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blender-archive/source/blender/blenkernel/BKE_texture.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

114 lines
3.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Brush;
struct ColorBand;
struct FreestyleLineStyle;
struct ImagePool;
struct LibraryForeachIDData;
struct MTex;
struct Main;
struct ParticleSettings;
struct PointDensity;
struct Tex;
struct TexMapping;
struct TexResult;
/** #ColorBand.data length. */
#define MAXCOLORBAND 32
/**
* Utility for all IDs using those texture slots.
*/
void BKE_texture_mtex_foreach_id(struct LibraryForeachIDData *data, struct MTex *mtex);
void BKE_texture_default(struct Tex *tex);
struct Tex *BKE_texture_add(struct Main *bmain, const char *name);
void BKE_texture_type_set(struct Tex *tex, int type);
void BKE_texture_mtex_default(struct MTex *mtex);
struct MTex *BKE_texture_mtex_add(void);
/**
* Slot -1 for first free ID.
*/
struct MTex *BKE_texture_mtex_add_id(struct ID *id, int slot);
/* UNUSED */
// void autotexname(struct Tex *tex);
struct Tex *give_current_linestyle_texture(struct FreestyleLineStyle *linestyle);
struct Tex *give_current_brush_texture(struct Brush *br);
struct Tex *give_current_particle_texture(struct ParticleSettings *part);
bool give_active_mtex(struct ID *id, struct MTex ***mtex_ar, short *act);
void set_active_mtex(struct ID *id, short act);
void set_current_brush_texture(struct Brush *br, struct Tex *tex);
void set_current_linestyle_texture(struct FreestyleLineStyle *linestyle, struct Tex *tex);
void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex);
struct TexMapping *BKE_texture_mapping_add(int type);
void BKE_texture_mapping_default(struct TexMapping *texmap, int type);
void BKE_texture_mapping_init(struct TexMapping *texmap);
struct ColorMapping *BKE_texture_colormapping_add(void);
void BKE_texture_colormapping_default(struct ColorMapping *colormap);
void BKE_texture_pointdensity_init_data(struct PointDensity *pd);
void BKE_texture_pointdensity_free_data(struct PointDensity *pd);
void BKE_texture_pointdensity_free(struct PointDensity *pd);
struct PointDensity *BKE_texture_pointdensity_add(void);
struct PointDensity *BKE_texture_pointdensity_copy(const struct PointDensity *pd, int flag);
bool BKE_texture_dependsOnTime(const struct Tex *texture);
/**
* \returns true if this texture can use its #Texture.ima (even if its NULL).
*/
bool BKE_texture_is_image_user(const struct Tex *tex);
void BKE_texture_get_value_ex(const struct Scene *scene,
struct Tex *texture,
const float *tex_co,
struct TexResult *texres,
struct ImagePool *pool,
bool use_color_management);
void BKE_texture_get_value(const struct Scene *scene,
struct Tex *texture,
const float *tex_co,
struct TexResult *texres,
bool use_color_management);
/**
* Make sure all images used by texture are loaded into pool.
*/
void BKE_texture_fetch_images_for_pool(struct Tex *texture, struct ImagePool *pool);
#ifdef __cplusplus
}
#endif