1919 lines
46 KiB
C
1919 lines
46 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "BMF_Api.h"
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#include "PIL_time.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_group_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_userdef_types.h" /* for U.dupflag */
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "BLI_linklist.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_anim.h"
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#include "BKE_curve.h"
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#include "BKE_depsgraph.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_ipo.h"
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#include "BKE_lattice.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_particle.h"
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#include "BKE_utildefines.h"
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#ifdef WITH_VERSE
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#include "BKE_verse.h"
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#endif
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#include "BIF_editmesh.h"
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#include "BIF_editview.h"
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#include "BIF_editarmature.h"
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#include "BIF_editparticle.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BIF_interface.h"
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#include "BIF_mywindow.h"
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#include "BIF_resources.h"
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#include "BIF_space.h"
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#include "BIF_screen.h"
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#include "BIF_toolbox.h"
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#ifdef WITH_VERSE
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#include "BIF_verse.h"
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#endif
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#include "BSE_edit.h"
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#include "BSE_drawipo.h"
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#include "BSE_drawview.h"
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#include "BSE_trans_types.h"
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#include "BSE_view.h"
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#include "BDR_editobject.h"
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#include "BDR_editmball.h"
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#include "BDR_editcurve.h"
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/* old stuff */
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#include "blendef.h"
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#include "mydevice.h"
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/*#include "armature.h"*/
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/* #include "edit.h" */
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#include "nla.h"
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#include "transform.h"
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#ifdef __NLA
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#include "BIF_editarmature.h"
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#endif
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/* circle selection callback */
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typedef void (*select_CBfunc)(short selecting, Object *editobj, short *mval, float rad);
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extern void obedit_selectionCB(short selecting, Object *editobj,
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short *mval, float rad);
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extern void uvedit_selectionCB(short selecting, Object *editobj,
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short *mval, float rad);
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static void circle_selectCB(select_CBfunc func);
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/* flag==2 only border, flag==3 cross+border
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flag==5 cross + border + start&end frame
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*/
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int get_border(rcti *rect, short flag)
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{
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float dvec[4], fac1, fac2;
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int retval=1;
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unsigned short event= 0;
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short mval[2], mvalo[4], val, x1, y1;
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char str[64];
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mywinset(G.curscreen->mainwin);
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/* slightly larger, 1 pixel at the edge */
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glReadBuffer(GL_FRONT);
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glDrawBuffer(GL_FRONT);
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/* removed my_get_frontbuffer, this crashes when it gets a part outside the screen */
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/* solved it with just a redraw! */
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mywinset(curarea->win);
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glDrawBuffer(GL_FRONT);
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persp(PERSP_WIN);
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initgrabz(0.0, 0.0, 0.0);
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if(flag & 1) {
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getmouseco_areawin(mvalo);
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/* draws the selection initial cross */
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sdrawXORline4(0, 0, mvalo[1], curarea->winx, mvalo[1]);
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sdrawXORline4(1, mvalo[0], 0, mvalo[0], curarea->winy);
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bglFlush();
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while(TRUE) {
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/* selection loop while mouse pressed */
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getmouseco_areawin(mval);
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if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
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/* aiming cross */
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sdrawXORline4(0, 0, mval[1], curarea->winx, mval[1]);
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sdrawXORline4(1, mval[0], 0, mval[0], curarea->winy);
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bglFlush();
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mvalo[0]= mval[0];
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mvalo[1]= mval[1];
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}
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event= extern_qread(&val);
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if(event && val) {
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/* for when a renderwindow is open, and a mouse cursor activates it */
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persp(PERSP_VIEW);
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mywinset(curarea->win);
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persp(PERSP_WIN);
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if(event==ESCKEY) {
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retval= 0;
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break;
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}
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else if(event==BKEY) {
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/* b has been pressed twice: proceed with circle select */
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retval= 0;
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break;
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}
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else if(event==LEFTMOUSE) break;
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else if(event==MIDDLEMOUSE) break;
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else if(event==RIGHTMOUSE) break;
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}
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else PIL_sleep_ms(10);
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} /* end while (TRUE) */
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/* erase XORed lines */
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sdrawXORline4(-1, 0, 0, 0, 0);
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}
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else getmouseco_areawin(mval);
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if(retval) {
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/* box select */
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x1= mval[0];
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y1= mval[1];
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getmouseco_areawin(mvalo);
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sdrawXORline4(0, x1, y1, x1, mvalo[1]);
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sdrawXORline4(1, x1, mvalo[1], mvalo[0], mvalo[1]);
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sdrawXORline4(2, mvalo[0], mvalo[1], mvalo[0], y1);
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sdrawXORline4(3, mvalo[0], y1, x1, y1);
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bglFlush();
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while(TRUE) {
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getmouseco_areawin(mval);
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if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
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sdrawXORline4(0, x1, y1, x1, mval[1]);
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sdrawXORline4(1, x1, mval[1], mval[0], mval[1]);
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sdrawXORline4(2, mval[0], mval[1], mval[0], y1);
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sdrawXORline4(3, mval[0], y1, x1, y1);
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/* draw size information in corner */
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if(curarea->spacetype==SPACE_VIEW3D) {
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BIF_ThemeColor(TH_BACK);
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glRecti(10, 25, 250, 40);
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if(G.vd->persp==V3D_ORTHO) {
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window_to_3d(dvec, mvalo[0]-x1, mvalo[1]-y1);
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sprintf(str, "X %.4f Y %.4f Z %.4f Dia %.4f", dvec[0], dvec[1], dvec[2], sqrt(dvec[0]*dvec[0]+dvec[1]*dvec[1]+dvec[2]*dvec[2]));
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glColor3f(0.0, 0.0, 0.0);
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glRasterPos2i(15, 27);
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BMF_DrawString(G.fonts, str);
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glColor3f(0.7, 0.7, 0.7);
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glRasterPos2i(16, 28);
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BMF_DrawString(G.fonts, str);
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}
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else if(G.vd->persp==V3D_CAMOB) {
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rctf vb;
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calc_viewborder(G.vd, &vb);
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fac1= (mvalo[0]-x1)/( (float) (vb.xmax-vb.xmin) );
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fac1*= 0.01*G.scene->r.size*G.scene->r.xsch;
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fac2= (mvalo[1]-y1)/( (float) (vb.ymax-vb.ymin) );
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fac2*= 0.01*G.scene->r.size*G.scene->r.ysch;
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sprintf(str, "X %.1f Y %.1f Dia %.1f", fabs(fac1), fabs(fac2), sqrt(fac1*fac1 + fac2*fac2) );
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glColor3f(0.0, 0.0, 0.0);
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glRasterPos2i(15, 27);
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BMF_DrawString(G.fonts, str);
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glColor3f(0.7, 0.7, 0.7);
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glRasterPos2i(16, 28);
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BMF_DrawString(G.fonts, str);
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}
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}
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else if(curarea->spacetype==SPACE_IPO) {
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SpaceIpo *sipo= curarea->spacedata.first;
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BIF_ThemeColor(TH_BACK);
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glRecti(20, 30, 170, 40);
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mvalo[2]= x1;
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mvalo[3]= y1;
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areamouseco_to_ipoco(&sipo->v2d, mval, dvec, dvec+1);
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areamouseco_to_ipoco(&sipo->v2d, mvalo+2, dvec+2, dvec+3);
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if (flag == 5) {
