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blender-archive/source/blender/freestyle/intern/stroke/StrokeRenderer.cpp
Tamito Kajiyama 1674a04488 Freestyle: removed unused *_EXPORT qualifiers for building Windows DLLs.
These qualifiers were leftovers of the stand alone Freestyle program and not used
(set to an empty string) in Blender for years.
2014-04-17 14:37:13 +09:00

132 lines
3.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/stroke/StrokeRenderer.cpp
* \ingroup freestyle
* \brief Classes to render a stroke with OpenGL
* \author Fredo Durand
* \date 09/09/2002
*/
#include "StrokeRenderer.h"
#include "../geometry/GeomUtils.h"
using namespace std;
namespace Freestyle {
/**********************************/
/* */
/* */
/* StrokeRenderer */
/* */
/* */
/**********************************/
TextureManager *StrokeRenderer::_textureManager = 0;
StrokeRenderer::StrokeRenderer() {}
StrokeRenderer::~StrokeRenderer() {}
bool StrokeRenderer::loadTextures()
{
_textureManager->load();
return true;
}
/**********************************/
/* */
/* */
/* TextureManager */
/* */
/* */
/**********************************/
TextureManager *TextureManager::_pInstance = 0;
string TextureManager::_patterns_path;
string TextureManager::_brushes_path;
TextureManager::TextureManager()
{
_hasLoadedTextures = false;
_pInstance = this;
_defaultTextureId = 0;
}
TextureManager::~TextureManager()
{
if (!_brushesMap.empty())
_brushesMap.clear();
_pInstance = 0;
}
void TextureManager::load()
{
if (_hasLoadedTextures)
return;
loadStandardBrushes();
_hasLoadedTextures = true;
}
unsigned TextureManager::getBrushTextureIndex(string name, Stroke::MediumType loadingMode)
{
BrushTexture bt(name, loadingMode);
brushesMap::iterator b = _brushesMap.find(bt);
if (b == _brushesMap.end()) {
unsigned texId = loadBrush(name, loadingMode);
_brushesMap[bt] = texId;
return texId;
// XXX!
cerr << "brush file " << name << " not found" << endl;
return 0;
}
else {
return _brushesMap[bt];
}
}
void TextureManager::Options::setPatternsPath(const string& path)
{
_patterns_path = path;
}
string TextureManager::Options::getPatternsPath()
{
return _patterns_path;
}
void TextureManager::Options::setBrushesPath(const string& path)
{
_brushes_path = path;
}
string TextureManager::Options::getBrushesPath()
{
return _brushes_path;
}
} /* namespace Freestyle */