Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
31 lines
836 B
C++
31 lines
836 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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/** \file
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* \ingroup ikplugin
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*/
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#pragma once
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#include "ikplugin_api.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void iksolver_initialize_tree(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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float ctime);
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void iksolver_execute_tree(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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struct bPoseChannel *pchan_root,
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float ctime);
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void iksolver_release_tree(struct Scene *scene, struct Object *ob, float ctime);
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void iksolver_clear_data(struct bPose *pose);
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#ifdef __cplusplus
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}
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#endif
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