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/* setting preview range */
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if (dvec[0] < dvec[2])
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sprintf(str, "Preview Range: %d to %d", (int)dvec[0], (int)dvec[2]);
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else
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sprintf(str, "Preview Range: %d to %d", (int)dvec[2], (int)dvec[0]);
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}
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else
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sprintf(str, "Time: %.4f Y %.4f", dvec[0]-dvec[2], dvec[1]-dvec[3]);
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BIF_ThemeColor(TH_BACK);
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glRecti(14, 24, 165, 38);
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glColor3f(0.0, 0.0, 0.0);
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glRasterPos2i(15, 27);
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BMF_DrawString(G.fonts, str);
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glColor3f(0.8, 0.8, 0.8);
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glRasterPos2i(16, 28);
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BMF_DrawString(G.fonts, str);
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}
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else if ((ELEM3(curarea->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_TIME)) && flag==5) {
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/* only while setting preview range */
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View2D *v2d;
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switch (curarea->spacetype)
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{
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case SPACE_ACTION:
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{
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SpaceAction *saaction= curarea->spacedata.first;
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v2d= &saaction->v2d;
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}
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break;
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case SPACE_NLA:
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{
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SpaceNla *snla= curarea->spacedata.first;
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v2d= &snla->v2d;
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}
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break;
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default:
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v2d= G.v2d;
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break;
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}
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mvalo[2]= x1;
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mvalo[3]= y1;
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areamouseco_to_ipoco(v2d, mval, dvec, dvec+1);
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areamouseco_to_ipoco(v2d, mvalo+2, dvec+2, dvec+3);
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if (dvec[0] < dvec[2])
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sprintf(str, "Preview Range: %d to %d", (int)dvec[0], (int)dvec[2]);
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else
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sprintf(str, "Preview Range: %d to %d", (int)dvec[2], (int)dvec[0]);
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BIF_ThemeColor(TH_BACK);
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glRecti(14, 24, 165, 38);
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glColor3f(0.0, 0.0, 0.0);
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glRasterPos2i(15, 27);
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BMF_DrawString(G.fonts, str);
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glColor3f(0.8, 0.8, 0.8);
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glRasterPos2i(16, 28);
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BMF_DrawString(G.fonts, str);
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}
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bglFlush();
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mvalo[0]= mval[0];
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mvalo[1]= mval[1];
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}
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event= extern_qread(&val);
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if(event && val==0) {
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/* still because of the renderwindow... */
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persp(PERSP_VIEW);
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mywinset(curarea->win);
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persp(PERSP_WIN);
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if(event==ESCKEY) {
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retval= 0;
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break;
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}
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else if(event==LEFTMOUSE) break;
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else if(event==MIDDLEMOUSE) break;
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else if(event==RIGHTMOUSE) break;
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}
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} /* end while (TRUE) */
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sdrawXORline4(-1, 0, 0, 0, 0);
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if(retval) {
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rect->xmin= x1;
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rect->ymin= y1;
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rect->xmax= mval[0];
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rect->ymax= mval[1];
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retval= event;
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/* normalize */
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if(rect->xmin>rect->xmax) SWAP(int, rect->xmin, rect->xmax);
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if(rect->ymin>rect->ymax) SWAP(int, rect->ymin, rect->ymax);
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if(rect->xmin==rect->xmax) retval= 0;
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if(rect->ymin==rect->ymax) retval= 0;
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}
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}
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/* clear */
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if(event!=BKEY) {
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if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_IPO) {
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scrarea_queue_winredraw(curarea);
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}
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else if ELEM3(curarea->spacetype, SPACE_ACTION, SPACE_NLA, SPACE_TIME) {
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scrarea_queue_winredraw(curarea); // only really needed for
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}
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}
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bglFlush();
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glReadBuffer(GL_BACK);
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glDrawBuffer(GL_BACK);
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persp(PERSP_VIEW);
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/* pressed B again ? -> brush select */
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if(event==BKEY) {
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setlinestyle(0);
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switch (curarea->spacetype) {
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case SPACE_VIEW3D:
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if (G.obedit) {
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if ELEM4(G.obedit->type, OB_MESH, OB_CURVE, OB_SURF, OB_LATTICE) {
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circle_selectCB(&obedit_selectionCB);
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}
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}
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else if (FACESEL_PAINT_TEST) {
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circle_selectCB(&obedit_selectionCB);
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}
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else if (G.f&G_PARTICLEEDIT) {
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circle_selectCB(&PE_selectionCB);
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}
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return 0;
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case SPACE_IMAGE: // brush select in UV editor
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circle_selectCB(&uvedit_selectionCB);
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// this is a hack; we return 0 that the caller from get_border
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// doesn't execute the selection code for border select..
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return 0;
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}
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}
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return retval;
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}
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void draw_sel_circle(short *mval, short *mvalo, float rad, float rado, int selecting)
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{
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static short no_mvalo=0;
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if(mval==NULL && mvalo==NULL) { /* signal */
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no_mvalo= 1;
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return;
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}
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persp(PERSP_WIN);
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glReadBuffer(GL_FRONT);
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glDrawBuffer(GL_FRONT);
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//setlinestyle(2);
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/* draw circle */
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if(mvalo && no_mvalo==0) {
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fdrawXORcirc(mvalo[0], mvalo[1], rado);
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}
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if(mval) {
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fdrawXORcirc(mval[0], mval[1], rad);
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}
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//setlinestyle(0);
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bglFlush();
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persp(PERSP_VIEW);
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glDrawBuffer(GL_BACK);
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glReadBuffer(GL_BACK);
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no_mvalo= 0;
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}
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/** This function does the same as editview.c:circle_select(),
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* but the selection actions are defined by a callback, making
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* it (hopefully) reusable for other windows than the 3D view.
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*/
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static void circle_selectCB(select_CBfunc callback)
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{
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static float rad= 40.0;
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float rado= rad;
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int firsttime=1;
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int escape= 0;
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unsigned short event;
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short mvalo[2], mval[2], val;
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short selecting=0;
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Object *obj;
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if(G.obedit) obj = G.obedit;
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else obj = OBACT;
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mywinset(curarea->win);
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getmouseco_areawin(mvalo);
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mval[0]= mvalo[0]; mval[1]= mvalo[1];
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|
|
draw_sel_circle(mval, NULL, rad, 0.0, selecting); // draws frontbuffer, but sets backbuf again
|
|
|
|
while(TRUE) {
|
|
|
|
if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || rado!=rad || firsttime) {
|
|
firsttime= 0;
|
|
|
|
if(selecting) {
|
|
callback(selecting, obj, mval, rad);
|
|
}
|
|
|
|
draw_sel_circle(mval, mvalo, rad, rado, selecting);
|
|
|
|
mvalo[0]= mval[0];
|
|
mvalo[1]= mval[1];
|
|
rado= rad;
|
|
|
|
}
|
|
|
|
while(qtest()) {
|
|
event= extern_qread(&val);
|
|
if (event) {
|
|
|
|
/* for when another window is open and a mouse cursor activates it */
|
|
if(event!=MOUSEY && event!=MOUSEX) mywinset(curarea->win);
|
|
|
|
getmouseco_areawin(mval); // important to do here, trust events!
