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blender-archive/source/blender/editors/include/ED_keyframing.h
Sybren A. Stüvel 601ce6a89c POSELIB_OT_pose_add: only create keyframes for selected bones.
Previously the pose library used the WholeCharacter key set, which ignores
selection and add keys for almost all bones in the rig. This is a very
slow operation on complex rigs. With this patch, only selected bones are
keyed, defaulting to keying all bones when none are selected.

Note that this fixes the FIXME previously mentioned in the source.
2016-09-28 13:54:57 +02:00

399 lines
16 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008, Blender Foundation
* This is a new part of Blender (with some old code)
*
* Contributor(s): Joshua Leung
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ED_keyframing.h
* \ingroup editors
*/
#ifndef __ED_KEYFRAMING_H__
#define __ED_KEYFRAMING_H__
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
struct ListBase;
struct ID;
struct Scene;
struct KeyingSet;
struct bAction;
struct FCurve;
struct BezTriple;
struct bPoseChannel;
struct bContext;
struct ReportList;
struct PointerRNA;
struct PropertyRNA;
struct EnumPropertyItem;
#include "RNA_types.h"
/* ************ Keyframing Management **************** */
/* Get the active settings for keyframing settings from context (specifically the given scene)
* - incl_mode: include settings from keyframing mode in the result (i.e. replace only)
*/
short ANIM_get_keyframing_flags(struct Scene *scene, short incl_mode);
/* -------- */
/* Get (or add relevant data to be able to do so) the Active Action for the given
* Animation Data block, given an ID block where the Animation Data should reside.
*/
struct bAction *verify_adt_action(struct ID *id, short add);
/* Get (or add relevant data to be able to do so) F-Curve from the given Action.
* This assumes that all the destinations are valid.
*/
struct FCurve *verify_fcurve(struct bAction *act, const char group[], struct PointerRNA *ptr,
const char rna_path[], const int array_index, short add);
/* -------- */
/* Lesser Keyframing API call:
* Update integer/discrete flags of the FCurve (used when creating/inserting keyframes,
* but also through RNA when editing an ID prop, see T37103).
*/
void update_autoflags_fcurve(struct FCurve *fcu, struct bContext *C, struct ReportList *reports,
struct PointerRNA *ptr);
/* -------- */
/* Lesser Keyframing API call:
* Use this when validation of necessary animation data isn't necessary as it already
* exists, and there is a beztriple that can be directly copied into the array.
*/
int insert_bezt_fcurve(struct FCurve *fcu, const struct BezTriple *bezt, short flag);
/* Main Keyframing API call:
* Use this when validation of necessary animation data isn't necessary as it
* already exists. It will insert a keyframe using the current value being keyframed.
* Returns the index at which a keyframe was added (or -1 if failed)
*/
int insert_vert_fcurve(struct FCurve *fcu, float x, float y, char keytype, short flag);
/* -------- */
/* Secondary Keyframing API calls:
* Use this to insert a keyframe using the current value being keyframed, in the
* nominated F-Curve (no creation of animation data performed). Returns success.
*/
bool insert_keyframe_direct(struct ReportList *reports, struct PointerRNA ptr, struct PropertyRNA *prop, struct FCurve *fcu, float cfra, char keytype, short flag);
/* -------- */
/* Main Keyframing API calls:
* Use this to create any necessary animation data, and then insert a keyframe
* using the current value being keyframed, in the relevant place. Returns success.
*/
short insert_keyframe(struct ReportList *reports, struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, char keytype, short flag);
/* Main Keyframing API call:
* Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case.
