This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/intern/DerivedMesh.c
Nils Thuerey 3bea663ffa - bugfixes
#4742 exported normals are now correct
  #4821 & 4956 for complex movements in/outflows can now also
  use the animated mesh option
- new features
  * isosurface subdivision: directly
    creates a finer surface mesh from the simulation data.
    this increases simulation time and harddisk usage, though, so
    be careful - usually values of 2-4 should be enough.
  * fluidsim particles: extended model for particle
    simulation and generation. When isosurface subdivision is enabled,
    the particles are now included in the surface generation,
    giving a better impression of a single connected surface.
    Note - the particles are only included in the final surface
    mesh, so the preview surface shows none of the particle
    effects.
  * particle loading: different types of particles can now be selected for
    display: drops, floats and tracers. This is a bit obsolete
    due to the extensions mentioned above, but might still be useful.
    Floats are just particles floating on the fluid surface, could
    be used for e.g. foam.
  * moving objects impact factor: this is another tweaking option,
    as the handling of moving objects is still not conserving
    mass. setting this to zero simply deletes the fluid, 1 is
    the default, while larger values cause a stronger
    impact. For tweaking the simulation: if fluid disappears, try
    increasing this value, and if too much is appearing reduce it.
    You can even use negative values for some strange results :)
- more code cleanup, e.g. removed config file writing in fluidsim.c,
  added additional safety checks for particles & fluidsim domains (these
  currently dont work together). I also removed the "build particles"
  debug message in effects.c (seemed to be unnecessary?).

Some more info on the new features:
Here are two test animations showing the difference between
using the particle generation with isosurface subdivision.
This is how it would look with the old solver version:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_1noparts.mpg
and this with the new one:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_fl6manc4_2wparts.mpg
Both simulations use a resolution of 64, however, the version with particles
takes significantly longer (almost twice as long).
The .blend file for a similar setup can be found here:
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_testmanc4.blend
(Minor Tips for this file: dont enable subdivions of characters until rendering,
thus leave off for simulation, as it uses the rendering settings! For making
nice pictures switch on subdivion, and OSA.)

And here's a picture of old vs. new (for webpage or so):
http://www10.informatik.uni-erlangen.de/~sinithue/blender/fluid6_manc4compare.png
2006-11-05 16:30:29 +00:00

4063 lines
107 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <zlib.h>
#include "PIL_time.h"
#include "MEM_guardedalloc.h"
#include "DNA_effect_types.h"
#include "DNA_mesh_types.h"
#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h" // N_T
#include "DNA_scene_types.h" // N_T
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
#include "BKE_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_subsurf.h"
#include "BKE_deform.h"
#include "BKE_modifier.h"
#include "BKE_key.h"
#ifdef WITH_VERSE
#include "BKE_verse.h"
#endif
#include "BIF_gl.h"
#include "BIF_glutil.h"
// headers for fluidsim bobj meshes
#include <stdlib.h>
#include "LBM_fluidsim.h"
#include "elbeem.h"
///////////////////////////////////
///////////////////////////////////
#define DERIVEDMESH_INITIAL_LAYERS 5
MVert *dm_dupVertArray(DerivedMesh *dm)
{
MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
"dm_dupVertArray tmp");
if(tmp) dm->getVertArray(dm, tmp);
return tmp;
}
MEdge *dm_dupEdgeArray(DerivedMesh *dm)
{
MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
"dm_dupEdgeArray tmp");
if(tmp) dm->getEdgeArray(dm, tmp);
return tmp;
}
MFace *dm_dupFaceArray(DerivedMesh *dm)
{
MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
"dm_dupFaceArray tmp");
if(tmp) dm->getFaceArray(dm, tmp);
return tmp;
}
void DM_init_funcs(DerivedMesh *dm)
{
/* default function implementations */
dm->dupVertArray = dm_dupVertArray;
dm->dupEdgeArray = dm_dupEdgeArray;
dm->dupFaceArray = dm_dupFaceArray;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
dm->getFaceData = DM_get_face_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getFaceDataArray = DM_get_face_data_layer;
}
void DM_init(DerivedMesh *dm,
int numVerts, int numEdges, int numFaces)
{
CustomData_init(&dm->vertData, DERIVEDMESH_INITIAL_LAYERS, numVerts,
SUB_ELEMS_VERT);
CustomData_init(&dm->edgeData, DERIVEDMESH_INITIAL_LAYERS, numEdges,
SUB_ELEMS_EDGE);
CustomData_init(&dm->faceData, DERIVEDMESH_INITIAL_LAYERS, numFaces,
SUB_ELEMS_FACE);
CustomData_add_layer(&dm->vertData, LAYERTYPE_ORIGINDEX, 0, NULL);
CustomData_add_layer(&dm->edgeData, LAYERTYPE_ORIGINDEX, 0, NULL);
CustomData_add_layer(&dm->faceData, LAYERTYPE_ORIGINDEX, 0, NULL);
DM_init_funcs(dm);
}
void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
int numVerts, int numEdges, int numFaces)
{
CustomData_from_template(&source->vertData, &dm->vertData, numVerts);
CustomData_from_template(&source->edgeData, &dm->edgeData, numEdges);
CustomData_from_template(&source->faceData, &dm->faceData, numFaces);
DM_init_funcs(dm);
}
void DM_release(DerivedMesh *dm)
{
CustomData_free(&dm->vertData);
CustomData_free(&dm->edgeData);
CustomData_free(&dm->faceData);
}
void DM_to_mesh(DerivedMesh *dm, Mesh *me)
{
/* dm might depend on me, so we need to do everything with a local copy */
Mesh tmp_me = *me;
int numVerts = dm->getNumVerts(dm);
tmp_me.dvert = NULL;
tmp_me.tface = NULL;
tmp_me.mcol = NULL;
tmp_me.totvert = numVerts;
tmp_me.totedge = dm->getNumEdges(dm);
tmp_me.totface = dm->getNumFaces(dm);
tmp_me.mvert = dm->dupVertArray(dm);
tmp_me.medge = dm->dupEdgeArray(dm);
tmp_me.mface = dm->dupFaceArray(dm);
if(dm->getFaceDataArray(dm, LAYERTYPE_TFACE))
tmp_me.tface = MEM_dupallocN(dm->getFaceDataArray(dm,
LAYERTYPE_TFACE));
if(dm->getFaceDataArray(dm, LAYERTYPE_MCOL))
tmp_me.mcol = MEM_dupallocN(dm->getFaceDataArray(dm,
LAYERTYPE_MCOL));
if(dm->getVertDataArray(dm, LAYERTYPE_MDEFORMVERT)) {
int i;
MDeformVert *dv;
tmp_me.dvert = MEM_dupallocN(
dm->getVertDataArray(dm, LAYERTYPE_MDEFORMVERT));
for(i = 0, dv = tmp_me.dvert; i < numVerts; ++i, ++dv)
dv->dw = MEM_dupallocN(dv->dw);
}
if(me->mvert) MEM_freeN(me->mvert);
if(me->dvert) free_dverts(me->dvert, me->totvert);
if(me->mface) MEM_freeN(me->mface);
if(me->tface) MEM_freeN(me->tface);
if(me->mcol) MEM_freeN(me->mcol);
if(me->medge) MEM_freeN(me->medge);
/* if the number of verts has changed, remove invalid data */
if(numVerts != me->totvert) {
if(me->msticky) MEM_freeN(me->msticky);
me->msticky = NULL;
if(me->key) me->key->id.us--;
me->key = NULL;
}
*me = tmp_me;
}
void DM_add_vert_layer(DerivedMesh *dm, int type, int flag, void *layer)
{
CustomData_add_layer(&dm->vertData, type, flag, layer);
}
void DM_add_edge_layer(DerivedMesh *dm, int type, int flag, void *layer)
{
CustomData_add_layer(&dm->edgeData, type, flag, layer);
}
void DM_add_face_layer(DerivedMesh *dm, int type, int flag, void *layer)
{
CustomData_add_layer(&dm->faceData, type, flag, layer);
}
void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->vertData, index, type);
}
void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->edgeData, index, type);
}
void *DM_get_face_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->faceData, index, type);
}
void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->vertData, type);
}
void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->edgeData, type);
}
void *DM_get_face_data_layer(DerivedMesh *dm, int type)
{
return CustomData_get_layer(&dm->faceData, type);
}
void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->vertData, index, type, data);
}
void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->edgeData, index, type, data);
}
void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->faceData, index, type, data);
}
void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->vertData, &dest->vertData,
source_index, dest_index,
count);
}
void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->edgeData, &dest->edgeData,
source_index, dest_index,
count);
}
void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->faceData, &dest->faceData,
source_index, dest_index,
count);
}
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->vertData, index, count);
}
void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->edgeData, index, count);
}
void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->faceData, index, count);
}
void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices, float *weights,
int count, int dest_index)
{
CustomData_interp(&source->vertData, &dest->vertData, src_indices,
weights, NULL, count, dest_index);
}
void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, EdgeVertWeight *vert_weights,
int count, int dest_index)
{
CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
weights, (float *)vert_weights, count, dest_index);
}
void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, FaceVertWeight *vert_weights,
int count, int dest_index)
{
CustomData_interp(&source->faceData, &dest->faceData, src_indices,
weights, (float *)vert_weights, count, dest_index);
}
typedef struct {
DerivedMesh dm;
Object *ob;
Mesh *me;
MVert *verts;
float *nors;
MCol *wpaintMCol;
int freeNors, freeVerts;
} MeshDerivedMesh;
static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm");
dlm->totvert = me->totvert;
dlm->totedge = me->totedge;
dlm->totface = me->totface;
dlm->mvert = mdm->verts;
dlm->medge = me->medge;
dlm->mface = me->mface;
dlm->tface = me->tface;
dlm->mcol = me->mcol;
dlm->nors = mdm->nors;
dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 1;
if (!allowShared) {
dlm->mvert = MEM_dupallocN(dlm->mvert);
if (dlm->nors) dlm->nors = MEM_dupallocN(dlm->nors);
dlm->dontFreeVerts = dlm->dontFreeNors = 0;
}
return dlm;
}
static void meshDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
if (me->totvert) {
for (i=0; i<me->totvert; i++) {
DO_MINMAX(mdm->verts[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void meshDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
for (i=0; i<me->totvert; i++) {
cos_r[i][0] = mdm->verts[i].co[0];
cos_r[i][1] = mdm->verts[i].co[1];
cos_r[i][2] = mdm->verts[i].co[2];
}
}
static void meshDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
VECCOPY(co_r, mdm->verts[index].co);
}
static void meshDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
short *no = mdm->verts[index].no;
no_r[0] = no[0]/32767.f;
no_r[1] = no[1]/32767.f;
