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blender-archive/source
Campbell Barton 4f4bd27512 bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs
was printing transposed, also nicer printing.

>>> from mathutils import Matrix
>>> Matrix()
Matrix((1.0, 0.0, 0.0, 0.0),
       (0.0, 1.0, 0.0, 0.0),
       (0.0, 0.0, 1.0, 0.0),
       (0.0, 0.0, 0.0, 1.0))

was...
Matrix((1.000000, 0.000000, 0.000000, 0.000000), (0.000000, 1.000000, 0.000000, 0.000000), (0.000000, 0.000000, 1.000000, 0.000000), (0.000000, 0.000000, 0.000000, 1.000000))
2010-11-12 02:50:57 +00:00
..
2010-09-05 07:08:21 +00:00
2010-11-11 06:22:55 +00:00