During sprite fright loading of complex scenes would spend a long time in remapping ID's
The remapping process is done on a per ID instance that resulted in a very time consuming
process that goes over every possible ID reference to find out if it needs to be updated.
If there are N of references to ID blocks and there are M ID blocks that needed to be remapped
it would take N*M checks. These checks are scattered around the place and memory.
Each reference would only be updated at most once, but most of the time no update is needed at all.
Idea: By grouping the changes together will reduce the number of checks resulting in improved performance.
This would only require N checks. Additional benefits is improved data locality as data is only loaded once
in the L2 cache.
It has be implemented for the resyncing process and UI editors.
On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went
from 170 seconds to 145 seconds (during hotspot recording).
After this patch has been applied we could add similar approach
to references (references between data blocks) and functionality (tagged deletion).
In my understanding this could reduce the resyncing process to less than a second.
Opening the village production file between 10 and 20 seconds.
Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`)
* Master {F12769210 size=full}
* This patch {F12769211 size=full}
Reviewed By: mont29
Maniphest Tasks: T94185
Differential Revision: https://developer.blender.org/D13615
1001 lines
30 KiB
C
1001 lines
30 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup spbuttons
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*/
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#include <stdio.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_bitmap.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_gpencil_modifier.h" /* Types for registering panels. */
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#include "BKE_lib_remap.h"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "BKE_shader_fx.h"
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#include "ED_buttons.h"
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#include "ED_screen.h"
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#include "ED_space_api.h"
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#include "ED_view3d.h" /* To draw toolbar UI. */
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#include "WM_api.h"
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#include "WM_message.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "buttons_intern.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Default Callbacks for Properties Space
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* \{ */
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static SpaceLink *buttons_create(const ScrArea *UNUSED(area), const Scene *UNUSED(scene))
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{
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ARegion *region;
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SpaceProperties *sbuts;
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sbuts = MEM_callocN(sizeof(SpaceProperties), "initbuts");
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sbuts->spacetype = SPACE_PROPERTIES;
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sbuts->mainb = sbuts->mainbuser = BCONTEXT_OBJECT;
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/* header */
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region = MEM_callocN(sizeof(ARegion), "header for buts");
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BLI_addtail(&sbuts->regionbase, region);
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region->regiontype = RGN_TYPE_HEADER;
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region->alignment = (U.uiflag & USER_HEADER_BOTTOM) ? RGN_ALIGN_BOTTOM : RGN_ALIGN_TOP;
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/* navigation bar */
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region = MEM_callocN(sizeof(ARegion), "navigation bar for buts");
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BLI_addtail(&sbuts->regionbase, region);
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region->regiontype = RGN_TYPE_NAV_BAR;
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region->alignment = RGN_ALIGN_LEFT;
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#if 0
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/* context region */
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region = MEM_callocN(sizeof(ARegion), "context region for buts");
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BLI_addtail(&sbuts->regionbase, region);
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region->regiontype = RGN_TYPE_CHANNELS;
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region->alignment = RGN_ALIGN_TOP;
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#endif
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/* main region */
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region = MEM_callocN(sizeof(ARegion), "main region for buts");
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BLI_addtail(&sbuts->regionbase, region);
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region->regiontype = RGN_TYPE_WINDOW;
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return (SpaceLink *)sbuts;
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}
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/* not spacelink itself */
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static void buttons_free(SpaceLink *sl)
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{
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SpaceProperties *sbuts = (SpaceProperties *)sl;
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if (sbuts->path) {
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MEM_freeN(sbuts->path);
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}
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if (sbuts->texuser) {
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ButsContextTexture *ct = sbuts->texuser;
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BLI_freelistN(&ct->users);
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MEM_freeN(ct);
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}
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if (sbuts->runtime != NULL) {
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MEM_SAFE_FREE(sbuts->runtime->tab_search_results);
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MEM_freeN(sbuts->runtime);
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}
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}
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/* spacetype; init callback */
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static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *area)
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{
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SpaceProperties *sbuts = (SpaceProperties *)area->spacedata.first;
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if (sbuts->runtime == NULL) {
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sbuts->runtime = MEM_mallocN(sizeof(SpaceProperties_Runtime), __func__);
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sbuts->runtime->search_string[0] = '\0';
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sbuts->runtime->tab_search_results = BLI_BITMAP_NEW(BCONTEXT_TOT * 2, __func__);
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}
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}
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static SpaceLink *buttons_duplicate(SpaceLink *sl)
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{
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SpaceProperties *sfile_old = (SpaceProperties *)sl;
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SpaceProperties *sbutsn = MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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sbutsn->path = NULL;
