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blender-archive/release/scripts/startup/bl_ui/space_topbar.py
Antonio Vazquez 7021bd5273 GPencil: Only brushes with pinned materials have materials
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.

This fix T62465.

Patch contributed by @matc
Reviewers: @brecht @antoniov @billreynish @mendio
2019-03-25 17:06:07 +01:00

1149 lines
40 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel
class TOPBAR_HT_upper_bar(Header):
bl_space_type = 'TOPBAR'
def draw(self, context):
region = context.region
if region.alignment == 'RIGHT':
self.draw_right(context)
else:
self.draw_left(context)
def draw_left(self, context):
layout = self.layout
window = context.window
screen = context.screen
layout.operator("wm.splash", text="", icon='BLENDER', emboss=False)
TOPBAR_MT_editor_menus.draw_collapsible(context, layout)
layout.separator()
if not screen.show_fullscreen:
layout.template_ID_tabs(
window, "workspace",
new="workspace.add",
menu="TOPBAR_MT_workspace_menu",
)
else:
layout.operator(
"screen.back_to_previous",
icon='SCREEN_BACK',
text="Back to Previous",
)
def draw_right(self, context):
layout = self.layout
window = context.window
screen = context.screen
scene = window.scene
# If statusbar is hidden, still show messages at the top
if not screen.show_statusbar:
layout.template_reports_banner()
layout.template_running_jobs()
# Active workspace view-layer is retrieved through window, not through workspace.
layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete")
row = layout.row(align=True)
row.template_search(
window, "view_layer",
scene, "view_layers",
new="scene.view_layer_add",
unlink="scene.view_layer_remove")
class TOPBAR_HT_lower_bar(Header):
bl_space_type = 'TOPBAR'
bl_region_type = 'WINDOW'
def draw(self, context):
region = context.region
if region.alignment == 'RIGHT':
self.draw_right(context)
else:
self.draw_left(context)
def draw_left(self, context):
layout = self.layout
# Active Tool
# -----------
from .space_toolsystem_common import ToolSelectPanelHelper
tool = ToolSelectPanelHelper.draw_active_tool_header(context, layout)
tool_space_type = 'VIEW_3D' if tool is None else tool.space_type
tool_mode = context.mode if tool is None else tool.mode
# Object Mode Options
# -------------------
# Example of how tool_settings can be accessed as pop-overs.
# TODO(campbell): editing options should be after active tool options
# (obviously separated for from the users POV)
draw_fn = getattr(getattr(_draw_left_context_mode, tool_space_type, None), tool_mode, None)
if draw_fn is not None:
draw_fn(context, layout, tool)
if tool_space_type == 'VIEW_3D':
# Note: general mode options should be added to 'draw_right'.
if tool_mode == 'SCULPT':
if (tool is not None) and tool.has_datablock:
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
elif tool_mode == 'PAINT_VERTEX':
if (tool is not None) and tool.has_datablock:
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
elif tool_mode == 'PAINT_WEIGHT':
if (tool is not None) and tool.has_datablock:
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
elif tool_mode == 'PAINT_TEXTURE':
if (tool is not None) and tool.has_datablock:
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
elif tool_mode == 'EDIT_ARMATURE':
pass
elif tool_mode == 'EDIT_CURVE':
pass
elif tool_mode == 'EDIT_MESH':
pass
elif tool_mode == 'POSE':
pass
elif tool_mode == 'PARTICLE':
# Disable, only shows "Brush" panel, which is already in the top-bar.
# if tool.has_datablock:
# layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common", category="")
pass
elif tool_mode == 'PAINT_GPENCIL':
if (tool is not None) and tool.has_datablock:
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".greasepencil_paint", category="")
elif tool_mode == 'SCULPT_GPENCIL':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".greasepencil_sculpt", category="")
elif tool_mode == 'WEIGHT_GPENCIL':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".greasepencil_weight", category="")
elif tool_space_type == 'IMAGE_EDITOR':
if tool_mode == 'PAINT':
if (tool is not None) and tool.has_datablock:
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".paint_common_2d", category="")
elif context.uv_sculpt_object is not None:
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".uv_sculpt", category="")
def draw_right(self, context):
layout = self.layout
# Active Tool
# -----------
from .space_toolsystem_common import ToolSelectPanelHelper
tool = ToolSelectPanelHelper.tool_active_from_context(context)
tool_space_type = 'VIEW_3D' if tool is None else tool.space_type
tool_mode = context.mode if tool is None else tool.mode
if tool_space_type == 'VIEW_3D':
if tool_mode == 'SCULPT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".sculpt_mode", category="")
elif tool_mode == 'PAINT_VERTEX':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".vertexpaint", category="")
elif tool_mode == 'PAINT_WEIGHT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".weightpaint", category="")
elif tool_mode == 'PAINT_TEXTURE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".imagepaint", category="")
elif tool_mode == 'EDIT_TEXT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".text_edit", category="")
elif tool_mode == 'EDIT_ARMATURE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".armature_edit", category="")
elif tool_mode == 'EDIT_METABALL':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".mball_edit", category="")
elif tool_mode == 'EDIT_LATTICE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".lattice_edit", category="")
elif tool_mode == 'EDIT_CURVE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".curve_edit", category="")
elif tool_mode == 'EDIT_MESH':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".mesh_edit", category="")
elif tool_mode == 'POSE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".posemode", category="")
elif tool_mode == 'PARTICLE':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".particlemode", category="")
elif tool_mode == 'OBJECT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".objectmode", category="")
elif tool_mode in {'PAINT_GPENCIL', 'EDIT_GPENCIL', 'SCULPT_GPENCIL', 'WEIGHT_GPENCIL'}:
# Grease pencil layer.
gpl = context.active_gpencil_layer
if gpl and gpl.info is not None:
text = gpl.info
maxw = 25
if len(text) > maxw:
text = text[:maxw - 5] + '..' + text[-3:]
else:
text = ""
layout.label(text="Layer:")
sub = layout.row()
sub.ui_units_x = 8
sub.popover(
panel="TOPBAR_PT_gpencil_layers",
text=text,
)
elif tool_space_type == 'IMAGE_EDITOR':
if tool_mode == 'PAINT':
layout.popover_group(space_type='PROPERTIES', region_type='WINDOW', context=".imagepaint_2d", category="")
class _draw_left_context_mode:
class VIEW_3D:
@staticmethod
def SCULPT(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
paint = context.tool_settings.sculpt
layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True)
brush = paint.brush
if brush is None:
return
from .properties_paint_common import (
brush_basic_sculpt_settings,
)
brush_basic_sculpt_settings(layout, context, brush, compact=True)
@staticmethod
def PAINT_TEXTURE(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
paint = context.tool_settings.image_paint
layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True)
brush = paint.brush
if brush is None:
return
from .properties_paint_common import (
UnifiedPaintPanel,
brush_basic_texpaint_settings,
)
capabilities = brush.image_paint_capabilities
if capabilities.has_color:
UnifiedPaintPanel.prop_unified_color(layout, context, brush, "color", text="")
brush_basic_texpaint_settings(layout, context, brush, compact=True)
@staticmethod
def PAINT_VERTEX(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
paint = context.tool_settings.vertex_paint
layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True)
brush = paint.brush
if brush is None:
return
from .properties_paint_common import (
UnifiedPaintPanel,
brush_basic_vpaint_settings,
)
capabilities = brush.vertex_paint_capabilities
if capabilities.has_color:
UnifiedPaintPanel.prop_unified_color(layout, context, brush, "color", text="")
brush_basic_vpaint_settings(layout, context, brush, compact=True)
@staticmethod
def PAINT_WEIGHT(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
paint = context.tool_settings.weight_paint
layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True)
brush = paint.brush
if brush is None:
return
from .properties_paint_common import brush_basic_wpaint_settings
brush_basic_wpaint_settings(layout, context, brush, compact=True)
@staticmethod
def PAINT_GPENCIL(context, layout, tool):
if tool is None:
return
# is_paint = True
# FIXME: tools must use their own UI drawing!
if tool.idname in {"builtin.line", "builtin.box", "builtin.circle", "builtin.arc", "builtin.curve"}:
# is_paint = False
pass
elif tool.idname == "Cutter":
row = layout.row(align=True)
row.prop(context.tool_settings.gpencil_sculpt, "intersection_threshold")
return
elif not tool.has_datablock:
return
paint = context.tool_settings.gpencil_paint
brush = paint.brush
if brush is None:
return
gp_settings = brush.gpencil_settings
def draw_color_selector():
ma = gp_settings.material
row = layout.row(align=True)
if not gp_settings.use_material_pin:
ma = context.object.active_material
icon_id = 0
if ma:
icon_id = ma.id_data.preview.icon_id
txt_ma = ma.name
maxw = 25
if len(txt_ma) > maxw:
txt_ma = txt_ma[:maxw - 5] + '..' + txt_ma[-3:]
else:
txt_ma = ""
row.label(text="Material:")
sub = row.row()
sub.ui_units_x = 8
sub.popover(
panel="TOPBAR_PT_gpencil_materials",
text=txt_ma,
icon_value=icon_id,
)
row.prop(gp_settings, "use_material_pin", text="")
row = layout.row(align=True)
tool_settings = context.scene.tool_settings
settings = tool_settings.gpencil_paint
row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True)
if brush.gpencil_tool in {'FILL', 'DRAW'}:
draw_color_selector()
from .properties_paint_common import (
brush_basic_gpencil_paint_settings,
)
brush_basic_gpencil_paint_settings(layout, context, brush, compact=True)
# FIXME: tools must use their own UI drawing!
if tool.idname in {"builtin.arc", "builtin.curve", "builtin.line", "builtin.box", "builtin.circle"}:
settings = context.tool_settings.gpencil_sculpt
row = layout.row(align=True)
row.prop(settings, "use_thickness_curve", text="", icon='CURVE_DATA')
sub = row.row(align=True)
sub.active = settings.use_thickness_curve
sub.popover(
panel="TOPBAR_PT_gpencil_primitive",
text="Thickness Profile"
)
if brush.gpencil_tool == 'FILL':
settings = context.tool_settings.gpencil_sculpt
row = layout.row(align=True)
sub = row.row(align=True)
sub.popover(
panel="TOPBAR_PT_gpencil_fill",
text="Fill Options"
)
@staticmethod
def SCULPT_GPENCIL(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
tool_settings = context.tool_settings
settings = tool_settings.gpencil_sculpt
brush = settings.brush
from .properties_paint_common import (
brush_basic_gpencil_sculpt_settings,
)
brush_basic_gpencil_sculpt_settings(layout, context, brush, compact=True)
@staticmethod
def WEIGHT_GPENCIL(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
tool_settings = context.tool_settings
settings = tool_settings.gpencil_sculpt
brush = settings.brush
from .properties_paint_common import (
brush_basic_gpencil_weight_settings,
)
brush_basic_gpencil_weight_settings(layout, context, brush, compact=True)
@staticmethod
def PARTICLE(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
# See: 'VIEW3D_PT_tools_brush', basically a duplicate
settings = context.tool_settings.particle_edit
brush = settings.brush
tool = settings.tool
if tool != 'NONE':
layout.prop(brush, "size", slider=True)
if tool == 'ADD':
layout.prop(brush, "count")
layout.prop(settings, "use_default_interpolate")
layout.prop(brush, "steps", slider=True)
layout.prop(settings, "default_key_count", slider=True)
else:
layout.prop(brush, "strength", slider=True)
if tool == 'LENGTH':
layout.row().prop(brush, "length_mode", expand=True)
elif tool == 'PUFF':
layout.row().prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
elif tool == 'COMB':
row = layout.row()
row.active = settings.is_editable
row.prop(settings, "use_emitter_deflect", text="Deflect Emitter")
sub = row.row(align=True)
sub.active = settings.use_emitter_deflect
sub.prop(settings, "emitter_distance", text="Distance")
class IMAGE_EDITOR:
@staticmethod
def VIEW(context, layout, tool):
tool_settings = context.tool_settings
if tool_settings.use_uv_sculpt:
if context.mode == 'EDIT_MESH':
uv_sculpt = tool_settings.uv_sculpt
brush = uv_sculpt.brush
if brush:
from .properties_paint_common import UnifiedPaintPanel
row = layout.row(align=True)
UnifiedPaintPanel.prop_unified_size(row, context, brush, "size", slider=True)
UnifiedPaintPanel.prop_unified_size(row, context, brush, "use_pressure_size", text="")
row = layout.row(align=True)
UnifiedPaintPanel.prop_unified_strength(row, context, brush, "strength", slider=True)
UnifiedPaintPanel.prop_unified_strength(row, context, brush, "use_pressure_strength", text="")
@staticmethod
def PAINT(context, layout, tool):
if (tool is None) or (not tool.has_datablock):
return
paint = context.tool_settings.image_paint
layout.template_ID_preview(paint, "brush", rows=3, cols=8, hide_buttons=True)
brush = paint.brush
if brush is None:
return
from .properties_paint_common import (
UnifiedPaintPanel,
brush_basic_texpaint_settings,
)
capabilities = brush.image_paint_capabilities
if capabilities.has_color:
UnifiedPaintPanel.prop_unified_color(layout, context, brush, "color", text="")
brush_basic_texpaint_settings(layout, context, brush, compact=True)
class TOPBAR_PT_gpencil_layers(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Layers"
bl_ui_units_x = 14
@classmethod
def poll(cls, context):
if context.gpencil_data is None:
return False
ob = context.object
if ob is not None and ob.type == 'GPENCIL':
return True
return False
def draw(self, context):
layout = self.layout
gpd = context.gpencil_data
# Grease Pencil data...
if (gpd is None) or (not gpd.layers):
layout.operator("gpencil.layer_add", text="New Layer")
else:
self.draw_layers(context, layout, gpd)
def draw_layers(self, context, layout, gpd):
row = layout.row()
col = row.column()
layer_rows = 10
col.template_list("GPENCIL_UL_layer", "", gpd, "layers", gpd.layers, "active_index",
rows=layer_rows, sort_reverse=True, sort_lock=True)
gpl = context.active_gpencil_layer
if gpl:
srow = col.row(align=True)
srow.prop(gpl, "blend_mode", text="Blend")
srow = col.row(align=True)
srow.prop(gpl, "opacity", text="Opacity", slider=True)
srow.prop(gpl, "clamp_layer", text="",
icon='MOD_MASK' if gpl.clamp_layer else 'LAYER_ACTIVE')
srow = col.row(align=True)
srow.prop(gpl, "use_solo_mode", text="Show Only On Keyframed")
col = row.column()
sub = col.column(align=True)
sub.operator("gpencil.layer_add", icon='ADD', text="")
sub.operator("gpencil.layer_remove", icon='REMOVE', text="")
gpl = context.active_gpencil_layer
if gpl:
sub.menu("GPENCIL_MT_layer_context_menu", icon='DOWNARROW_HLT', text="")
if len(gpd.layers) > 1:
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.layer_move", icon='TRIA_UP', text="").type = 'UP'
sub.operator("gpencil.layer_move", icon='TRIA_DOWN', text="").type = 'DOWN'
col.separator()
sub = col.column(align=True)
sub.operator("gpencil.layer_isolate", icon='LOCKED', text="").affect_visibility = False
sub.operator("gpencil.layer_isolate", icon='HIDE_OFF', text="").affect_visibility = True
class TOPBAR_MT_editor_menus(Menu):
bl_idname = "TOPBAR_MT_editor_menus"
bl_label = ""
def draw(self, context):
layout = self.layout
layout.menu("TOPBAR_MT_file")
layout.menu("TOPBAR_MT_edit")
layout.menu("TOPBAR_MT_render")
layout.menu("TOPBAR_MT_window")
layout.menu("TOPBAR_MT_help")
class TOPBAR_MT_file(Menu):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.menu("TOPBAR_MT_file_new", text="New", icon='FILE_NEW')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("TOPBAR_MT_file_open_recent")
layout.operator("wm.revert_mainfile")
layout.operator("wm.recover_last_session")
layout.operator("wm.recover_auto_save", text="Recover Auto Save...")
layout.separator()
layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save As...")
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True
layout.separator()
layout.operator_context = 'INVOKE_AREA'
if any(bpy.utils.app_template_paths()):
app_template = context.preferences.app_template
else:
app_template = None
if app_template:
layout.label(text=bpy.path.display_name(app_template, has_ext=False))
layout.operator("wm.save_homefile")
layout.operator(
"wm.read_factory_settings",
text="Load Factory Settings",
).app_template = app_template
else:
layout.operator("wm.save_homefile")
layout.operator("wm.read_factory_settings")
layout.separator()
layout.operator("preferences.app_template_install", text="Install Application Template...")
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link", text="Link...", icon='LINK_BLEND')
layout.operator("wm.append", text="Append...", icon='APPEND_BLEND')
layout.menu("TOPBAR_MT_file_previews")
layout.separator()
layout.menu("TOPBAR_MT_file_import", icon='IMPORT')
layout.menu("TOPBAR_MT_file_export", icon='EXPORT')
layout.separator()
layout.menu("TOPBAR_MT_file_external_data")
layout.separator()
layout.operator_context = 'EXEC_AREA'
if bpy.data.is_dirty:
layout.operator_context = 'INVOKE_SCREEN' # quit dialog
layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
class TOPBAR_MT_file_new(Menu):
bl_label = "New File"
@staticmethod
def app_template_paths():
import os
template_paths = bpy.utils.app_template_paths()
# expand template paths
app_templates = []
for path in template_paths:
for d in os.listdir(path):
if d.startswith(("__", ".")):
continue
template = os.path.join(path, d)
if os.path.isdir(template):
# template_paths_expand.append(template)
app_templates.append(d)
return sorted(app_templates)
def draw_ex(layout, context, *, use_splash=False, use_more=False):
layout.operator_context = 'EXEC_DEFAULT'
# Limit number of templates in splash screen, spill over into more menu.
paths = TOPBAR_MT_file_new.app_template_paths()
splash_limit = 5
if use_splash:
icon = 'FILE_NEW'
show_more = len(paths) > (splash_limit - 1)
if show_more:
paths = paths[:splash_limit - 2]
elif use_more:
icon = 'FILE_NEW'
paths = paths[splash_limit - 2:]
show_more = False
else:
icon = 'NONE'
show_more = False
# Draw application templates.
if not use_more:
props = layout.operator("wm.read_homefile", text="General", icon=icon)
props.app_template = ""
for d in paths:
props = layout.operator(
"wm.read_homefile",
text=bpy.path.display_name(d),
icon=icon,
)
props.app_template = d
if show_more:
layout.menu("TOPBAR_MT_templates_more", text="...")
def draw(self, context):
TOPBAR_MT_file_new.draw_ex(self.layout, context)
class TOPBAR_MT_templates_more(Menu):
bl_label = "Templates"
def draw(self, context):
bpy.types.TOPBAR_MT_file_new.draw_ex(self.layout, context, use_more=True)
class TOPBAR_MT_file_import(Menu):
bl_idname = "TOPBAR_MT_file_import"
bl_label = "Import"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)")
if bpy.app.build_options.alembic:
self.layout.operator("wm.alembic_import", text="Alembic (.abc)")
class TOPBAR_MT_file_export(Menu):
bl_idname = "TOPBAR_MT_file_export"
bl_label = "Export"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)")
if bpy.app.build_options.alembic:
self.layout.operator("wm.alembic_export", text="Alembic (.abc)")
class TOPBAR_MT_file_external_data(Menu):
bl_label = "External Data"
def draw(self, context):
layout = self.layout
icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT'
layout.operator("file.autopack_toggle", icon=icon)
layout.separator()
pack_all = layout.row()
pack_all.operator("file.pack_all")
pack_all.active = not bpy.data.use_autopack
unpack_all = layout.row()
unpack_all.operator("file.unpack_all")
unpack_all.active = not bpy.data.use_autopack
layout.separator()
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class TOPBAR_MT_file_previews(Menu):
bl_label = "Data Previews"
def draw(self, context):
layout = self.layout
layout.operator("wm.previews_ensure")
layout.operator("wm.previews_batch_generate")
layout.separator()
layout.operator("wm.previews_clear")
layout.operator("wm.previews_batch_clear")
class TOPBAR_MT_render(Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True
props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION')
props.animation = True
props.use_viewport = True
layout.separator()
layout.operator("sound.mixdown", text="Render Audio...")
layout.separator()
layout.operator("render.view_show", text="View Render")
layout.operator("render.play_rendered_anim", text="View Animation")
layout.prop_menu_enum(rd, "display_mode", text="Display Mode")
layout.separator()
layout.prop(rd, "use_lock_interface", text="Lock Interface")
class TOPBAR_MT_edit(Menu):
bl_label = "Edit"
def draw(self, context):
layout = self.layout
layout.operator("ed.undo")
layout.operator("ed.redo")
layout.separator()
layout.operator("ed.undo_history", text="Undo History...")
layout.separator()
layout.operator("screen.repeat_last")
layout.operator("screen.repeat_history", text="Repeat History...")
layout.separator()
layout.operator("screen.redo_last", text="Adjust Last Operation...")
layout.separator()
layout.operator("wm.search_menu", text="Operator Search...", icon='VIEWZOOM')
layout.separator()
# Mainly to expose shortcut since this depends on the context.
props = layout.operator("wm.call_panel", text="Rename Active Item...", icon='OUTLINER_DATA_FONT')
props.name = "TOPBAR_PT_name"
props.keep_open = False
layout.separator()
# Should move elsewhere (impacts outliner & 3D view).
tool_settings = context.tool_settings
layout.prop(tool_settings, "lock_object_mode")
layout.separator()
layout.operator("screen.userpref_show", text="Preferences...", icon='PREFERENCES')
class TOPBAR_MT_window(Menu):
bl_label = "Window"
def draw(self, context):
import sys
layout = self.layout
layout.operator("wm.window_new")
layout.operator("wm.window_new_main")
layout.separator()
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
layout.operator("screen.workspace_cycle", text="Next Workspace").direction = 'NEXT'
layout.operator("screen.workspace_cycle", text="Previous Workspace").direction = 'PREV'
layout.separator()
layout.prop(context.screen, "show_topbar")
layout.prop(context.screen, "show_statusbar")
layout.separator()
layout.operator("screen.screenshot")
if sys.platform[:3] == "win":
layout.separator()
layout.operator("wm.console_toggle", icon='CONSOLE')
if context.scene.render.use_multiview:
layout.separator()
layout.operator("wm.set_stereo_3d")
class TOPBAR_MT_help(Menu):
bl_label = "Help"
def draw(self, context):
# If 'url_prefill_from_blender' becomes slow it could be made into a separate operator
# to avoid constructing the bug report just to show this menu.
from bl_ui_utils.bug_report_url import url_prefill_from_blender
layout = self.layout
show_developer = context.preferences.view.show_developer_ui
layout.operator(
"wm.url_open", text="Manual", icon='HELP',
).url = "https://docs.blender.org/manual/en/dev/"
layout.operator(
"wm.url_open", text="Report a Bug", icon='URL',
).url = url_prefill_from_blender()
layout.separator()
layout.operator(
"wm.url_open", text="User Communities", icon='URL',
).url = "https://www.blender.org/community/"
layout.operator(
"wm.url_open", text="Developer Community", icon='URL',
).url = "https://www.blender.org/get-involved/developers/"
layout.separator()
layout.operator(
"wm.url_open", text="Blender Website", icon='URL',
).url = "https://www.blender.org"
layout.operator(
"wm.url_open", text="Release Notes", icon='URL',
).url = "https://www.blender.org/download/releases/%d-%d/" % bpy.app.version[:2]
layout.operator(
"wm.url_open", text="Credits", icon='URL',
).url = "https://www.blender.org/about/credits/"
layout.separator()
layout.operator(
"wm.url_open", text="Blender Store", icon='URL',
).url = "https://store.blender.org"
layout.operator(
"wm.url_open", text="Development Fund", icon='URL'
).url = "https://fund.blender.org"
layout.operator(
"wm.url_open", text="Donate", icon='URL',
).url = "https://www.blender.org/foundation/donation-payment/"
layout.separator()
if show_developer:
layout.operator(
"wm.url_open", text="Python API Reference", icon='URL',
).url = bpy.types.WM_OT_doc_view._prefix
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.sysinfo")
layout.separator()
layout.operator("wm.splash", icon='BLENDER')
class TOPBAR_MT_file_context_menu(Menu):
bl_label = "File Context Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.read_homefile", text="New", icon='FILE_NEW')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.separator()
layout.operator("wm.link", text="Link...", icon='LINK_BLEND')
layout.operator("wm.append", text="Append...", icon='APPEND_BLEND')
layout.separator()
layout.menu("TOPBAR_MT_file_import", icon='IMPORT')
layout.menu("TOPBAR_MT_file_export", icon='EXPORT')
layout.separator()
layout.operator("screen.userpref_show", text="Preferences...", icon='PREFERENCES')
class TOPBAR_MT_workspace_menu(Menu):
bl_label = "Workspace"
def draw(self, context):
layout = self.layout
layout.operator("workspace.duplicate", text="Duplicate", icon='DUPLICATE')
if len(bpy.data.workspaces) > 1:
layout.operator("workspace.delete", text="Delete", icon='REMOVE')
layout.separator()
layout.operator("workspace.reorder_to_front", text="Reorder to Front", icon='TRIA_LEFT_BAR')
layout.operator("workspace.reorder_to_back", text="Reorder to Back", icon='TRIA_RIGHT_BAR')
layout.separator()
# For key binding discoverability.
props = layout.operator("screen.workspace_cycle", text="Previous Workspace")
props.direction = 'PREV'
props = layout.operator("screen.workspace_cycle", text="Next Workspace")
props.direction = 'NEXT'
class TOPBAR_PT_active_tool(Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_category = ""
bl_context = ".active_tool" # dot on purpose (access from tool settings)
bl_label = "Active Tool"