|
|
|
|
switch(event) {
|
|
|
|
case LEFTMOUSE:
|
|
case MIDDLEMOUSE:
|
|
if(val) selecting= event;
|
|
else selecting= 0;
|
|
firsttime= 1;
|
|
|
|
break;
|
|
case PAGEUPKEY:
|
|
case WHEELDOWNMOUSE:
|
|
case PADPLUSKEY:
|
|
case EQUALKEY:
|
|
if(val) if(rad<200.0) rad*= 1.2;
|
|
break;
|
|
case PAGEDOWNKEY:
|
|
case WHEELUPMOUSE:
|
|
case PADMINUS:
|
|
case MINUSKEY:
|
|
if(val) if(rad>5.0) rad/= 1.2;
|
|
break;
|
|
|
|
case ESCKEY: case SPACEKEY: case RIGHTMOUSE: case INPUTCHANGE:
|
|
case GKEY: case SKEY: case RKEY: case XKEY: case EKEY: case TABKEY:
|
|
escape= 1;
|
|
break;
|
|
|
|
}
|
|
|
|
if(escape) break;
|
|
}
|
|
}
|
|
PIL_sleep_ms(10);
|
|
|
|
if(escape) break;
|
|
}
|
|
|
|
/* clear circle */
|
|
draw_sel_circle(NULL, mvalo, 0, rad, 1);
|
|
BIF_undo_push("Circle Select");
|
|
countall();
|
|
allqueue(REDRAWINFO, 0);
|
|
}
|
|
|
|
static void count_object(Object *ob, int sel, int totob)
|
|
{
|
|
Mesh *me;
|
|
Curve *cu;
|
|
DerivedMesh *dm;
|
|
int tot=0, totf=0;
|
|
|
|
switch(ob->type) {
|
|
case OB_MESH:
|
|
G.totmesh+=totob;
|
|
me= get_mesh(ob);
|
|
if(me) {
|
|
int totvert, totedge, totface;
|
|
dm = mesh_get_derived_final(ob, get_viewedit_datamask());
|
|
totvert = dm->getNumVerts(dm);
|
|
totedge = dm->getNumEdges(dm);
|
|
totface = dm->getNumFaces(dm);
|
|
|
|
G.totvert+= totvert*totob;
|
|
G.totedge+= totedge*totob;
|
|
G.totface+= totface*totob;
|
|
if(sel) {
|
|
G.totvertsel+= totvert;
|
|
G.totfacesel+= totface;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case OB_LAMP:
|
|
G.totlamp+=totob;
|
|
break;
|
|
case OB_SURF:
|
|
case OB_CURVE:
|
|
case OB_FONT:
|
|
G.totcurve+=totob;
|
|
tot=totf= 0;
|
|
cu= ob->data;
|
|
if(cu->disp.first)
|
|
count_displist( &cu->disp, &tot, &totf);
|
|
tot*= totob;
|
|
totf*= totob;
|
|
G.totvert+= tot;
|
|
G.totface+= totf;
|
|
if(sel) {
|
|
G.totvertsel+= tot;
|
|
G.totfacesel+= totf;
|
|
}
|
|
break;
|
|
case OB_MBALL:
|
|
count_displist( &ob->disp, &tot, &totf);
|
|
tot*= totob;
|
|
totf*= totob;
|
|
G.totvert+= tot;
|
|
G.totface+= totf;
|
|
if(sel) {
|
|
G.totvertsel+= tot;
|
|
G.totfacesel+= totf;
|
|
}
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
/* countall does statistics */
|
|
/* is called on most actions, like select/add/delete/layermove */
|
|
void countall()
|
|
{
|
|
extern ListBase editNurb;
|
|
Base *base;
|
|
Object *ob= OBACT;
|
|
Mesh *me;
|
|
Nurb *nu;
|
|
BezTriple *bezt;
|
|
BPoint *bp;
|
|
MetaElem *ml;
|
|
struct EditBone *ebo;
|
|
int a;
|
|
|
|
G.totvert= G.totvertsel= G.totedge= G.totedgesel= G.totfacesel= G.totface= G.totobj=
|
|
G.totmesh= G.totlamp= G.totcurve= G.totobjsel= G.totbone= G.totbonesel= 0;
|
|
|
|
if(G.obedit) {
|
|
|
|
if(G.obedit->type==OB_MESH) {
|
|
EditMesh *em = G.editMesh;
|
|
EditVert *eve;
|
|
EditEdge *eed;
|
|
EditFace *efa;
|
|
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
G.totvert++;
|
|
if(eve->f & SELECT) G.totvertsel++;
|
|
}
|
|
for(eed= em->edges.first; eed; eed= eed->next) {
|
|
G.totedge++;
|
|
if(eed->f & SELECT) G.totedgesel++;
|
|
}
|
|
for(efa= em->faces.first; efa; efa= efa->next) {
|
|
G.totface++;
|
|
if(efa->f & SELECT) G.totfacesel++;
|
|
}
|
|
|
|
EM_validate_selections();
|
|
}
|
|
else if (G.obedit->type==OB_ARMATURE){
|
|
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
|
|
G.totbone++;
|
|
|
|
/* Sync selection to parent for connected children */
|
|
if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
|
|
G.totvert--;
|
|
if (ebo->parent->flag & BONE_TIPSEL)
|
|
ebo->flag |= BONE_ROOTSEL;
|
|
else
|
|
ebo->flag &= ~BONE_ROOTSEL;
|
|
}
|
|
|
|
if (ebo->flag & BONE_TIPSEL)
|
|
G.totvertsel++;
|
|
if (ebo->flag & BONE_ROOTSEL)
|
|
G.totvertsel++;
|
|
|
|
if ((ebo->flag & BONE_TIPSEL) && (ebo->flag & BONE_ROOTSEL))
|
|
ebo->flag |= BONE_SELECTED;
|
|
else
|
|
ebo->flag &= ~BONE_SELECTED;
|
|
|
|
if(ebo->flag & BONE_SELECTED) G.totbonesel++;
|
|
|
|
// If this is a connected child and it's parent is being moved, remove our root
|
|
if ((ebo->flag & BONE_CONNECTED)&& (ebo->flag & BONE_ROOTSEL) && ebo->parent && (ebo->parent->flag & BONE_TIPSEL)){
|
|
G.totvertsel--;
|
|
}
|
|
|
|
G.totvert+=2;
|
|
}
|
|
}
|
|
else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT) {
|
|
nu= editNurb.first;
|
|
while(nu) {
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
bezt= nu->bezt;
|
|
a= nu->pntsu;
|
|
while(a--) {
|
|
G.totvert+=3;
|
|
if(bezt->f1) G.totvertsel++;
|
|
if(bezt->f2) G.totvertsel++;
|
|
if(bezt->f3) G.totvertsel++;
|
|
bezt++;
|
|
}
|
|
}
|
|
else {
|
|
bp= nu->bp;
|
|
a= nu->pntsu*nu->pntsv;
|
|
while(a--) {
|
|
G.totvert++;
|
|
if(bp->f1 & SELECT) G.totvertsel++;
|
|
bp++;
|
|
}
|
|
}
|
|
nu= nu->next;
|
|
}
|
|
}
|
|
else if(G.obedit->type==OB_MBALL) {
|
|
/* editmball.c */
|
|
extern ListBase editelems; /* go away ! */
|
|
|
|
ml= editelems.first;
|
|
while(ml) {
|
|
G.totvert++;
|
|
if(ml->flag & SELECT) G.totvertsel++;
|
|
ml= ml->next;
|
|
}
|
|
}
|
|
else if(G.obedit->type==OB_LATTICE) {
|
|
bp= editLatt->def;
|
|
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
while(a--) {
|
|
G.totvert++;
|
|
if(bp->f1 & SELECT) G.totvertsel++;
|
|
bp++;
|
|
}
|
|
}
|
|
|
|
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
|
|
return;
|
|
}
|
|
else if(ob && (ob->flag & OB_POSEMODE)) {
|
|
if(ob->pose) {
|
|
bArmature *arm= ob->data;
|
|
bPoseChannel *pchan;
|
|
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
G.totbone++;
|
|
if(pchan->bone && (pchan->bone->flag & BONE_SELECTED))
|
|
if(pchan->bone->layer & arm->layer)
|
|
G.totbonesel++;
|
|
}
|
|
}
|
|
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
|
|
return;
|
|
}
|
|
else if(FACESEL_PAINT_TEST) {
|
|
me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
|
|
if(me) {
|
|
G.totface= me->totface;
|
|
G.totvert= me->totvert;
|
|
}
|
|
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
|
|
return;
|
|
}
|
|
|
|
if(G.scene==NULL) return;
|
|
|
|
base= (G.scene->base.first);
|
|
while(base) {
|
|
if(G.scene->lay & base->lay) {
|
|
ob= base->object; /* warning, ob not is obact anymore */
|
|
|
|
if(base->flag & SELECT) G.totobjsel++;
|
|
|
|
if(ob->transflag & OB_DUPLIPARTS) {
|
|
ParticleSystem *psys;
|
|
ParticleSettings *part;
|
|
int step_nbr;
|
|
|
|
for(psys=ob->particlesystem.first; psys; psys=psys->next){
|
|
part=psys->part;
|
|
|
|
//if(psys->flag&PSYS_BAKED && part->draw&PART_DRAW_KEYS)
|
|
// step_nbr=part->keys_step;
|
|
//else
|
|
step_nbr=1;
|
|
|
|
if(part->draw_as==PART_DRAW_OB && part->dup_ob){
|
|
int tot=count_particles(psys);
|
|
count_object(part->dup_ob, 0, tot*step_nbr);
|
|
}
|
|
else if(part->draw_as==PART_DRAW_GR && part->dup_group){
|
|
GroupObject *go;