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sbutsn->texuser = NULL;
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if (sfile_old->runtime != NULL) {
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sbutsn->runtime = MEM_dupallocN(sfile_old->runtime);
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sbutsn->runtime->search_string[0] = '\0';
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sbutsn->runtime->tab_search_results = BLI_BITMAP_NEW(BCONTEXT_TOT, __func__);
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}
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return (SpaceLink *)sbutsn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void buttons_main_region_init(wmWindowManager *wm, ARegion *region)
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{
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wmKeyMap *keymap;
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ED_region_panels_init(wm, region);
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keymap = WM_keymap_ensure(wm->defaultconf, "Property Editor", SPACE_PROPERTIES, 0);
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WM_event_add_keymap_handler(®ion->handlers, keymap);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Property Editor Layout
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* \{ */
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int ED_buttons_tabs_list(SpaceProperties *sbuts, short *context_tabs_array)
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{
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int length = 0;
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if (sbuts->pathflag & (1 << BCONTEXT_TOOL)) {
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context_tabs_array[length] = BCONTEXT_TOOL;
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length++;
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}
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if (length != 0) {
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context_tabs_array[length] = -1;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_RENDER)) {
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context_tabs_array[length] = BCONTEXT_RENDER;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_OUTPUT)) {
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context_tabs_array[length] = BCONTEXT_OUTPUT;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_VIEW_LAYER)) {
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context_tabs_array[length] = BCONTEXT_VIEW_LAYER;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_SCENE)) {
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context_tabs_array[length] = BCONTEXT_SCENE;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) {
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context_tabs_array[length] = BCONTEXT_WORLD;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_COLLECTION)) {
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if (length != 0) {
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context_tabs_array[length] = -1;
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length++;
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}
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context_tabs_array[length] = BCONTEXT_COLLECTION;
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length++;
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}
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if (length != 0) {
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context_tabs_array[length] = -1;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_OBJECT)) {
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context_tabs_array[length] = BCONTEXT_OBJECT;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_MODIFIER)) {
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context_tabs_array[length] = BCONTEXT_MODIFIER;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_SHADERFX)) {
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context_tabs_array[length] = BCONTEXT_SHADERFX;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_PARTICLE)) {
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context_tabs_array[length] = BCONTEXT_PARTICLE;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_PHYSICS)) {
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context_tabs_array[length] = BCONTEXT_PHYSICS;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_CONSTRAINT)) {
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context_tabs_array[length] = BCONTEXT_CONSTRAINT;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_DATA)) {
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context_tabs_array[length] = BCONTEXT_DATA;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_BONE)) {
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context_tabs_array[length] = BCONTEXT_BONE;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_BONE_CONSTRAINT)) {
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context_tabs_array[length] = BCONTEXT_BONE_CONSTRAINT;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_MATERIAL)) {
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context_tabs_array[length] = BCONTEXT_MATERIAL;
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length++;
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}
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if (length != 0) {
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context_tabs_array[length] = -1;
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length++;
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}
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if (sbuts->pathflag & (1 << BCONTEXT_TEXTURE)) {
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context_tabs_array[length] = BCONTEXT_TEXTURE;
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length++;
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}
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return length;
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}
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static const char *buttons_main_region_context_string(const short mainb)
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{
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switch (mainb) {
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case BCONTEXT_SCENE:
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return "scene";
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case BCONTEXT_RENDER:
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return "render";
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case BCONTEXT_OUTPUT:
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return "output";
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case BCONTEXT_VIEW_LAYER:
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return "view_layer";
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case BCONTEXT_WORLD:
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return "world";
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case BCONTEXT_COLLECTION:
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return "collection";
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case BCONTEXT_OBJECT:
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return "object";
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case BCONTEXT_DATA:
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return "data";
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case BCONTEXT_MATERIAL:
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return "material";
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case BCONTEXT_TEXTURE:
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return "texture";
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case BCONTEXT_PARTICLE:
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return "particle";
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case BCONTEXT_PHYSICS:
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return "physics";