no_r[2] = no[2]/32767.f;
}
static void meshDM_drawVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
glBegin(GL_POINTS);
for(i=0; i<me->totvert; i++) {
glVertex3fv(mdm->verts[i].co);
}
glEnd();
}
static void meshDM_drawUVEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
int i;
if (me->tface) {
glBegin(GL_LINES);
for (i=0; i<me->totface; i++) {
TFace *tf = &me->tface[i];
if (!(tf->flag&TF_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if (!me->mface[i].v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
}
static void meshDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MEdge *medge= me->medge;
int i;
glBegin(GL_LINES);
for(i=0; i<me->totedge; i++, medge++) {
if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
glVertex3fv(mdm->verts[medge->v1].co);
glVertex3fv(mdm->verts[medge->v2].co);
}
}
glEnd();
}
static void meshDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
int i;
glBegin(GL_LINES);
for (i=0; i<me->totedge; i++) {
if (!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(mdm->verts[me->medge[i].v1].co);
glVertex3fv(mdm->verts[me->medge[i].v2].co);
}
}
glEnd();
}
static void meshDM_drawLooseEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MEdge *medge= me->medge;
int i;
glBegin(GL_LINES);
for (i=0; i<me->totedge; i++, medge++) {
if (medge->flag&ME_LOOSEEDGE) {
glVertex3fv(mdm->verts[medge->v1].co);
glVertex3fv(mdm->verts[medge->v2].co);
}
}
glEnd();
}
static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
float *nors = mdm->nors;
int a;
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
#define PASSVERT(index) { \
if (shademodel==GL_SMOOTH) { \
short *no = mvert[index].no; \
glNormal3sv(no); \
} \
glVertex3fv(mvert[index].co); \
}
glBegin(glmode=GL_QUADS);
for(a=0; a<me->totface; a++, mface++, nors+=3) {
int new_glmode, new_matnr, new_shademodel;
new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
new_matnr = mface->mat_nr+1;
new_shademodel = (mface->flag & ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) {
glEnd();
drawCurrentMat = setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if (drawCurrentMat) {
if(shademodel==GL_FLAT)
glNormal3fv(nors);
PASSVERT(mface->v1);
PASSVERT(mface->v2);
PASSVERT(mface->v3);
if (mface->v4) {
PASSVERT(mface->v4);
}
}
}
glEnd();
glShadeModel(GL_FLAT);
#undef PASSVERT
}
static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me= mdm->me;
MFace *mface= me->mface;
int a, glmode;
unsigned char *cp1, *cp2;
cp1= col1;
if(col2) {
cp2= col2;
} else {
cp2= NULL;
useTwoSide= 0;
}
/* there's a conflict here... twosided colors versus culling...? */
/* defined by history, only texture faces have culling option */
/* we need that as mesh option builtin, next to double sided lighting */
if(col1 && col2)
glEnable(GL_CULL_FACE);
glShadeModel(GL_SMOOTH);
glBegin(glmode=GL_QUADS);
for(a=0; a<me->totface; a++, mface++, cp1+= 16) {
int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES;
if (new_glmode!=glmode) {
glEnd();
glBegin(glmode= new_glmode);
}
glColor3ub(cp1[3], cp1[2], cp1[1]);
glVertex3fv( mdm->verts[mface->v1].co );
glColor3ub(cp1[7], cp1[6], cp1[5]);
glVertex3fv( mdm->verts[mface->v2].co );
glColor3ub(cp1[11], cp1[10], cp1[9]);
glVertex3fv( mdm->verts[mface->v3].co );
if(mface->v4) {
glColor3ub(cp1[15], cp1[14], cp1[13]);
glVertex3fv( mdm->verts[mface->v4].co );
}
if(useTwoSide) {
glColor3ub(cp2[11], cp2[10], cp2[9]);
glVertex3fv( mdm->verts[mface->v3].co );
glColor3ub(cp2[7], cp2[6], cp2[5]);
glVertex3fv( mdm->verts[mface->v2].co );
glColor3ub(cp2[3], cp2[2], cp2[1]);
glVertex3fv( mdm->verts[mface->v1].co );
if(mface->v4) {
glColor3ub(cp2[15], cp2[14], cp2[13]);
glVertex3fv( mdm->verts[mface->v4].co );
}
}
if(col2) cp2+= 16;
}
glEnd();
glShadeModel(GL_FLAT);
glDisable(GL_CULL_FACE);
}
static void meshDM_drawFacesTex_common(DerivedMesh *dm, int (*drawParams)(TFace *tface, int matnr), int (*drawParamsMapped)(void *userData, int index), void *userData)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
TFace *tface = me->tface;
float *nors = mdm->nors;
int i;
for (i=0; i<me->totface; i++) {
MFace *mf= &mface[i];
TFace *tf = tface?&tface[i]:NULL;
int flag;
unsigned char *cp= NULL;
if (drawParams)
flag = drawParams(tf, mf->mat_nr);
else
flag = drawParamsMapped(userData, i);
if (flag==0) {
continue;
} else if (flag==1) {
if (mdm->wpaintMCol) {
cp= (unsigned char*) &mdm->wpaintMCol[i*4];
} else if (tf) {
cp= (unsigned char*) tf->col;
} else if (me->mcol) {
cp= (unsigned char*) &me->mcol[i*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[i*3]);
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (tf) glTexCoord2fv(tf->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (tf) glTexCoord2fv(tf->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (tf) glTexCoord2fv(tf->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (tf) glTexCoord2fv(tf->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
glEnd();
}
}
static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tface, int matnr))
{
meshDM_drawFacesTex_common(dm, setDrawParams, NULL, NULL);
}
static void meshDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData)
{
meshDM_drawFacesTex_common(dm, NULL, setDrawParams, userData);
}
static void meshDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
MVert *mvert= mdm->verts;
MFace *mface= me->mface;
float *nors= mdm->nors;
int i;
for (i=0; i<me->totface; i++) {
MFace *mf= &mface[i];
int drawSmooth = (mf->flag & ME_SMOOTH);
if (!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
unsigned char *cp = NULL;
if (useColors) {
if (mdm->wpaintMCol) {
cp= (unsigned char*) &mdm->wpaintMCol[i*4];
} else if (me->tface) {
cp= (unsigned char*) me->tface[i].col;
} else if (me->mcol) {
cp= (unsigned char*) &me->mcol[i*4];
}
}
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(&nors[i*3]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(mvert[mf->v4].co);
}
} else {
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
}
glEnd();
}
}
}
static int meshDM_getNumVerts(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totvert;
}
static int meshDM_getNumEdges(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totedge;
}
static int meshDM_getNumFaces(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
Mesh *me = mdm->me;
return me->totface;
}
void meshDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
MVert *verts = ((MeshDerivedMesh *)dm)->verts;
*vert_r = verts[index];
}
void meshDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
Mesh *me = ((MeshDerivedMesh *)dm)->me;
*edge_r = me->medge[index];
}
void meshDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
Mesh *me = ((MeshDerivedMesh *)dm)->me;
*face_r = me->mface[index];
}
void meshDM_getVertArray(DerivedMesh *dm, MVert *vert_r)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh *)dm;
memcpy(vert_r, mdm->verts, sizeof(*vert_r) * mdm->me->totvert);
}
void meshDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh *)dm;
memcpy(edge_r, mdm->me->medge, sizeof(*edge_r) * mdm->me->totedge);
}
void meshDM_getFaceArray(DerivedMesh *dm, MFace *face_r)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh *)dm;
memcpy(face_r, mdm->me->mface, sizeof(*face_r) * mdm->me->totface);
}
static void meshDM_release(DerivedMesh *dm)
{
MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm;
DM_release(dm);
if (mdm->wpaintMCol) MEM_freeN(mdm->wpaintMCol);
if (mdm->freeNors) MEM_freeN(mdm->nors);
if (mdm->freeVerts) MEM_freeN(mdm->verts);
MEM_freeN(mdm);
}
static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3])
{
MeshDerivedMesh *mdm = MEM_callocN(sizeof(*mdm), "mdm");
DM_init(&mdm->dm, me->totvert, me->totedge, me->totface);
mdm->dm.getMinMax = meshDM_getMinMax;
mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh;
mdm->dm.getNumVerts = meshDM_getNumVerts;
mdm->dm.getNumEdges = meshDM_getNumEdges;
mdm->dm.getNumFaces = meshDM_getNumFaces;
mdm->dm.getVert = meshDM_getVert;
mdm->dm.getEdge = meshDM_getEdge;
mdm->dm.getFace = meshDM_getFace;
mdm->dm.getVertArray = meshDM_getVertArray;
mdm->dm.getEdgeArray = meshDM_getEdgeArray;
mdm->dm.getFaceArray = meshDM_getFaceArray;
mdm->dm.getVertCos = meshDM_getVertCos;
mdm->dm.getVertCo = meshDM_getVertCo;
mdm->dm.getVertNo = meshDM_getVertNo;
mdm->dm.drawVerts = meshDM_drawVerts;
mdm->dm.drawUVEdges = meshDM_drawUVEdges;
mdm->dm.drawEdges = meshDM_drawEdges;
mdm->dm.drawLooseEdges = meshDM_drawLooseEdges;
mdm->dm.drawFacesSolid = meshDM_drawFacesSolid;
mdm->dm.drawFacesColored = meshDM_drawFacesColored;
mdm->dm.drawFacesTex = meshDM_drawFacesTex;
mdm->dm.drawMappedFaces = meshDM_drawMappedFaces;
mdm->dm.drawMappedFacesTex = meshDM_drawMappedFacesTex;
mdm->dm.drawMappedEdges = meshDM_drawMappedEdges;
mdm->dm.drawMappedFaces = meshDM_drawMappedFaces;
mdm->dm.release = meshDM_release;
/* add appropriate data layers (don't copy, just reference) */
if(me->msticky)
DM_add_vert_layer(&mdm->dm, LAYERTYPE_MSTICKY,
LAYERFLAG_NOFREE, me->msticky);
if(me->dvert)
DM_add_vert_layer(&mdm->dm, LAYERTYPE_MDEFORMVERT,
LAYERFLAG_NOFREE, me->dvert);
if(me->tface)
DM_add_face_layer(&mdm->dm, LAYERTYPE_TFACE,
LAYERFLAG_NOFREE, me->tface);
if(me->mcol)
DM_add_face_layer(&mdm->dm, LAYERTYPE_MCOL,
LAYERFLAG_NOFREE, me->mcol);
/* Works in conjunction with hack during modifier calc */
if ((G.f & G_WEIGHTPAINT) && ob==(G.scene->basact?G.scene->basact->object:NULL)) {
mdm->wpaintMCol = MEM_dupallocN(me->mcol);
}
mdm->ob = ob;
mdm->me = me;
mdm->verts = me->mvert;
mdm->nors = NULL;
mdm->freeNors = 0;
mdm->freeVerts = 0;
if((ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) &&
(ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN)&&
(ob->fluidsimSettings->meshSurface) &&
(1) && (!give_parteff(ob)) && // doesnt work together with particle systems!
(me->totvert == ((Mesh *)(ob->fluidsimSettings->meshSurface))->totvert) ) {
// dont recompute for fluidsim mesh, use from readBobjgz
// TODO? check for modifiers!?
int i;
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
for (i=0; i<me->totvert; i++) {
MVert *mv= &mdm->verts[i];
MVert *fsv;
fsv = &ob->fluidsimSettings->meshSurfNormals[i];
VECCOPY(mv->no, fsv->no);
//mv->no[0]= 30000; mv->no[1]= mv->no[2]= 0; // DEBUG fixed test normals
}
} else {
// recompute normally
if (vertCos) {
int i;
/* copy the original verts to preserve flag settings; if this is too
* costly, must at least use MEM_callocN to clear flags */
mdm->verts = MEM_dupallocN( me->mvert );
for (i=0; i<me->totvert; i++) {
VECCOPY(mdm->verts[i].co, vertCos[i]);
}
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
mdm->freeVerts = 1;
} else {
// XXX this is kinda hacky because we shouldn't really be editing
// the mesh here, however, we can't just call mesh_build_faceNormals(ob)
// because in the case when a key is applied to a mesh the vertex normals
// would never be correctly computed.
mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors);
mdm->freeNors = 1;
}
} // fs TEST
return (DerivedMesh*) mdm;
}
///
typedef struct {
DerivedMesh dm;
EditMesh *em;
float (*vertexCos)[3];
float (*vertexNos)[3];
float (*faceNos)[3];
} EditMeshDerivedMesh;
static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i;
for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
if (emdm->vertexCos) {
func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
} else {
func(userData, i, eve->co, eve->no, NULL);
}
}
}
static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
func(userData, i, emdm->vertexCos[(int) eed->v1->prev], emdm->vertexCos[(int) eed->v2->prev]);
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
func(userData, i, eed->v1->co, eed->v2->co);
}
}
static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
glBegin(GL_LINES);
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]);
glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]);
}
}
glEnd();
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
glBegin(GL_LINES);
for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
glVertex3fv(eed->v1->co);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
}
static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
emDM_drawMappedEdges(dm, NULL, NULL);
}
static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditEdge *eed;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
glBegin(GL_LINES);
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]);
setDrawInterpOptions(userData, i, 1.0);
glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]);
}
}
glEnd();
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
glBegin(GL_LINES);
for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
if(!setDrawOptions || setDrawOptions(userData, i)) {
setDrawInterpOptions(userData, i, 0.0);
glVertex3fv(eed->v1->co);
setDrawInterpOptions(userData, i, 1.0);
glVertex3fv(eed->v2->co);
}
}
glEnd();
}
}
static void emDM_drawUVEdges(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
glBegin(GL_LINES);
for(efa= emdm->em->faces.first; efa; efa= efa->next) {
if(!(efa->tf.flag&TF_HIDE)) {
glVertex2fv(efa->tf.uv[0]);
glVertex2fv(efa->tf.uv[1]);
glVertex2fv(efa->tf.uv[1]);
glVertex2fv(efa->tf.uv[2]);
if (!efa->v4) {
glVertex2fv(efa->tf.uv[2]);
glVertex2fv(efa->tf.uv[0]);
} else {
glVertex2fv(efa->tf.uv[2]);
glVertex2fv(efa->tf.uv[3]);
glVertex2fv(efa->tf.uv[3]);
glVertex2fv(efa->tf.uv[0]);
}
}
}
glEnd();
}
static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
{
if (vertexCos) {
VECCOPY(cent, vertexCos[(int) efa->v1->prev]);
VecAddf(cent, cent, vertexCos[(int) efa->v2->prev]);
VecAddf(cent, cent, vertexCos[(int) efa->v3->prev]);
if (efa->v4) VecAddf(cent, cent, vertexCos[(int) efa->v4->prev]);
} else {
VECCOPY(cent, efa->v1->co);
VecAddf(cent, cent, efa->v2->co);
VecAddf(cent, cent, efa->v3->co);
if (efa->v4) VecAddf(cent, cent, efa->v4->co);
}
if (efa->v4) {
VecMulf(cent, 0.25f);
} else {
VecMulf(cent, 0.33333333333f);
}
}
static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve, *preveve;
EditFace *efa;
float cent[3];
int i;
if (emdm->vertexCos) {
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
}
for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
emDM__calcFaceCent(efa, cent, emdm->vertexCos);
func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
}
if (emdm->vertexCos) {
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
}
}
static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditFace *efa;
int i;
if (emdm->vertexCos) {
EditVert *eve, *preveve;
for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(emdm->faceNos[i]);
glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]);
if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]);
} else {
glNormal3fv(emdm->vertexNos[(int) efa->v1->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]);
glNormal3fv(emdm->vertexNos[(int) efa->v2->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]);
glNormal3fv(emdm->vertexNos[(int) efa->v3->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]);
if(efa->v4) {
glNormal3fv(emdm->vertexNos[(int) efa->v4->prev]);
glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]);
}
}
glEnd();
}
}
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
} else {
for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
int drawSmooth = (efa->flag & ME_SMOOTH);
if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) {
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(efa->n);
glVertex3fv(efa->v1->co);
glVertex3fv(efa->v2->co);
glVertex3fv(efa->v3->co);
if(efa->v4) glVertex3fv(efa->v4->co);
} else {
glNormal3fv(efa->v1->no);
glVertex3fv(efa->v1->co);
glNormal3fv(efa->v2->no);
glVertex3fv(efa->v2->co);
glNormal3fv(efa->v3->no);
glVertex3fv(efa->v3->co);
if(efa->v4) {
glNormal3fv(efa->v4->no);
glVertex3fv(efa->v4->co);
}
}
glEnd();
}
}
}
}
static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
EditVert *eve;
int i;
if (emdm->em->verts.first) {
for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
if (emdm->vertexCos) {
DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
} else {
DO_MINMAX(eve->co, min_r, max_r);
}
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static int emDM_getNumVerts(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->verts);
}
static int emDM_getNumEdges(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->edges);
}
static int emDM_getNumFaces(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
return BLI_countlist(&emdm->em->faces);
}
void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
int i;
for(i = 0; i < index; ++i) ev = ev->next;
VECCOPY(vert_r->co, ev->co);
vert_r->no[0] = ev->no[0] * 32767.0;
vert_r->no[1] = ev->no[1] * 32767.0;
vert_r->no[2] = ev->no[2] * 32767.0;
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
vert_r->mat_nr = 0;
}
void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditEdge *ee = em->edges.first;
EditVert *ev, *v1, *v2;
int i;
for(i = 0; i < index; ++i) ee = ee->next;
edge_r->crease = (unsigned char) (ee->crease*255.0f);
/* TODO what to do with edge_r->flag? */
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
if (ee->seam) edge_r->flag |= ME_SEAM;
if (ee->sharp) edge_r->flag |= ME_SHARP;
#if 0
/* this needs setup of f2 field */
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
#endif
/* goddamn, we have to search all verts to find indices */
v1 = ee->v1;
v2 = ee->v2;
for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
if(ev == v1) {
edge_r->v1 = i;
v1 = NULL;
}
if(ev == v2) {
edge_r->v2 = i;
v2 = NULL;
}
}
}
void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditFace *ef = em->faces.first;
EditVert *ev, *v1, *v2, *v3, *v4;
int i;
for(i = 0; i < index; ++i) ef = ef->next;
face_r->mat_nr = ef->mat_nr;
face_r->flag = ef->flag;
/* goddamn, we have to search all verts to find indices */
v1 = ef->v1;
v2 = ef->v2;
v3 = ef->v3;
v4 = ef->v4;
if(!v4) face_r->v4 = 0;
for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
i++, ev = ev->next) {
if(ev == v1) {
face_r->v1 = i;
v1 = NULL;
}
if(ev == v2) {
face_r->v2 = i;
v2 = NULL;
}
if(ev == v3) {
face_r->v3 = i;
v3 = NULL;
}
if(ev == v4) {
face_r->v4 = i;
v4 = NULL;
}
}
test_index_face(face_r, NULL, NULL, ef->v4?4:3);
}
void emDM_getVertArray(DerivedMesh *dm, MVert *vert_r)
{
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
for( ; ev; ev = ev->next, ++vert_r) {
VECCOPY(vert_r->co, ev->co);
vert_r->no[0] = ev->no[0] * 32767.0;
vert_r->no[1] = ev->no[1] * 32767.0;
vert_r->no[2] = ev->no[2] * 32767.0;
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
vert_r->mat_nr = 0;
vert_r->flag = 0;
}
}
void emDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditEdge *ee = em->edges.first;
EditVert *ev, *prevev;
int i;
/* store vert indices in the prev pointer (kind of hacky) */
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
ev->prev = (EditVert*) i++;
for( ; ee; ee = ee->next, ++edge_r) {
edge_r->crease = (unsigned char) (ee->crease*255.0f);
/* TODO what to do with edge_r->flag? */
edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
if (ee->seam) edge_r->flag |= ME_SEAM;
if (ee->sharp) edge_r->flag |= ME_SHARP;
#if 0
/* this needs setup of f2 field */
if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
#endif
edge_r->v1 = (int)ee->v1->prev;
edge_r->v2 = (int)ee->v2->prev;
}
/* restore prev pointers */
for(prevev = NULL, ev = em->verts.first; ev; prevev = ev, ev = ev->next)
ev->prev = prevev;
}
void emDM_getFaceArray(DerivedMesh *dm, MFace *face_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditFace *ef = em->faces.first;
EditVert *ev, *prevev;
int i;
/* store vert indices in the prev pointer (kind of hacky) */
for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
ev->prev = (EditVert*) i++;
for( ; ef; ef = ef->next, ++face_r) {
face_r->mat_nr = ef->mat_nr;
face_r->flag = ef->flag;
face_r->v1 = (int)ef->v1->prev;
face_r->v2 = (int)ef->v2->prev;
face_r->v3 = (int)ef->v3->prev;
if(ef->v4) face_r->v4 = (int)ef->v4->prev;
else face_r->v4 = 0;
test_index_face(face_r, NULL, NULL, ef->v4?4:3);
}
/* restore prev pointers */
for(prevev = NULL, ev = em->verts.first; ev; prevev = ev, ev = ev->next)
ev->prev = prevev;
}
static void emDM_release(DerivedMesh *dm)
{
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
DM_release(dm);
if (emdm->vertexCos) {
MEM_freeN(emdm->vertexCos);
MEM_freeN(emdm->vertexNos);
MEM_freeN(emdm->faceNos);
}
MEM_freeN(emdm);
}
static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob,
float (*vertexCos)[3])
{
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
Mesh *me = ob->data;
DM_init(&emdm->dm, BLI_countlist(&em->verts),
BLI_countlist(&em->edges), BLI_countlist(&em->faces));
emdm->dm.getMinMax = emDM_getMinMax;
emdm->dm.getNumVerts = emDM_getNumVerts;
emdm->dm.getNumEdges = emDM_getNumEdges;
emdm->dm.getNumFaces = emDM_getNumFaces;
emdm->dm.getVert = emDM_getVert;
emdm->dm.getEdge = emDM_getEdge;
emdm->dm.getFace = emDM_getFace;
emdm->dm.getVertArray = emDM_getVertArray;
emdm->dm.getEdgeArray = emDM_getEdgeArray;
emdm->dm.getFaceArray = emDM_getFaceArray;
emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
emdm->dm.drawEdges = emDM_drawEdges;
emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
emdm->dm.drawUVEdges = emDM_drawUVEdges;
emdm->dm.release = emDM_release;
emdm->em = em;
emdm->vertexCos = vertexCos;
if(me->dvert) {
EditVert *eve;
int i;
DM_add_vert_layer(&emdm->dm, LAYERTYPE_MDEFORMVERT, 0, NULL);
for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i) {
if(eve->keyindex != -1)
DM_set_vert_data(&emdm->dm, i, LAYERTYPE_MDEFORMVERT,
&me->dvert[eve->keyindex]);
}
}
if(vertexCos) {
EditVert *eve, *preveve;
EditFace *efa;
int totface = BLI_countlist(&em->faces);
int i;
for (i=0,eve=em->verts.first; eve; eve= eve->next)
eve->prev = (EditVert*) i++;
emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
float *v1 = vertexCos[(int) efa->v1->prev];
float *v2 = vertexCos[(int) efa->v2->prev];
float *v3 = vertexCos[(int) efa->v3->prev];
float *no = emdm->faceNos[i];
if(efa->v4) {
float *v4 = vertexCos[(int) efa->v3->prev];
CalcNormFloat4(v1, v2, v3, v4, no);
VecAddf(emdm->vertexNos[(int) efa->v4->prev], emdm->vertexNos[(int) efa->v4->prev], no);
}
else {
CalcNormFloat(v1, v2, v3, no);
}
VecAddf(emdm->vertexNos[(int) efa->v1->prev], emdm->vertexNos[(int) efa->v1->prev], no);
VecAddf(emdm->vertexNos[(int) efa->v2->prev], emdm->vertexNos[(int) efa->v2->prev], no);
VecAddf(emdm->vertexNos[(int) efa->v3->prev], emdm->vertexNos[(int) efa->v3->prev], no);
}
for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
float *no = emdm->vertexNos[i];
/* following Mesh convention; we use vertex coordinate itself
* for normal in this case */
if (Normalise(no)==0.0) {
VECCOPY(no, vertexCos[i]);
Normalise(no);
}
}
for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next)
eve->prev = preveve;
}
return (DerivedMesh*) emdm;
}
///
typedef struct {
DerivedMesh dm;
DispListMesh *dlm;
} SSDerivedMesh;
static void ssDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
int *index = dm->getVertDataArray(dm, LAYERTYPE_ORIGINDEX);
for (i=0; i<dlm->totvert; i++, index++) {
MVert *mv = &dlm->mvert[i];
if(*index != ORIGINDEX_NONE)
func(userData, *index, mv->co, NULL, mv->no);
}
}
static void ssDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
int *index = dm->getEdgeDataArray(dm, LAYERTYPE_ORIGINDEX);
for (i=0; i<dlm->totedge; i++, index++) {
MEdge *med = &dlm->medge[i];
if(*index != ORIGINDEX_NONE)
func(userData, *index, dlm->mvert[med->v1].co,
dlm->mvert[med->v2].co);
}
}
static void ssDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
int *index = dm->getEdgeDataArray(dm, LAYERTYPE_ORIGINDEX);
glBegin(GL_LINES);
for(i=0; i<dlm->totedge; i++, index++) {
MEdge *med = &dlm->medge[i];
if(*index != ORIGINDEX_NONE
&& (!setDrawOptions || setDrawOptions(userData, *index))) {
glVertex3fv(dlm->mvert[med->v1].co);
glVertex3fv(dlm->mvert[med->v2].co);
}
}
glEnd();
}
static void ssDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
int *index = dm->getFaceDataArray(dm, LAYERTYPE_ORIGINDEX);
for (i=0; i<dlm->totface; i++, index++) {
MFace *mf = &dlm->mface[i];
if(*index != ORIGINDEX_NONE) {
float cent[3];
float no[3];
VECCOPY(cent, dlm->mvert[mf->v1].co);
VecAddf(cent, cent, dlm->mvert[mf->v2].co);
VecAddf(cent, cent, dlm->mvert[mf->v3].co);
if (mf->v4) {
CalcNormFloat4(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, dlm->mvert[mf->v4].co, no);
