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blender-archive/source/blender/compositor/operations/COM_ScreenLensDistortionOperation.cc
2021-10-13 23:41:14 +02:00

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ScreenLensDistortionOperation.h"
#include "COM_ConstantOperation.h"
#include "BLI_rand.h"
#include "PIL_time.h"
namespace blender::compositor {
ScreenLensDistortionOperation::ScreenLensDistortionOperation()
{
this->add_input_socket(DataType::Color);
this->add_input_socket(DataType::Value);
this->add_input_socket(DataType::Value);
this->add_output_socket(DataType::Color);
flags_.complex = true;
input_program_ = nullptr;
distortion_ = 0.0f;
dispersion_ = 0.0f;
distortion_const_ = false;
dispersion_const_ = false;
variables_ready_ = false;
}
void ScreenLensDistortionOperation::set_distortion(float distortion)
{
distortion_ = distortion;
distortion_const_ = true;
}
void ScreenLensDistortionOperation::set_dispersion(float dispersion)
{
dispersion_ = dispersion;
dispersion_const_ = true;
}
void ScreenLensDistortionOperation::init_data()
{
cx_ = 0.5f * (float)get_width();
cy_ = 0.5f * (float)get_height();
switch (execution_model_) {
case eExecutionModel::FullFrame: {
NodeOperation *distortion_op = get_input_operation(1);
NodeOperation *dispersion_op = get_input_operation(2);
if (!distortion_const_ && distortion_op->get_flags().is_constant_operation) {
distortion_ = static_cast<ConstantOperation *>(distortion_op)->get_constant_elem()[0];
}
if (!dispersion_const_ && distortion_op->get_flags().is_constant_operation) {
dispersion_ = static_cast<ConstantOperation *>(dispersion_op)->get_constant_elem()[0];
}
update_variables(distortion_, dispersion_);
break;
}
case eExecutionModel::Tiled: {
/* If both are constant, init variables once. */
if (distortion_const_ && dispersion_const_) {
update_variables(distortion_, dispersion_);
variables_ready_ = true;
}
break;
}
}
}
void ScreenLensDistortionOperation::init_execution()
{
input_program_ = this->get_input_socket_reader(0);
this->init_mutex();
uint rng_seed = (uint)(PIL_check_seconds_timer_i() & UINT_MAX);
rng_seed ^= (uint)POINTER_AS_INT(input_program_);
rng_ = BLI_rng_new(rng_seed);
}
void *ScreenLensDistortionOperation::initialize_tile_data(rcti * /*rect*/)
{
void *buffer = input_program_->initialize_tile_data(nullptr);
/* get distortion/dispersion values once, by reading inputs at (0,0)
* XXX this assumes invariable values (no image inputs),
* we don't have a nice generic system for that yet
*/
if (!variables_ready_) {
this->lock_mutex();
if (!distortion_const_) {
float result[4];
get_input_socket_reader(1)->read_sampled(result, 0, 0, PixelSampler::Nearest);
distortion_ = result[0];
}
if (!dispersion_const_) {
float result[4];
get_input_socket_reader(2)->read_sampled(result, 0, 0, PixelSampler::Nearest);
dispersion_ = result[0];
}
update_variables(distortion_, dispersion_);
variables_ready_ = true;
this->unlock_mutex();
}
return buffer;
}
void ScreenLensDistortionOperation::get_uv(const float xy[2], float uv[2]) const
{
uv[0] = sc_ * ((xy[0] + 0.5f) - cx_) / cx_;
uv[1] = sc_ * ((xy[1] + 0.5f) - cy_) / cy_;
}
void ScreenLensDistortionOperation::distort_uv(const float uv[2], float t, float xy[2]) const
{
float d = 1.0f / (1.0f + sqrtf(t));
xy[0] = (uv[0] * d + 0.5f) * get_width() - 0.5f;
xy[1] = (uv[1] * d + 0.5f) * get_height() - 0.5f;
}
