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blender-archive/source/blender/draw/intern/draw_manager_text.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

54 lines
1.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 Blender Foundation. */
/** \file
* \ingroup draw
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct DRWTextStore;
struct Object;
struct UnitSettings;
struct View3D;
struct DRWTextStore *DRW_text_cache_create(void);
void DRW_text_cache_destroy(struct DRWTextStore *dt);
void DRW_text_cache_add(struct DRWTextStore *dt,
const float co[3],
const char *str,
int str_len,
short xoffs,
short yoffs,
short flag,
const uchar col[4]);
void DRW_text_cache_draw(struct DRWTextStore *dt, struct ARegion *region, struct View3D *v3d);
void DRW_text_edit_mesh_measure_stats(struct ARegion *region,
struct View3D *v3d,
struct Object *ob,
const struct UnitSettings *unit);
enum {
// DRW_UNUSED_1 = (1 << 0), /* dirty */
DRW_TEXT_CACHE_GLOBALSPACE = (1 << 1),
DRW_TEXT_CACHE_LOCALCLIP = (1 << 2),
/* reference the string by pointer */
DRW_TEXT_CACHE_STRING_PTR = (1 << 3),
};
/* draw_manager.c */
struct DRWTextStore *DRW_text_cache_ensure(void);
#ifdef __cplusplus
}
#endif