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blender-archive/source/blender/draw/intern/draw_cache_impl.h
Hans Goudey e3ef56ef91 Curves: Add sculpt selection overlay
This commit adds visualization to the selection in curves sculpt mode.
Previously it was only possible to see the selection when it was
connected to a material.

In order to obstruct the users vision as little as possible, the
selected areas of the curve are left as is, but a dark overlay
is drawn over unselected areas.

To make it work, the overlay requests the selection attribute and then
ensures that the evaluation is complete for curves. Then it retrieves
the evaluated selection GPU texture and passes that to the shader.
This reuses the existing generic attribute extraction system because
there currently wouldn't be any benefits to dealing with selection
separately, and because it avoids duplication of the logic that
extracts attributes from curves and evaluates them if necessary.

Differential Revision: https://developer.blender.org/D15219
2022-07-07 08:06:30 -05:00

372 lines
15 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 Blender Foundation. */
/** \file
* \ingroup draw
*/
#pragma once
struct GPUBatch;
struct GPUIndexBuf;
struct GPUMaterial;
struct GPUVertBuf;
struct ListBase;
struct ModifierData;
struct PTCacheEdit;
struct ParticleSystem;
struct TaskGraph;
struct Curve;
struct Curves;
struct Lattice;
struct Mesh;
struct MetaBall;
struct PointCloud;
struct Volume;
struct bGPdata;
#include "BKE_mesh_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/* -------------------------------------------------------------------- */
/** \name Expose via BKE callbacks
* \{ */
void DRW_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode);
void DRW_mball_batch_cache_validate(struct MetaBall *mb);
void DRW_mball_batch_cache_free(struct MetaBall *mb);
void DRW_curve_batch_cache_dirty_tag(struct Curve *cu, int mode);
void DRW_curve_batch_cache_validate(struct Curve *cu);
void DRW_curve_batch_cache_free(struct Curve *cu);
void DRW_mesh_batch_cache_dirty_tag(struct Mesh *me, eMeshBatchDirtyMode mode);
void DRW_mesh_batch_cache_validate(struct Object *object, struct Mesh *me);
void DRW_mesh_batch_cache_free(struct Mesh *me);
void DRW_lattice_batch_cache_dirty_tag(struct Lattice *lt, int mode);
void DRW_lattice_batch_cache_validate(struct Lattice *lt);
void DRW_lattice_batch_cache_free(struct Lattice *lt);
void DRW_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode);
void DRW_particle_batch_cache_free(struct ParticleSystem *psys);
void DRW_gpencil_batch_cache_dirty_tag(struct bGPdata *gpd);
void DRW_gpencil_batch_cache_free(struct bGPdata *gpd);
void DRW_curves_batch_cache_dirty_tag(struct Curves *curves, int mode);
void DRW_curves_batch_cache_validate(struct Curves *curves);
void DRW_curves_batch_cache_free(struct Curves *curves);
void DRW_pointcloud_batch_cache_dirty_tag(struct PointCloud *pointcloud, int mode);
void DRW_pointcloud_batch_cache_validate(struct PointCloud *pointcloud);
void DRW_pointcloud_batch_cache_free(struct PointCloud *pointcloud);
void DRW_volume_batch_cache_dirty_tag(struct Volume *volume, int mode);
void DRW_volume_batch_cache_validate(struct Volume *volume);
void DRW_volume_batch_cache_free(struct Volume *volume);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Garbage Collection
* \{ */
void DRW_batch_cache_free_old(struct Object *ob, int ctime);
/**
* Thread safety need to be assured by caller. Don't call this during drawing.
* \note For now this only free the shading batches / VBO if any cd layers is not needed anymore.
*/
void DRW_mesh_batch_cache_free_old(struct Mesh *me, int ctime);
void DRW_curves_batch_cache_free_old(struct Curves *curves, int ctime);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic
* \{ */
void DRW_vertbuf_create_wiredata(struct GPUVertBuf *vbo, int vert_len);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Curve
* \{ */
void DRW_curve_batch_cache_create_requested(struct Object *ob, const struct Scene *scene);
int DRW_curve_material_count_get(struct Curve *cu);
struct GPUBatch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu);
struct GPUBatch *DRW_curve_batch_cache_get_normal_edge(struct Curve *cu);
struct GPUBatch *DRW_curve_batch_cache_get_edit_edges(struct Curve *cu);
struct GPUBatch *DRW_curve_batch_cache_get_edit_verts(struct Curve *cu);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Metaball
* \{ */
int DRW_metaball_material_count_get(struct MetaBall *mb);
struct GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(struct Object *ob);
struct GPUBatch **DRW_metaball_batch_cache_get_surface_shaded(struct Object *ob,
struct MetaBall *mb,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(struct Object *ob);
struct GPUBatch *DRW_metaball_batch_cache_get_edge_detection(struct Object *ob,
bool *r_is_manifold);
/** \} */
/* -------------------------------------------------------------------- */
/** \name DispList
* \{ */
void DRW_displist_vertbuf_create_pos_and_nor(struct ListBase *lb,
struct GPUVertBuf *vbo,
const struct Scene *scene);
void DRW_displist_vertbuf_create_wiredata(struct ListBase *lb, struct GPUVertBuf *vbo);
void DRW_displist_indexbuf_create_lines_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
void DRW_displist_indexbuf_create_triangles_in_order(struct ListBase *lb, struct GPUIndexBuf *ibo);
void DRW_displist_indexbuf_create_edges_adjacency_lines(struct ListBase *lb,
struct GPUIndexBuf *ibo,
bool *r_is_manifold);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Lattice
* \{ */
struct GPUBatch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt,
bool use_weight,
int actdef);
struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt);
struct GPUBatch *DRW_lattice_batch_cache_get_edit_verts(struct Lattice *lt);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Curves
* \{ */
int DRW_curves_material_count_get(struct Curves *curves);
/**
