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blender-archive/source/blender/compositor/operations/COM_ViewerOperation.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

144 lines
3.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "BKE_global.h"
#include "BLI_rect.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_image_types.h"
namespace blender::compositor {
class ViewerOperation : public MultiThreadedOperation {
private:
/* TODO(manzanilla): To be removed together with tiled implementation. */
float *output_buffer_;
float *depth_buffer_;
Image *image_;
ImageUser *image_user_;
bool active_;
float center_x_;
float center_y_;
ChunkOrdering chunk_order_;
bool do_depth_buffer_;
ImBuf *ibuf_;
bool use_alpha_input_;
const RenderData *rd_;
const char *view_name_;
const ColorManagedViewSettings *view_settings_;
const ColorManagedDisplaySettings *display_settings_;
SocketReader *image_input_;
SocketReader *alpha_input_;
SocketReader *depth_input_;
int display_width_;
int display_height_;
public:
ViewerOperation();
void init_execution() override;
void deinit_execution() override;
void execute_region(rcti *rect, unsigned int tile_number) override;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
bool is_output_operation(bool /*rendering*/) const override
{
if (G.background) {
return false;
}
return is_active_viewer_output();
}
void set_image(Image *image)
{
image_ = image;
}
void set_image_user(ImageUser *image_user)
{
image_user_ = image_user;
}
bool is_active_viewer_output() const override
{
return active_;
}
void set_active(bool active)
{
active_ = active;
}
void setCenterX(float centerX)
{
center_x_ = centerX;
}
void setCenterY(float centerY)
{
center_y_ = centerY;
}
void set_chunk_order(ChunkOrdering tile_order)
{
chunk_order_ = tile_order;
}
float getCenterX() const
{
return center_x_;
}
float getCenterY() const
{
return center_y_;
}
ChunkOrdering get_chunk_order() const
{
return chunk_order_;
}
eCompositorPriority get_render_priority() const override;
void set_use_alpha_input(bool value)
{
use_alpha_input_ = value;
}
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
void set_view_name(const char *view_name)
{
view_name_ = view_name;
}
void set_view_settings(const ColorManagedViewSettings *view_settings)
{
view_settings_ = view_settings;
}
void set_display_settings(const ColorManagedDisplaySettings *display_settings)
{
display_settings_ = display_settings;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
void clear_display_buffer();
private:
void update_image(const rcti *rect);
void init_image();
};
} // namespace blender::compositor