To convert old code to the current convention and use a single code style.
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2012, Blender Foundation.
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*/
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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namespace blender::compositor {
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/**
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* Class with implementation of keying despill node
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*/
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class KeyingDespillOperation : public MultiThreadedOperation {
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protected:
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SocketReader *pixel_reader_;
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SocketReader *screen_reader_;
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float despill_factor_;
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float color_balance_;
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public:
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KeyingDespillOperation();
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void init_execution() override;
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void deinit_execution() override;
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void set_despill_factor(float value)
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{
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despill_factor_ = value;
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}
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void set_color_balance(float value)
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{
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color_balance_ = value;
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}
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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