The Operators.reset function is exposed to the Freestyle Python API, which makes it possible to combine multiple style modules into one file. Differential revision: https://developer.blender.org/D802 Author: flokkievids (Folkert de Vries) Reviewed by: kjym3 (Tamito Kajiyama)
280 lines
12 KiB
C++
280 lines
12 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __FREESTYLE_OPERATORS_H__
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#define __FREESTYLE_OPERATORS_H__
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/** \file blender/freestyle/intern/stroke/Operators.h
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* \ingroup freestyle
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* \brief Class gathering stroke creation algorithms
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* \author Stephane Grabli
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* \author Emmanuel Turquin
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* \date 01/07/2003
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*/
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#include <iostream>
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#include <vector>
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#include "Chain.h"
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#include "ChainingIterators.h"
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#include "Predicates0D.h"
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#include "Predicates1D.h"
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#include "StrokeShader.h"
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#include "../system/TimeStamp.h"
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#include "../view_map/Interface1D.h"
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#include "../view_map/ViewMap.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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/*! Class defining the operators used in a style module.
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* There are 4 classes of operators: Selection, Chaining, Splitting and Creating. All these operators are
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* user controlled in the scripting language through Functors, Predicates and Shaders that are taken as arguments.
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*/
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class Operators {
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public:
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typedef vector<Interface1D*> I1DContainer;
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typedef vector<Stroke*> StrokesContainer;
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//
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// Operators
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//
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////////////////////////////////////////////////
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/*! Selects the ViewEdges of the ViewMap verifying a specified condition.
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* \param pred The predicate expressing this condition
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*/
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static int select(UnaryPredicate1D& pred);
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/*! Builds a set of chains from the current set of ViewEdges.
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* Each ViewEdge of the current list starts a new chain. The chaining operator then iterates over the ViewEdges
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* of the ViewMap using the user specified iterator.
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* This operator only iterates using the increment operator and is therefore unidirectional.
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* \param it
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* The iterator on the ViewEdges of the ViewMap. It contains the chaining rule.
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* \param pred
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* The predicate on the ViewEdge that expresses the stopping condition.
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* \param modifier
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* A function that takes a ViewEdge as argument and that is used to modify the processed ViewEdge
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* state (the timestamp incrementation is a typical illustration of such a modifier)
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*/
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static int chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred, UnaryFunction1D_void& modifier);
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/*! Builds a set of chains from the current set of ViewEdges.
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* Each ViewEdge of the current list starts a new chain. The chaining operator then iterates over the ViewEdges
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* of the ViewMap using the user specified iterator.
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* This operator only iterates using the increment operator and is therefore unidirectional.
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* This chaining operator is different from the previous one because it doesn't take any modifier as argument.
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* Indeed, the time stamp (insuring that a ViewEdge is processed one time) is automatically managed in this case.
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* \param it
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* The iterator on the ViewEdges of the ViewMap. It contains the chaining rule.
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* \param pred
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* The predicate on the ViewEdge that expresses the stopping condition.
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*/
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static int chain(ViewEdgeInternal::ViewEdgeIterator& it, UnaryPredicate1D& pred);
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/*! Builds a set of chains from the current set of ViewEdges.
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* Each ViewEdge of the current list potentially starts a new chain. The chaining operator then iterates over
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* the ViewEdges of the ViewMap using the user specified iterator.
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* This operator iterates both using the increment and decrement operators and is therefore bidirectional.
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* This operator works with a ChainingIterator which contains the chaining rules. It is this last one which can
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* be told to chain only edges that belong to the selection or not to process twice a ViewEdge during the chaining.
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* Each time a ViewEdge is added to a chain, its chaining time stamp is incremented. This allows you to keep track
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* of the number of chains to which a ViewEdge belongs to.
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* \param it
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* The ChainingIterator on the ViewEdges of the ViewMap. It contains the chaining rule.
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* \param pred
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* The predicate on the ViewEdge that expresses the stopping condition.
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*/
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static int bidirectionalChain(ChainingIterator& it, UnaryPredicate1D& pred);
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/*! The only difference with the above bidirectional chaining algorithm is that we don't need to pass a stopping
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* criterion. This might be desirable when the stopping criterion is already contained in the iterator definition.
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* Builds a set of chains from the current set of ViewEdges.
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* Each ViewEdge of the current list potentially starts a new chain. The chaining operator then iterates over
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* the ViewEdges of the ViewMap using the user specified iterator.
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* This operator iterates both using the increment and decrement operators and is therefore bidirectional.
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* This operator works with a ChainingIterator which contains the chaining rules. It is this last one which can be
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* told to chain only edges that belong to the selection or not to process twice a ViewEdge during the chaining.
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* Each time a ViewEdge is added to a chain, its chaining time stamp is incremented. This allows you to keep track
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* of the number of chains to which a ViewEdge belongs to.
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* \param it
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* The ChainingIterator on the ViewEdges of the ViewMap. It contains the chaining rule.
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*/
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static int bidirectionalChain(ChainingIterator& it);
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/*! Splits each chain of the current set of chains in a sequential way.
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* The points of each chain are processed (with a specified sampling) sequentially.
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* Each time a user specified starting condition is verified, a new chain begins and ends as soon as a
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* user-defined stopping predicate is verified.
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* This allows chains overlapping rather than chains partitioning.