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case BCONTEXT_BONE:
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return "bone";
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case BCONTEXT_MODIFIER:
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return "modifier";
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case BCONTEXT_SHADERFX:
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return "shaderfx";
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case BCONTEXT_CONSTRAINT:
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return "constraint";
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case BCONTEXT_BONE_CONSTRAINT:
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return "bone_constraint";
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case BCONTEXT_TOOL:
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return "tool";
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}
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/* All the cases should be handled. */
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BLI_assert(false);
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return "";
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}
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static void buttons_main_region_layout_properties(const bContext *C,
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SpaceProperties *sbuts,
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ARegion *region)
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{
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buttons_context_compute(C, sbuts);
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const char *contexts[2] = {buttons_main_region_context_string(sbuts->mainb), NULL};
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ED_region_panels_layout_ex(C, region, ®ion->type->paneltypes, contexts, NULL);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Property Search Access API
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* \{ */
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const char *ED_buttons_search_string_get(SpaceProperties *sbuts)
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{
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return sbuts->runtime->search_string;
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}
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int ED_buttons_search_string_length(struct SpaceProperties *sbuts)
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{
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return BLI_strnlen(sbuts->runtime->search_string, sizeof(sbuts->runtime->search_string));
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}
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void ED_buttons_search_string_set(SpaceProperties *sbuts, const char *value)
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{
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BLI_strncpy(sbuts->runtime->search_string, value, sizeof(sbuts->runtime->search_string));
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}
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bool ED_buttons_tab_has_search_result(SpaceProperties *sbuts, const int index)
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{
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return BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, index);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name "Off Screen" Layout Generation for Property Search
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* \{ */
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static bool property_search_for_context(const bContext *C, ARegion *region, SpaceProperties *sbuts)
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{
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const char *contexts[2] = {buttons_main_region_context_string(sbuts->mainb), NULL};
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if (sbuts->mainb == BCONTEXT_TOOL) {
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return false;
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}
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buttons_context_compute(C, sbuts);
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return ED_region_property_search(C, region, ®ion->type->paneltypes, contexts, NULL);
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}
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static void property_search_move_to_next_tab_with_results(SpaceProperties *sbuts,
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const short *context_tabs_array,
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const int tabs_len)
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{
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/* As long as all-tab search in the tool is disabled in the tool context, don't move from it. */
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if (sbuts->mainb == BCONTEXT_TOOL) {
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return;
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}
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int current_tab_index = 0;
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for (int i = 0; i < tabs_len; i++) {
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if (sbuts->mainb == context_tabs_array[i]) {
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current_tab_index = i;
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break;
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}
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}
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/* Try the tabs after the current tab. */
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for (int i = current_tab_index; i < tabs_len; i++) {
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if (BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, i)) {
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sbuts->mainbuser = context_tabs_array[i];
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return;
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}
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}
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/* Try the tabs before the current tab. */
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for (int i = 0; i < current_tab_index; i++) {
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if (BLI_BITMAP_TEST(sbuts->runtime->tab_search_results, i)) {
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sbuts->mainbuser = context_tabs_array[i];
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return;
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}
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}
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}
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static void property_search_all_tabs(const bContext *C,
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SpaceProperties *sbuts,
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ARegion *region_original,
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const short *context_tabs_array,
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const int tabs_len)
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{
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/* Use local copies of the area and duplicate the region as a mainly-paranoid protection
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* against changing any of the space / region data while running the search. */
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ScrArea *area_original = CTX_wm_area(C);
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ScrArea area_copy = *area_original;
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ARegion *region_copy = BKE_area_region_copy(area_copy.type, region_original);
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/* Set the region visible field. Otherwise some layout code thinks we're drawing in a popup.