bool ScreenLensDistortionOperation::get_delta(float r_sq,
float k4,
const float uv[2],
float delta[2]) const
{
float t = 1.0f - k4 * r_sq;
if (t >= 0.0f) {
distort_uv(uv, t, delta);
return true;
}
return false;
}
void ScreenLensDistortionOperation::accumulate(const MemoryBuffer *buffer,
int a,
int b,
float r_sq,
const float uv[2],
const float delta[3][2],
float sum[4],
int count[3]) const
{
float color[4];
float dsf = len_v2v2(delta[a], delta[b]) + 1.0f;
int ds = jitter_ ? (dsf < 4.0f ? 2 : (int)sqrtf(dsf)) : (int)dsf;
float sd = 1.0f / (float)ds;
float k4 = k4_[a];
float dk4 = dk4_[a];
for (float z = 0; z < ds; z++) {
float tz = (z + (jitter_ ? BLI_rng_get_float(rng_) : 0.5f)) * sd;
float t = 1.0f - (k4 + tz * dk4) * r_sq;
float xy[2];
distort_uv(uv, t, xy);
switch (execution_model_) {
case eExecutionModel::Tiled:
buffer->read_bilinear(color, xy[0], xy[1]);
break;
case eExecutionModel::FullFrame:
buffer->read_elem_bilinear(xy[0], xy[1], color);
break;
}
sum[a] += (1.0f - tz) * color[a];
sum[b] += (tz)*color[b];
count[a]++;
count[b]++;
}
}
void ScreenLensDistortionOperation::execute_pixel(float output[4], int x, int y, void *data)
{
MemoryBuffer *buffer = (MemoryBuffer *)data;
float xy[2] = {(float)x, (float)y};
float uv[2];
get_uv(xy, uv);
float uv_dot = len_squared_v2(uv);
int count[3] = {0, 0, 0};
float delta[3][2];
float sum[4] = {0, 0, 0, 0};
bool valid_r = get_delta(uv_dot, k4_[0], uv, delta[0]);
bool valid_g = get_delta(uv_dot, k4_[1], uv, delta[1]);
bool valid_b = get_delta(uv_dot, k4_[2], uv, delta[2]);
if (valid_r && valid_g && valid_b) {
accumulate(buffer, 0, 1, uv_dot, uv, delta, sum, count);
accumulate(buffer, 1, 2, uv_dot, uv, delta, sum, count);
if (count[0]) {
output[0] = 2.0f * sum[0] / (float)count[0];
}
if (count[1]) {
output[1] = 2.0f * sum[1] / (float)count[1];
}
if (count[2]) {
output[2] = 2.0f * sum[2] / (float)count[2];
}
/* set alpha */
output[3] = 1.0f;
}
else {
zero_v4(output);
}
}
void ScreenLensDistortionOperation::deinit_execution()
{
this->deinit_mutex();
input_program_ = nullptr;
BLI_rng_free(rng_);
}
void ScreenLensDistortionOperation::determineUV(float result[6], float x, float y) const
{
const float xy[2] = {x, y};
float uv[2];
get_uv(xy, uv);
float uv_dot = len_squared_v2(uv);
copy_v2_v2(result + 0, xy);
copy_v2_v2(result + 2, xy);
copy_v2_v2(result + 4, xy);
get_delta(uv_dot, k4_[0], uv, result + 0);
get_delta(uv_dot, k4_[1], uv, result + 2);
get_delta(uv_dot, k4_[2], uv, result + 4);
}
bool ScreenLensDistortionOperation::determine_depending_area_of_interest(
rcti * /*input*/, ReadBufferOperation *read_operation, rcti *output)
{
rcti new_input_value;
new_input_value.xmin = 0;
new_input_value.ymin = 0;
new_input_value.xmax = 2;
new_input_value.ymax = 2;
NodeOperation *operation = get_input_operation(1);
if (operation->determine_depending_area_of_interest(&new_input_value, read_operation, output)) {
return true;
}
operation = get_input_operation(2);
if (operation->determine_depending_area_of_interest(&new_input_value, read_operation, output)) {
return true;
}
/* XXX the original method of estimating the area-of-interest does not work
* it assumes a linear increase/decrease of mapped coordinates, which does not
* yield correct results for the area and leaves uninitialized buffer areas.
* So now just use the full image area, which may not be as efficient but works at least ...