*/
short delete_keyframe(struct ReportList *reports, struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag);
/* ************ Keying Sets ********************** */
/* forward decl. for this struct which is declared a bit later... */
struct KeyingSetInfo;
struct ExtensionRNA;
/* Polling Callback for KeyingSets */
typedef int (*cbKeyingSet_Poll)(struct KeyingSetInfo *ksi, struct bContext *C);
/* Context Iterator Callback for KeyingSets */
typedef void (*cbKeyingSet_Iterator)(struct KeyingSetInfo *ksi, struct bContext *C, struct KeyingSet *ks);
/* Property Specifier Callback for KeyingSets (called from iterators) */
typedef void (*cbKeyingSet_Generate)(struct KeyingSetInfo *ksi, struct bContext *C, struct KeyingSet *ks, struct PointerRNA *ptr);
/* Callback info for 'Procedural' KeyingSets to use */
typedef struct KeyingSetInfo {
struct KeyingSetInfo *next, *prev;
/* info */
/* identifier used for class name, which KeyingSet instances reference as "Typeinfo Name" */
char idname[64];
/* identifier so that user can hook this up to a KeyingSet (used as label). */
char name[64];
/* short help/description. */
char description[240]; /* RNA_DYN_DESCR_MAX */
/* keying settings */
short keyingflag;
/* polling callbacks */
/* callback for polling the context for whether the right data is available */
cbKeyingSet_Poll poll;
/* generate callbacks */
/* iterator to use to go through collections of data in context
* - this callback is separate from the 'adding' stage, allowing
* BuiltIn KeyingSets to be manually specified to use
*/
cbKeyingSet_Iterator iter;
/* generator to use to add properties based on the data found by iterator */
cbKeyingSet_Generate generate;
/* RNA integration */
struct ExtensionRNA ext;
} KeyingSetInfo;
/* -------- */
/* Add another data source for Relative Keying Sets to be evaluated with */
void ANIM_relative_keyingset_add_source(ListBase *dsources, struct ID *id, struct StructRNA *srna, void *data);
/* mode for modify_keyframes */
typedef enum eModifyKey_Modes {
MODIFYKEY_MODE_INSERT = 0,
MODIFYKEY_MODE_DELETE,
} eModifyKey_Modes;
/* return codes for errors (with Relative KeyingSets) */
typedef enum eModifyKey_Returns {
/* context info was invalid for using the Keying Set */
MODIFYKEY_INVALID_CONTEXT = -1,
/* there isn't any typeinfo for generating paths from context */
MODIFYKEY_MISSING_TYPEINFO = -2,
} eModifyKey_Returns;
/* poll the current KeyingSet, updating it's set of paths (if "builtin"/"relative") for context changes */
short ANIM_validate_keyingset(struct bContext *C, ListBase *dsources, struct KeyingSet *ks);
/* use the specified KeyingSet to add/remove various Keyframes on the specified frame */
int ANIM_apply_keyingset(struct bContext *C, ListBase *dsources, struct bAction *act, struct KeyingSet *ks, short mode, float cfra);
/* -------- */
/* Get the first builtin KeyingSet with the given name, which occurs after the given one (or start of list if none given) */
struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, const char name[]);
/* Find KeyingSet type info given a name */
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[]);
/* Find a given ID in the KeyingSet */
bool ANIM_keyingset_find_id(struct KeyingSet *ks, ID *id);
/* for RNA type registrations... */
void ANIM_keyingset_info_register(KeyingSetInfo *ksi);
void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi);
/* cleanup on exit */
void ANIM_keyingset_infos_exit(void);
/* -------- */
/* Get the active KeyingSet for the given scene */
struct KeyingSet *ANIM_scene_get_active_keyingset(struct Scene *scene);
/* Get the index of the Keying Set provided, for the given Scene */
int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks);
/* Get Keying Set to use for Auto-Keyframing some transforms */
struct KeyingSet *ANIM_get_keyingset_for_autokeying(struct Scene *scene, const char *tranformKSName);
/* Dynamically populate an enum of Keying Sets */
struct EnumPropertyItem *ANIM_keying_sets_enum_itemf(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop, bool *r_free);
/* Check if KeyingSet can be used in the current context */
bool ANIM_keyingset_context_ok_poll(struct bContext *C, struct KeyingSet *ks);
/* ************ Drivers ********************** */
/* Flags for use by driver creation calls */
typedef enum eCreateDriverFlags {
CREATEDRIVER_WITH_DEFAULT_DVAR = (1 << 0), /* create drivers with a default variable for nicer UI */
CREATEDRIVER_WITH_FMODIFIER = (1 << 1), /* create drivers with Generator FModifier (for backwards compat) */
} eCreateDriverFlags;
/* Heuristic to use for connecting target properties to driven ones */
typedef enum eCreateDriver_MappingTypes {
CREATEDRIVER_MAPPING_1_N = 0, /* 1 to Many - Use the specified index, and drive all elements with it */
CREATEDRIVER_MAPPING_1_1 = 1, /* 1 to 1 - Only for the specified index on each side */
CREATEDRIVER_MAPPING_N_N = 2, /* Many to Many - Match up the indices one by one (only for drivers on vectors/arrays) */
CREATEDRIVER_MAPPING_NONE = 3, /* None (Single Prop) - Do not create driver with any targets; these will get added later instead */
CREATEDRIVER_MAPPING_NONE_ALL = 4, /* None (All Properties) - Do not create driver with any targets; these will get added later instead */
} eCreateDriver_MappingTypes;
/* RNA Enum of eCreateDriver_MappingTypes, for use by the appropriate operators */
extern EnumPropertyItem prop_driver_create_mapping_types[];
/* -------- */
/* Low-level call to add a new driver F-Curve. This shouldn't be used directly for most tools,
* although there are special cases where this approach is preferable.
*/
struct FCurve *verify_driver_fcurve(struct ID *id, const char rna_path[], const int array_index, short add);
/* -------- */
/* Main Driver Management API calls:
* Add a new driver for the specified property on the given ID block,
* and make it be driven by the specified target.
*
* This is intended to be used in conjunction with a modal "eyedropper"
* for picking the variable that is going to be used to drive this one.
