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blender-archive/source/blender/compositor/operations/COM_PlaneDistortCommonOperation.cc
2021-08-24 12:49:00 +10:00

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2013, Blender Foundation.
*/
#include "COM_PlaneDistortCommonOperation.h"
#include "MEM_guardedalloc.h"
#include "BLI_jitter_2d.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_math_color.h"
#include "BKE_movieclip.h"
#include "BKE_node.h"
#include "BKE_tracking.h"
namespace blender::compositor {
PlaneDistortBaseOperation::PlaneDistortBaseOperation()
: m_motion_blur_samples(1), m_motion_blur_shutter(0.5f)
{
}
void PlaneDistortBaseOperation::calculateCorners(const float corners[4][2],
bool normalized,
int sample)
{
BLI_assert(sample < this->m_motion_blur_samples);
MotionSample *sample_data = &this->m_samples[sample];
if (normalized) {
for (int i = 0; i < 4; i++) {
sample_data->frameSpaceCorners[i][0] = corners[i][0] * this->getWidth();
sample_data->frameSpaceCorners[i][1] = corners[i][1] * this->getHeight();
}
}
else {
for (int i = 0; i < 4; i++) {
sample_data->frameSpaceCorners[i][0] = corners[i][0];
sample_data->frameSpaceCorners[i][1] = corners[i][1];
}
}
}
/* ******** PlaneDistort WarpImage ******** */
BLI_INLINE void warpCoord(float x, float y, float matrix[3][3], float uv[2], float deriv[2][2])
{
float vec[3] = {x, y, 1.0f};
mul_m3_v3(matrix, vec);
uv[0] = vec[0] / vec[2];
uv[1] = vec[1] / vec[2];
deriv[0][0] = (matrix[0][0] - matrix[0][2] * uv[0]) / vec[2];
deriv[1][0] = (matrix[0][1] - matrix[0][2] * uv[1]) / vec[2];
deriv[0][1] = (matrix[1][0] - matrix[1][2] * uv[0]) / vec[2];
deriv[1][1] = (matrix[1][1] - matrix[1][2] * uv[1]) / vec[2];
}
PlaneDistortWarpImageOperation::PlaneDistortWarpImageOperation() : PlaneDistortBaseOperation()
{
this->addInputSocket(DataType::Color, ResizeMode::None);
this->addOutputSocket(DataType::Color);
this->m_pixelReader = nullptr;
this->flags.complex = true;
}
void PlaneDistortWarpImageOperation::calculateCorners(const float corners[4][2],
bool normalized,
int sample)
{
PlaneDistortBaseOperation::calculateCorners(corners, normalized, sample);
const NodeOperation *image = get_input_operation(0);
const int width = image->getWidth();
const int height = image->getHeight();
float frame_corners[4][2] = {
{0.0f, 0.0f}, {(float)width, 0.0f}, {(float)width, (float)height}, {0.0f, (float)height}};
MotionSample *sample_data = &this->m_samples[sample];
BKE_tracking_homography_between_two_quads(
sample_data->frameSpaceCorners, frame_corners, sample_data->perspectiveMatrix);
}
void PlaneDistortWarpImageOperation::initExecution()
{
this->m_pixelReader = this->getInputSocketReader(0);
}
void PlaneDistortWarpImageOperation::deinitExecution()
{
this->m_pixelReader = nullptr;
}
void PlaneDistortWarpImageOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
float uv[2];
float deriv[2][2];
if (this->m_motion_blur_samples == 1) {
warpCoord(x, y, this->m_samples[0].perspectiveMatrix, uv, deriv);
m_pixelReader->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1]);
}
else {
zero_v4(output);
for (int sample = 0; sample < this->m_motion_blur_samples; sample++) {
float color[4];
warpCoord(x, y, this->m_samples[sample].perspectiveMatrix, uv, deriv);
m_pixelReader->readFiltered(color, uv[0], uv[1], deriv[0], deriv[1]);
add_v4_v4(output, color);
}
mul_v4_fl(output, 1.0f / (float)this->m_motion_blur_samples);
}
}
void PlaneDistortWarpImageOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *input_img = inputs[0];
float uv[2];
float deriv[2][2];
BuffersIterator<float> it = output->iterate_with({}, area);
if (this->m_motion_blur_samples == 1) {
for (; !it.is_end(); ++it) {
warpCoord(it.x, it.y, this->m_samples[0].perspectiveMatrix, uv, deriv);
input_img->read_elem_filtered(uv[0], uv[1], deriv[0], deriv[1], it.out);
}
}
else {
for (; !it.is_end(); ++it) {
zero_v4(it.out);
for (const int sample : IndexRange(this->m_motion_blur_samples)) {
float color[4];
warpCoord(it.x, it.y, this->m_samples[sample].perspectiveMatrix, uv, deriv);
input_img->read_elem_filtered(uv[0], uv[1], deriv[0], deriv[1], color);
add_v4_v4(it.out, color);
}
mul_v4_fl(it.out, 1.0f / (float)this->m_motion_blur_samples);
}
}
}
bool PlaneDistortWarpImageOperation::determineDependingAreaOfInterest(
rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
float min[2], max[2];
INIT_MINMAX2(min, max);
for (int sample = 0; sample < this->m_motion_blur_samples; sample++) {
float UVs[4][2];
float deriv[2][2];
MotionSample *sample_data = &this->m_samples[sample];
/* TODO(sergey): figure out proper way to do this. */
warpCoord(input->xmin - 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[0], deriv);
warpCoord(input->xmax + 2, input->ymin - 2, sample_data->perspectiveMatrix, UVs[1], deriv);
warpCoord(input->xmax + 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[2], deriv);
warpCoord(input->xmin - 2, input->ymax + 2, sample_data->perspectiveMatrix, UVs[3], deriv);
for (int i = 0; i < 4; i++) {
minmax_v2v2_v2(min, max, UVs[i]);
}
}
rcti newInput;
newInput.xmin = min[0] - 1;
newInput.ymin = min[1] - 1;
newInput.xmax = max[0] + 1;
newInput.ymax = max[1] + 1;
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
void PlaneDistortWarpImageOperation::get_area_of_interest(const int input_idx,
const rcti &output_area,
rcti &r_input_area)
{
if (input_idx != 0) {
r_input_area = output_area;
return;
}
/* TODO: figure out the area needed for warping and EWA filtering. */
r_input_area.xmin = 0;
r_input_area.ymin = 0;
r_input_area.xmax = get_input_operation(0)->getWidth();
r_input_area.ymax = get_input_operation(0)->getHeight();
/* Old implementation but resulting coordinates are way out of input operation bounds and in some
* cases the area result may incorrectly cause cropping. */
#if 0
float min[2], max[2];
INIT_MINMAX2(min, max);
for (int sample = 0; sample < this->m_motion_blur_samples; sample++) {
float UVs[4][2];
float deriv[2][2];
MotionSample *sample_data = &this->m_samples[sample];
/* TODO(sergey): figure out proper way to do this. */
warpCoord(
output_area.xmin - 2, output_area.ymin - 2, sample_data->perspectiveMatrix, UVs[0], deriv);
warpCoord(
output_area.xmax + 2, output_area.ymin - 2, sample_data->perspectiveMatrix, UVs[1], deriv);
warpCoord(
output_area.xmax + 2, output_area.ymax + 2, sample_data->perspectiveMatrix, UVs[2], deriv);
warpCoord(
output_area.xmin - 2, output_area.ymax + 2, sample_data->perspectiveMatrix, UVs[3], deriv);
for (int i = 0; i < 4; i++) {
minmax_v2v2_v2(min, max, UVs[i]);
}
}
r_input_area.xmin = min[0] - 1;
r_input_area.ymin = min[1] - 1;
r_input_area.xmax = max[0] + 1;
r_input_area.ymax = max[1] + 1;
#endif
}
/* ******** PlaneDistort Mask ******** */
PlaneDistortMaskOperation::PlaneDistortMaskOperation() : PlaneDistortBaseOperation()
{
addOutputSocket(DataType::Value);
/* Currently hardcoded to 8 samples. */
m_osa = 8;
}
void PlaneDistortMaskOperation::initExecution()
{
BLI_jitter_init(m_jitter, m_osa);
}
void PlaneDistortMaskOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
float point[2];
int inside_counter = 0;
if (this->m_motion_blur_samples == 1) {
MotionSample *sample_data = &this->m_samples[0];
for (int sample = 0; sample < this->m_osa; sample++) {
point[0] = x + this->m_jitter[sample][0];
point[1] = y + this->m_jitter[sample][1];
if (isect_point_tri_v2(point,
sample_data->frameSpaceCorners[0],
sample_data->frameSpaceCorners[1],
sample_data->frameSpaceCorners[2]) ||
isect_point_tri_v2(point,
sample_data->frameSpaceCorners[0],
sample_data->frameSpaceCorners[2],
sample_data->frameSpaceCorners[3])) {
inside_counter++;
}
}
output[0] = (float)inside_counter / this->m_osa;
}
else {
for (int motion_sample = 0; motion_sample < this->m_motion_blur_samples; motion_sample++) {
MotionSample *sample_data = &this->m_samples[motion_sample];
for (int osa_sample = 0; osa_sample < this->m_osa; osa_sample++) {
point[0] = x + this->m_jitter[osa_sample][0];
point[1] = y + this->m_jitter[osa_sample][1];
if (isect_point_tri_v2(point,
sample_data->frameSpaceCorners[0],
sample_data->frameSpaceCorners[1],
sample_data->frameSpaceCorners[2]) ||
isect_point_tri_v2(point,
sample_data->frameSpaceCorners[0],
sample_data->frameSpaceCorners[2],
sample_data->frameSpaceCorners[3])) {
inside_counter++;
}
}
}
output[0] = (float)inside_counter / (this->m_osa * this->m_motion_blur_samples);
}
}
void PlaneDistortMaskOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> UNUSED(inputs))
{
for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
int inside_count = 0;
for (const int motion_sample : IndexRange(this->m_motion_blur_samples)) {
MotionSample &sample = this->m_samples[motion_sample];
inside_count += get_jitter_samples_inside_count(it.x, it.y, sample);
}
*it.out = (float)inside_count / (this->m_osa * this->m_motion_blur_samples);
}
}
int PlaneDistortMaskOperation::get_jitter_samples_inside_count(int x,
int y,
MotionSample &sample_data)
{
float point[2];
int inside_count = 0;
for (int sample = 0; sample < this->m_osa; sample++) {
point[0] = x + this->m_jitter[sample][0];
point[1] = y + this->m_jitter[sample][1];
if (isect_point_tri_v2(point,
sample_data.frameSpaceCorners[0],
sample_data.frameSpaceCorners[1],
sample_data.frameSpaceCorners[2]) ||
isect_point_tri_v2(point,
sample_data.frameSpaceCorners[0],
sample_data.frameSpaceCorners[2],
sample_data.frameSpaceCorners[3])) {
inside_count++;
}
}
return inside_count;
}
} // namespace blender::compositor