|
|
int tot, totgroup=0, cur=0;
|
|
|
|
go= part->dup_group->gobject.first;
|
|
while(go){
|
|
go=go->next;
|
|
totgroup++;
|
|
}
|
|
go= part->dup_group->gobject.first;
|
|
while(go){
|
|
tot=count_particles_mod(psys,totgroup,cur);
|
|
count_object(go->ob, 0, tot*step_nbr);
|
|
cur++;
|
|
go=go->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
count_object(ob, base->flag & SELECT, 1);
|
|
G.totobj++;
|
|
}
|
|
else if(ob->parent && (ob->parent->transflag & (OB_DUPLIVERTS|OB_DUPLIFACES))) {
|
|
int tot= count_duplilist(ob->parent);
|
|
G.totobj+=tot;
|
|
count_object(ob, base->flag & SELECT, tot);
|
|
}
|
|
else if(ob->transflag & OB_DUPLIFRAMES) {
|
|
int tot= count_duplilist(ob);
|
|
G.totobj+=tot;
|
|
count_object(ob, base->flag & SELECT, tot);
|
|
}
|
|
else if((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
|
|
int tot= count_duplilist(ob);
|
|
G.totobj+=tot;
|
|
count_object(ob, base->flag & SELECT, tot);
|
|
}
|
|
else {
|
|
count_object(ob, base->flag & SELECT, 1);
|
|
G.totobj++;
|
|
}
|
|
}
|
|
base= base->next;
|
|
}
|
|
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
|
|
}
|
|
|
|
/* ************************************************** */
|
|
/* ********************* old transform stuff ******** */
|
|
/* ************************************************** */
|
|
|
|
static TransVert *transvmain=NULL;
|
|
static int tottrans= 0;
|
|
|
|
/* copied from editobject.c, now uses (almost) proper depgraph */
|
|
static void special_transvert_update(void)
|
|
{
|
|
|
|
if(G.obedit) {
|
|
|
|
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
|
|
|
|
if(G.obedit->type==OB_MESH) {
|
|
#ifdef WITH_VERSE
|
|
if(G.editMesh->vnode)
|
|
sync_all_verseverts_with_editverts((VNode*)G.editMesh->vnode);
|
|
#endif
|
|
recalc_editnormals(); // does face centers too
|
|
}
|
|
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
|
|
extern ListBase editNurb;
|
|
Nurb *nu= editNurb.first;
|
|
while(nu) {
|
|
test2DNurb(nu);
|
|
testhandlesNurb(nu); /* test for bezier too */
|
|
nu= nu->next;
|
|
}
|
|
}
|
|
else if(G.obedit->type==OB_ARMATURE){
|
|
bArmature *arm= G.obedit->data;
|
|
EditBone *ebo;
|
|
TransVert *tv= transvmain;
|
|
int a=0;
|
|
|
|
/* Ensure all bone tails are correctly adjusted */
|
|
for (ebo=G.edbo.first; ebo; ebo=ebo->next) {
|
|
/* adjust tip if both ends selected */
|
|
if ((ebo->flag & BONE_ROOTSEL) && (ebo->flag & BONE_TIPSEL)) {
|
|
if (tv) {
|
|
float diffvec[3];
|
|
|
|
VecSubf(diffvec, tv->loc, tv->oldloc);
|
|
VecAddf(ebo->tail, ebo->tail, diffvec);
|
|
|
|
a++;
|
|
if (a<tottrans) tv++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Ensure all bones are correctly adjusted */
|
|
for (ebo=G.edbo.first; ebo; ebo=ebo->next) {
|
|
if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
|
|
/* If this bone has a parent tip that has been moved */
|
|
if (ebo->parent->flag & BONE_TIPSEL){
|
|
VECCOPY (ebo->head, ebo->parent->tail);
|
|
}
|
|
/* If this bone has a parent tip that has NOT been moved */
|
|
else{
|
|
VECCOPY (ebo->parent->tail, ebo->head);
|
|
}
|
|
}
|
|
}
|
|
if(arm->flag & ARM_MIRROR_EDIT)
|
|
transform_armature_mirror_update();
|
|
}
|
|
else if(G.obedit->type==OB_LATTICE) {
|
|
if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* copied from editobject.c, needs to be replaced with new transform code still */
|
|
/* mode: 1 = proportional, 2 = all joints (for bones only) */
|
|
static void make_trans_verts(float *min, float *max, int mode)
|
|
{
|
|
extern ListBase editNurb;
|
|
EditMesh *em = G.editMesh;
|
|
Nurb *nu;
|
|
BezTriple *bezt;
|
|
BPoint *bp;
|
|
TransVert *tv=NULL;
|
|
MetaElem *ml;
|
|
EditVert *eve;
|
|
EditBone *ebo;
|
|
float total, center[3], centroid[3];
|
|
int a;
|
|
|
|
tottrans= 0; // global!
|
|
|
|
INIT_MINMAX(min, max);
|
|
centroid[0]=centroid[1]=centroid[2]= 0.0;
|
|
|
|
/* note for transform refactor: dont rely on countall anymore... its ancient */
|
|
/* I skip it for editmesh now (ton) */
|
|
if(G.obedit->type!=OB_MESH) {
|
|
countall();
|
|
if(mode) tottrans= G.totvert;
|
|
else tottrans= G.totvertsel;
|
|
|
|
if(G.totvertsel==0) {
|
|
tottrans= 0;
|
|
return;
|
|
}
|
|
tv=transvmain= MEM_callocN(tottrans*sizeof(TransVert), "maketransverts");
|
|
}
|
|
|
|
/* we count again because of hide (old, not for mesh!) */
|
|
tottrans= 0;
|
|
|
|
if(G.obedit->type==OB_MESH) {
|
|
int proptrans= 0;
|
|
|
|
// transform now requires awareness for select mode, so we tag the f1 flags in verts
|
|
tottrans= 0;
|
|
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
if(eve->h==0 && (eve->f & SELECT)) {
|
|
eve->f1= SELECT;
|
|
tottrans++;
|
|
}
|
|
else eve->f1= 0;
|
|
}
|
|
}
|
|
else if(G.scene->selectmode & SCE_SELECT_EDGE) {
|
|
EditEdge *eed;
|
|
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
|
|
for(eed= em->edges.first; eed; eed= eed->next) {
|
|
if(eed->h==0 && (eed->f & SELECT)) eed->v1->f1= eed->v2->f1= SELECT;
|
|
}
|
|
for(eve= em->verts.first; eve; eve= eve->next) if(eve->f1) tottrans++;
|
|
}
|
|
else {
|
|
EditFace *efa;
|
|
for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
|
|
for(efa= em->faces.first; efa; efa= efa->next) {
|
|
if(efa->h==0 && (efa->f & SELECT)) {
|
|
efa->v1->f1= efa->v2->f1= efa->v3->f1= SELECT;
|
|
if(efa->v4) efa->v4->f1= SELECT;
|
|
}
|
|
}
|
|
for(eve= em->verts.first; eve; eve= eve->next) if(eve->f1) tottrans++;
|
|
}
|
|
|
|
/* proportional edit exception... */
|
|
if((mode & 1) && tottrans) {
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
if(eve->h==0) {
|
|
eve->f1 |= 2;
|
|
proptrans++;
|
|
}
|
|
}
|
|
if(proptrans>tottrans) tottrans= proptrans;
|
|
}
|
|
|
|
/* and now make transverts */
|
|
if(tottrans) {
|
|
tv=transvmain= MEM_callocN(tottrans*sizeof(TransVert), "maketransverts");
|
|
|
|
for(eve= em->verts.first; eve; eve= eve->next) {
|
|
if(eve->f1) {
|
|
VECCOPY(tv->oldloc, eve->co);
|
|
tv->loc= eve->co;
|
|
if(eve->no[0]!=0.0 || eve->no[1]!=0.0 ||eve->no[2]!=0.0)
|
|
tv->nor= eve->no; // note this is a hackish signal (ton)
|
|
tv->flag= eve->f1 & SELECT;
|
|
tv++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (G.obedit->type==OB_ARMATURE){
|
|
bArmature *arm= G.obedit->data;
|
|
|
|
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
|
|
if(ebo->layer & arm->layer) {
|
|
short tipsel= (ebo->flag & BONE_TIPSEL);
|
|
short rootsel= (ebo->flag & BONE_ROOTSEL);
|
|
short rootok= (!(ebo->parent && (ebo->flag & BONE_CONNECTED) && ebo->parent->flag & BONE_TIPSEL));
|
|
|
|
if ((tipsel && rootsel) || (rootsel)) {
|
|
/* Don't add the tip (unless mode & 2, for getting all joints),
|
|
* otherwise we get zero-length bones as tips will snap to the same
|
|
* location as heads.
