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blender-archive/source/blender/compositor/operations/COM_KeyingDespillOperation.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

58 lines
1.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2012, Blender Foundation.
*/
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
/**
* Class with implementation of keying despill node
*/
class KeyingDespillOperation : public MultiThreadedOperation {
protected:
SocketReader *pixel_reader_;
SocketReader *screen_reader_;
float despill_factor_;
float color_balance_;
public:
KeyingDespillOperation();
void init_execution() override;
void deinit_execution() override;
void set_despill_factor(float value)
{
despill_factor_ = value;
}
void set_color_balance(float value)
{
color_balance_ = value;
}
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor