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blender-archive/source/blender/gpu/tests
Clément Foucault 28db19433e GPU: Math: Add floatBitsToOrderedInt and orderedIntBitsToFloat
These allow the usage of `atomicMin` and `atomicMax` function with float
values as there is no overload for these types in GLSL.

This also allows signed 0 preservation.
2023-01-16 00:39:57 +01:00
..
2022-09-06 08:43:40 -03:00
2023-01-07 00:18:54 +01:00
2022-11-15 13:14:05 +01:00
2022-11-15 13:14:05 +01:00