|
|
*/
|
|
if (rootok) {
|
|
VECCOPY (tv->oldloc, ebo->head);
|
|
tv->loc= ebo->head;
|
|
tv->nor= NULL;
|
|
tv->flag= 1;
|
|
tv++;
|
|
tottrans++;
|
|
}
|
|
|
|
if ((mode & 2) && (tipsel)) {
|
|
VECCOPY (tv->oldloc, ebo->tail);
|
|
tv->loc= ebo->tail;
|
|
tv->nor= NULL;
|
|
tv->flag= 1;
|
|
tv++;
|
|
tottrans++;
|
|
}
|
|
}
|
|
else if (tipsel) {
|
|
VECCOPY (tv->oldloc, ebo->tail);
|
|
tv->loc= ebo->tail;
|
|
tv->nor= NULL;
|
|
tv->flag= 1;
|
|
tv++;
|
|
tottrans++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
|
|
nu= editNurb.first;
|
|
while(nu) {
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
a= nu->pntsu;
|
|
bezt= nu->bezt;
|
|
while(a--) {
|
|
if(bezt->hide==0) {
|
|
if((mode & 1) || (bezt->f1 & SELECT)) {
|
|
VECCOPY(tv->oldloc, bezt->vec[0]);
|
|
tv->loc= bezt->vec[0];
|
|
tv->flag= bezt->f1 & SELECT;
|
|
tv++;
|
|
tottrans++;
|
|
}
|
|
if((mode & 1) || (bezt->f2 & SELECT)) {
|
|
VECCOPY(tv->oldloc, bezt->vec[1]);
|
|
tv->loc= bezt->vec[1];
|
|
tv->val= &(bezt->alfa);
|
|
tv->oldval= bezt->alfa;
|
|
tv->flag= bezt->f2 & SELECT;
|
|
tv++;
|
|
tottrans++;
|
|
}
|
|
if((mode & 1) || (bezt->f3 & SELECT)) {
|
|
VECCOPY(tv->oldloc, bezt->vec[2]);
|
|
tv->loc= bezt->vec[2];
|
|
tv->flag= bezt->f3 & SELECT;
|
|
tv++;
|
|
tottrans++;
|
|
}
|
|
}
|
|
bezt++;
|
|
}
|
|
}
|
|
else {
|
|
a= nu->pntsu*nu->pntsv;
|
|
bp= nu->bp;
|
|
while(a--) {
|
|
if(bp->hide==0) {
|
|
if((mode & 1) || (bp->f1 & SELECT)) {
|
|
VECCOPY(tv->oldloc, bp->vec);
|
|
tv->loc= bp->vec;
|
|
tv->val= &(bp->alfa);
|
|
tv->oldval= bp->alfa;
|
|
tv->flag= bp->f1 & SELECT;
|
|
tv++;
|
|
tottrans++;
|
|
}
|
|
}
|
|
bp++;
|
|
}
|
|
}
|
|
nu= nu->next;
|
|
}
|
|
}
|
|
else if(G.obedit->type==OB_MBALL) {
|
|
extern ListBase editelems; /* go away ! */
|
|
ml= editelems.first;
|
|
while(ml) {
|
|
if(ml->flag & SELECT) {
|
|
tv->loc= &ml->x;
|
|
VECCOPY(tv->oldloc, tv->loc);
|
|
tv->val= &(ml->rad);
|
|
tv->oldval= ml->rad;
|
|
tv->flag= 1;
|
|
tv++;
|
|
tottrans++;
|
|
}
|
|
ml= ml->next;
|
|
}
|
|
}
|
|
else if(G.obedit->type==OB_LATTICE) {
|
|
bp= editLatt->def;
|
|
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
|
|
while(a--) {
|
|
if((mode & 1) || (bp->f1 & SELECT)) {
|
|
if(bp->hide==0) {
|
|
VECCOPY(tv->oldloc, bp->vec);
|
|
tv->loc= bp->vec;
|
|
tv->flag= bp->f1 & SELECT;
|
|
tv++;
|
|
tottrans++;
|
|
}
|
|
}
|
|
bp++;
|
|
}
|
|
}
|
|
|
|
/* cent etc */
|
|
tv= transvmain;
|
|
total= 0.0;
|
|
for(a=0; a<tottrans; a++, tv++) {
|
|
if(tv->flag & SELECT) {
|
|
centroid[0]+= tv->oldloc[0];
|
|
centroid[1]+= tv->oldloc[1];
|
|
centroid[2]+= tv->oldloc[2];
|
|
total+= 1.0;
|
|
DO_MINMAX(tv->oldloc, min, max);
|
|
}
|
|
}
|
|
if(total!=0.0) {
|
|
centroid[0]/= total;
|
|
centroid[1]/= total;
|
|
centroid[2]/= total;
|
|
}
|
|
|
|
center[0]= (min[0]+max[0])/2.0;
|
|
center[1]= (min[1]+max[1])/2.0;
|
|
center[2]= (min[2]+max[2])/2.0;
|
|
|
|
}
|
|
|
|
void snap_sel_to_grid()
|
|
{
|
|
extern float originmat[3][3]; /* object.c */
|
|
TransVert *tv;
|
|
Base *base;
|
|
Object *ob;
|
|
float gridf, imat[3][3], bmat[3][3], vec[3];
|
|
int a;
|
|
|
|
gridf= G.vd->gridview;
|
|
|
|
|
|
if(G.obedit) {
|
|
tottrans= 0;
|
|
|
|
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
|
|
make_trans_verts(bmat[0], bmat[1], 0);
|
|
if(tottrans==0) return;
|
|
|
|
Mat3CpyMat4(bmat, G.obedit->obmat);
|
|
Mat3Inv(imat, bmat);
|
|
|
|
tv= transvmain;
|
|
for(a=0; a<tottrans; a++, tv++) {
|
|
|
|
VECCOPY(vec, tv->loc);
|
|
Mat3MulVecfl(bmat, vec);
|
|
VecAddf(vec, vec, G.obedit->obmat[3]);
|
|
vec[0]= G.vd->gridview*floor(.5+ vec[0]/gridf);
|
|
vec[1]= G.vd->gridview*floor(.5+ vec[1]/gridf);
|
|
vec[2]= G.vd->gridview*floor(.5+ vec[2]/gridf);
|
|
VecSubf(vec, vec, G.obedit->obmat[3]);
|
|
|
|
Mat3MulVecfl(imat, vec);
|
|
VECCOPY(tv->loc, vec);
|
|
|
|
}
|
|
|
|
special_transvert_update();
|
|
|
|
MEM_freeN(transvmain);
|
|
transvmain= 0;
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
return;
|
|
}
|
|
|
|
base= (G.scene->base.first);
|
|
while(base) {
|
|
if( ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))) {
|
|
ob= base->object;
|
|
if(ob->flag & OB_POSEMODE) {
|
|
bPoseChannel *pchan;
|
|
bArmature *arm= ob->data;
|
|
|
|
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
if(pchan->bone->flag & BONE_SELECTED) {
|
|
if(pchan->bone->layer & arm->layer) {
|
|
if((pchan->bone->flag & BONE_CONNECTED)==0) {
|
|
float vecN[3], nLoc[3];
|
|
|
|
/* get nearest grid point to snap to */
|
|
VECCOPY(nLoc, pchan->pose_mat[3]);
|
|
vec[0]= gridf * (float)(floor(.5+ nLoc[0]/gridf));
|
|
vec[1]= gridf * (float)(floor(.5+ nLoc[1]/gridf));
|
|
vec[2]= gridf * (float)(floor(.5+ nLoc[2]/gridf));
|
|
|
|
/* get bone-space location of grid point */
|
|
armature_loc_pose_to_bone(pchan, vec, vecN);
|
|
|
|
/* adjust location */
|
|
VECCOPY(pchan->loc, vecN);
|
|
}
|
|
/* if the bone has a parent and is connected to the parent,
|
|
* don't do anything - will break chain unless we do auto-ik.