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* This likely isn't necessary, but it's nice to emulate a "real" region where possible. */
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region_copy->visible = true;
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CTX_wm_area_set((bContext *)C, &area_copy);
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CTX_wm_region_set((bContext *)C, region_copy);
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SpaceProperties sbuts_copy = *sbuts;
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sbuts_copy.path = NULL;
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sbuts_copy.texuser = NULL;
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sbuts_copy.runtime = MEM_dupallocN(sbuts->runtime);
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sbuts_copy.runtime->tab_search_results = NULL;
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BLI_listbase_clear(&area_copy.spacedata);
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BLI_addtail(&area_copy.spacedata, &sbuts_copy);
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/* Loop through the tabs added to the properties editor. */
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for (int i = 0; i < tabs_len; i++) {
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/* -1 corresponds to a spacer. */
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if (context_tabs_array[i] == -1) {
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continue;
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}
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/* Handle search for the current tab in the normal layout pass. */
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if (context_tabs_array[i] == sbuts->mainb) {
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continue;
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}
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sbuts_copy.mainb = sbuts_copy.mainbo = sbuts_copy.mainbuser = context_tabs_array[i];
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/* Actually do the search and store the result in the bitmap. */
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BLI_BITMAP_SET(sbuts->runtime->tab_search_results,
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i,
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property_search_for_context(C, region_copy, &sbuts_copy));
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UI_blocklist_free(C, region_copy);
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}
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BKE_area_region_free(area_copy.type, region_copy);
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MEM_freeN(region_copy);
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buttons_free((SpaceLink *)&sbuts_copy);
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CTX_wm_area_set((bContext *)C, area_original);
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CTX_wm_region_set((bContext *)C, region_original);
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}
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/**
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* Handle property search for the layout pass, including finding which tabs have
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* search results and switching if the current tab doesn't have a result.
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*/
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static void buttons_main_region_property_search(const bContext *C,
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SpaceProperties *sbuts,
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ARegion *region)
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{
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/* Theoretical maximum of every context shown with a spacer between every tab. */
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short context_tabs_array[BCONTEXT_TOT * 2];
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int tabs_len = ED_buttons_tabs_list(sbuts, context_tabs_array);
