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blender-archive/source/blender/blenlib/BLI_astar.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

170 lines
5.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bli
* \brief An implementation of the A* (AStar) algorithm to solve shortest path problem.
*/
#include "BLI_utildefines.h"
#include "BLI_bitmap.h"
#ifdef __cplusplus
extern "C" {
#endif
/* -------------------------------------------------------------------- */
typedef struct BLI_AStarGNLink {
int nodes[2];
float cost;
void *custom_data;
} BLI_AStarGNLink;
typedef struct BLI_AStarGNode {
struct ListBase neighbor_links;
void *custom_data;
} BLI_AStarGNode;
typedef struct BLI_AStarSolution {
/* Final 'most useful' data. */
/** Number of steps (i.e. walked links) in path
* (nodes num, including start and end, is steps + 1). */
int steps;
/** Store the path, in reversed order (from destination to source node), as indices. */
int *prev_nodes;
/** Indices are nodes' ones, as prev_nodes, but they map to relevant link. */
BLI_AStarGNLink **prev_links;
void *custom_data;
/* Mostly runtime data. */
BLI_bitmap *done_nodes;
float *g_costs;
int *g_steps;
struct MemArena *mem; /* Memory arena. */
} BLI_AStarSolution;
typedef struct BLI_AStarGraph {
int node_num;
BLI_AStarGNode *nodes;
void *custom_data;
struct MemArena *mem; /* Memory arena. */
} BLI_AStarGraph;
/**
* Initialize a node in A* graph.
*
* \param custom_data: an opaque pointer attached to this link,
* available e.g. to cost callback function.
*/
void BLI_astar_node_init(BLI_AStarGraph *as_graph, int node_index, void *custom_data);
/**
* Add a link between two nodes of our A* graph.
*
* \param cost: The 'length' of the link
* (actual distance between two vertices or face centers e.g.).
* \param custom_data: An opaque pointer attached to this link,
* available e.g. to cost callback function.
*/
void BLI_astar_node_link_add(
BLI_AStarGraph *as_graph, int node1_index, int node2_index, float cost, void *custom_data);
/**
* \return The index of the other node of given link.
*/
int BLI_astar_node_link_other_node(BLI_AStarGNLink *lnk, int idx);
/**
* Initialize a solution data for given A* graph. Does not compute anything!
*
* \param custom_data: an opaque pointer attached to this link, available e.g
* . to cost callback function.
*
* \note BLI_AStarSolution stores nearly all data needed during solution compute.
*/
void BLI_astar_solution_init(BLI_AStarGraph *as_graph,
BLI_AStarSolution *as_solution,
void *custom_data);
/**
* Clear given solution's data, but does not release its memory.
* Avoids having to recreate/allocate a memarena in loops, e.g.
*
* \note This *has to be called* between each path solving.
*/
void BLI_astar_solution_clear(BLI_AStarSolution *as_solution);
/**
* Release the memory allocated for this solution.
*/
void BLI_astar_solution_free(BLI_AStarSolution *as_solution);
/**
* Callback computing the current cost (distance) to next node,
* and the estimated overall cost to destination node
* (A* expects this estimation to always be less or equal than actual shortest path
* from next node to destination one).
*
* \param link: the graph link between current node and next one.
* \param node_idx_curr: current node index.
* \param node_idx_next: next node index.
* \param node_idx_dst: destination node index.
*/
typedef float (*astar_f_cost)(BLI_AStarGraph *as_graph,
BLI_AStarSolution *as_solution,
BLI_AStarGNLink *link,
int node_idx_curr,
int node_idx_next,
int node_idx_dst);
/**
* Initialize an A* graph. Total number of nodes must be known.
*
* Nodes might be e.g. vertices, faces, ... etc.
*
* \param custom_data: an opaque pointer attached to this link,
* available e.g. to cost callback function.
*/
void BLI_astar_graph_init(BLI_AStarGraph *as_graph, int node_num, void *custom_data);
void BLI_astar_graph_free(BLI_AStarGraph *as_graph);
/**
* Solve a path in given graph, using given 'cost' callback function.
*
* \param max_steps: maximum number of nodes the found path may have.
* Useful in performance-critical usages.
* If no path is found within given steps, returns false too.
* \return true if a path was found, false otherwise.
*/
bool BLI_astar_graph_solve(BLI_AStarGraph *as_graph,
int node_index_src,
int node_index_dst,
astar_f_cost f_cost_cb,
BLI_AStarSolution *r_solution,
int max_steps);
#ifdef __cplusplus
}
#endif