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
|
|
|
|
/* auto-keyframing */
|
|
autokeyframe_pose_cb_func(ob, TFM_TRANSLATION, 0);
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
|
}
|
|
else {
|
|
ob->recalc |= OB_RECALC_OB;
|
|
|
|
vec[0]= -ob->obmat[3][0]+G.vd->gridview*floor(.5+ ob->obmat[3][0]/gridf);
|
|
vec[1]= -ob->obmat[3][1]+G.vd->gridview*floor(.5+ ob->obmat[3][1]/gridf);
|
|
vec[2]= -ob->obmat[3][2]+G.vd->gridview*floor(.5+ ob->obmat[3][2]/gridf);
|
|
|
|
if(ob->parent) {
|
|
where_is_object(ob);
|
|
|
|
Mat3Inv(imat, originmat);
|
|
Mat3MulVecfl(imat, vec);
|
|
ob->loc[0]+= vec[0];
|
|
ob->loc[1]+= vec[1];
|
|
ob->loc[2]+= vec[2];
|
|
}
|
|
else {
|
|
ob->loc[0]+= vec[0];
|
|
ob->loc[1]+= vec[1];
|
|
ob->loc[2]+= vec[2];
|
|
}
|
|
#ifdef WITH_VERSE
|
|
if(ob->vnode) b_verse_send_transformation(ob);
|
|
#endif
|
|
|
|
/* auto-keyframing */
|
|
autokeyframe_ob_cb_func(ob, TFM_TRANSLATION);
|
|
}
|
|
}
|
|
|
|
base= base->next;
|
|
}
|
|
DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
|
|
void snap_sel_to_curs()
|
|
{
|
|
extern float originmat[3][3]; /* object.c */
|
|
TransVert *tv;
|
|
Base *base;
|
|
Object *ob;
|
|
float *curs, imat[3][3], bmat[3][3], vec[3];
|
|
int a;
|
|
|
|
curs= give_cursor();
|
|
|
|
if(G.obedit) {
|
|
tottrans= 0;
|
|
|
|
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
|
|
make_trans_verts(bmat[0], bmat[1], 0);
|
|
if(tottrans==0) return;
|
|
|
|
Mat3CpyMat4(bmat, G.obedit->obmat);
|
|
Mat3Inv(imat, bmat);
|
|
|
|
tv= transvmain;
|
|
for(a=0; a<tottrans; a++, tv++) {
|
|
vec[0]= curs[0]-G.obedit->obmat[3][0];
|
|
vec[1]= curs[1]-G.obedit->obmat[3][1];
|
|
vec[2]= curs[2]-G.obedit->obmat[3][2];
|
|
|
|
Mat3MulVecfl(imat, vec);
|
|
VECCOPY(tv->loc, vec);
|
|
}
|
|
|
|
special_transvert_update();
|
|
|
|
MEM_freeN(transvmain);
|
|
transvmain= 0;
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
return;
|
|
}
|
|
|
|
base= (G.scene->base.first);
|
|
while(base) {
|
|
if( ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))) {
|
|
ob= base->object;
|
|
if(ob->flag & OB_POSEMODE) {
|
|
bPoseChannel *pchan;
|
|
bArmature *arm= ob->data;
|
|
float cursp[3];
|
|
|
|
Mat4Invert(ob->imat, ob->obmat);
|
|
VECCOPY(cursp, curs);
|
|
Mat4MulVecfl(ob->imat, cursp);
|
|
|
|
for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
if(pchan->bone->flag & BONE_SELECTED) {
|
|
if(pchan->bone->layer & arm->layer) {
|
|
if((pchan->bone->flag & BONE_CONNECTED)==0) {
|
|
float curspn[3];
|
|
|
|
/* get location of cursor in bone-space */
|
|
armature_loc_pose_to_bone(pchan, cursp, curspn);
|
|
|
|
/* calculate new position */
|
|
VECCOPY(pchan->loc, curspn);
|
|
}
|
|
/* if the bone has a parent and is connected to the parent,
|
|
* don't do anything - will break chain unless we do auto-ik.
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
|
|
|
|
/* auto-keyframing */
|
|
autokeyframe_pose_cb_func(ob, TFM_TRANSLATION, 0);
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
|
}
|
|
else {
|
|
ob->recalc |= OB_RECALC_OB;
|
|
|
|
vec[0]= -ob->obmat[3][0] + curs[0];
|
|
vec[1]= -ob->obmat[3][1] + curs[1];
|
|
vec[2]= -ob->obmat[3][2] + curs[2];
|
|
|
|
if(ob->parent) {
|
|
where_is_object(ob);
|
|
|
|
Mat3Inv(imat, originmat);
|
|
Mat3MulVecfl(imat, vec);
|
|
ob->loc[0]+= vec[0];
|
|
ob->loc[1]+= vec[1];
|
|
ob->loc[2]+= vec[2];
|
|
}
|
|
else {
|
|
ob->loc[0]+= vec[0];
|
|
ob->loc[1]+= vec[1];
|
|
ob->loc[2]+= vec[2];
|
|
}
|
|
#ifdef WITH_VERSE
|
|
if(ob->vnode) b_verse_send_transformation(ob);
|
|
#endif
|
|
|
|
/* auto-keyframing */
|
|
autokeyframe_ob_cb_func(ob, TFM_TRANSLATION);
|
|
}
|
|
}
|
|
|
|
base= base->next;
|
|
}
|
|
DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
|
|
void snap_curs_to_grid()
|
|
{
|
|
float gridf, *curs;
|
|
|
|
gridf= G.vd->gridview;
|
|
curs= give_cursor();
|
|
|
|
curs[0]= G.vd->gridview*floor(.5+curs[0]/gridf);
|
|
curs[1]= G.vd->gridview*floor(.5+curs[1]/gridf);
|
|
curs[2]= G.vd->gridview*floor(.5+curs[2]/gridf);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
|
|
void snap_curs_to_sel()
|
|
{
|
|
TransVert *tv;
|
|
Base *base;
|
|
float *curs, bmat[3][3], vec[3], min[3], max[3], centroid[3];
|
|
int count, a;
|
|
|
|
curs= give_cursor();
|
|
|
|
count= 0;
|
|
INIT_MINMAX(min, max);
|
|
centroid[0]= centroid[1]= centroid[2]= 0.0;
|
|
|
|
if(G.obedit) {
|
|
tottrans=0;
|
|
|
|
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
|
|
make_trans_verts(bmat[0], bmat[1], 2);
|
|
if(tottrans==0) return;
|
|
|
|
Mat3CpyMat4(bmat, G.obedit->obmat);
|
|
|
|
tv= transvmain;
|
|
for(a=0; a<tottrans; a++, tv++) {
|
|
VECCOPY(vec, tv->loc);
|
|
Mat3MulVecfl(bmat, vec);
|
|
VecAddf(vec, vec, G.obedit->obmat[3]);
|
|
VecAddf(centroid, centroid, vec);
|
|
DO_MINMAX(vec, min, max);
|
|
}
|
|
|
|
if(G.vd->around==V3D_CENTROID) {
|
|
VecMulf(centroid, 1.0/(float)tottrans);
|
|
VECCOPY(curs, centroid);
|
|
}
|
|
else {
|
|
curs[0]= (min[0]+max[0])/2;
|
|
curs[1]= (min[1]+max[1])/2;
|
|
curs[2]= (min[2]+max[2])/2;
|
|
}
|
|
MEM_freeN(transvmain);
|
|
transvmain= 0;
|
|
}
|
|
else {
|
|
Object *ob= OBACT;
|
|
|
|
if(ob && (ob->flag & OB_POSEMODE)) {
|
|
