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blender-archive/source/blender/draw/modes/shaders/common_view_lib.glsl
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

16 lines
345 B
GLSL

/* keep in sync with DRWManager.view_data */
layout(std140) uniform viewBlock
{
/* Same order as DRWViewportMatrixType */
mat4 ViewProjectionMatrix;
mat4 ViewProjectionMatrixInverse;
mat4 ViewMatrix;
mat4 ViewMatrixInverse;
mat4 ProjectionMatrix;
mat4 ProjectionMatrixInverse;
vec4 CameraTexCoFactors;
vec4 clipPlanes[2];
};