VecAddf(cent, cent, dlm->mvert[mf->v4].co);
VecMulf(cent, 0.25f);
} else {
CalcNormFloat(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, no);
VecMulf(cent, 0.33333333333f);
}
func(userData, *index, cent, no);
}
}
}
static void ssDM_drawVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
int i;
bglBegin(GL_POINTS);
for (i=0; i<dlm->totvert; i++) {
bglVertex3fv(mvert[i].co);
}
bglEnd();
}
static void ssDM_drawUVEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i;
if (dlm->tface) {
glBegin(GL_LINES);
for (i=0; i<dlm->totface; i++) {
TFace *tf = &dlm->tface[i];
if (!(tf->flag&TF_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[1]);
glVertex2fv(tf->uv[2]);
if (!dlm->mface[i].v4) {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[0]);
} else {
glVertex2fv(tf->uv[2]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[3]);
glVertex2fv(tf->uv[0]);
}
}
}
glEnd();
}
}
static void ssDM_drawLooseEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert = dlm->mvert;
MEdge *medge= dlm->medge;
int i;
glBegin(GL_LINES);
for (i=0; i<dlm->totedge; i++, medge++) {
if (medge->flag&ME_LOOSEEDGE) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
static void ssDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MEdge *medge= dlm->medge;
int i;
glBegin(GL_LINES);
for (i=0; i<dlm->totedge; i++, medge++) {
if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) {
glVertex3fv(mvert[medge->v1].co);
glVertex3fv(mvert[medge->v2].co);
}
}
glEnd();
}
static void ssDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
float *nors = dlm->nors;
int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1;
int i;
#define PASSVERT(ind) { \
if (shademodel==GL_SMOOTH) \
glNormal3sv(dlm->mvert[(ind)].no); \
glVertex3fv(dlm->mvert[(ind)].co); \
}
glBegin(glmode=GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES;
int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT;
int new_matnr = mf->mat_nr+1;
if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) {
glEnd();
drawCurrentMat = setMaterial(matnr=new_matnr);
glShadeModel(shademodel=new_shademodel);
glBegin(glmode=new_glmode);
}
if (drawCurrentMat) {
if (shademodel==GL_FLAT)
glNormal3fv(&nors[i*3]);
PASSVERT(mf->v1);
PASSVERT(mf->v2);
PASSVERT(mf->v3);
if (mf->v4)
PASSVERT(mf->v4);
}
}
glEnd();
#undef PASSVERT
}
static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
int i, lmode;
glShadeModel(GL_SMOOTH);
if (vcols2) {
glEnable(GL_CULL_FACE);
} else {
useTwoSided = 0;
}
#define PASSVERT(vidx, fidx) { \
unsigned char *col= &colbase[fidx*4]; \
glColor3ub(col[3], col[2], col[1]); \
glVertex3fv(dlm->mvert[(vidx)].co); \
}
glBegin(lmode= GL_QUADS);
for (i=0; i<dlm->totface; i++) {
MFace *mf= &dlm->mface[i];
int nmode= mf->v4?GL_QUADS:GL_TRIANGLES;
unsigned char *colbase= &vcols1[i*16];
if (nmode!=lmode) {
glEnd();
glBegin(lmode= nmode);
}
PASSVERT(mf->v1, 0);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v3, 2);
if (mf->v4)
PASSVERT(mf->v4, 3);
if (useTwoSided) {
unsigned char *colbase= &vcols2[i*16];
if (mf->v4)
PASSVERT(mf->v4, 3);
PASSVERT(mf->v3, 2);
PASSVERT(mf->v2, 1);
PASSVERT(mf->v1, 0);
}
}
glEnd();
if (vcols2)
glDisable(GL_CULL_FACE);
#undef PASSVERT
}
static void ssDM_drawFacesTex_common(DerivedMesh *dm, int (*drawParams)(TFace *tface, int matnr), int (*drawParamsMapped)(void *userData, int index), void *userData)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MFace *mface= dlm->mface;
TFace *tface = dlm->tface;
float *nors = dlm->nors;
int a;
int *index = dm->getFaceDataArray(dm, LAYERTYPE_ORIGINDEX);
for (a=0; a<dlm->totface; a++, index++) {
MFace *mf= &mface[a];
TFace *tf = tface?&tface[a]:NULL;
int flag = 0;
unsigned char *cp= NULL;
if (drawParams) {
flag = drawParams(tf, mf->mat_nr);
}
else {
if(*index != ORIGINDEX_NONE)
flag = drawParamsMapped(userData, *index);
}
if (flag==0) {
continue;
} else if (flag==1) {
if (tf) {
cp= (unsigned char*) tf->col;
} else if (dlm->mcol) {
cp= (unsigned char*) &dlm->mcol[a*4];
}
}
if (!(mf->flag&ME_SMOOTH)) {
glNormal3fv(&nors[a*3]);
}
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (tf) glTexCoord2fv(tf->uv[0]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no);
glVertex3fv((mvert+mf->v1)->co);
if (tf) glTexCoord2fv(tf->uv[1]);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no);
glVertex3fv((mvert+mf->v2)->co);
if (tf) glTexCoord2fv(tf->uv[2]);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no);
glVertex3fv((mvert+mf->v3)->co);
if(mf->v4) {
if (tf) glTexCoord2fv(tf->uv[3]);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no);
glVertex3fv((mvert+mf->v4)->co);
}
glEnd();
}
}
static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tface, int matnr))
{
ssDM_drawFacesTex_common(dm, setDrawParams, NULL, NULL);
}
static void ssDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData)
{
ssDM_drawFacesTex_common(dm, NULL, setDrawParams, userData);
}
static void ssDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DispListMesh *dlm = ssdm->dlm;
MVert *mvert= dlm->mvert;
MFace *mface= dlm->mface;
float *nors = dlm->nors;
int i;
int *index = dm->getFaceDataArray(dm, LAYERTYPE_ORIGINDEX);
for (i=0; i<dlm->totface; i++, index++) {
MFace *mf = &mface[i];
int drawSmooth = (mf->flag & ME_SMOOTH);
if(*index != ORIGINDEX_NONE
&& (!setDrawOptions
|| setDrawOptions(userData, *index, &drawSmooth))) {
unsigned char *cp = NULL;
if (useColors) {
if (dlm->tface) {
cp= (unsigned char*) dlm->tface[i].col;
} else if (dlm->mcol) {
cp= (unsigned char*) &dlm->mcol[i*4];
}
}
glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
if (!drawSmooth) {
glNormal3fv(&nors[i*3]);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glVertex3fv(mvert[mf->v4].co);
}
} else {
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
glNormal3sv(mvert[mf->v1].no);
glVertex3fv(mvert[mf->v1].co);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
glNormal3sv(mvert[mf->v2].no);
glVertex3fv(mvert[mf->v2].co);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
glNormal3sv(mvert[mf->v3].no);
glVertex3fv(mvert[mf->v3].co);
if(mf->v4) {
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
glNormal3sv(mvert[mf->v4].no);
glVertex3fv(mvert[mf->v4].co);
}
}
glEnd();
}
}
}
static void ssDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
int i;
if (ssdm->dlm->totvert) {
for (i=0; i<ssdm->dlm->totvert; i++) {
DO_MINMAX(ssdm->dlm->mvert[i].co, min_r, max_r);
}
} else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
static void ssDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
int i;
for (i=0; i<ssdm->dlm->totvert; i++) {
cos_r[i][0] = ssdm->dlm->mvert[i].co[0];
cos_r[i][1] = ssdm->dlm->mvert[i].co[1];
cos_r[i][2] = ssdm->dlm->mvert[i].co[2];
}
}
static int ssDM_getNumVerts(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totvert;
}
static int ssDM_getNumEdges(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totedge;
}
static int ssDM_getNumFaces(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
return ssdm->dlm->totface;
}
void ssDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
*vert_r = ((SSDerivedMesh *)dm)->dlm->mvert[index];
}
void ssDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
*edge_r = ((SSDerivedMesh *)dm)->dlm->medge[index];
}
void ssDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
*face_r = ((SSDerivedMesh *)dm)->dlm->mface[index];
}
void ssDM_getVertArray(DerivedMesh *dm, MVert *vert_r)
{
SSDerivedMesh *ssdm = (SSDerivedMesh *)dm;
memcpy(vert_r, ssdm->dlm->mvert, sizeof(*vert_r) * ssdm->dlm->totvert);
}
void ssDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
SSDerivedMesh *ssdm = (SSDerivedMesh *)dm;
memcpy(edge_r, ssdm->dlm->medge, sizeof(*edge_r) * ssdm->dlm->totedge);
}
void ssDM_getFaceArray(DerivedMesh *dm, MFace *face_r)
{
SSDerivedMesh *ssdm = (SSDerivedMesh *)dm;
memcpy(face_r, ssdm->dlm->mface, sizeof(*face_r) * ssdm->dlm->totface);
}
static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
if (allowShared) {
return displistmesh_copyShared(ssdm->dlm);
} else {
return displistmesh_copy(ssdm->dlm);
}
}
static void ssDM_release(DerivedMesh *dm)
{
SSDerivedMesh *ssdm = (SSDerivedMesh*) dm;
DM_release(dm);
displistmesh_free(ssdm->dlm);
MEM_freeN(dm);
}
DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm, float (*vertexCos)[3])
{
SSDerivedMesh *ssdm = MEM_callocN(sizeof(*ssdm), "ssdm");
DM_init(&ssdm->dm, dlm->totvert, dlm->totedge, dlm->totface);
ssdm->dm.getMinMax = ssDM_getMinMax;
ssdm->dm.getNumVerts = ssDM_getNumVerts;
ssdm->dm.getNumEdges = ssDM_getNumEdges;
ssdm->dm.getNumFaces = ssDM_getNumFaces;
ssdm->dm.getVert = ssDM_getVert;
ssdm->dm.getEdge = ssDM_getEdge;
ssdm->dm.getFace = ssDM_getFace;
ssdm->dm.getVertArray = ssDM_getVertArray;
ssdm->dm.getEdgeArray = ssDM_getEdgeArray;
ssdm->dm.getFaceArray = ssDM_getFaceArray;
ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh;
ssdm->dm.getVertCos = ssDM_getVertCos;
ssdm->dm.drawVerts = ssDM_drawVerts;
ssdm->dm.drawUVEdges = ssDM_drawUVEdges;
ssdm->dm.drawEdges = ssDM_drawEdges;
ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges;
ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid;
ssdm->dm.drawFacesColored = ssDM_drawFacesColored;
ssdm->dm.drawFacesTex = ssDM_drawFacesTex;
ssdm->dm.drawMappedFaces = ssDM_drawMappedFaces;
ssdm->dm.drawMappedFacesTex = ssDM_drawMappedFacesTex;
/* EM functions */
ssdm->dm.foreachMappedVert = ssDM_foreachMappedVert;
ssdm->dm.foreachMappedEdge = ssDM_foreachMappedEdge;
ssdm->dm.foreachMappedFaceCenter = ssDM_foreachMappedFaceCenter;
ssdm->dm.drawMappedEdges = ssDM_drawMappedEdges;
ssdm->dm.drawMappedEdgesInterp = NULL; // no way to implement this one
ssdm->dm.release = ssDM_release;
ssdm->dlm = dlm;
if (vertexCos) {
int i;
for (i=0; i<dlm->totvert; i++) {
VECCOPY(dlm->mvert[i].co, vertexCos[i]);
}
if (dlm->nors && !dlm->dontFreeNors) {
MEM_freeN(dlm->nors);
dlm->nors = 0;
}
mesh_calc_normals(dlm->mvert, dlm->totvert, dlm->mface, dlm->totface, &dlm->nors);
}
return (DerivedMesh*) ssdm;
}
#ifdef WITH_VERSE
/* verse derived mesh */
typedef struct {
struct DerivedMesh dm;
struct VNode *vnode;
struct VLayer *vertex_layer;
struct VLayer *polygon_layer;
float (*verts)[3];
} VDerivedMesh;
/* this function set up border points of verse mesh bounding box */
static void vDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert;
if(!vdm->vertex_layer) return;
vvert = (VerseVert*)vdm->vertex_layer->dl.lb.first;
if(vdm->vertex_layer->dl.da.count > 0) {
while(vvert) {
DO_MINMAX(vdm->verts ? vvert->cos : vvert->co, min_r, max_r);
vvert = vvert->next;
}
}
else {
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
/* this function return number of vertexes in vertex layer */
static int vDM_getNumVerts(DerivedMesh *dm)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
if(!vdm->vertex_layer) return 0;
else return vdm->vertex_layer->dl.da.count;
}
/* this function return number of 'fake' edges */
static int vDM_getNumEdges(DerivedMesh *dm)
{
return 0;
}
/* this function returns number of polygons in polygon layer */
static int vDM_getNumFaces(DerivedMesh *dm)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
if(!vdm->polygon_layer) return 0;
else return vdm->polygon_layer->dl.da.count;
}
/* this function doesn't return vertex with index of access array,
* but it return 'indexth' vertex of dynamic list */
void vDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
VerseVert *vvert = ((VDerivedMesh*)dm)->vertex_layer->dl.lb.first;
int i;
for(i=0 ; i<index; i++) vvert = vvert->next;
if(vvert) {
VECCOPY(vert_r->co, vvert->co);
vert_r->no[0] = vvert->no[0] * 32767.0;
vert_r->no[1] = vvert->no[1] * 32767.0;
vert_r->no[2] = vvert->no[2] * 32767.0;
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
vert_r->mat_nr = 0;
vert_r->flag = 0;
}
}
/* dummy function, because verse mesh doesn't store edges */
void vDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
{
edge_r->flag = 0;
edge_r->crease = 0;
edge_r->v1 = 0;
edge_r->v2 = 0;
}
/* this function doesn't return face with index of access array,
* but it returns 'indexth' vertex of dynamic list */
void vDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
{
struct VerseFace *vface = ((VDerivedMesh*)dm)->polygon_layer->dl.lb.first;
struct VerseVert *vvert = ((VDerivedMesh*)dm)->vertex_layer->dl.lb.first;
struct VerseVert *vvert0, *vvert1, *vvert2, *vvert3;
int i;
for(i = 0; i < index; ++i) vface = vface->next;
face_r->mat_nr = 0;
face_r->flag = 0;
/* goddamn, we have to search all verts to find indices */
vvert0 = vface->vvert0;
vvert1 = vface->vvert1;
vvert2 = vface->vvert2;
vvert3 = vface->vvert3;
if(!vvert3) face_r->v4 = 0;
for(i = 0; vvert0 || vvert1 || vvert2 || vvert3; i++, vvert = vvert->next) {
if(vvert == vvert0) {
face_r->v1 = i;
vvert0 = NULL;
}
if(vvert == vvert1) {
face_r->v2 = i;
vvert1 = NULL;
}
if(vvert == vvert2) {
face_r->v3 = i;
vvert2 = NULL;
}
if(vvert == vvert3) {
face_r->v4 = i;
vvert3 = NULL;
}
}
test_index_face(face_r, NULL, NULL, vface->vvert3?4:3);
}
/* fill array of mvert */
void vDM_getVertArray(DerivedMesh *dm, MVert *vert_r)
{
VerseVert *vvert = ((VDerivedMesh *)dm)->vertex_layer->dl.lb.first;
for( ; vvert; vvert = vvert->next, ++vert_r) {
VECCOPY(vert_r->co, vvert->co);
vert_r->no[0] = vvert->no[0] * 32767.0;
vert_r->no[1] = vvert->no[1] * 32767.0;
vert_r->no[2] = vvert->no[2] * 32767.0;
vert_r->mat_nr = 0;
vert_r->flag = 0;
}
}
/* dummy function, edges arent supported in verse mesh */
void vDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r)
{
}
/* fill array of mfaces */
void vDM_getFaceArray(DerivedMesh *dm, MFace *face_r)
{
VerseFace *vface = ((VDerivedMesh*)dm)->polygon_layer->dl.lb.first;
VerseVert *vvert = ((VDerivedMesh*)dm)->vertex_layer->dl.lb.first;
int i;
/* store vert indices in the prev pointer (kind of hacky) */
for(i = 0; vvert; vvert = vvert->next, ++i)
vvert->tmp.index = i;
for( ; vface; vface = vface->next, ++face_r) {
face_r->mat_nr = 0;
face_r->flag = 0;
face_r->v1 = vface->vvert0->tmp.index;
face_r->v2 = vface->vvert1->tmp.index;
face_r->v3 = vface->vvert2->tmp.index;
if(vface->vvert3) face_r->v4 = vface->vvert3->tmp.index;
else face_r->v4 = 0;
test_index_face(face_r, NULL, NULL, vface->vvert3?4:3);
}
}
/* create diplist mesh from verse mesh */
static DispListMesh* vDM_convertToDispListMesh(DerivedMesh *dm, int allowShared)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm");
struct VerseVert *vvert;
struct VerseFace *vface;
struct MVert *mvert=NULL;
struct MFace *mface=NULL;
float *norms;
unsigned int i;
EdgeHash *edges;
if(!vdm->vertex_layer || !vdm->polygon_layer) {
dlm->totvert = 0;
dlm->totedge = 0;
dlm->totface = 0;
dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 0;
return dlm;
};
/* number of vertexes, edges and faces */
dlm->totvert = vdm->vertex_layer->dl.da.count;
dlm->totface = vdm->polygon_layer->dl.da.count;
/* create dynamic array of mverts */
mvert = (MVert*)MEM_mallocN(sizeof(MVert)*dlm->totvert, "dlm verts");
dlm->mvert = mvert;
vvert = (VerseVert*)vdm->vertex_layer->dl.lb.first;
i = 0;
while(vvert) {
VECCOPY(mvert->co, vdm->verts ? vvert->cos : vvert->co);
VECCOPY(mvert->no, vvert->no);
mvert->mat_nr = 0;
mvert->flag = 0;
vvert->tmp.index = i++;
mvert++;
vvert = vvert->next;
}
edges = BLI_edgehash_new();
/* create dynamic array of faces */
mface = (MFace*)MEM_mallocN(sizeof(MFace)*dlm->totface, "dlm faces");
dlm->mface = mface;
vface = (VerseFace*)vdm->polygon_layer->dl.lb.first;
i = 0;
while(vface) {
mface->v1 = vface->vvert0->tmp.index;
mface->v2 = vface->vvert1->tmp.index;
mface->v3 = vface->vvert2->tmp.index;
if(!BLI_edgehash_haskey(edges, mface->v1, mface->v2))
BLI_edgehash_insert(edges, mface->v1, mface->v2, NULL);
if(!BLI_edgehash_haskey(edges, mface->v2, mface->v3))
BLI_edgehash_insert(edges, mface->v2, mface->v3, NULL);
if(vface->vvert3) {
mface->v4 = vface->vvert3->tmp.index;
if(!BLI_edgehash_haskey(edges, mface->v3, mface->v4))
BLI_edgehash_insert(edges, mface->v3, mface->v4, NULL);
if(!BLI_edgehash_haskey(edges, mface->v4, mface->v1))
BLI_edgehash_insert(edges, mface->v4, mface->v1, NULL);
} else {
mface->v4 = 0;
if(!BLI_edgehash_haskey(edges, mface->v3, mface->v1))
BLI_edgehash_insert(edges, mface->v3, mface->v1, NULL);
}
mface->pad = 0;
mface->mat_nr = 0;
mface->flag = 0;
mface->edcode = 0;
test_index_face(mface, NULL, NULL, vface->vvert3?4:3);
mface++;
vface = vface->next;
}
dlm->totedge = BLI_edgehash_size(edges);
if(dlm->totedge) {
EdgeHashIterator *i;
MEdge *medge = dlm->medge = (MEdge *)MEM_mallocN(sizeof(MEdge)*dlm->totedge, "mesh_from_verse edge");
for(i = BLI_edgehashIterator_new(edges); !BLI_edgehashIterator_isDone(i); BLI_edgehashIterator_step(i), ++medge) {
BLI_edgehashIterator_getKey(i, (int*)&medge->v1, (int*)&medge->v2);
medge->crease = medge->pad = medge->flag = 0;
}
BLI_edgehashIterator_free(i);
}
BLI_edgehash_free(edges, NULL);
/* textures and verex colors aren't supported yet */
dlm->tface = NULL;
dlm->mcol = NULL;
/* faces normals */
norms = (float*)MEM_mallocN(sizeof(float)*3*dlm->totface, "dlm norms");
dlm->nors = norms;
vface = (VerseFace*)vdm->polygon_layer->dl.lb.first;
while(vface){
VECCOPY(norms, vface->no);
norms += 3;
vface = vface->next;
}
/* free everything, nothing is shared */
dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 0;
return dlm;
}
/* return coordination of vertex with index ... I suppose, that it will
* be very hard to do, becuase there can be holes in access array */
static void vDM_getVertCo(DerivedMesh *dm, int index, float co_r[3])
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert = NULL;
if(!vdm->vertex_layer) return;
vvert = BLI_dlist_find_link(&(vdm->vertex_layer->dl), index);
if(vvert) {
VECCOPY(co_r, vdm->verts ? vvert->cos : vvert->co);
}
else {
co_r[0] = co_r[1] = co_r[2] = 0.0;
}
}
/* return array of vertex coordiantions */
static void vDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert;
int i = 0;
if(!vdm->vertex_layer) return;
vvert = vdm->vertex_layer->dl.lb.first;
while(vvert) {
VECCOPY(cos_r[i], vdm->verts ? vvert->cos : vvert->co);
i++;
vvert = vvert->next;
}
}
/* return normal of vertex with index ... again, it will be hard to
* implemente, because access array */
static void vDM_getVertNo(DerivedMesh *dm, int index, float no_r[3])
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert = NULL;
if(!vdm->vertex_layer) return;
vvert = BLI_dlist_find_link(&(vdm->vertex_layer->dl), index);
if(vvert) {
VECCOPY(no_r, vvert->no);
}
else {
no_r[0] = no_r[1] = no_r[2] = 0.0;
}
}
/* draw all VerseVertexes */
static void vDM_drawVerts(DerivedMesh *dm)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseVert *vvert;
if(!vdm->vertex_layer) return;
vvert = vdm->vertex_layer->dl.lb.first;
bglBegin(GL_POINTS);
while(vvert) {
bglVertex3fv(vdm->verts ? vvert->cos : vvert->co);
vvert = vvert->next;
}
bglEnd();
}
/* draw all edges of VerseFaces ... it isn't optimal, because verse
* specification doesn't support edges :-( ... bother eskil ;-)
* ... some edges (most of edges) are drawn twice */
static void vDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseFace *vface;
if(!vdm->polygon_layer) return;
vface = vdm->polygon_layer->dl.lb.first;
while(vface) {
glBegin(GL_LINE_LOOP);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3) glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
glEnd();
vface = vface->next;
}
}
/* verse spec doesn't support edges ... loose edges can't exist */
void vDM_drawLooseEdges(DerivedMesh *dm)
{
}
/* draw uv edges, not supported yet */
static void vDM_drawUVEdges(DerivedMesh *dm)
{
}
/* draw all VerseFaces */
static void vDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int))
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseFace *vface;
if(!vdm->polygon_layer) return;
vface = vdm->polygon_layer->dl.lb.first;
while(vface) {
/* if((vface->smooth) && (vface->smooth->value)){
glShadeModel(GL_SMOOTH);
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
glNormal3fv(vface->vvert0->no);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glNormal3fv(vface->vvert1->no);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glNormal3fv(vface->vvert2->no);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3){
glNormal3fv(vface->vvert3->no);
glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
}
glEnd();
}
else { */
glShadeModel(GL_FLAT);
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
glNormal3fv(vface->no);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3)
glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
glEnd();
/* } */
vface = vface->next;
}
glShadeModel(GL_FLAT);
}
/* thsi function should draw mesh with mapped texture, but it isn't supported yet */
static void vDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(struct TFace *tface, int matnr))
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseFace *vface;
if(!vdm->polygon_layer) return;
vface = vdm->polygon_layer->dl.lb.first;
while(vface) {
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3)
glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
glEnd();
vface = vface->next;
}
}
/* this function should draw mesh with colored faces (weight paint, vertex
* colors, etc.), but it isn't supported yet */
static void vDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
struct VerseFace *vface;
if(!vdm->polygon_layer) return;
vface = vdm->polygon_layer->dl.lb.first;
while(vface) {
glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES);
glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co);
glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co);
glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co);
if(vface->vvert3)
glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co);
glEnd();
vface = vface->next;
}
}
/**/
static void vDM_foreachMappedVert(
DerivedMesh *dm,
void (*func)(void *userData, int index, float *co, float *no_f, short *no_s),
void *userData)
{
}
/**/
static void vDM_foreachMappedEdge(
DerivedMesh *dm,
void (*func)(void *userData, int index, float *v0co, float *v1co),
void *userData)
{
}
/**/
static void vDM_foreachMappedFaceCenter(
DerivedMesh *dm,
void (*func)(void *userData, int index, float *cent, float *no),
void *userData)
{
}
/**/
static void vDM_drawMappedFacesTex(
DerivedMesh *dm,
int (*setDrawParams)(void *userData, int index),
void *userData)
{
}
/**/
static void vDM_drawMappedFaces(
DerivedMesh *dm,
int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r),
void *userData,
int useColors)
{
}
/**/
static void vDM_drawMappedEdges(
DerivedMesh *dm,
int (*setDrawOptions)(void *userData, int index),
void *userData)
{
}
/**/
static void vDM_drawMappedEdgesInterp(
DerivedMesh *dm,
int (*setDrawOptions)(void *userData, int index),
void (*setDrawInterpOptions)(void *userData, int index, float t),
void *userData)
{
}
/* free all DerivedMesh data */
static void vDM_release(DerivedMesh *dm)
{
VDerivedMesh *vdm = (VDerivedMesh*)dm;
DM_release(dm);
if(vdm->verts) MEM_freeN(vdm->verts);
MEM_freeN(vdm);
}
/* create derived mesh from verse mesh ... it is used in object mode, when some other client can
* change shared data and want to see this changes in real time too */
DerivedMesh *derivedmesh_from_versemesh(VNode *vnode, float (*vertexCos)[3])
{
VDerivedMesh *vdm = MEM_callocN(sizeof(*vdm), "vdm");
struct VerseVert *vvert;
vdm->vnode = vnode;
vdm->vertex_layer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
vdm->polygon_layer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
if(vdm->vertex_layer && vdm->polygon_layer)
DM_init(&vdm->dm, vdm->vertex_layer->dl.da.count, 0, vdm->polygon_layer->dl.da.count);
else
DM_init(&vdm->dm, 0, 0, 0);
vdm->dm.getMinMax = vDM_getMinMax;
vdm->dm.getNumVerts = vDM_getNumVerts;
vdm->dm.getNumEdges = vDM_getNumEdges;
vdm->dm.getNumFaces = vDM_getNumFaces;
vdm->dm.getVert = vDM_getVert;
vdm->dm.getEdge = vDM_getEdge;
vdm->dm.getFace = vDM_getFace;
vdm->dm.getVertArray = vDM_getVertArray;
vdm->dm.getEdgeArray = vDM_getEdgeArray;
vdm->dm.getFaceArray = vDM_getFaceArray;
vdm->dm.foreachMappedVert = vDM_foreachMappedVert;
vdm->dm.foreachMappedEdge = vDM_foreachMappedEdge;
vdm->dm.foreachMappedFaceCenter = vDM_foreachMappedFaceCenter;
vdm->dm.convertToDispListMesh = vDM_convertToDispListMesh;
vdm->dm.getVertCos = vDM_getVertCos;
vdm->dm.getVertCo = vDM_getVertCo;
vdm->dm.getVertNo = vDM_getVertNo;
vdm->dm.drawVerts = vDM_drawVerts;
vdm->dm.drawEdges = vDM_drawEdges;
vdm->dm.drawLooseEdges = vDM_drawLooseEdges;
vdm->dm.drawUVEdges = vDM_drawUVEdges;
vdm->dm.drawFacesSolid = vDM_drawFacesSolid;
vdm->dm.drawFacesTex = vDM_drawFacesTex;
vdm->dm.drawFacesColored = vDM_drawFacesColored;
vdm->dm.drawMappedFacesTex = vDM_drawMappedFacesTex;
vdm->dm.drawMappedFaces = vDM_drawMappedFaces;
vdm->dm.drawMappedEdges = vDM_drawMappedEdges;
vdm->dm.drawMappedEdgesInterp = vDM_drawMappedEdgesInterp;
vdm->dm.release = vDM_release;
if(vdm->vertex_layer) {
if(vertexCos) {
int i;
vdm->verts = MEM_mallocN(sizeof(float)*3*vdm->vertex_layer->dl.da.count, "verse mod vertexes");
vvert = vdm->vertex_layer->dl.lb.first;
for(i=0; i<vdm->vertex_layer->dl.da.count && vvert; i++, vvert = vvert->next) {
VECCOPY(vdm->verts[i], vertexCos[i]);
vvert->cos = vdm->verts[i];
}
}
else {
vdm->verts = NULL;
vvert = vdm->vertex_layer->dl.lb.first;
while(vvert) {
vvert->cos = NULL;
vvert = vvert->next;
}
}
}
return (DerivedMesh*) vdm;
}
#endif
/***/
DerivedMesh *mesh_create_derived_for_modifier(Object *ob, ModifierData *md)
{
Mesh *me = ob->data;
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
DerivedMesh *dm;
if (!(md->mode&eModifierMode_Realtime)) return NULL;
if (mti->isDisabled && mti->isDisabled(md)) return NULL;
if (mti->type==eModifierTypeType_OnlyDeform) {
int numVerts;
float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
#ifdef WITH_VERSE
if(me->vnode) dm = derivedmesh_from_versemesh(me->vnode, deformedVerts);
else dm = getMeshDerivedMesh(me, ob, deformedVerts);
#else
dm = getMeshDerivedMesh(me, ob, deformedVerts);
#endif
MEM_freeN(deformedVerts);
} else {
DerivedMesh *tdm = getMeshDerivedMesh(me, ob, NULL);
dm = mti->applyModifier(md, ob, tdm, 0, 0);
if(tdm != dm) tdm->release(tdm);
}
return dm;
}
static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3],
DerivedMesh **deform_r, DerivedMesh **final_r,
int useRenderParams, int useDeform,
int needMapping)
{
Mesh *me = ob->data;
ModifierData *md = modifiers_getVirtualModifierList(ob);
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm;
int numVerts = me->totvert;
int fluidsimMeshUsed = 0;
int required_mode;
modifiers_clearErrors(ob);
if(deform_r) *deform_r = NULL;
*final_r = NULL;
/* replace original mesh by fluidsim surface mesh for fluidsim
* domain objects
*/
if((G.obedit!=ob) && !needMapping) {
if((ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) &&
(1) && (!give_parteff(ob)) ) { // doesnt work together with particle systems!
