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blender-archive/source/blender/blenkernel/BKE_main_idmap.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

86 lines
3.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bke
*
* API to generate and use a mapping from [ID type & name] to [id pointer], within a given Main
* data-base.
*
* \note `BKE_main` files are for operations over the Main database itself, or generating extra
* temp data to help working with it. Those should typically not affect the data-blocks themselves.
*
* \section Function Names
*
* - `BKE_main_idmap_` Should be used for functions in that file.
*/
#include "BLI_compiler_attrs.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ID;
struct IDNameLib_Map;
struct Main;
enum {
MAIN_IDMAP_TYPE_NAME = 1 << 0,
MAIN_IDMAP_TYPE_UUID = 1 << 1,
};
/**
* Generate mapping from ID type/name to ID pointer for given \a bmain.
*
* \note When used during undo/redo, there is no guaranty that ID pointers from UI area are not
* pointing to freed memory (when some IDs have been deleted). To avoid crashes in those cases, one
* can provide the 'old' (aka current) Main database as reference. #BKE_main_idmap_lookup_id will
* then check that given ID does exist in \a old_bmain before trying to use it.
*
* \param create_valid_ids_set: If \a true, generate a reference to prevent freed memory accesses.
* \param old_bmain: If not NULL, its IDs will be added the valid references set.
*/
struct IDNameLib_Map *BKE_main_idmap_create(struct Main *bmain,
bool create_valid_ids_set,
struct Main *old_bmain,
int idmap_types) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1);
void BKE_main_idmap_destroy(struct IDNameLib_Map *id_map) ATTR_NONNULL();
void BKE_main_idmap_insert_id(struct IDNameLib_Map *id_map, struct ID *id) ATTR_NONNULL();
void BKE_main_idmap_remove_id(struct IDNameLib_Map *id_map, struct ID *id) ATTR_NONNULL();
struct Main *BKE_main_idmap_main_get(struct IDNameLib_Map *id_map) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();
struct ID *BKE_main_idmap_lookup_name(struct IDNameLib_Map *id_map,
short id_type,
const char *name,
const struct Library *lib) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 3);
struct ID *BKE_main_idmap_lookup_id(struct IDNameLib_Map *id_map,
const struct ID *id) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2);
struct ID *BKE_main_idmap_lookup_uuid(struct IDNameLib_Map *id_map,
uint session_uuid) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
#ifdef __cplusplus
}
#endif