Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
16 lines
345 B
GLSL
16 lines
345 B
GLSL
/* keep in sync with DRWManager.view_data */
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layout(std140) uniform viewBlock
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{
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/* Same order as DRWViewportMatrixType */
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mat4 ViewProjectionMatrix;
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mat4 ViewProjectionMatrixInverse;
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mat4 ViewMatrix;
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mat4 ViewMatrixInverse;
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mat4 ProjectionMatrix;
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mat4 ProjectionMatrixInverse;
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vec4 CameraTexCoFactors;
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vec4 clipPlanes[2];
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};
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