This now works by getting the RNA Path from the given PointerRNA to go from the ID block to the data it points to, then uses this path to find the new data relative to the COW ID. Note: This currently still has all the debug prints left in - As can be seen, I was testing this against the earlier PoseBone hack/special case. We may still need to bring such special cases back in future, since looking up RNA Paths like this can be slow.
235 lines
7.1 KiB
C++
235 lines
7.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/depsgraph_query.cc
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* \ingroup depsgraph
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*
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* Implementation of Querying and Filtering API's
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*/
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#include "MEM_guardedalloc.h"
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extern "C" {
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#include <string.h> // XXX: memcpy
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#include "BLI_utildefines.h"
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#include "BKE_idcode.h"
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#include "BKE_main.h"
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#include "BLI_listbase.h"
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#include "BKE_action.h" // XXX: BKE_pose_channel_from_name
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} /* extern "C" */
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "RNA_access.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/depsgraph_intern.h"
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#include "intern/nodes/deg_node_id.h"
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struct Scene *DEG_get_input_scene(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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return deg_graph->scene;
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}
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struct ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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return deg_graph->view_layer;
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}
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eEvaluationMode DEG_get_mode(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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return deg_graph->mode;
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}
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float DEG_get_ctime(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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return deg_graph->ctime;
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}
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bool DEG_id_type_tagged(Main *bmain, short id_type)
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{
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return bmain->id_tag_update[BKE_idcode_to_index(id_type)] != 0;
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}
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short DEG_get_eval_flags_for_id(const Depsgraph *graph, ID *id)
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{
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if (graph == NULL) {
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/* Happens when converting objects to mesh from a python script
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* after modifying scene graph.
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*
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* Currently harmless because it's only called for temporary
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* objects which are out of the DAG anyway.
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*/
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return 0;
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}
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const DEG::Depsgraph *deg_graph = reinterpret_cast<const DEG::Depsgraph *>(graph);
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const DEG::IDDepsNode *id_node = deg_graph->find_id_node(id);
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if (id_node == NULL) {
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/* TODO(sergey): Does it mean we need to check set scene? */
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return 0;
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}
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return id_node->eval_flags;
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}
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Scene *DEG_get_evaluated_scene(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph =
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reinterpret_cast<const DEG::Depsgraph *>(graph);
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Scene *scene_cow = deg_graph->scene_cow;
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/* TODO(sergey): Shall we expand datablock here? Or is it OK to assume
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* that calleer is OK with just a pointer in case scene is not up[dated
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* yet?
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*/
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BLI_assert(DEG::deg_copy_on_write_is_expanded(&scene_cow->id));
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return scene_cow;
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}
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ViewLayer *DEG_get_evaluated_view_layer(const Depsgraph *graph)
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{
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const DEG::Depsgraph *deg_graph =
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reinterpret_cast<const DEG::Depsgraph *>(graph);
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Scene *scene_cow = DEG_get_evaluated_scene(graph);
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/* Do name-based lookup. */
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/* TODO(sergey): Can this be optimized? */
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ViewLayer *view_layer_orig = deg_graph->view_layer;
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ViewLayer *view_layer_cow =
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(ViewLayer *)BLI_findstring(&scene_cow->view_layers,
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view_layer_orig->name,
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offsetof(ViewLayer, name));
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BLI_assert(view_layer_cow != NULL);
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return view_layer_cow;
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}
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Object *DEG_get_evaluated_object(const Depsgraph *depsgraph, Object *object)
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{
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return (Object *)DEG_get_evaluated_id(depsgraph, &object->id);
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}
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ID *DEG_get_evaluated_id(const Depsgraph *depsgraph, ID *id)
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{
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if (id == NULL) {
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return NULL;
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}
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/* TODO(sergey): This is a duplicate of Depsgraph::get_cow_id(),
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* but here we never do assert, since we don't know nature of the
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* incoming ID datablock.
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*/
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const DEG::Depsgraph *deg_graph = (const DEG::Depsgraph *)depsgraph;
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const DEG::IDDepsNode *id_node = deg_graph->find_id_node(id);
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if (id_node == NULL) {
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return id;
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}
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return id_node->id_cow;
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}
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/* Get evaluated version of data pointed to by RNA pointer */
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void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph, PointerRNA *ptr, PointerRNA *r_ptr_eval)
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{
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if ((ptr == NULL) || (r_ptr_eval == NULL)) {
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return;
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}
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if ((ptr->id.data == ptr->data)) {
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ID *orig_id = (ID *)ptr->id.data;
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ID *cow_id = DEG_get_evaluated_id(depsgraph, orig_id);
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/* For ID pointers, it's easy... */
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r_ptr_eval->id.data = (void *)cow_id;
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r_ptr_eval->data = (void *)cow_id;
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r_ptr_eval->type = ptr->type;
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}
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else {
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/* XXX: Hack for common cases... Proper fix needs to be made still... A very tricky problem though! */
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printf("DEG get evaluated ptr ----------------------\n");
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if (ptr->type == &RNA_PoseBone) {
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const Object *ob_eval = (Object *)DEG_get_evaluated_id(depsgraph, (ID *)ptr->id.data);
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bPoseChannel *pchan = (bPoseChannel *)ptr->data;
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const bPoseChannel *pchan_eval = BKE_pose_channel_find_name(ob_eval->pose, pchan->name);
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/* XXX: Hack - This is just temporary... but this case must be supported. */
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// r_ptr_eval->id.data = (void *)&ob_eval->id;
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// r_ptr_eval->data = (void *)pchan_eval;
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// r_ptr_eval->type = ptr->type;
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printf(" orig id = %p, pchan = %p || eval id = %p, pchan = %p\n",
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ptr->id.data, (void*)pchan, (void*)ob_eval, (void*)pchan_eval);
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}
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else {
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/* FIXME: Maybe we should try resolving paths, or using some kind of depsgraph lookup? */
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// XXX: For now, just use dirty hack, and hope it doesn't cause nasty issues.
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*r_ptr_eval = *ptr;
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}
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/* For everything else, try to get RNA Path of the BMain-pointer,
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* then use that to look up what the COW-domain one should be
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* given the COW ID pointer as the new lookup point
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*/
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char *path = RNA_path_from_ID_to_struct(ptr);
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printf(" path = '%s' (%p)\n", path, path);
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if (path) {
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ID *orig_id = (ID *)ptr->id.data;
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ID *cow_id = DEG_get_evaluated_id(depsgraph, orig_id);
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PointerRNA cow_id_ptr;
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RNA_id_pointer_create(cow_id, &cow_id_ptr);
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if (RNA_path_resolve(&cow_id_ptr, path, r_ptr_eval, NULL)) {
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printf(" new pointer set - eval id = %p, ptr = %p\n",
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r_ptr_eval->id.data, r_ptr_eval->data);
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}
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else {
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printf(" resolve failed\n");
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}
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}
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printf("----------------------------------------------\n");
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}
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}
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Object *DEG_get_original_object(Object *object)
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{
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return (Object *)DEG_get_original_id(&object->id);
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}
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ID *DEG_get_original_id(ID *id)
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{
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if (id == NULL) {
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return NULL;
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}
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if (id->orig_id == NULL) {
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return id;
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}
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BLI_assert((id->tag & LIB_TAG_COPY_ON_WRITE) != 0);
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return (ID *)id->orig_id;
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}
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