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* The first point of the initial chain is the first point of one of the resulting chains.
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* The splitting ends when no more chain can start.
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* \param startingPred
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* The predicate on a point that expresses the starting condition
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* \param stoppingPred
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* The predicate on a point that expresses the stopping condition
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* \param sampling
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* The resolution used to sample the chain for the predicates evaluation. (The chain is not actually
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* resampled, a virtual point only progresses along the curve using this resolution)
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*/
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static int sequentialSplit(UnaryPredicate0D& startingPred, UnaryPredicate0D& stoppingPred, float sampling = 0.0f);
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/*! Splits each chain of the current set of chains in a sequential way.
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* The points of each chain are processed (with a specified sampling) sequentially and each time a user
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* specified condition is verified, the chain is split into two chains.
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* The resulting set of chains is a partition of the initial chain
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* \param pred
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* The predicate on a point that expresses the splitting condition
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* \param sampling
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* The resolution used to sample the chain for the predicate evaluation. (The chain is not actually
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* resampled, a virtual point only progresses along the curve using this resolution)
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*/
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static int sequentialSplit(UnaryPredicate0D& pred, float sampling = 0.0f);
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/*! Splits the current set of chains in a recursive way.
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* We process the points of each chain (with a specified sampling) to find the point minimizing a specified
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* function. The chain is split in two at this point and the two new chains are processed in the same way.
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* The recursivity level is controlled through a predicate 1D that expresses a stopping condition
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* on the chain that is about to be processed.
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* \param func
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* The Unary Function evaluated at each point of the chain.
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* The splitting point is the point minimizing this function
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* \param pred
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* The Unary Predicate ex pressing the recursivity stopping condition.
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* This predicate is evaluated for each curve before it actually gets split.
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* If pred(chain) is true, the curve won't be split anymore.
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* \param sampling
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* The resolution used to sample the chain for the predicates evaluation. (The chain is not actually
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* resampled, a virtual point only progresses along the curve using this resolution)
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*/
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static int recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate1D& pred, float sampling = 0);
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/*! Splits the current set of chains in a recursive way.
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* We process the points of each chain (with a specified sampling) to find the point minimizing a specified
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* function. The chain is split in two at this point and the two new chains are processed in the same way.
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* The user can specify a 0D predicate to make a first selection on the points that can potentially be split.
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* A point that doesn't verify the 0D predicate won't be candidate in realizing the min.
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* The recursivity level is controlled through a predicate 1D that expresses a stopping condition
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* on the chain that is about to be processed.
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* \param func
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* The Unary Function evaluated at each point of the chain.
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* The splitting point is the point minimizing this function
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* \param pred0d
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* The Unary Predicate 0D used to select the candidate points where the split can occur.
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* For example, it is very likely that would rather have your chain splitting around its middle point
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* than around one of its extremities. A 0D predicate working on the curvilinear abscissa allows
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* to add this kind of constraints.
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* \param pred
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* The Unary Predicate ex pressing the recursivity stopping condition.
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* This predicate is evaluated for each curve before it actually gets split.
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* If pred(chain) is true, the curve won't be split anymore.
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* \param sampling
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* The resolution used to sample the chain for the predicates evaluation. (The chain is not actually
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* resampled, a virtual point only progresses along the curve using this resolution)
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*/
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static int recursiveSplit(UnaryFunction0D<double>& func, UnaryPredicate0D& pred0d, UnaryPredicate1D& pred,
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float sampling = 0.0f);
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/*! Sorts the current set of chains (or viewedges) according to the comparison predicate given as argument.
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* \param pred
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* The binary predicate used for the comparison
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*/
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static int sort(BinaryPredicate1D& pred);
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/*! Creates and shades the strokes from the current set of chains.
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* A predicate can be specified to make a selection pass on the chains.
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* \param pred
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* The predicate that a chain must verify in order to be transform as a stroke
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* \param shaders
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* The list of shaders used to shade the strokes
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*/
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static int create(UnaryPredicate1D& pred, vector<StrokeShader*> shaders);
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//
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// Data access
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//
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////////////////////////////////////////////////
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static ViewEdge *getViewEdgeFromIndex(unsigned i)
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{
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return dynamic_cast<ViewEdge*>(_current_view_edges_set[i]);
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}
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static Chain *getChainFromIndex(unsigned i)
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{
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return dynamic_cast<Chain*>(_current_chains_set[i]);
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}
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static Stroke *getStrokeFromIndex(unsigned i)
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{
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return _current_strokes_set[i];
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}
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static unsigned getViewEdgesSize()
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{
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return _current_view_edges_set.size();
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}
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static unsigned getChainsSize()
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{
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return _current_chains_set.size();
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}
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static unsigned getStrokesSize()
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{
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return _current_strokes_set.size();
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}
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//
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// Not exported in Python
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//
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//////////////////////////////////////////////////
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static StrokesContainer *getStrokesSet()
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{
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return &_current_strokes_set;
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}
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static void reset(bool removeStrokes=true);
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private:
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Operators() {}
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static I1DContainer _current_view_edges_set;
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static I1DContainer _current_chains_set;
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static I1DContainer *_current_set;
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static StrokesContainer _current_strokes_set;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Operators")
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#endif
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};
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} /* namespace Freestyle */
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#endif // __FREESTYLE_OPERATORS_H__
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