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property_search_all_tabs(C, sbuts, region, context_tabs_array, tabs_len);
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/* Check whether the current tab has a search match. */
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bool current_tab_has_search_match = false;
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LISTBASE_FOREACH (Panel *, panel, ®ion->panels) {
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if (UI_panel_is_active(panel) && UI_panel_matches_search_filter(panel)) {
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current_tab_has_search_match = true;
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}
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}
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|
|
/* Find which index in the list the current tab corresponds to. */
|
|
int current_tab_index = -1;
|
|
for (int i = 0; i < tabs_len; i++) {
|
|
if (context_tabs_array[i] == sbuts->mainb) {
|
|
current_tab_index = i;
|
|
}
|
|
}
|
|
BLI_assert(current_tab_index != -1);
|
|
|
|
/* Update the tab search match flag for the current tab. */
|
|
BLI_BITMAP_SET(
|
|
sbuts->runtime->tab_search_results, current_tab_index, current_tab_has_search_match);
|
|
|
|
/* Move to the next tab with a result */
|
|
if (!current_tab_has_search_match) {
|
|
if (region->flag & RGN_FLAG_SEARCH_FILTER_UPDATE) {
|
|
property_search_move_to_next_tab_with_results(sbuts, context_tabs_array, tabs_len);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Main Region Layout and Listener
|
|
* \{ */
|
|
|
|
static void buttons_main_region_layout(const bContext *C, ARegion *region)
|
|
{
|
|
/* draw entirely, view changes should be handled here */
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
|
|
if (sbuts->mainb == BCONTEXT_TOOL) {
|
|
ED_view3d_buttons_region_layout_ex(C, region, "Tool");
|
|
}
|
|
else {
|
|
buttons_main_region_layout_properties(C, sbuts, region);
|
|
}
|
|
|
|
if (region->flag & RGN_FLAG_SEARCH_FILTER_ACTIVE) {
|
|
buttons_main_region_property_search(C, sbuts, region);
|
|
}
|
|
|
|
sbuts->mainbo = sbuts->mainb;
|
|
}
|
|
|
|
static void buttons_main_region_listener(const wmRegionListenerParams *params)
|
|
{
|
|
ARegion *region = params->region;
|
|
wmNotifier *wmn = params->notifier;
|
|
|
|
/* context changes */
|
|
switch (wmn->category) {
|
|
case NC_SCREEN:
|
|
if (ELEM(wmn->data, ND_LAYER)) {
|
|
ED_region_tag_redraw(region);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void buttons_operatortypes(void)
|
|
{
|
|
WM_operatortype_append(BUTTONS_OT_start_filter);
|
|
WM_operatortype_append(BUTTONS_OT_clear_filter);
|
|
WM_operatortype_append(BUTTONS_OT_toggle_pin);
|
|
WM_operatortype_append(BUTTONS_OT_context_menu);
|
|
WM_operatortype_append(BUTTONS_OT_file_browse);
|
|
WM_operatortype_append(BUTTONS_OT_directory_browse);
|
|
}
|
|
|
|
static void buttons_keymap(struct wmKeyConfig *keyconf)
|
|
{
|
|
WM_keymap_ensure(keyconf, "Property Editor", SPACE_PROPERTIES, 0);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Header Region Callbacks
|
|
* \{ */
|
|
|
|
/* add handlers, stuff you only do once or on area/region changes */
|
|
static void buttons_header_region_init(wmWindowManager *UNUSED(wm), ARegion *region)
|
|
{
|
|
ED_region_header_init(region);
|
|
}
|
|
|
|
static void buttons_header_region_draw(const bContext *C, ARegion *region)
|
|
{
|
|
SpaceProperties *sbuts = CTX_wm_space_properties(C);
|
|
|
|
/* Needed for RNA to get the good values! */
|
|
buttons_context_compute(C, sbuts);
|
|
|
|
ED_region_header(C, region);
|
|
}
|
|
|
|
static void buttons_header_region_message_subscribe(const wmRegionMessageSubscribeParams *params)
|
|
{
|
|
struct wmMsgBus *mbus = params->message_bus;
|
|
ScrArea *area = params->area;
|
|
ARegion *region = params->region;
|
|
SpaceProperties *sbuts = area->spacedata.first;
|
|
|
|
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
|
|
.owner = region,
|
|
.user_data = region,
|
|
.notify = ED_region_do_msg_notify_tag_redraw,
|
|
};
|
|
|
|
/* Don't check for SpaceProperties.mainb here, we may toggle between view-layers
|
|
