This module has no use now with the new DrawManager and DrawEngines and it is using deprecated paths. Moving gpu_shader_fullscreen_vert.glsl to draw/modes/shaders/common_fullscreen_vert.glsl
11 lines
138 B
GLSL
11 lines
138 B
GLSL
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in vec2 pos;
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in vec2 uvs;
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out vec4 uvcoordsvar;
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void main()
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{
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uvcoordsvar = vec4(uvs, 0.0, 0.0);
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gl_Position = vec4(pos, 0.0, 1.0);
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}
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