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blender-archive/source/blender/nodes/composite/node_composite_util.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

40 lines
948 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
/** \file
* \ingroup nodes
*/
#pragma once
#include "DNA_ID.h"
#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
#include "BLT_translation.h"
#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_image.h"
#include "BKE_texture.h"
#include "BKE_tracking.h"
#include "node_util.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RE_pipeline.h"
#include "NOD_composite.h"
#include "NOD_socket.h"
#include "NOD_socket_declarations.hh"
#define CMP_SCALE_MAX 12000
bool cmp_node_poll_default(struct bNodeType *ntype,
struct bNodeTree *ntree,
const char **r_disabled_hint);
void cmp_node_update_default(struct bNodeTree *ntree, struct bNode *node);
void cmp_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);