Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
31 lines
635 B
C++
31 lines
635 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Descriptor type used to define shader structure, resources and interfaces.
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*
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* Some rule of thumb:
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* - Do not include anything else than this file in each descriptor file.
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*/
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#pragma once
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#include "GPU_shader.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void gpu_shader_create_info_init(void);
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void gpu_shader_create_info_exit(void);
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bool gpu_shader_create_info_compile_all(void);
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const GPUShaderCreateInfo *gpu_shader_create_info_get(const char *info_name);
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#ifdef __cplusplus
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}
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#endif
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