*
* - flag: eCreateDriverFlags
* - driver_type: eDriver_Types
* - mapping_type: eCreateDriver_MappingTypes
*/
int ANIM_add_driver_with_target(
struct ReportList *reports,
struct ID *dst_id, const char dst_path[], int dst_index,
struct ID *src_id, const char src_path[], int src_index,
short flag, int driver_type, short mapping_type);
/* -------- */
/* Main Driver Management API calls:
* Add a new driver for the specified property on the given ID block
*/
int ANIM_add_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag, int type);
/* Main Driver Management API calls:
* Remove the driver for the specified property on the given ID block (if available)
*/
bool ANIM_remove_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/* Clear copy-paste buffer for drivers */
void ANIM_drivers_copybuf_free(void);
/* Clear copy-paste buffer for driver variable sets */
void ANIM_driver_vars_copybuf_free(void);
/* -------- */
/* Returns whether there is a driver in the copy/paste buffer to paste */
bool ANIM_driver_can_paste(void);
/* Main Driver Management API calls:
* Make a copy of the driver for the specified property on the given ID block
*/
bool ANIM_copy_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* Main Driver Management API calls:
* Add a new driver for the specified property on the given ID block or replace an existing one
* with the driver + driver-curve data from the buffer
*/
bool ANIM_paste_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/* Checks if there are driver variables in the copy/paste buffer */
bool ANIM_driver_vars_can_paste(void);
/* Copy the given driver's variables to the buffer */
bool ANIM_driver_vars_copy(struct ReportList *reports, struct FCurve *fcu);
/* Paste the variables in the buffer to the given FCurve */
bool ANIM_driver_vars_paste(struct ReportList *reports, struct FCurve *fcu, bool replace);
/* ************ Auto-Keyframing ********************** */
/* Notes:
* - All the defines for this (User-Pref settings and Per-Scene settings)
* are defined in DNA_userdef_types.h
* - Scene settings take precedence over those for userprefs, with old files
* inheriting userpref settings for the scene settings
* - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
* as userprefs
*/
/* Auto-Keying macros for use by various tools */
/* check if auto-keyframing is enabled (per scene takes precedence) */
#define IS_AUTOKEY_ON(scene) ((scene) ? (scene->toolsettings->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
/* check the mode for auto-keyframing (per scene takes precedence) */
#define IS_AUTOKEY_MODE(scene, mode) ((scene) ? (scene->toolsettings->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode))
/* check if a flag is set for auto-keyframing (per scene takes precedence) */
#define IS_AUTOKEY_FLAG(scene, flag) \
((scene) ? \
((scene->toolsettings->autokey_flag & AUTOKEY_FLAG_##flag) || (U.autokey_flag & AUTOKEY_FLAG_##flag)) \
: \
(U.autokey_flag & AUTOKEY_FLAG_##flag))
/* auto-keyframing feature - checks for whether anything should be done for the current frame */
bool autokeyframe_cfra_can_key(struct Scene *scene, struct ID *id);
/* ************ Keyframe Checking ******************** */
/* Lesser Keyframe Checking API call:
* - Used for the buttons to check for keyframes...
*/
bool fcurve_frame_has_keyframe(struct FCurve *fcu, float frame, short filter);
/* Main Keyframe Checking API call:
* Checks whether a keyframe exists for the given ID-block one the given frame.
* - It is recommended to call this method over the other keyframe-checkers directly,
* in case some detail of the implementation changes...
* - frame: the value of this is quite often result of BKE_scene_frame_get()
*/
bool id_frame_has_keyframe(struct ID *id, float frame, short filter);
/* filter flags for id_cfra_has_keyframe
*
* WARNING: do not alter order of these, as also stored in files
* (for v3d->keyflags)
*/
typedef enum eAnimFilterFlags {
/* general */
ANIMFILTER_KEYS_LOCAL = (1 << 0), /* only include locally available anim data */
ANIMFILTER_KEYS_MUTED = (1 << 1), /* include muted elements */
ANIMFILTER_KEYS_ACTIVE = (1 << 2), /* only include active-subelements */
/* object specific */
ANIMFILTER_KEYS_NOMAT = (1 << 9), /* don't include material keyframes */
ANIMFILTER_KEYS_NOSKEY = (1 << 10), /* don't include shape keys (for geometry) */
} eAnimFilterFlags;
/* utility funcs for auto keyframe */
bool ED_autokeyframe_object(struct bContext *C, struct Scene *scene, struct Object *ob, struct KeyingSet *ks);
bool ED_autokeyframe_pchan(struct bContext *C, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, struct KeyingSet *ks);
/* Names for builtin keying sets so we don't confuse these with labels/text,
* defined in python script: keyingsets_builtins.py */
#define ANIM_KS_LOCATION_ID "Location"
#define ANIM_KS_ROTATION_ID "Rotation"
#define ANIM_KS_SCALING_ID "Scaling"
#define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale"
#define ANIM_KS_AVAILABLE_ID "Available"
#define ANIM_KS_WHOLE_CHARACTER_ID "WholeCharacter"
#define ANIM_KS_WHOLE_CHARACTER_SELECTED_ID "WholeCharacterSelected"
#ifdef __cplusplus
}
#endif
#endif /* __ED_KEYFRAMING_H__ */