* Provide GPU access to a specific evaluated attribute on curves.
*
* \return A pointer to location where the texture will be
* stored, which will be filled by #DRW_shgroup_curves_create_sub.
*/
struct GPUTexture **DRW_curves_texture_for_evaluated_attribute(struct Curves *curves,
const char *name,
bool *r_is_point_domain);
struct GPUBatch *DRW_curves_batch_cache_get_edit_points(struct Curves *curves);
void DRW_curves_batch_cache_create_requested(struct Object *ob);
/** \} */
/* -------------------------------------------------------------------- */
/** \name PointCloud
* \{ */
int DRW_pointcloud_material_count_get(struct PointCloud *pointcloud);
struct GPUBatch *DRW_pointcloud_batch_cache_get_dots(struct Object *ob);
struct GPUBatch *DRW_pointcloud_batch_cache_get_surface(struct Object *ob);
struct GPUBatch **DRW_cache_pointcloud_surface_shaded_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Volume
* \{ */
int DRW_volume_material_count_get(struct Volume *volume);
struct GPUBatch *DRW_volume_batch_cache_get_wireframes_face(struct Volume *volume);
struct GPUBatch *DRW_volume_batch_cache_get_selection_surface(struct Volume *volume);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh
* \{ */
/**
* Can be called for any surface type. Mesh *me is the final mesh.
*/
void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
struct Object *ob,
struct Mesh *me,
const struct Scene *scene,
bool is_paint_mode,
bool use_hide);
struct GPUBatch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_loose_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edge_detection(struct Mesh *me, bool *r_is_manifold);
struct GPUBatch *DRW_mesh_batch_cache_get_surface(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_edges(struct Object *object, struct Mesh *me);
struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(struct Object *object,
struct Mesh *me,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len);
struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Object *object,
struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Object *object,
struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Object *object,
struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(struct Object *object, struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_weights(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_sculpt_overlays(struct Mesh *me);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-Mesh Drawing
* \{ */
struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_skin_roots(struct Mesh *me);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-mesh Selection
* \{ */
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Object Mode Wireframe Overlays
* \{ */
struct GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(struct Mesh *me);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edit-mesh UV Editor
* \{ */
/**
* Creates the #GPUBatch for drawing the UV Stretching Area Overlay.
* Optional retrieves the total area or total uv area of the mesh.
*
* The `cache->tot_area` and cache->tot_uv_area` update are calculation are
* only valid after calling `DRW_mesh_batch_cache_create_requested`.
*/
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(struct Object *object,
struct Mesh *me,
float **tot_area,
float **tot_uv_area);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(struct Object *object,
struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(struct Object *object, struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(struct Object *object, struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Object *object, struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Object *object, struct Mesh *me);
/** \} */
/* -------------------------------------------------------------------- */
/** \name For Image UV Editor
* \{ */
struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Object *object, struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me);
/** \} */
/* -------------------------------------------------------------------- */
/** \name For Direct Data Access
* \{ */
struct GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(struct Mesh *me);
struct GPUVertBuf *DRW_mball_batch_cache_pos_vertbuf_get(struct Object *ob);
int DRW_mesh_material_count_get(const struct Object *object, const struct Mesh *me);
/* See 'common_globals_lib.glsl' for duplicate defines. */
/* Edit mesh bitflags (is this the right place?) */
enum {
VFLAG_VERT_ACTIVE = 1 << 0,
VFLAG_VERT_SELECTED = 1 << 1,
VFLAG_VERT_SELECTED_BEZT_HANDLE = 1 << 2,
VFLAG_EDGE_ACTIVE = 1 << 3,
VFLAG_EDGE_SELECTED = 1 << 4,
VFLAG_EDGE_SEAM = 1 << 5,
VFLAG_EDGE_SHARP = 1 << 6,
VFLAG_EDGE_FREESTYLE = 1 << 7,
/* Beware to not go over 1 << 7 (it's a byte flag). */
/* NOTE: Grease pencil edit curve use another type of data format that allows for this value. */
VFLAG_VERT_GPENCIL_BEZT_HANDLE = 1 << 30,
};
enum {
VFLAG_FACE_ACTIVE = 1 << 0,
VFLAG_FACE_SELECTED = 1 << 1,
VFLAG_FACE_FREESTYLE = 1 << 2,
VFLAG_VERT_UV_SELECT = 1 << 3,
VFLAG_VERT_UV_PINNED = 1 << 4,
VFLAG_EDGE_UV_SELECT = 1 << 5,
VFLAG_FACE_UV_ACTIVE = 1 << 6,
VFLAG_FACE_UV_SELECT = 1 << 7,
/* Beware to not go over 1 << 7 (it's a byte flag). */
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Particles
* \{ */
struct GPUBatch *DRW_particles_batch_cache_get_hair(struct Object *object,
struct ParticleSystem *psys,
struct ModifierData *md);
struct GPUBatch *DRW_particles_batch_cache_get_dots(struct Object *object,
struct ParticleSystem *psys);
struct GPUBatch *DRW_particles_batch_cache_get_edit_strands(struct Object *object,
struct ParticleSystem *psys,
struct PTCacheEdit *edit,
bool use_weight);
struct GPUBatch *DRW_particles_batch_cache_get_edit_inner_points(struct Object *object,
struct ParticleSystem *psys,
struct PTCacheEdit *edit);
struct GPUBatch *DRW_particles_batch_cache_get_edit_tip_points(struct Object *object,
struct ParticleSystem *psys,
struct PTCacheEdit *edit);
/** \} */
#ifdef __cplusplus
}
#endif