if(ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN) {
loadFluidsimMesh(ob,useRenderParams);
fluidsimMeshUsed = 1;
/* might have changed... */
me = ob->data;
numVerts = me->totvert;
}
}
}
if(useRenderParams) required_mode = eModifierMode_Render;
else required_mode = eModifierMode_Realtime;
if(useDeform) {
if(do_ob_key(ob)) /* shape key makes deform verts */
deformedVerts = mesh_getVertexCos(me, &numVerts);
/* Apply all leading deforming modifiers */
for(; md; md = md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if((md->mode & required_mode) != required_mode) continue;
if(mti->isDisabled && mti->isDisabled(md)) continue;
if(mti->type == eModifierTypeType_OnlyDeform) {
if(!deformedVerts)
deformedVerts = mesh_getVertexCos(me, &numVerts);
mti->deformVerts(md, ob, NULL, deformedVerts, numVerts);
} else {
break;
}
}
/* Result of all leading deforming modifiers is cached for
* places that wish to use the original mesh but with deformed
* coordinates (vpaint, etc.)
*/
if (deform_r) {
#ifdef WITH_VERSE
if(me->vnode) *deform_r = derivedmesh_from_versemesh(me->vnode, deformedVerts);
else {
*deform_r = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(*deform_r, deformedVerts);
CDDM_calc_normals(*deform_r);
}
}
#else
*deform_r = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(*deform_r, deformedVerts);
CDDM_calc_normals(*deform_r);
}
#endif
}
} else {
if(!fluidsimMeshUsed) {
/* default behaviour for meshes */
deformedVerts = inputVertexCos;
} else {
/* the fluid sim mesh might have more vertices than the original
* one, so inputVertexCos shouldnt be used
*/
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
}
/* Now apply all remaining modifiers. If useDeform is off then skip
* OnlyDeform ones.
*/
dm = NULL;
#ifdef WITH_VERSE
/* hack to make sure modifiers don't try to use mesh data from a verse
* node
*/
if(me->vnode) dm = derivedmesh_from_versemesh(me->vnode, deformedVerts);
#endif
for(; md; md = md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if((md->mode & required_mode) != required_mode) continue;
if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "Internal error, modifier requires "
"original data (bad stack position).");
continue;
}
if(mti->isDisabled && mti->isDisabled(md)) continue;
if(needMapping && !modifier_supportsMapping(md)) continue;
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if(mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if(!deformedVerts) {
if(dm) {
/* Deforming a derived mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts =
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
deformedVerts = mesh_getVertexCos(me, &numVerts);
}
}
mti->deformVerts(md, ob, dm, deformedVerts, numVerts);
} else {
DerivedMesh *ndm;
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
DerivedMesh *tdm = CDDM_copy(dm);
dm->release(dm);
dm = tdm;
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
} else {
dm = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
}
ndm = mti->applyModifier(md, ob, dm, useRenderParams,
!inputVertexCos);
if(ndm) {
/* if the modifier returned a new dm, release the old one */
if(dm && dm != ndm) dm->release(dm);
dm = ndm;
if(deformedVerts) {
if(deformedVerts != inputVertexCos)
MEM_freeN(deformedVerts);
deformedVerts = NULL;
}
}
}
}
/* Yay, we are done. If we have a DerivedMesh and deformed vertices
* need to apply these back onto the DerivedMesh. If we have no
* DerivedMesh then we need to build one.
*/
if(dm && deformedVerts) {
*final_r = CDDM_copy(dm);
dm->release(dm);
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r);
} else if(dm) {
*final_r = dm;
} else {
#ifdef WITH_VERSE
if(me->vnode)
*final_r = derivedmesh_from_versemesh(me->vnode, deformedVerts);
else {
*final_r = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r);
}
}
#else
*final_r = CDDM_from_mesh(me);
if(deformedVerts) {
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r);
}
#endif
}
if(deformedVerts && deformedVerts != inputVertexCos)
MEM_freeN(deformedVerts);
/* restore mesh in any case */
if(fluidsimMeshUsed) ob->data = ob->fluidsimSettings->orgMesh;
}
static float (*editmesh_getVertexCos(EditMesh *em, int *numVerts_r))[3]
{
int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
float (*cos)[3];
EditVert *eve;
cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
VECCOPY(cos[i], eve->co);
}
return cos;
}
static void editmesh_calc_modifiers(DerivedMesh **cage_r, DerivedMesh **final_r)
{
Object *ob = G.obedit;
EditMesh *em = G.editMesh;
ModifierData *md;
float (*deformedVerts)[3] = NULL;
DerivedMesh *dm;
int i, numVerts = 0, cageIndex = modifiers_getCageIndex(ob, NULL);
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
modifiers_clearErrors(ob);
if(cage_r && cageIndex == -1) {
*cage_r = getEditMeshDerivedMesh(em, ob, NULL);
}
dm = NULL;
for(i = 0, md = ob->modifiers.first; md; i++, md = md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if((md->mode & required_mode) != required_mode) continue;
if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
modifier_setError(md, "Internal error, modifier requires"
"original data (bad stack position).");
continue;
}
if(mti->isDisabled && mti->isDisabled(md)) continue;
if(!(mti->flags & eModifierTypeFlag_SupportsEditmode)) continue;
/* How to apply modifier depends on (a) what we already have as
* a result of previous modifiers (could be a DerivedMesh or just
* deformed vertices) and (b) what type the modifier is.
*/
if(mti->type == eModifierTypeType_OnlyDeform) {
/* No existing verts to deform, need to build them. */
if(!deformedVerts) {
if(dm) {
/* Deforming a derived mesh, read the vertex locations
* out of the mesh and deform them. Once done with this
* run of deformers verts will be written back.
*/
numVerts = dm->getNumVerts(dm);
deformedVerts =
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
deformedVerts = editmesh_getVertexCos(em, &numVerts);
}
}
mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
} else {
DerivedMesh *ndm;
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
DerivedMesh *tdm = CDDM_copy(dm);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
dm = tdm;
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
} else if(cage_r && dm == *cage_r) {
/* dm may be changed by this modifier, so we need to copy it
*/
dm = CDDM_copy(dm);
}
} else {
dm = CDDM_from_editmesh(em, ob->data);
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
CDDM_calc_normals(dm);
}
}
ndm = mti->applyModifierEM(md, ob, em, dm);
if (ndm) {
if(dm && dm != ndm)
dm->release(dm);
dm = ndm;
if (deformedVerts) {
MEM_freeN(deformedVerts);
deformedVerts = NULL;
}
}
}
if(cage_r && i == cageIndex) {
if(dm && deformedVerts) {
*cage_r = CDDM_copy(dm);
CDDM_apply_vert_coords(*cage_r, deformedVerts);
} else if(dm) {
*cage_r = dm;
} else {
*cage_r =
getEditMeshDerivedMesh(em, ob,
deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
}
}
}
/* Yay, we are done. If we have a DerivedMesh and deformed vertices need
* to apply these back onto the DerivedMesh. If we have no DerivedMesh
* then we need to build one.
*/
if(dm && deformedVerts) {
*final_r = CDDM_copy(dm);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
CDDM_apply_vert_coords(*final_r, deformedVerts);
CDDM_calc_normals(*final_r);
MEM_freeN(deformedVerts);
} else if (dm) {
*final_r = dm;
} else {
*final_r = getEditMeshDerivedMesh(em, ob, deformedVerts);
}
}
/***/
/* Something of a hack, at the moment deal with weightpaint
* by tucking into colors during modifier eval, only in
* wpaint mode. Works ok but need to make sure recalc
* happens on enter/exit wpaint.
*/
void weight_to_rgb(float input, float *fr, float *fg, float *fb)
{
float blend;
blend= ((input/2.0f)+0.5f);
if (input<=0.25f){ // blue->cyan
*fr= 0.0f;
*fg= blend*input*4.0f;
*fb= blend;
}
else if (input<=0.50f){ // cyan->green
*fr= 0.0f;
*fg= blend;
*fb= blend*(1.0f-((input-0.25f)*4.0f));
}
else if (input<=0.75){ // green->yellow
*fr= blend * ((input-0.50f)*4.0f);
*fg= blend;
*fb= 0.0f;
}
else if (input<=1.0){ // yellow->red
*fr= blend;
*fg= blend * (1.0f-((input-0.75f)*4.0f));
*fb= 0.0f;
}
}
static void calc_weightpaint_vert_color(Object *ob, int vert, unsigned char *col)
{
Mesh *me = ob->data;
float fr, fg, fb, input = 0.0f;
int i;
if (me->dvert) {
for (i=0; i<me->dvert[vert].totweight; i++)
if (me->dvert[vert].dw[i].def_nr==ob->actdef-1)
input+=me->dvert[vert].dw[i].weight;
}
CLAMP(input, 0.0f, 1.0f);
weight_to_rgb(input, &fr, &fg, &fb);
col[3] = (unsigned char)(fr * 255.0f);
col[2] = (unsigned char)(fg * 255.0f);
col[1] = (unsigned char)(fb * 255.0f);
col[0] = 255;
}
static unsigned char *calc_weightpaint_colors(Object *ob)
{
Mesh *me = ob->data;
MFace *mf = me->mface;
unsigned char *wtcol;
int i;
wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
for (i=0; i<me->totface; i++, mf++){
calc_weightpaint_vert_color(ob, mf->v1, &wtcol[(i*4 + 0)*4]);
calc_weightpaint_vert_color(ob, mf->v2, &wtcol[(i*4 + 1)*4]);
calc_weightpaint_vert_color(ob, mf->v3, &wtcol[(i*4 + 2)*4]);
if (mf->v4)
calc_weightpaint_vert_color(ob, mf->v4, &wtcol[(i*4 + 3)*4]);
}
return wtcol;
}
static void clear_mesh_caches(Object *ob)
{
Mesh *me= ob->data;
/* also serves as signal to remake texspace */
if (me->bb) {
MEM_freeN(me->bb);
me->bb = NULL;
}
freedisplist(&ob->disp);
if (ob->derivedFinal) {
ob->derivedFinal->release(ob->derivedFinal);
ob->derivedFinal= NULL;
}
if (ob->derivedDeform) {
ob->derivedDeform->release(ob->derivedDeform);
ob->derivedDeform= NULL;
}
}
static void mesh_build_data(Object *ob)
{
Mesh *me = ob->data;
float min[3], max[3];
clear_mesh_caches(ob);
if(ob!=G.obedit) {
Object *obact = G.scene->basact?G.scene->basact->object:NULL;
int editing = (G.f & (G_FACESELECT|G_WEIGHTPAINT|G_VERTEXPAINT|G_TEXTUREPAINT));
int needMapping = editing && (ob==obact);
if( (G.f & G_WEIGHTPAINT) && ob==obact ) {
MCol *mcol = me->mcol;
TFace *tface = me->tface;
me->mcol = (MCol*) calc_weightpaint_colors(ob);
if(me->tface) {
me->tface = MEM_dupallocN(me->tface);
mcol_to_tface(me, 1);
}
mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1,
needMapping);
if(me->mcol) MEM_freeN(me->mcol);
if(me->tface) MEM_freeN(me->tface);
me->mcol = mcol;
me->tface = tface;
} else {
mesh_calc_modifiers(ob, NULL, &ob->derivedDeform,
&ob->derivedFinal, 0, 1, needMapping);
}
INIT_MINMAX(min, max);
ob->derivedFinal->getMinMax(ob->derivedFinal, min, max);
