12 lines
205 B
GLSL
12 lines
205 B
GLSL
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void main()
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{
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gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
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#ifndef UNIFORM
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interp.color = color;
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#endif
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#ifdef CLIP
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interp.clip = dot(ModelMatrix * vec4(pos, 1.0), ClipPlane);
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#endif
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}
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