*/
#if 1
rcti image_input;
operation = get_input_operation(0);
image_input.xmax = operation->get_width();
image_input.xmin = 0;
image_input.ymax = operation->get_height();
image_input.ymin = 0;
if (operation->determine_depending_area_of_interest(&image_input, read_operation, output)) {
return true;
}
return false;
#else
rcti new_input;
const float margin = 2;
BLI_rcti_init_minmax(&new_input);
if (dispersion_const_ && distortion_const_) {
/* update from fixed distortion/dispersion */
# define UPDATE_INPUT(x, y) \
{ \
float coords[6]; \
determineUV(coords, x, y); \
new_input.xmin = min_ffff(new_input.xmin, coords[0], coords[2], coords[4]); \
new_input.ymin = min_ffff(new_input.ymin, coords[1], coords[3], coords[5]); \
new_input.xmax = max_ffff(new_input.xmax, coords[0], coords[2], coords[4]); \
new_input.ymax = max_ffff(new_input.ymax, coords[1], coords[3], coords[5]); \
} \
(void)0
UPDATE_INPUT(input->xmin, input->xmax);
UPDATE_INPUT(input->xmin, input->ymax);
UPDATE_INPUT(input->xmax, input->ymax);
UPDATE_INPUT(input->xmax, input->ymin);
# undef UPDATE_INPUT
}
else {
/* use maximum dispersion 1.0 if not const */
float dispersion = dispersion_const_ ? dispersion_ : 1.0f;
# define UPDATE_INPUT(x, y, distortion) \
{ \
float coords[6]; \
update_variables(distortion, dispersion); \
determineUV(coords, x, y); \
new_input.xmin = min_ffff(new_input.xmin, coords[0], coords[2], coords[4]); \
new_input.ymin = min_ffff(new_input.ymin, coords[1], coords[3], coords[5]); \
new_input.xmax = max_ffff(new_input.xmax, coords[0], coords[2], coords[4]); \
new_input.ymax = max_ffff(new_input.ymax, coords[1], coords[3], coords[5]); \
} \
(void)0
if (distortion_const_) {
/* update from fixed distortion */
UPDATE_INPUT(input->xmin, input->xmax, distortion_);
UPDATE_INPUT(input->xmin, input->ymax, distortion_);
UPDATE_INPUT(input->xmax, input->ymax, distortion_);
UPDATE_INPUT(input->xmax, input->ymin, distortion_);
}
else {
/* update from min/max distortion (-1..1) */
UPDATE_INPUT(input->xmin, input->xmax, -1.0f);
UPDATE_INPUT(input->xmin, input->ymax, -1.0f);
UPDATE_INPUT(input->xmax, input->ymax, -1.0f);
UPDATE_INPUT(input->xmax, input->ymin, -1.0f);
UPDATE_INPUT(input->xmin, input->xmax, 1.0f);
UPDATE_INPUT(input->xmin, input->ymax, 1.0f);
UPDATE_INPUT(input->xmax, input->ymax, 1.0f);
UPDATE_INPUT(input->xmax, input->ymin, 1.0f);
# undef UPDATE_INPUT
}
}
new_input.xmin -= margin;
new_input.ymin -= margin;
new_input.xmax += margin;
new_input.ymax += margin;
operation = get_input_operation(0);
if (operation->determine_depending_area_of_interest(&new_input, read_operation, output)) {
return true;
}
return false;
#endif
}
void ScreenLensDistortionOperation::update_variables(float distortion, float dispersion)
{
k_[1] = max_ff(min_ff(distortion, 1.0f), -0.999f);
/* Smaller dispersion range for somewhat more control. */
float d = 0.25f * max_ff(min_ff(dispersion, 1.0f), 0.0f);
k_[0] = max_ff(min_ff((k_[1] + d), 1.0f), -0.999f);
k_[2] = max_ff(min_ff((k_[1] - d), 1.0f), -0.999f);
maxk_ = max_fff(k_[0], k_[1], k_[2]);
sc_ = (fit_ && (maxk_ > 0.0f)) ? (1.0f / (1.0f + 2.0f * maxk_)) : (1.0f / (1.0f + maxk_));
dk4_[0] = 4.0f * (k_[1] - k_[0]);
dk4_[1] = 4.0f * (k_[2] - k_[1]);
dk4_[2] = 0.0f; /* unused */
mul_v3_v3fl(k4_, k_, 4.0f);
}
void ScreenLensDistortionOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
{
switch (execution_model_) {
case eExecutionModel::FullFrame: {
set_determined_canvas_modifier([=](rcti &canvas) {
/* Ensure screen space. */
BLI_rcti_translate(&canvas, -canvas.xmin, -canvas.ymin);
});
break;
}
default:
break;
}
NodeOperation::determine_canvas(preferred_area, r_area);
}
void ScreenLensDistortionOperation::get_area_of_interest(const int input_idx,
const rcti &UNUSED(output_area),
rcti &r_input_area)
{
if (input_idx != 0) {
/* Dispersion and distortion inputs are used as constants only. */
r_input_area = COM_CONSTANT_INPUT_AREA_OF_INTEREST;
}
/* XXX the original method of estimating the area-of-interest does not work
* it assumes a linear increase/decrease of mapped coordinates, which does not
* yield correct results for the area and leaves uninitialized buffer areas.
