GPU code used `sz` as an abbreviation for size, as well as a few other places. Use size where this represents a size in bytes, see: T85728.
76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Debug features of OpenGL.
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*/
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#include "BKE_global.h"
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#include "BLI_string.h"
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#include "gpu_context_private.hh"
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#include "GPU_debug.h"
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using namespace blender;
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using namespace blender::gpu;
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void GPU_debug_group_begin(const char *name)
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{
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if (!(G.debug & G_DEBUG_GPU)) {
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return;
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}
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Context *ctx = Context::get();
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DebugStack &stack = ctx->debug_stack;
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stack.append(StringRef(name));
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ctx->debug_group_begin(name, stack.size());
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}
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void GPU_debug_group_end()
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{
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if (!(G.debug & G_DEBUG_GPU)) {
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return;
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}
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Context *ctx = Context::get();
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ctx->debug_stack.pop_last();
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ctx->debug_group_end();
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}
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void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf)
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{
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Context *ctx = Context::get();
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if (ctx == nullptr) {
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return;
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}
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DebugStack &stack = ctx->debug_stack;
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if (stack.size() == 0) {
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r_name_buf[0] = '\0';
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return;
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}
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size_t len = 0;
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for (StringRef &name : stack) {
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len += BLI_snprintf_rlen(r_name_buf + len, name_buf_len - len, "%s > ", name.data());
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}
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r_name_buf[len - 3] = '\0';
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}
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bool GPU_debug_group_match(const char *ref)
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{
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/* Otherwise there will be no names. */
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BLI_assert(G.debug & G_DEBUG_GPU);
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Context *ctx = Context::get();
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if (ctx == nullptr) {
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return false;
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}
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const DebugStack &stack = ctx->debug_stack;
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for (const StringRef &name : stack) {
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if (name == ref) {
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return true;
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}
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}
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return false;
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}
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