boundbox_set_from_min_max(mesh_get_bb(ob->data), min, max);
}
}
static void editmesh_build_data(void)
{
float min[3], max[3];
EditMesh *em = G.editMesh;
clear_mesh_caches(G.obedit);
if (em->derivedFinal) {
if (em->derivedFinal!=em->derivedCage) {
em->derivedFinal->release(em->derivedFinal);
}
em->derivedFinal = NULL;
}
if (em->derivedCage) {
em->derivedCage->release(em->derivedCage);
em->derivedCage = NULL;
}
editmesh_calc_modifiers(&em->derivedCage, &em->derivedFinal);
INIT_MINMAX(min, max);
em->derivedFinal->getMinMax(em->derivedFinal, min, max);
boundbox_set_from_min_max(mesh_get_bb(G.obedit->data), min, max);
}
void makeDispListMesh(Object *ob)
{
if (ob==G.obedit) {
editmesh_build_data();
} else {
PartEff *paf= give_parteff(ob);
mesh_build_data(ob);
if(paf) {
if((paf->flag & PAF_STATIC) || (ob->recalc & OB_RECALC_TIME)==0)
build_particle_system(ob);
}
}
}
/***/
DerivedMesh *mesh_get_derived_final(Object *ob, int *needsFree_r)
{
if (!ob->derivedFinal) {
mesh_build_data(ob);
}
*needsFree_r = 0;
return ob->derivedFinal;
}
DerivedMesh *mesh_get_derived_deform(Object *ob, int *needsFree_r)
{
if (!ob->derivedDeform) {
mesh_build_data(ob);
}
*needsFree_r = 0;
return ob->derivedDeform;
}
DerivedMesh *mesh_create_derived_render(Object *ob)
{
DerivedMesh *final;
mesh_calc_modifiers(ob, NULL, NULL, &final, 1, 1, 0);
return final;
}
DerivedMesh *mesh_create_derived_view(Object *ob)
{
DerivedMesh *final;
mesh_calc_modifiers(ob, NULL, NULL, &final, 0, 1, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform(Object *ob, float (*vertCos)[3])
{
DerivedMesh *final;
mesh_calc_modifiers(ob, vertCos, NULL, &final, 0, 0, 0);
return final;
}
DerivedMesh *mesh_create_derived_no_deform_render(Object *ob, float (*vertCos)[3])
{
DerivedMesh *final;
mesh_calc_modifiers(ob, vertCos, NULL, &final, 1, 0, 0);
return final;
}
/***/
DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r, int *cageNeedsFree_r, int *finalNeedsFree_r)
{
*cageNeedsFree_r = *finalNeedsFree_r = 0;
if (!G.editMesh->derivedCage)
editmesh_build_data();
*final_r = G.editMesh->derivedFinal;
return G.editMesh->derivedCage;
}
DerivedMesh *editmesh_get_derived_cage(int *needsFree_r)
{
*needsFree_r = 0;
if (!G.editMesh->derivedCage)
editmesh_build_data();
return G.editMesh->derivedCage;
}
DerivedMesh *editmesh_get_derived_base(void)
{
return getEditMeshDerivedMesh(G.editMesh, G.obedit, NULL);
}
/* ********* For those who don't grasp derived stuff! (ton) :) *************** */
static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
float *vec = userData;
vec+= 6*index;
/* check if we've been here before (normal should not be 0) */
if(vec[3] || vec[4] || vec[5]) return;
VECCOPY(vec, co);
vec+= 3;
if(no_f) {
VECCOPY(vec, no_f);
}
else {
VECCOPY(vec, no_s);
}
}
/* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
/* this is needed for all code using vertexgroups (no subsurf support) */
/* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
/* in use now by vertex/weight paint and particle generating */
float *mesh_get_mapped_verts_nors(Object *ob)
{
Mesh *me= ob->data;
DerivedMesh *dm;
float *vertexcosnos;
int needsFree;
/* lets prevent crashing... */
if(ob->type!=OB_MESH || me->totvert==0)
return NULL;
dm= mesh_get_derived_final(ob, &needsFree);
vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
if(dm->foreachMappedVert) {
dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
}
else {
float *fp= vertexcosnos;
int a;
for(a=0; a< me->totvert; a++, fp+=6) {
dm->getVertCo(dm, a, fp);
dm->getVertNo(dm, a, fp+3);
}
}
if (needsFree) dm->release(dm);
return vertexcosnos;
}
/* ************************* fluidsim bobj file handling **************************** */
#ifndef DISABLE_ELBEEM
#ifdef WIN32
#ifndef snprintf
#define snprintf _snprintf
#endif
#endif
/* write .bobj.gz file for a mesh object */
void writeBobjgz(char *filename, struct Object *ob, int useGlobalCoords, int append, float time)
{
char debugStrBuffer[256];
int wri,i,j;
float wrf;
gzFile gzf;
DispListMesh *dlm = NULL;
DerivedMesh *dm;
float vec[3];
float rotmat[3][3];
MFace *mface = NULL;
//if(append)return; // DEBUG
if(!ob->data || (ob->type!=OB_MESH)) {
snprintf(debugStrBuffer,256,"Writing GZ_BOBJ Invalid object %s ...\n", ob->id.name);
elbeemDebugOut(debugStrBuffer);
return;
}
if((ob->size[0]<0.0) || (ob->size[0]<0.0) || (ob->size[0]<0.0) ) {
snprintf(debugStrBuffer,256,"\nfluidSim::writeBobjgz:: Warning object %s has negative scaling - check triangle ordering...?\n\n", ob->id.name);
elbeemDebugOut(debugStrBuffer);
}
snprintf(debugStrBuffer,256,"Writing GZ_BOBJ '%s' ... ",filename); elbeemDebugOut(debugStrBuffer);
if(append) gzf = gzopen(filename, "a+b9");
else gzf = gzopen(filename, "wb9");
if (!gzf) {
snprintf(debugStrBuffer,256,"writeBobjgz::error - Unable to open file for writing '%s'\n", filename);
elbeemDebugOut(debugStrBuffer);
return;
}
dm = mesh_create_derived_render(ob);
//dm = mesh_create_derived_no_deform(ob,NULL);
dlm = dm->convertToDispListMesh(dm, 1);
mface = dlm->mface;
// write time value for appended anim mesh
if(append) {
gzwrite(gzf, &time, sizeof(time));
}
// continue with verts/norms
if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Writing GZ_BOBJ, Invalid int size %d...\n", wri); elbeemDebugOut(debugStrBuffer); return; } // paranoia check
wri = dlm->totvert;
gzwrite(gzf, &wri, sizeof(wri));
for(i=0; i<wri;i++) {
VECCOPY(vec, dlm->mvert[i].co);
if(useGlobalCoords) { Mat4MulVecfl(ob->obmat, vec); }
for(j=0; j<3; j++) {
wrf = vec[j];
gzwrite(gzf, &wrf, sizeof( wrf ));
}
}
// should be the same as Vertices.size
wri = dlm->totvert;
gzwrite(gzf, &wri, sizeof(wri));
EulToMat3(ob->rot, rotmat);
for(i=0; i<wri;i++) {
VECCOPY(vec, dlm->mvert[i].no);
Normalise(vec);
if(useGlobalCoords) { Mat3MulVecfl(rotmat, vec); }
for(j=0; j<3; j++) {
wrf = vec[j];
gzwrite(gzf, &wrf, sizeof( wrf ));
}
}
// append only writes verts&norms
if(!append) {
//float side1[3],side2[3],norm1[3],norm2[3];
//float inpf;
// compute no. of triangles
wri = 0;
for(i=0; i<dlm->totface; i++) {
wri++;
if(mface[i].v4) { wri++; }
}
gzwrite(gzf, &wri, sizeof(wri));
for(i=0; i<dlm->totface; i++) {
int face[4];
face[0] = mface[i].v1;
face[1] = mface[i].v2;
face[2] = mface[i].v3;
face[3] = mface[i].v4;
//snprintf(debugStrBuffer,256,"F %s %d = %d,%d,%d,%d \n",ob->id.name, i, face[0],face[1],face[2],face[3] ); elbeemDebugOut(debugStrBuffer);
//VecSubf(side1, dlm->mvert[face[1]].co,dlm->mvert[face[0]].co);
//VecSubf(side2, dlm->mvert[face[2]].co,dlm->mvert[face[0]].co);
//Crossf(norm1,side1,side2);
gzwrite(gzf, &(face[0]), sizeof( face[0] ));
gzwrite(gzf, &(face[1]), sizeof( face[1] ));
gzwrite(gzf, &(face[2]), sizeof( face[2] ));
if(face[3]) {
//VecSubf(side1, dlm->mvert[face[2]].co,dlm->mvert[face[0]].co);
//VecSubf(side2, dlm->mvert[face[3]].co,dlm->mvert[face[0]].co);
//Crossf(norm2,side1,side2);
//inpf = Inpf(norm1,norm2);
//if(inpf>0.) {
gzwrite(gzf, &(face[0]), sizeof( face[0] ));
gzwrite(gzf, &(face[2]), sizeof( face[2] ));
gzwrite(gzf, &(face[3]), sizeof( face[3] ));
//} else {
//gzwrite(gzf, &(face[0]), sizeof( face[0] ));
//gzwrite(gzf, &(face[3]), sizeof( face[3] ));
//gzwrite(gzf, &(face[2]), sizeof( face[2] ));
//}
} // quad
}
}
snprintf(debugStrBuffer,256,"Done. #Vertices: %d, #Triangles: %d\n", dlm->totvert, dlm->totface );
elbeemDebugOut(debugStrBuffer);
gzclose( gzf );
if(dlm) displistmesh_free(dlm);
dm->release(dm);
}
void initElbeemMesh(struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles,
int useGlobalCoords)
{
DispListMesh *dlm = NULL;
DerivedMesh *dm = NULL;
MFace *mface = NULL;
int countTris=0, i;
float *verts;
int *tris;
dm = mesh_create_derived_render(ob);
//dm = mesh_create_derived_no_deform(ob,NULL);
if(!dm) { *numVertices = *numTriangles = 0; *triangles=NULL; *vertices=NULL; }
dlm = dm->convertToDispListMesh(dm, 1);
if(!dlm) { dm->release(dm); *numVertices = *numTriangles = 0; *triangles=NULL; *vertices=NULL; }
mface = dlm->mface;
*numVertices = dlm->totvert;
verts = MEM_callocN( dlm->totvert*3*sizeof(float), "elbeemmesh_vertices");
for(i=0; i<dlm->totvert; i++) {
VECCOPY( &verts[i*3], dlm->mvert[i].co);
if(useGlobalCoords) { Mat4MulVecfl(ob->obmat, &verts[i*3]); }
}
*vertices = verts;
for(i=0; i<dlm->totface; i++) {
countTris++;
if(mface[i].v4) { countTris++; }
}
*numTriangles = countTris;
tris = MEM_callocN( countTris*3*sizeof(int), "elbeemmesh_triangles");
countTris = 0;
for(i=0; i<dlm->totface; i++) {
int face[4];
face[0] = mface[i].v1;
face[1] = mface[i].v2;
face[2] = mface[i].v3;
face[3] = mface[i].v4;
tris[countTris*3+0] = face[0];
tris[countTris*3+1] = face[1];
tris[countTris*3+2] = face[2];
countTris++;
if(face[3]) {
tris[countTris*3+0] = face[0];
tris[countTris*3+1] = face[2];
tris[countTris*3+2] = face[3];
countTris++;
}
}
*triangles = tris;
if(dlm) displistmesh_free(dlm);
dm->release(dm);
}
/* read .bobj.gz file into a fluidsimDerivedMesh struct */
Mesh* readBobjgz(char *filename, Mesh *orgmesh, float* bbstart, float *bbsize) //, fluidsimDerivedMesh *fsdm)
{
int wri,i,j;
char debugStrBuffer[256];
float wrf;
Mesh *newmesh;
const int debugBobjRead = 1;
// init data from old mesh (materials,flags)
MFace *origMFace = &((MFace*) orgmesh->mface)[0];
int mat_nr = -1;
int flag = -1;
MFace *fsface = NULL;
int gotBytes;
gzFile gzf;
if(!orgmesh) return NULL;
if(!origMFace) return NULL;
mat_nr = origMFace->mat_nr;
flag = origMFace->flag;
// similar to copy_mesh
newmesh = MEM_dupallocN(orgmesh);
newmesh->mat= orgmesh->mat;
newmesh->mvert= NULL;
newmesh->medge= NULL;
newmesh->mface= NULL;
newmesh->tface= NULL;
newmesh->dface= NULL;
newmesh->dvert = NULL;
newmesh->mcol= NULL;
newmesh->msticky= NULL;
newmesh->texcomesh= NULL;
newmesh->key= NULL;
newmesh->totface = 0;
newmesh->totvert = 0;
newmesh->totedge = 0;
newmesh->medge = NULL;
snprintf(debugStrBuffer,256,"Reading '%s' GZ_BOBJ... ",filename); elbeemDebugOut(debugStrBuffer);
gzf = gzopen(filename, "rb");
// gzf = fopen(filename, "rb");
// debug: fread(b,c,1,a) = gzread(a,b,c)
if (!gzf) {
//snprintf(debugStrBuffer,256,"readBobjgz::error - Unable to open file for reading '%s'\n", filename); // DEBUG
MEM_freeN(newmesh);
return NULL;
}
//if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, Invalid int size %d...\n", wri); return NULL; } // paranoia check
gotBytes = gzread(gzf, &wri, sizeof(wri));
newmesh->totvert = wri;
