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blender-archive/source/blender/nodes/geometry/node_geometry_util.hh
Erik Abrahamsson 4b30b5c57f Nodes: SDF Volume nodes milestone 1
Geometry Nodes: SDF Volume nodes milestone 1

Adds initial support for SDF volume creation and manipulation.
`SDF volume` is Blender's name of an OpenVDB grid of type Level Set.
See the discussion about naming in #91668.

The new nodes are:
- Mesh to SDF Volume: Converts a mesh to an SDF Volume
- Points to SDF Volume: Converts points to an SDF Volume
- Mean Filter SDF Volume: Applies a Mean Filter to an SDF
- Offset SDF Volume: Applies an offset to an SDF
- SDF Volume Sphere: Creates an SDF Volume in the shape of a sphere

For now an experimental option `New Volume Nodes` needs to be
enabled in Blender preferences for the nodes to be visible.

See the current work plan for Volume Nodes in #103248.

Pull Request: blender/blender#105090
2023-03-19 11:21:08 +01:00

127 lines
4.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <string.h>
#include "BLI_math_matrix_types.hh"
#include "BLI_math_vector_types.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "BKE_node.h"
#include "BLT_translation.h"
#include "NOD_geometry.h"
#include "NOD_geometry_exec.hh"
#include "NOD_socket_declarations.hh"
#include "NOD_socket_declarations_geometry.hh"
#include "RNA_access.h"
#include "node_geometry_register.hh"
#include "node_util.h"
#ifdef WITH_OPENVDB
# include <openvdb/Types.h>
#endif
struct BVHTreeFromMesh;
void geo_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
bool geo_node_poll_default(const struct bNodeType *ntype,
const struct bNodeTree *ntree,
const char **r_disabled_hint);
namespace blender::nodes {
void transform_mesh(Mesh &mesh,
const float3 translation,
const float3 rotation,
const float3 scale);
void transform_geometry_set(GeoNodeExecParams &params,
GeometrySet &geometry,
const float4x4 &transform,
const Depsgraph &depsgraph);
Mesh *create_line_mesh(const float3 start, const float3 delta, int count);
Mesh *create_grid_mesh(
int verts_x, int verts_y, float size_x, float size_y, const AttributeIDRef &uv_map_id);
struct ConeAttributeOutputs {
AutoAnonymousAttributeID top_id;
AutoAnonymousAttributeID bottom_id;
AutoAnonymousAttributeID side_id;
AutoAnonymousAttributeID uv_map_id;
};
Mesh *create_cylinder_or_cone_mesh(float radius_top,
float radius_bottom,
float depth,
int circle_segments,
int side_segments,
int fill_segments,
GeometryNodeMeshCircleFillType fill_type,
ConeAttributeOutputs &attribute_outputs);
/**
* Returns the parts of the geometry that are on the selection for the given domain. If the domain
* is not applicable for the component, e.g. face domain for point cloud, nothing happens to that
* component. If no component can work with the domain, then `error_message` is set to true.
*/
void separate_geometry(GeometrySet &geometry_set,
eAttrDomain domain,
GeometryNodeDeleteGeometryMode mode,
const Field<bool> &selection_field,
const AnonymousAttributePropagationInfo &propagation_info,
bool &r_is_error);
void get_closest_in_bvhtree(BVHTreeFromMesh &tree_data,
const VArray<float3> &positions,
const IndexMask mask,
const MutableSpan<int> r_indices,
const MutableSpan<float> r_distances_sq,
const MutableSpan<float3> r_positions);
int apply_offset_in_cyclic_range(IndexRange range, int start_index, int offset);
std::optional<eCustomDataType> node_data_type_to_custom_data_type(eNodeSocketDatatype type);
std::optional<eCustomDataType> node_socket_to_custom_data_type(const bNodeSocket &socket);
#ifdef WITH_OPENVDB
/**
* Initializes the VolumeComponent of a GeometrySet with a new Volume from points.
* The grid class should be either openvdb::GRID_FOG_VOLUME or openvdb::GRID_LEVEL_SET.
*/
void initialize_volume_component_from_points(GeoNodeExecParams &params,
const NodeGeometryPointsToVolume &storage,
GeometrySet &r_geometry_set,
openvdb::GridClass gridClass);
#endif
class FieldAtIndexInput final : public bke::GeometryFieldInput {
private:
Field<int> index_field_;
GField value_field_;
eAttrDomain value_field_domain_;
public:
FieldAtIndexInput(Field<int> index_field, GField value_field, eAttrDomain value_field_domain);
GVArray get_varray_for_context(const bke::GeometryFieldContext &context,
const IndexMask mask) const final;
std::optional<eAttrDomain> preferred_domain(const GeometryComponent & /*component*/) const final
{
return value_field_domain_;
}
};
} // namespace blender::nodes