* where one has no active object, so that available contexts changes. */
|
|
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
|
|
|
|
if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_OUTPUT, BCONTEXT_SCENE, BCONTEXT_WORLD)) {
|
|
WM_msg_subscribe_rna_anon_prop(mbus, ViewLayer, name, &msg_sub_value_region_tag_redraw);
|
|
}
|
|
|
|
if (sbuts->mainb == BCONTEXT_TOOL) {
|
|
WM_msg_subscribe_rna_anon_prop(mbus, WorkSpace, tools, &msg_sub_value_region_tag_redraw);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Navigation Region Callbacks
|
|
* \{ */
|
|
|
|
static void buttons_navigation_bar_region_init(wmWindowManager *wm, ARegion *region)
|
|
{
|
|
region->flag |= RGN_FLAG_PREFSIZE_OR_HIDDEN;
|
|
|
|
ED_region_panels_init(wm, region);
|
|
region->v2d.keepzoom |= V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y;
|
|
}
|
|
|
|
static void buttons_navigation_bar_region_draw(const bContext *C, ARegion *region)
|
|
{
|
|
LISTBASE_FOREACH (PanelType *, pt, ®ion->type->paneltypes) {
|
|
pt->flag |= PANEL_TYPE_LAYOUT_VERT_BAR;
|
|
}
|
|
|
|
ED_region_panels_layout(C, region);
|
|
/* ED_region_panels_layout adds vertical scrollbars, we don't want them. */
|
|
region->v2d.scroll &= ~V2D_SCROLL_VERTICAL;
|
|
ED_region_panels_draw(C, region);
|
|
}
|
|
|
|
static void buttons_navigation_bar_region_message_subscribe(
|
|
const wmRegionMessageSubscribeParams *params)
|
|
{
|
|
struct wmMsgBus *mbus = params->message_bus;
|
|
ARegion *region = params->region;
|
|
|
|
wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
|
|
.owner = region,
|
|
.user_data = region,
|
|
.notify = ED_region_do_msg_notify_tag_redraw,
|
|
};
|
|
|
|
WM_msg_subscribe_rna_anon_prop(mbus, Window, view_layer, &msg_sub_value_region_tag_redraw);
|
|
}
|
|
|
|
/* draw a certain button set only if properties area is currently
|
|
* showing that button set, to reduce unnecessary drawing. */
|
|
static void buttons_area_redraw(ScrArea *area, short buttons)
|
|
{
|
|
SpaceProperties *sbuts = area->spacedata.first;
|
|
|
|
/* if the area's current button set is equal to the one to redraw */
|
|
if (sbuts->mainb == buttons) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Area-Level Code
|
|
* \{ */
|
|
|
|
/* reused! */
|
|
static void buttons_area_listener(const wmSpaceTypeListenerParams *params)
|
|
{
|
|
ScrArea *area = params->area;
|
|
wmNotifier *wmn = params->notifier;
|
|
SpaceProperties *sbuts = area->spacedata.first;
|
|
|
|
/* context changes */
|
|
switch (wmn->category) {
|
|
case NC_SCENE:
|
|
switch (wmn->data) {
|
|
case ND_RENDER_OPTIONS:
|
|
buttons_area_redraw(area, BCONTEXT_RENDER);
|
|
buttons_area_redraw(area, BCONTEXT_OUTPUT);
|
|
buttons_area_redraw(area, BCONTEXT_VIEW_LAYER);
|
|
break;
|
|
case ND_WORLD:
|
|
buttons_area_redraw(area, BCONTEXT_WORLD);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case ND_FRAME:
|
|
/* any buttons area can have animated properties so redraw all */
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case ND_OB_ACTIVE:
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case ND_KEYINGSET:
|
|
buttons_area_redraw(area, BCONTEXT_SCENE);
|
|
break;
|
|
case ND_RENDER_RESULT:
|
|
break;
|
|
case ND_MODE:
|
|
case ND_LAYER:
|
|
default:
|
|
ED_area_tag_redraw(area);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_OBJECT:
|
|
switch (wmn->data) {
|
|
case ND_TRANSFORM:
|
|
buttons_area_redraw(area, BCONTEXT_OBJECT);
|
|
buttons_area_redraw(area, BCONTEXT_DATA); /* autotexpace flag */
|
|
break;
|
|
case ND_POSE:
|
|
case ND_BONE_ACTIVE:
|
|
case ND_BONE_SELECT:
|
|
buttons_area_redraw(area, BCONTEXT_BONE);
|
|
buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
|
|
buttons_area_redraw(area, BCONTEXT_DATA);
|
|
break;
|
|
case ND_MODIFIER:
|
|
if (wmn->action == NA_RENAME) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
else {
|
|
buttons_area_redraw(area, BCONTEXT_MODIFIER);
|
|
}
|
|
buttons_area_redraw(area, BCONTEXT_PHYSICS);
|
|
break;
|
|
case ND_CONSTRAINT:
|
|
buttons_area_redraw(area, BCONTEXT_CONSTRAINT);
|
|
buttons_area_redraw(area, BCONTEXT_BONE_CONSTRAINT);
|
|
break;
|
|
case ND_SHADERFX:
|
|
buttons_area_redraw(area, BCONTEXT_SHADERFX);
|
|
break;
|
|