bArmature *arm= ob->data;
|
|
bPoseChannel *pchan;
|
|
for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
if(arm->layer & pchan->bone->layer) {
|
|
if(pchan->bone->flag & BONE_SELECTED) {
|
|
VECCOPY(vec, pchan->pose_head);
|
|
Mat4MulVecfl(ob->obmat, vec);
|
|
VecAddf(centroid, centroid, vec);
|
|
DO_MINMAX(vec, min, max);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for(base= G.scene->base.first; base; base= base->next) {
|
|
if(((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
|
|
VECCOPY(vec, base->object->obmat[3]);
|
|
VecAddf(centroid, centroid, vec);
|
|
DO_MINMAX(vec, min, max);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
if(count) {
|
|
if(G.vd->around==V3D_CENTROID) {
|
|
VecMulf(centroid, 1.0/(float)count);
|
|
VECCOPY(curs, centroid);
|
|
}
|
|
else {
|
|
curs[0]= (min[0]+max[0])/2;
|
|
curs[1]= (min[1]+max[1])/2;
|
|
curs[2]= (min[2]+max[2])/2;
|
|
}
|
|
}
|
|
}
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
|
|
void snap_curs_to_active()
|
|
{
|
|
float *curs;
|
|
curs = give_cursor();
|
|
|
|
if (G.obedit)
|
|
{
|
|
if (G.obedit->type == OB_MESH)
|
|
{
|
|
/* check active */
|
|
EditSelection ese;
|
|
if (EM_get_actSelection(&ese)) {
|
|
EM_editselection_center(curs, &ese);
|
|
}
|
|
|
|
Mat4MulVecfl(G.obedit->obmat, curs);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (BASACT)
|
|
{
|
|
VECCOPY(curs, BASACT->object->obmat[3]);
|
|
}
|
|
}
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
|
|
|
|
void snap_to_center()
|
|
{
|
|
extern float originmat[3][3];
|
|
TransVert *tv;
|
|
Base *base;
|
|
Object *ob;
|
|
float snaploc[3], imat[3][3], bmat[3][3], vec[3], min[3], max[3], centroid[3];
|
|
int count, a;
|
|
|
|
/*calculate the snaplocation (centerpoint) */
|
|
count= 0;
|
|
INIT_MINMAX(min, max);
|
|
centroid[0]= centroid[1]= centroid[2]= 0.0f;
|
|
snaploc[0]= snaploc[1]= snaploc[2]= 0.0f;
|
|
|
|
if(G.obedit) {
|
|
tottrans= 0;
|
|
|
|
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
|
|
make_trans_verts(bmat[0], bmat[1], 0);
|
|
if(tottrans==0) return;
|
|
|
|
Mat3CpyMat4(bmat, G.obedit->obmat);
|
|
Mat3Inv(imat, bmat);
|
|
|
|
tv= transvmain;
|
|
for(a=0; a<tottrans; a++, tv++) {
|
|
VECCOPY(vec, tv->loc);
|
|
Mat3MulVecfl(bmat, vec);
|
|
VecAddf(vec, vec, G.obedit->obmat[3]);
|
|
VecAddf(centroid, centroid, vec);
|
|
DO_MINMAX(vec, min, max);
|
|
}
|
|
|
|
if(G.vd->around==V3D_CENTROID) {
|
|
VecMulf(centroid, 1.0/(float)tottrans);
|
|
VECCOPY(snaploc, centroid);
|
|
}
|
|
else {
|
|
snaploc[0]= (min[0]+max[0])/2;
|
|
snaploc[1]= (min[1]+max[1])/2;
|
|
snaploc[2]= (min[2]+max[2])/2;
|
|
}
|
|
|
|
MEM_freeN(transvmain);
|
|
transvmain= 0;
|
|
}
|
|
else {
|
|
base= (G.scene->base.first);
|
|
while(base) {
|
|
if(((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
|
|
ob= base->object;
|
|
if(ob->flag & OB_POSEMODE) {
|
|
bPoseChannel *pchan;
|
|
bArmature *arm= ob->data;
|
|
|
|
for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
if(pchan->bone->flag & BONE_SELECTED) {
|
|
if(pchan->bone->layer & arm->layer) {
|
|
VECCOPY(vec, pchan->pose_mat[3]);
|
|
VecAddf(centroid, centroid, vec);
|
|
DO_MINMAX(vec, min, max);
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* not armature bones (i.e. objects) */
|
|
VECCOPY(vec, base->object->obmat[3]);
|
|
VecAddf(centroid, centroid, vec);
|
|
DO_MINMAX(vec, min, max);
|
|
count++;
|
|
}
|
|
}
|
|
base= base->next;
|
|
}
|
|
if(count) {
|
|
if(G.vd->around==V3D_CENTROID) {
|
|
VecMulf(centroid, 1.0/(float)count);
|
|
VECCOPY(snaploc, centroid);
|
|
}
|
|
else {
|
|
snaploc[0]= (min[0]+max[0])/2;
|
|
snaploc[1]= (min[1]+max[1])/2;
|
|
snaploc[2]= (min[2]+max[2])/2;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Snap the selection to the snaplocation (duh!) */
|
|
if(G.obedit) {
|
|
tottrans= 0;
|
|
|
|
if ELEM6(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
|
|
make_trans_verts(bmat[0], bmat[1], 0);
|
|
if(tottrans==0) return;
|
|
|
|
Mat3CpyMat4(bmat, G.obedit->obmat);
|
|
Mat3Inv(imat, bmat);
|
|
|
|
tv= transvmain;
|
|
for(a=0; a<tottrans; a++, tv++) {
|
|
vec[0]= snaploc[0]-G.obedit->obmat[3][0];
|
|
vec[1]= snaploc[1]-G.obedit->obmat[3][1];
|
|
vec[2]= snaploc[2]-G.obedit->obmat[3][2];
|
|
|
|
Mat3MulVecfl(imat, vec);
|
|
VECCOPY(tv->loc, vec);
|
|
}
|
|
|
|
special_transvert_update();
|
|
|
|
MEM_freeN(transvmain);
|
|
transvmain= 0;
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
return;
|
|
}
|
|
|
|
base= (G.scene->base.first);
|
|
while(base) {
|
|
if( ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))) {
|
|
ob= base->object;
|
|
if(ob->flag & OB_POSEMODE) {
|
|
bPoseChannel *pchan;
|
|
bArmature *arm= ob->data;
|
|
|
|
for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
if(pchan->bone->flag & BONE_SELECTED) {
|
|
if(pchan->bone->layer & arm->layer) {
|
|
if((pchan->bone->flag & BONE_CONNECTED)==0) {
|
|
/* get location of cursor in bone-space */
|
|
armature_loc_pose_to_bone(pchan, snaploc, vec);
|
|
|
|
/* calculate new position */
|
|
VECCOPY(pchan->loc, vec);
|
|
}
|
|
/* if the bone has a parent and is connected to the parent,
|
|
* don't do anything - will break chain unless we do auto-ik.