* So now just use the full image area, which may not be as efficient but works at least ...
*/
#if 1
NodeOperation *image = get_input_operation(0);
r_input_area = image->get_canvas();
#else /* Original method in tiled implementation. */
rcti new_input;
const float margin = 2;
BLI_rcti_init_minmax(&new_input);
if (dispersion_const_ && distortion_const_) {
/* update from fixed distortion/dispersion */
# define UPDATE_INPUT(x, y) \
{ \
float coords[6]; \
determineUV(coords, x, y); \
new_input.xmin = min_ffff(new_input.xmin, coords[0], coords[2], coords[4]); \
new_input.ymin = min_ffff(new_input.ymin, coords[1], coords[3], coords[5]); \
new_input.xmax = max_ffff(new_input.xmax, coords[0], coords[2], coords[4]); \
new_input.ymax = max_ffff(new_input.ymax, coords[1], coords[3], coords[5]); \
} \
(void)0
UPDATE_INPUT(input->xmin, input->xmax);
UPDATE_INPUT(input->xmin, input->ymax);
UPDATE_INPUT(input->xmax, input->ymax);
UPDATE_INPUT(input->xmax, input->ymin);
# undef UPDATE_INPUT
}
else {
/* use maximum dispersion 1.0 if not const */
float dispersion = dispersion_const_ ? dispersion_ : 1.0f;
# define UPDATE_INPUT(x, y, distortion) \
{ \
float coords[6]; \
update_variables(distortion, dispersion); \
determineUV(coords, x, y); \
new_input.xmin = min_ffff(new_input.xmin, coords[0], coords[2], coords[4]); \
new_input.ymin = min_ffff(new_input.ymin, coords[1], coords[3], coords[5]); \
new_input.xmax = max_ffff(new_input.xmax, coords[0], coords[2], coords[4]); \
new_input.ymax = max_ffff(new_input.ymax, coords[1], coords[3], coords[5]); \
} \
(void)0
if (distortion_const_) {
/* update from fixed distortion */
UPDATE_INPUT(input->xmin, input->xmax, distortion_);
UPDATE_INPUT(input->xmin, input->ymax, distortion_);
UPDATE_INPUT(input->xmax, input->ymax, distortion_);
UPDATE_INPUT(input->xmax, input->ymin, distortion_);
}
else {
/* update from min/max distortion (-1..1) */
UPDATE_INPUT(input->xmin, input->xmax, -1.0f);
UPDATE_INPUT(input->xmin, input->ymax, -1.0f);
UPDATE_INPUT(input->xmax, input->ymax, -1.0f);
UPDATE_INPUT(input->xmax, input->ymin, -1.0f);
UPDATE_INPUT(input->xmin, input->xmax, 1.0f);
UPDATE_INPUT(input->xmin, input->ymax, 1.0f);
UPDATE_INPUT(input->xmax, input->ymax, 1.0f);
UPDATE_INPUT(input->xmax, input->ymin, 1.0f);
# undef UPDATE_INPUT
}
}
new_input.xmin -= margin;
new_input.ymin -= margin;
new_input.xmax += margin;
new_input.ymax += margin;
operation = get_input_operation(0);
if (operation->determine_depending_area_of_interest(&new_input, read_operation, output)) {
return true;
}
return false;
#endif
}
void ScreenLensDistortionOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *input_image = inputs[0];
for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
float xy[2] = {(float)it.x, (float)it.y};
float uv[2];
get_uv(xy, uv);
const float uv_dot = len_squared_v2(uv);
float delta[3][2];
const bool valid_r = get_delta(uv_dot, k4_[0], uv, delta[0]);
const bool valid_g = get_delta(uv_dot, k4_[1], uv, delta[1]);
const bool valid_b = get_delta(uv_dot, k4_[2], uv, delta[2]);
if (!(valid_r && valid_g && valid_b)) {
zero_v4(it.out);
continue;
}
int count[3] = {0, 0, 0};
float sum[4] = {0, 0, 0, 0};
accumulate(input_image, 0, 1, uv_dot, uv, delta, sum, count);
accumulate(input_image, 1, 2, uv_dot, uv, delta, sum, count);
if (count[0]) {
it.out[0] = 2.0f * sum[0] / (float)count[0];
}
if (count[1]) {
it.out[1] = 2.0f * sum[1] / (float)count[1];
}
if (count[2]) {
it.out[2] = 2.0f * sum[2] / (float)count[2];
}
/* Set alpha. */
it.out[3] = 1.0f;
}
}
} // namespace blender::compositor