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blender-archive/source/blender/windowmanager/xr/intern/wm_xr.c
Peter Kim 82ab2c1678 XR: Re-enable SteamVR OpenGL backend for AMD gpus
Addresses T76082.

Since the DirectX backend does not work for AMD gpus
(wglDXRegisterObjectNV() fails to register the shared OpenGL-DirectX
render buffer, displaying a pink screen to the user), the original
solution was to use SteamVR's OpenGL backend, which, as tested
recently, seems to work without any issues on AMD hardware.

However, the SteamVR OpenGL backend (on Windows) was disabled in
fe492d922d since it resulted in crashes with NVIDIA gpus (and still
crashes, as tested recently), so SteamVR would always use the
AMD-incompatible DirectX backend (on Windows).

This patch restores use of the SteamVR OpenGL backend for non-NVIDIA
(AMD, etc.) gpus while maintaining the DirectX workaround for NVIDIA
gpus. In this way, issues are still resolved on the NVIDIA side but
AMD users can once again use the SteamVR runtime, which may be their
only viable option of using Blender in VR.

Reviewed By: Julian Eisel

Differential Revision: https://developer.blender.org/D12409
2021-09-10 13:19:43 +09:00

184 lines
5.4 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup wm
*
* All XR functionality is accessed through a #GHOST_XrContext handle.
* The lifetime of this context also determines the lifetime of the OpenXR instance, which is the
* representation of the OpenXR runtime connection within the application.
*/
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_report.h"
#include "DNA_scene_types.h"
#include "DNA_windowmanager_types.h"
#include "DEG_depsgraph.h"
#include "MEM_guardedalloc.h"
#include "GHOST_C-api.h"
#include "GPU_platform.h"
#include "WM_api.h"
#include "wm_surface.h"
#include "wm_xr_intern.h"
typedef struct {
wmWindowManager *wm;
} wmXrErrorHandlerData;
/* -------------------------------------------------------------------- */
static void wm_xr_error_handler(const GHOST_XrError *error)
{
wmXrErrorHandlerData *handler_data = error->customdata;
wmWindowManager *wm = handler_data->wm;
BKE_reports_clear(&wm->reports);
WM_report(RPT_ERROR, error->user_message);
WM_report_banner_show();
if (wm->xr.runtime) {
/* Just play safe and destroy the entire runtime data, including context. */
wm_xr_runtime_data_free(&wm->xr.runtime);
}
}
bool wm_xr_init(wmWindowManager *wm)
{
if (wm->xr.runtime && wm->xr.runtime->context) {
return true;
}
static wmXrErrorHandlerData error_customdata;
/* Set up error handling */
error_customdata.wm = wm;
GHOST_XrErrorHandler(wm_xr_error_handler, &error_customdata);
{
const GHOST_TXrGraphicsBinding gpu_bindings_candidates[] = {
GHOST_kXrGraphicsOpenGL,
#ifdef WIN32
GHOST_kXrGraphicsD3D11,
#endif
};
GHOST_XrContextCreateInfo create_info = {
.gpu_binding_candidates = gpu_bindings_candidates,
.gpu_binding_candidates_count = ARRAY_SIZE(gpu_bindings_candidates),
};
GHOST_XrContextHandle context;
if (G.debug & G_DEBUG_XR) {
create_info.context_flag |= GHOST_kXrContextDebug;
}
if (G.debug & G_DEBUG_XR_TIME) {
create_info.context_flag |= GHOST_kXrContextDebugTime;
}
#ifdef WIN32
if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_WIN, GPU_DRIVER_ANY)) {
create_info.context_flag |= GHOST_kXrContextGpuNVIDIA;
}
#endif
if (!(context = GHOST_XrContextCreate(&create_info))) {
return false;
}
/* Set up context callbacks */
GHOST_XrGraphicsContextBindFuncs(context,
wm_xr_session_gpu_binding_context_create,
wm_xr_session_gpu_binding_context_destroy);
GHOST_XrDrawViewFunc(context, wm_xr_draw_view);
if (!wm->xr.runtime) {
wm->xr.runtime = wm_xr_runtime_data_create();
wm->xr.runtime->context = context;
}
}
BLI_assert(wm->xr.runtime && wm->xr.runtime->context);
return true;
}
void wm_xr_exit(wmWindowManager *wm)
{
if (wm->xr.runtime != NULL) {
wm_xr_runtime_data_free(&wm->xr.runtime);
}
if (wm->xr.session_settings.shading.prop) {
IDP_FreeProperty(wm->xr.session_settings.shading.prop);
wm->xr.session_settings.shading.prop = NULL;
}
}
bool wm_xr_events_handle(wmWindowManager *wm)
{
if (wm->xr.runtime && wm->xr.runtime->context) {
GHOST_XrEventsHandle(wm->xr.runtime->context);
/* Process OpenXR action events. */
if (WM_xr_session_is_ready(&wm->xr)) {
wm_xr_session_actions_update(&wm->xr);
}
/* wm_window_process_events() uses the return value to determine if it can put the main thread
* to sleep for some milliseconds. We never want that to happen while the VR session runs on
* the main thread. So always return true. */
return true;
}
return false;
}
/* -------------------------------------------------------------------- */
/** \name XR Runtime Data
* \{ */
wmXrRuntimeData *wm_xr_runtime_data_create(void)
{
wmXrRuntimeData *runtime = MEM_callocN(sizeof(*runtime), __func__);
return runtime;
}
void wm_xr_runtime_data_free(wmXrRuntimeData **runtime)
{
/* Note that this function may be called twice, because of an indirect recursion: If a session is
* running while WM-XR calls this function, calling GHOST_XrContextDestroy() will call this
* again, because it's also set as the session exit callback. So NULL-check and NULL everything
* that is freed here. */
/* We free all runtime XR data here, so if the context is still alive, destroy it. */
if ((*runtime)->context != NULL) {
GHOST_XrContextHandle context = (*runtime)->context;
/* Prevent recursive GHOST_XrContextDestroy() call by NULL'ing the context pointer before the
* first call, see comment above. */
(*runtime)->context = NULL;
wm_xr_session_data_free(&(*runtime)->session_state);
WM_xr_actionmaps_clear(*runtime);
GHOST_XrContextDestroy(context);
}
MEM_SAFE_FREE(*runtime);
}
/** \} */ /* XR Runtime Data */