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
|
|
/* auto-keyframing */
|
|
ob->pose->flag |= POSE_DO_UNLOCK;
|
|
autokeyframe_pose_cb_func(ob, TFM_TRANSLATION, 0);
|
|
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
|
|
}
|
|
else {
|
|
ob->recalc |= OB_RECALC_OB;
|
|
|
|
vec[0]= -ob->obmat[3][0] + snaploc[0];
|
|
vec[1]= -ob->obmat[3][1] + snaploc[1];
|
|
vec[2]= -ob->obmat[3][2] + snaploc[2];
|
|
|
|
if(ob->parent) {
|
|
where_is_object(ob);
|
|
|
|
Mat3Inv(imat, originmat);
|
|
Mat3MulVecfl(imat, vec);
|
|
ob->loc[0]+= vec[0];
|
|
ob->loc[1]+= vec[1];
|
|
ob->loc[2]+= vec[2];
|
|
}
|
|
else {
|
|
ob->loc[0]+= vec[0];
|
|
ob->loc[1]+= vec[1];
|
|
ob->loc[2]+= vec[2];
|
|
}
|
|
#ifdef WITH_VERSE
|
|
if(ob->vnode) b_verse_send_transformation(ob);
|
|
#endif
|
|
|
|
/* auto-keyframing */
|
|
autokeyframe_ob_cb_func(ob, TFM_TRANSLATION);
|
|
}
|
|
}
|
|
|
|
base= base->next;
|
|
}
|
|
DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
|
|
|
|
void snapmenu()
|
|
{
|
|
short event;
|
|
|
|
event = pupmenu("Snap %t|Selection -> Grid%x1|Selection -> Cursor%x2|Selection -> Center%x3|%l|Cursor -> Selection%x4|Cursor -> Grid%x5|Cursor -> Active%x6");
|
|
|
|
switch (event) {
|
|
case 1: /*Selection to grid*/
|
|
snap_sel_to_grid();
|
|
BIF_undo_push("Snap selection to grid");
|
|
break;
|
|
case 2: /*Selection to cursor*/
|
|
snap_sel_to_curs();
|
|
BIF_undo_push("Snap selection to cursor");
|
|
break;
|
|
case 3: /*Selection to center of selection*/
|
|
snap_to_center();
|
|
BIF_undo_push("Snap selection to center");
|
|
break;
|
|
case 4: /*Cursor to selection*/
|
|
snap_curs_to_sel();
|
|
break;
|
|
case 5: /*Cursor to grid*/
|
|
snap_curs_to_grid();
|
|
break;
|
|
case 6: /*Cursor to Active*/
|
|
snap_curs_to_active();
|
|
BIF_undo_push("Snap selection to center");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void alignmenu()
|
|
{
|
|
short val;
|
|
char *str_menu = BIF_menustringTransformOrientation("Align");
|
|
val= pupmenu(str_menu);
|
|
MEM_freeN(str_menu);
|
|
|
|
if (val >= 0)
|
|
{
|
|
short old_val = G.vd->twmode;
|
|
G.vd->twmode = val;
|
|
initTransform(TFM_ALIGN, CTX_NO_PET|CTX_AUTOCONFIRM);
|
|
Transform();
|
|
G.vd->twmode = old_val;
|
|
}
|
|
}
|
|
|
|
#define MERGELIMIT 0.001
|
|
void mergemenu(void)
|
|
{
|
|
|
|
short event;
|
|
int remCount = 0;
|
|
|
|
if(G.scene->selectmode & SCE_SELECT_VERTEX)
|
|
if(G.editMesh->selected.first && G.editMesh->selected.last &&
|
|
((EditSelection*)G.editMesh->selected.first)->type == EDITVERT && ((EditSelection*)G.editMesh->selected.last)->type == EDITVERT)
|
|
event = pupmenu("Merge %t|At First %x6|At Last%x1|At Center%x3|At Cursor%x4|Collapse%x2");
|
|
else if (G.editMesh->selected.first && ((EditSelection*)G.editMesh->selected.first)->type == EDITVERT)
|
|
event = pupmenu("Merge %t|At First %x6|At Center%x3|At Cursor%x4|Collapse%x2");
|
|
else if (G.editMesh->selected.last && ((EditSelection*)G.editMesh->selected.last)->type == EDITVERT)
|
|
event = pupmenu("Merge %t|At Last %x1|At Center%x3|At Cursor%x4|Collapse%x2");
|
|
else event = pupmenu("Merge %t|At Center%x3|At Cursor%x4|Collapse%x2");
|
|
else event = pupmenu("Merge %t|At Center%x3|At Cursor%x4|Collapse%x2");
|
|
switch (event)
|
|
{
|
|
case -1:
|
|
return;
|
|
case 3:
|
|
if(G.qual & LR_CTRLKEY) remCount = merge_target(0,1);
|
|
else remCount = merge_target(0,0);
|
|
BIF_undo_push("Merge at center");
|
|
break;
|
|
case 4:
|
|
if(G.qual & LR_CTRLKEY) remCount = merge_target(1,1);
|
|
else remCount = merge_target(1,0);
|
|
BIF_undo_push("Merge at cursor");
|
|
break;
|
|
case 1:
|
|
if(G.qual & LR_CTRLKEY) remCount = merge_firstlast(0,1);
|
|
else remCount = merge_firstlast(0,0);
|
|
BIF_undo_push("Merge at last selected");
|
|
break;
|
|
case 6:
|
|
if(G.qual & LR_CTRLKEY) remCount = merge_firstlast(1,1);
|
|
else remCount = merge_firstlast(1,0);
|
|
BIF_undo_push("Merge at first selected");
|
|
break;
|
|
case 2:
|
|
remCount = collapseEdges();
|
|
BIF_undo_push("Collapse");
|
|
break;
|
|
}
|
|
notice("Removed %d Vertices", remCount);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
countall();
|
|
}
|
|
#undef MERGELIMIT
|
|
|
|
|
|
void delete_context_selected(void)
|
|
{
|
|
if(G.obedit) {
|
|
if(G.obedit->type==OB_MESH) delete_mesh();
|
|
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) delNurb();
|
|
else if(G.obedit->type==OB_MBALL) delete_mball();
|
|
else if (G.obedit->type==OB_ARMATURE) delete_armature();
|
|
}
|
|
else if(G.f & G_PARTICLEEDIT){
|
|
PE_delete_particle();
|
|
}
|
|
else delete_obj(0);
|
|
}
|
|
|
|
void duplicate_context_selected(void)
|
|
{
|
|
if(G.obedit) {
|
|
if(G.obedit->type==OB_MESH) adduplicate_mesh();
|
|
else if(G.obedit->type==OB_ARMATURE) adduplicate_armature();
|
|
else if(G.obedit->type==OB_MBALL) adduplicate_mball();
|
|
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) adduplicate_nurb();
|
|
}
|
|
else if(G.f & G_PARTICLEEDIT);
|
|
else
|
|
adduplicate(0, U.dupflag);
|
|
}
|
|
|
|
void toggle_shading(void)
|
|
{
|
|
if(G.qual & LR_SHIFTKEY) {
|
|
if(G.qual & LR_ALTKEY) {
|
|
reshadeall_displist();
|
|
G.vd->drawtype= OB_SHADED;
|
|
}
|
|
else {
|
|
if(G.vd->drawtype== OB_SHADED) G.vd->drawtype= OB_WIRE;
|
|
else G.vd->drawtype= OB_SHADED;
|
|
}
|
|
}
|
|
else if(G.qual & LR_ALTKEY) {
|
|
if(G.vd->drawtype== OB_TEXTURE) G.vd->drawtype= OB_SOLID;
|
|
else G.vd->drawtype= OB_TEXTURE;
|
|
}
|
|
else {
|
|
if(G.vd->drawtype==OB_SOLID || G.vd->drawtype==OB_SHADED) G.vd->drawtype= OB_WIRE;
|
|
else G.vd->drawtype= OB_SOLID;
|
|
}
|
|
|
|
if(G.vd->drawtype != OB_WIRE && G.vd->depths) {
|
|
G.vd->depths->damaged= 1;
|
|
}
|
|
}
|
|
|
|
int minmax_verts(float *min, float *max)
|
|
{
|
|
TransVert *tv;
|
|
float centroid[3], vec[3], bmat[3][3];
|
|
int a;
|
|
|
|
tottrans=0;
|
|
if ELEM5(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE)
|
|
make_trans_verts(bmat[0], bmat[1], 2);
|
|
if(tottrans==0) return 0;
|
|
|
|
Mat3CpyMat4(bmat, G.obedit->obmat);
|
|
|
|
tv= transvmain;
|
|
for(a=0; a<tottrans; a++, tv++) {
|
|
VECCOPY(vec, tv->loc);
|
|
Mat3MulVecfl(bmat, vec);
|
|
VecAddf(vec, vec, G.obedit->obmat[3]);
|
|
VecAddf(centroid, centroid, vec);
|
|
DO_MINMAX(vec, min, max);
|
|
}
|
|
|
|
MEM_freeN(transvmain);
|
|
transvmain= 0;
|
|
return 1;
|
|
}
|
|
|