newmesh->mvert = MEM_callocN(sizeof(MVert)*newmesh->totvert, "fluidsimDerivedMesh_bobjvertices");
if(debugBobjRead){ snprintf(debugStrBuffer,256,"#vertices %d ", newmesh->totvert); elbeemDebugOut(debugStrBuffer); } //DEBUG
for(i=0; i<newmesh->totvert;i++) {
//if(debugBobjRead) snprintf(debugStrBuffer,256,"V %d = ",i);
for(j=0; j<3; j++) {
gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
newmesh->mvert[i].co[j] = wrf;
//if(debugBobjRead) snprintf(debugStrBuffer,256,"%25.20f ", wrf);
}
//if(debugBobjRead) snprintf(debugStrBuffer,256,"\n");
}
// should be the same as Vertices.size
gotBytes = gzread(gzf, &wri, sizeof(wri));
if(wri != newmesh->totvert) {
// complain #vertices has to be equal to #normals, reset&abort
MEM_freeN(newmesh->mvert);
MEM_freeN(newmesh);
snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, #normals=%d, #vertices=%d, aborting...\n", wri,newmesh->totvert );
return NULL;
}
for(i=0; i<newmesh->totvert;i++) {
for(j=0; j<3; j++) {
gotBytes = gzread(gzf, &wrf, sizeof( wrf ));
newmesh->mvert[i].no[j] = (short)(wrf*32767.0f);
//newmesh->mvert[i].no[j] = 0.5; // DEBUG tst
}
//fprintf(stderr," DEBDPCN nm%d, %d = %d,%d,%d \n",
//(int)(newmesh->mvert), i, newmesh->mvert[i].no[0], newmesh->mvert[i].no[1], newmesh->mvert[i].no[2]);
}
//fprintf(stderr," DPCN 0 = %d,%d,%d \n", newmesh->mvert[0].no[0], newmesh->mvert[0].no[1], newmesh->mvert[0].no[2]);
/* compute no. of triangles */
gotBytes = gzread(gzf, &wri, sizeof(wri));
newmesh->totface = wri;
newmesh->mface = MEM_callocN(sizeof(MFace)*newmesh->totface, "fluidsimDerivedMesh_bobjfaces");
if(debugBobjRead){ snprintf(debugStrBuffer,256,"#faces %d ", newmesh->totface); elbeemDebugOut(debugStrBuffer); } //DEBUG
fsface = newmesh->mface;
for(i=0; i<newmesh->totface; i++) {
int face[4];
gotBytes = gzread(gzf, &(face[0]), sizeof( face[0] ));
gotBytes = gzread(gzf, &(face[1]), sizeof( face[1] ));
gotBytes = gzread(gzf, &(face[2]), sizeof( face[2] ));
face[3] = 0;
fsface[i].v1 = face[0];
fsface[i].v2 = face[1];
fsface[i].v3 = face[2];
fsface[i].v4 = face[3];
}
// correct triangles with v3==0 for blender, cycle verts
for(i=0; i<newmesh->totface; i++) {
if(!fsface[i].v3) {
int temp = fsface[i].v1;
fsface[i].v1 = fsface[i].v2;
fsface[i].v2 = fsface[i].v3;
fsface[i].v3 = temp;
}
}
gzclose( gzf );
for(i=0;i<newmesh->totface;i++) {
fsface[i].mat_nr = mat_nr;
fsface[i].flag = flag;
fsface[i].edcode = ME_V1V2 | ME_V2V3 | ME_V3V1;
//snprintf(debugStrBuffer,256,"%d : %d,%d,%d\n", i,fsface[i].mat_nr, fsface[i].flag, fsface[i].edcode );
}
snprintf(debugStrBuffer,256," (%d,%d) done\n", newmesh->totvert,newmesh->totface); elbeemDebugOut(debugStrBuffer); //DEBUG
return newmesh;
}
/* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */
void readVelgz(char *filename, Object *srcob)
{
char debugStrBuffer[256];
int wri, i, j;
float wrf;
gzFile gzf;
MVert *vverts = srcob->fluidsimSettings->meshSurfNormals;
int len = strlen(filename);
Mesh *mesh = srcob->data;
// mesh and vverts have to be valid from loading...
// clean up in any case
for(i=0; i<mesh->totvert;i++) {
for(j=0; j<3; j++) {
vverts[i].co[j] = 0.;
}
}
if(srcob->fluidsimSettings->domainNovecgen>0) return;
if(len<7) {
//printf("readVelgz Eror: invalid filename '%s'\n",filename); // DEBUG
return;
}
// .bobj.gz , correct filename
// 87654321
filename[len-6] = 'v';
filename[len-5] = 'e';
filename[len-4] = 'l';
snprintf(debugStrBuffer,256,"Reading '%s' GZ_VEL... ",filename); elbeemDebugOut(debugStrBuffer);
gzf = gzopen(filename, "rb");
if (!gzf) {
//printf("readVelgz Eror: unable to open file '%s'\n",filename); // DEBUG
return;
}
gzread(gzf, &wri, sizeof( wri ));
if(wri != mesh->totvert) {
//printf("readVelgz Eror: invalid no. of velocities %d vs. %d aborting.\n" ,wri ,mesh->totvert ); // DEBUG
return;
}
for(i=0; i<mesh->totvert;i++) {
for(j=0; j<3; j++) {
gzread(gzf, &wrf, sizeof( wrf ));
vverts[i].co[j] = wrf;
}
//if(i<20) fprintf(stderr, "GZ_VELload %d = %f,%f,%f \n",i,vverts[i].co[0],vverts[i].co[1],vverts[i].co[2]); // DEBUG
}
gzclose(gzf);
}
/* ***************************** fluidsim derived mesh ***************************** */
/* check which file to load, and replace old mesh of the object with it */
/* this replacement is undone at the end of mesh_calc_modifiers */
void loadFluidsimMesh(Object *srcob, int useRenderParams)
{
Mesh *mesh = NULL;
float *bbStart = NULL, *bbSize = NULL;
float lastBB[3];
int displaymode = 0;
int curFrame = G.scene->r.cfra - 1 /*G.scene->r.sfra*/; /* start with 0 at start frame */
char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR];
char debugStrBuffer[256];
//snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d)\n", srcob->id.name, useRenderParams); // debug
if((!srcob)||(!srcob->fluidsimSettings)) {
snprintf(debugStrBuffer,256,"DEBUG - Invalid loadFluidsimMesh call, rp %d, dm %d)\n", useRenderParams, displaymode); // debug
elbeemDebugOut(debugStrBuffer); // debug
return;
}
// make sure the original mesh data pointer is stored
if(!srcob->fluidsimSettings->orgMesh) {
srcob->fluidsimSettings->orgMesh = srcob->data;
}
// free old mesh, if there is one (todo, check if it's still valid?)
if(srcob->fluidsimSettings->meshSurface) {
Mesh *freeFsMesh = srcob->fluidsimSettings->meshSurface;
// similar to free_mesh(...) , but no things like unlink...
if(freeFsMesh->mvert){ MEM_freeN(freeFsMesh->mvert); freeFsMesh->mvert=NULL; }
if(freeFsMesh->medge){ MEM_freeN(freeFsMesh->medge); freeFsMesh->medge=NULL; }
if(freeFsMesh->mface){ MEM_freeN(freeFsMesh->mface); freeFsMesh->mface=NULL; }
MEM_freeN(freeFsMesh);
if(srcob->data == srcob->fluidsimSettings->meshSurface)
srcob->data = srcob->fluidsimSettings->orgMesh;
srcob->fluidsimSettings->meshSurface = NULL;
if(srcob->fluidsimSettings->meshSurfNormals) MEM_freeN(srcob->fluidsimSettings->meshSurfNormals);
srcob->fluidsimSettings->meshSurfNormals = NULL;
}
// init bounding box
bbStart = srcob->fluidsimSettings->bbStart;
bbSize = srcob->fluidsimSettings->bbSize;
lastBB[0] = bbSize[0]; // TEST
lastBB[1] = bbSize[1];
lastBB[2] = bbSize[2];
fluidsimGetAxisAlignedBB(srcob->fluidsimSettings->orgMesh, srcob->obmat, bbStart, bbSize, &srcob->fluidsimSettings->meshBB);
// check free fsmesh... TODO
if(!useRenderParams) {
displaymode = srcob->fluidsimSettings->guiDisplayMode;
} else {
displaymode = srcob->fluidsimSettings->renderDisplayMode;
}
snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d, dm %d), curFra=%d, sFra=%d #=%d \n",
srcob->id.name, useRenderParams, displaymode, G.scene->r.cfra, G.scene->r.sfra, curFrame ); // debug
elbeemDebugOut(debugStrBuffer); // debug
strncpy(targetDir, srcob->fluidsimSettings->surfdataPath, FILE_MAXDIR);
// use preview or final mesh?
if(displaymode==1) {
// just display original object
srcob->data = srcob->fluidsimSettings->orgMesh;
return;
} else if(displaymode==2) {
strcat(targetDir,"fluidsurface_preview_#");
} else { // 3
strcat(targetDir,"fluidsurface_final_#");
}
BLI_convertstringcode(targetDir, G.sce, curFrame); // fixed #frame-no
strcpy(targetFile,targetDir);
strcat(targetFile, ".bobj.gz");
snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d, dm %d) '%s' \n", srcob->id.name, useRenderParams, displaymode, targetFile); // debug
elbeemDebugOut(debugStrBuffer); // debug
if(displaymode!=2) { // dont add bounding box for final
mesh = readBobjgz(targetFile, srcob->fluidsimSettings->orgMesh ,NULL,NULL);
} else {
mesh = readBobjgz(targetFile, srcob->fluidsimSettings->orgMesh, bbSize,bbSize );
}
if(!mesh) {
// switch, abort background rendering when fluidsim mesh is missing
const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp
if(G.background==1) {
if(getenv(strEnvName2)) {
int elevel = atoi(getenv(strEnvName2));
if(elevel>0) {
printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile);
exit(1);
}
}
}
// display org. object upon failure
srcob->data = srcob->fluidsimSettings->orgMesh;
return;
}
if((mesh)&&(mesh->totvert>0)) {
make_edges(mesh, 0); // 0 = make all edges draw
}
srcob->fluidsimSettings->meshSurface = mesh;
srcob->data = mesh;
srcob->fluidsimSettings->meshSurfNormals = MEM_dupallocN(mesh->mvert);
// load vertex velocities, if they exist...
// TODO? use generate flag as loading flag as well?
// warning, needs original .bobj.gz mesh loading filename
if(displaymode==3) {
readVelgz(targetFile, srcob);
} else {
// no data for preview, only clear...
int i,j;
for(i=0; i<mesh->totvert;i++) { for(j=0; j<3; j++) { srcob->fluidsimSettings->meshSurfNormals[i].co[j] = 0.; }}
}
//fprintf(stderr,"LOADFLM DEBXHCH fs=%d 3:%d,%d,%d \n", (int)mesh, ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[0], ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[1], ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[2]);
return;
}
/* helper function */
/* init axis aligned BB for mesh object */
void fluidsimGetAxisAlignedBB(struct Mesh *mesh, float obmat[][4],
/*RET*/ float start[3], /*RET*/ float size[3], /*RET*/ struct Mesh **bbmesh )
{
float bbsx=0.0, bbsy=0.0, bbsz=0.0;
float bbex=1.0, bbey=1.0, bbez=1.0;
int i;
float vec[3];
VECCOPY(vec, mesh->mvert[0].co);
Mat4MulVecfl(obmat, vec);
bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2];
bbex = vec[0]; bbey = vec[1]; bbez = vec[2];
for(i=1; i<mesh->totvert;i++) {
VECCOPY(vec, mesh->mvert[i].co);
Mat4MulVecfl(obmat, vec);
if(vec[0] < bbsx){ bbsx= vec[0]; }
if(vec[1] < bbsy){ bbsy= vec[1]; }
if(vec[2] < bbsz){ bbsz= vec[2]; }
if(vec[0] > bbex){ bbex= vec[0]; }
if(vec[1] > bbey){ bbey= vec[1]; }
if(vec[2] > bbez){ bbez= vec[2]; }
}
// return values...
if(start) {
start[0] = bbsx;
start[1] = bbsy;
start[2] = bbsz;
}
if(size) {
size[0] = bbex-bbsx;
size[1] = bbey-bbsy;
size[2] = bbez-bbsz;
}
// init bounding box mesh?
if(bbmesh) {
int i,j;
Mesh *newmesh = NULL;
if(!(*bbmesh)) { newmesh = MEM_callocN(sizeof(Mesh), "fluidsimGetAxisAlignedBB_meshbb"); }
else { newmesh = *bbmesh; }
newmesh->totvert = 8;
if(!newmesh->mvert) newmesh->mvert = MEM_callocN(sizeof(MVert)*newmesh->totvert, "fluidsimBBMesh_bobjvertices");
for(i=0; i<8; i++) {
for(j=0; j<3; j++) newmesh->mvert[i].co[j] = start[j];
}
newmesh->totface = 6;
if(!newmesh->mface) newmesh->mface = MEM_callocN(sizeof(MFace)*newmesh->totface, "fluidsimBBMesh_bobjfaces");
*bbmesh = newmesh;
}
}
#else // DISABLE_ELBEEM
/* dummy for mesh_calc_modifiers */
void loadFluidsimMesh(Object *srcob, int useRenderParams) {
}
#endif // DISABLE_ELBEEM