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#include "BKE_colortools.h"
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#include "BKE_image.h"
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#include "BKE_texture.h"
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#include "BKE_tracking.h"
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#include "node_util.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "RE_pipeline.h"
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#include "NOD_composite.h"
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#include "NOD_socket.h"
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#include "NOD_socket_declarations.hh"
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#define CMP_SCALE_MAX 12000
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bool cmp_node_poll_default(struct bNodeType *ntype,
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struct bNodeTree *ntree,
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const char **r_disabled_hint);
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void cmp_node_update_default(struct bNodeTree *ntree, struct bNode *node);
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void cmp_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
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