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
# Panel display of topbar tool settings.
# currently displays in tool settings, keep here since the same functionality is used for the topbar.
layout.use_property_split = True
layout.use_property_decorate = False
from .space_toolsystem_common import ToolSelectPanelHelper
ToolSelectPanelHelper.draw_active_tool_header(context, layout, show_tool_name=True)
# Grease Pencil Object - Primitive curve
class TOPBAR_PT_gpencil_primitive(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Primitives"
def draw(self, context):
settings = context.tool_settings.gpencil_sculpt
layout = self.layout
# Curve
layout.template_curve_mapping(settings, "thickness_primitive_curve", brush=True)
# Grease Pencil Fill
class TOPBAR_PT_gpencil_fill(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Advanced"
@staticmethod
def draw(self, context):
paint = context.tool_settings.gpencil_paint
brush = paint.brush
gp_settings = brush.gpencil_settings
layout = self.layout
# Fill
row = layout.row(align=True)
row.prop(gp_settings, "fill_factor", text="Resolution")
if gp_settings.fill_draw_mode != 'STROKE':
row = layout.row(align=True)
row.prop(gp_settings, "show_fill", text="Ignore Transparent Strokes")
row = layout.row(align=True)
row.prop(gp_settings, "fill_threshold", text="Threshold")
# Only a popover
class TOPBAR_PT_name(Panel):
bl_space_type = 'TOPBAR' # dummy
bl_region_type = 'WINDOW'
bl_label = "Rename Active Item"
bl_ui_units_x = 14
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
# Edit first editable button in popup
def row_with_icon(layout, icon):
row = layout.row()
row.activate_init = True
row.label(icon=icon)
return row
mode = context.mode
scene = context.scene
space = context.space_data
space_type = None if (space is None) else space.type
found = False
if space_type == 'SEQUENCE_EDITOR':
layout.label(text="Sequence Strip Name")
item = getattr(scene.sequence_editor, "active_strip")
if item:
row = row_with_icon(layout, 'SEQUENCE')
row.prop(item, "name", text="")
found = True
elif space_type == 'NODE_EDITOR':
layout.label(text="Node Name")
item = context.active_node
if item:
row = row_with_icon(layout, 'NODE')
row.prop(item, "name", text="")
found = True
else:
if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object):
layout.label(text="Bone Name")
item = context.active_pose_bone
if item:
row = row_with_icon(layout, 'BONE_DATA')
row.prop(item, "name", text="")
found = True
elif mode == 'EDIT_ARMATURE':
layout.label(text="Bone Name")
item = context.active_bone
if item:
row = row_with_icon(layout, 'BONE_DATA')
row.prop(item, "name", text="")
found = True
else:
layout.label(text="Object Name")
item = context.object
if item:
row = row_with_icon(layout, 'OBJECT_DATA')
row.prop(item, "name", text="")
found = True
if not found:
row = row_with_icon(layout, 'ERROR')
row.label(text="No active item")
classes = (
TOPBAR_HT_upper_bar,
TOPBAR_HT_lower_bar,
TOPBAR_MT_file_context_menu,
TOPBAR_MT_workspace_menu,
TOPBAR_MT_editor_menus,
TOPBAR_MT_file,
TOPBAR_MT_file_new,
TOPBAR_MT_templates_more,
TOPBAR_MT_file_import,
TOPBAR_MT_file_export,
TOPBAR_MT_file_external_data,
TOPBAR_MT_file_previews,
TOPBAR_MT_edit,
TOPBAR_MT_render,
TOPBAR_MT_window,
TOPBAR_MT_help,
TOPBAR_PT_active_tool,
TOPBAR_PT_gpencil_layers,
TOPBAR_PT_gpencil_primitive,
TOPBAR_PT_gpencil_fill,
TOPBAR_PT_name,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)