case ND_PARTICLE:
|
|
if (wmn->action == NA_EDITED) {
|
|
buttons_area_redraw(area, BCONTEXT_PARTICLE);
|
|
}
|
|
sbuts->preview = 1;
|
|
break;
|
|
case ND_DRAW:
|
|
buttons_area_redraw(area, BCONTEXT_OBJECT);
|
|
buttons_area_redraw(area, BCONTEXT_DATA);
|
|
buttons_area_redraw(area, BCONTEXT_PHYSICS);
|
|
/* Needed to refresh context path when changing active particle system index. */
|
|
buttons_area_redraw(area, BCONTEXT_PARTICLE);
|
|
break;
|
|
default:
|
|
/* Not all object RNA props have a ND_ notifier (yet) */
|
|
ED_area_tag_redraw(area);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_GEOM:
|
|
switch (wmn->data) {
|
|
case ND_SELECT:
|
|
case ND_DATA:
|
|
case ND_VERTEX_GROUP:
|
|
ED_area_tag_redraw(area);
|
|
break;
|
|
}
|
|
break;
|
|
case NC_MATERIAL:
|
|
ED_area_tag_redraw(area);
|
|
switch (wmn->data) {
|
|
case ND_SHADING:
|
|
case ND_SHADING_DRAW:
|
|
case ND_SHADING_LINKS:
|
|
case ND_SHADING_PREVIEW:
|
|
case ND_NODES:
|
|
/* currently works by redraws... if preview is set, it (re)starts job */
|
|
sbuts->preview = 1;
|
|
break;
|
|
}
|
|
break;
|
|
case NC_WORLD:
|
|
buttons_area_redraw(area, BCONTEXT_WORLD);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case NC_LAMP:
|
|
buttons_area_redraw(area, BCONTEXT_DATA);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case NC_GROUP:
|
|
buttons_area_redraw(area, BCONTEXT_OBJECT);
|
|
break;
|
|
case NC_BRUSH:
|
|
buttons_area_redraw(area, BCONTEXT_TEXTURE);
|
|
buttons_area_redraw(area, BCONTEXT_TOOL);
|
|
sbuts->preview = 1;
|
|
break;
|
|
case NC_TEXTURE:
|
|
case NC_IMAGE:
|
|
if (wmn->action != NA_PAINTING) {
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
}
|
|
break;
|
|
case NC_SPACE:
|
|
if (wmn->data == ND_SPACE_PROPERTIES) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
else if (wmn->data == ND_SPACE_CHANGED) {
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
}
|
|
break;
|
|
case NC_ID:
|
|
if (wmn->action == NA_RENAME) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
break;
|
|
case NC_ANIMATION:
|
|
switch (wmn->data) {
|
|
case ND_NLA_ACTCHANGE:
|
|
ED_area_tag_redraw(area);
|
|
break;
|
|
case ND_KEYFRAME:
|
|
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED)) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case NC_GPENCIL:
|
|
switch (wmn->data) {
|
|
case ND_DATA:
|
|
if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED, NA_SELECTED)) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case NC_NODE:
|
|
if (wmn->action == NA_SELECTED) {
|
|
ED_area_tag_redraw(area);
|
|
/* new active node, update texture preview */
|
|
if (sbuts->mainb == BCONTEXT_TEXTURE) {
|
|
sbuts->preview = 1;
|
|
}
|
|
}
|
|
break;
|
|
/* Listener for preview render, when doing an global undo. */
|
|
case NC_WM:
|
|
if (wmn->data == ND_UNDO) {
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
}
|
|
break;
|
|
case NC_SCREEN:
|
|
if (wmn->data == ND_LAYOUTSET) {
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
}
|
|
break;
|
|
#ifdef WITH_FREESTYLE
|
|
case NC_LINESTYLE:
|
|
ED_area_tag_redraw(area);
|
|
sbuts->preview = 1;
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
if (wmn->data == ND_KEYS) {
|
|
ED_area_tag_redraw(area);
|
|
}
|
|
}
|
|
|
|
static void buttons_id_remap(ScrArea *UNUSED(area),
|
|
SpaceLink *slink,
|
|
const struct IDRemapper *mappings)
|
|
{
|
|
SpaceProperties *sbuts = (SpaceProperties *)slink;
|
|
|
|
if (BKE_id_remapper_apply(mappings, &sbuts->pinid, ID_REMAP_APPLY_DEFAULT) ==
|
|
ID_REMAP_RESULT_SOURCE_UNASSIGNED) {
|
|
sbuts->flag &= ~SB_PIN_CONTEXT;
|
|
}
|
|
|
|
if (sbuts->path) {
|
|
ButsContextPath *path = sbuts->path;
|
|
for (int i = 0; i < path->len; i++) {
|
|
switch (BKE_id_remapper_apply(mappings, &path->ptr[i].owner_id, ID_REMAP_APPLY_DEFAULT)) {
|
|
case ID_REMAP_RESULT_SOURCE_UNASSIGNED: {
|
|
if (i == 0) {
|
|
MEM_SAFE_FREE(sbuts->path);
|
|
}
|
|
else {
|
|
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
|
|
path->len = i;
|
|
}
|
|
break;
|
|
}
|
|
case ID_REMAP_RESULT_SOURCE_REMAPPED: {
|
|
RNA_id_pointer_create(path->ptr[i].owner_id, &path->ptr[i]);
|
|
/* There is no easy way to check/make path downwards valid, just nullify it.
|
|
* Next redraw will rebuild this anyway. */
|
|
i++;
|
|
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
|
|
path->len = i;
|
|
break;
|
|
}
|
|
|
|
case ID_REMAP_RESULT_SOURCE_NOT_MAPPABLE:
|
|
case ID_REMAP_RESULT_SOURCE_UNAVAILABLE: {
|
|
/* Nothing to do. */
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sbuts->texuser) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
BKE_id_remapper_apply(mappings, (ID **)&ct->texture, ID_REMAP_APPLY_DEFAULT);
|
|
BLI_freelistN(&ct->users);
|
|
ct->user = NULL;
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Space Type Initialization
|
|
* \{ */
|
|
|
|
void ED_spacetype_buttons(void)
|
|
{
|
|
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons");
|
|
ARegionType *art;
|
|
|
|
st->spaceid = SPACE_PROPERTIES;
|
|
strncpy(st->name, "Buttons", BKE_ST_MAXNAME);
|
|
|
|
st->create = buttons_create;
|
|
st->free = buttons_free;
|
|
st->init = buttons_init;
|
|
st->duplicate = buttons_duplicate;
|
|
st->operatortypes = buttons_operatortypes;
|
|
st->keymap = buttons_keymap;
|
|
st->listener = buttons_area_listener;
|
|
st->context = buttons_context;
|
|
st->id_remap = buttons_id_remap;
|
|
|
|
/* regions: main window */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
|
|
art->regionid = RGN_TYPE_WINDOW;
|
|
art->init = buttons_main_region_init;
|
|
art->layout = buttons_main_region_layout;
|
|
art->draw = ED_region_panels_draw;
|
|
art->listener = buttons_main_region_listener;
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
|
|
buttons_context_register(art);
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
/* Register the panel types from modifiers. The actual panels are built per modifier rather
|
|
* than per modifier type. */
|
|
for (ModifierType i = 0; i < NUM_MODIFIER_TYPES; i++) {
|
|
const ModifierTypeInfo *mti = BKE_modifier_get_info(i);
|
|
if (mti != NULL && mti->panelRegister != NULL) {
|
|
mti->panelRegister(art);
|
|
}
|
|
}
|
|
for (int i = 0; i < NUM_GREASEPENCIL_MODIFIER_TYPES; i++) {
|
|
const GpencilModifierTypeInfo *mti = BKE_gpencil_modifier_get_info(i);
|
|
if (mti != NULL && mti->panelRegister != NULL) {
|
|
mti->panelRegister(art);
|
|
}
|
|
}
|
|
for (int i = 0; i < NUM_SHADER_FX_TYPES; i++) {
|
|
if (i == eShaderFxType_Light_deprecated) {
|
|
continue;
|
|
}
|
|
const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(i);
|
|
if (fxti != NULL && fxti->panelRegister != NULL) {
|
|
fxti->panelRegister(art);
|
|
}
|
|
}
|
|
|
|
/* regions: header */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
|
|
art->regionid = RGN_TYPE_HEADER;
|
|
art->prefsizey = HEADERY;
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
|
|
|
|
art->init = buttons_header_region_init;
|
|
art->draw = buttons_header_region_draw;
|
|
art->message_subscribe = buttons_header_region_message_subscribe;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
/* regions: navigation bar */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype nav buttons region");
|
|
art->regionid = RGN_TYPE_NAV_BAR;
|
|
art->prefsizex = AREAMINX - 3; /* XXX Works and looks best,
|
|
* should we update AREAMINX accordingly? */
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES | ED_KEYMAP_NAVBAR;
|
|
art->init = buttons_navigation_bar_region_init;
|
|
art->draw = buttons_navigation_bar_region_draw;
|
|
art->message_subscribe = buttons_navigation_bar_region_message_subscribe;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
BKE_spacetype_register(st);
|
|
}
|
|
|
|
/** \} */
|